Allurin (children of succubi) 3.5 to PF conversion


Conversions


This was a 3.5 Race we liked and decided to port, While Technically you could call them tieflings they show a more specific relation to their demonic parents than most and have different skills. note that Allurin are not born directly to succubi, or incubi, but rather are born much the way teiflings are.

Allurin RP(13-15)

Build
Outsider (native) 3 RP
-Darkvision 60
Medium 0RP (even though some are born to small races all Allurin are medium, though some may be short)

Normal Speed 0RP

Standard scores: +2 Dex, +2Cha, -2STR 0RP

Standard Language: Common, Abyssal////// Draconic, Dwarven, Elven, Gnome, Halfling, Infernal, and Orc, (and the language of their parent if it is not listed) 0RP

Advanced Charisma 4Rp

Fiendish resistance (fire,cold,,elec resist 5) 3RP

Susceptibility to cold iron -3RP

Spell like ability: Charm Person 1/day Charisma based dc, 1RP

Succubus Heritage: +3 on charisma checks and charisma based skills 4RP

Delicious kiss: (as well as below)

=====Alternates=====

Gliding Wings 3RP replaces succubus heritage

Compelling kiss: replaces Delicious kiss and spell like ability 3RP

Pleasing Form: replaces spell like ability with Alter self 1/day 1rp

Succubi Aura: replaces fiendish resistance, Add CHA bonus to AC when wearing no armor 4rp

Traits

Standard racial Traits
+2 dexterity, +4 Charisma, -2 Strength
Allurin are lithe and beautiful, but somewhat weak
Type: Outsider (native)
Size: Medium
-Allurin receive no bonus or penalty for their size
Speed base land speed 30 feet
Languages Allurin begin play knowing Common and Abyssal. Allurin with high intelligence scors may choose from the following: Draconic, Dwarven, Elven, Gnome, Halfling, Infernal, and Orc, (and the language of their parent if it is not listed)
Defensive Racial Traits
Fiendish Resistance: Allurin have cold resistance 5, electricity resistance 5, and fire resistance 5.
Magical Racial Traits:
Spell like ability: Charm person 1/day. The save dc is equal to 11+the Allurin's Charisma modifier. The caster level is equal to the Allurin's class level.
Delicious Kiss(Su): An Allurin may use this ability when kissing a victim, or during any other act of passion. If the target is not willing to be kissed, the Allurin must start a grapple, which provokes an attack of opportunity. The victim is dazed for 1 round, and the Allurin is treated as though she has just consumed a good meal. The victim feels as though the experience was highly pleasurable, but is not under any supernatural compulsion to allow another kiss.
Senses Racial Traits:
Darkvision 60
Other Racial Traits:
Succubus Heritage: +3 on charisma checks and charisma based skills
Weaknesses:
Susceptibility to cold iron (Su): If an Allurin takes damage from a cold iron weapon, he takes one point of strength damage for each 5 full points of damage from the attack. He may take up to three points of ability damage with one hit. There is no saving throw. They also take this damage from creatures who are able to overcome DR / cold iron. Allurin suffer a -2 penalty to their attack rolls with weapons made of cold iron.

ALTERNATIVE RACIAL TRAITS
Gliding Wings: Some Allurin have wings that dont quite offer flight but allow for gliding though these wings tend to be slightly offputting. Members of this race take no damage from falling (as if subject to a constant nonmagical feather fall spell). While in midair, members of this race can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. A member of a race with gliding wings cannot gain height with these wings alone; it merely coasts in other directions as it falls. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, it can take advantage of the updraft to increase the distance it can glide. This trait replaces succubus heritage

Compelling Kiss (Su):Some Allurin's kisses evoke compliance in their victims.This ability otherwise acts as delicious kiss except where noted below. Whenever an Allurin kisses another that target must succeed a will save DC of 10 + half your character level + Cha modifier or else they will be compelled to accept another kiss, . This trait replaces Delicious kiss and spell like ability

Pleasing Form: Some Allurin have a knack for finding the form to be most pleasing others rather than compelling others to their will. This trait replaces spell like ability with Alter self 1/day

Succubi Aura:Some Allurin exude beauty like armor, granting them their Charisma bonus as a deflection bonus to AC. an allurin must not be wearing armor to use this ability. this trait replaces fiendish resistance
Feats:

Wings of a demon:
Prerequisites, Allurin Race
Gain the Gliding wings Racial trait for Allurin

Wings of the Succubi:
Prerequisites , Allurin Race, Gliding wings racial trait, fly 10 ranks
gain Fly speed 40 good maneuverability

Ennervating Kiss:
Prerequisites: Allurin Race, Delicious kiss or Compelling kiss racial trait, Character Level 7
You may Have the Subject of your Delicious or Compelling kiss take 1 negative level, they must pass a fortitude save of 10+1/2 Character level+Cha mod to negate

Fluff

Perfect cheekbones, perfect hair, tall, slim, beautiful... this is the average-looking Allurin. Humanoids of mostly human descent, a special blood runs in their veins. The blood of succubi and incubi. Allurin are cousin to Tieflings but show a far more specific relation to their demonic parents.
Of how they came to be, two legends exist. One romantic, one frightening. The romantic tale tells of Tylia, a succubus who fell in love with a human. She defied the lords of hell, but was stripped of her demonic powers and gave birth to his children. The other tale tells of incubi that visit maidens at night and leave demonic seed in their womb, to poison humanity with their evil heritage. Both legends may be true, or neither...
Personality[]
Allurins blend into human society in a way only Changelings can match, but they still stick out. Their striking and exotic looks make them the center of attention they often have horns that get them mistaken for tieflings as well. Many of them enjoy it and become famed muses and performers. Others, aware of their dark heritage, try to hide their faces and even scar themselves, hoping to be left alone.
Physical Description[]
While they appear tiefling or human at first glance, all Allurin share an attractive physique, with almost exaggerated features. Women have curvacious bust and hips, and men have athletic bodies and impressive equipment. While some try to hide it, most Allurin stress this even more by wearing tight-fit and revealing clothing. Many have unusual features like deeply violet eyes or an almost pink natural hair color, or naturally red nails.
Relations[]
Allurins that hide their true identity share the same racial relations as humans. Yet, they tend to be shunned by the elves, who see themselves as the epitome of beauty and perfection. Orc see Allurin women as prized slaves. The sturdy, down-to-earth dwarves shun them for their touch of the supernatural. If Allurin are found out to be what they are, they are often driven away, or worse. Only in the company of other outcasts, such as teiflings, can they find kindred souls.
Alignment[]
Allurin can have any alignment, but their taint of evil (see below) makes it difficult for them to actually convince people of their good intentions. This being the case, few are truly neutral, and most tend towards any one of the extremes.
Lands[]
Allurin have no home region as such, and can be found in any human region. They are more likely to be encountered in lands that have a tradition of demon summoning or being haunted by demons. Their numbers are few, so any community with a majority of Allurin would be a small hamlet of outcasts rather than a city. Most Allurin prefer to blend in in a big city, earning their coin in the shady parts, or joining bands of traveling performers.
Religion[]
Religion is a difficult topic for Allurin, as clerics have the best tools of telling a person's true nature. Paladins have a history of hunting and persecuting them for their heritage, not for who they are as individuals. A select few Allurin themselves have taken up the torch of light and fight evil to redeem themselves, and even battle their own kin.
Evil cults also seek out the Allurin, either as followers or as powerful blood sacrifices. Some Allurin embrace their dark side fully and serve the lords of the Abyss, working as spies and recruiters on the material plane.
Most Allurin feel uncomfortable around any kind of organized religion. They prefer to keep their spiritual beliefs to themselves and avoid organized religion as far as possible.
Language[]
Most allurin speak whatever language is spoken in their home region. They tend to have a natural grasp of abyssal.
Names[]
Any that is usual in their home region. Allurin that work as performers usually have stage names. Allurin who have given up disguising themselves as humans prefer names with a dark and demonic ring to them.
Adventurers[]
As their heritage will never allow them to have a quiet, undisturbed life, almost every Allurin is an adventurer, even though not all enjoy this or are successful at it. From their human half, Allurin inherited the versatility, and they take a variety of careers. Bard, sorcerer, and rogue are the most common. While there are a select few very determined Allurin paladins, their taint of evil makes them outcasts within their faith.

afternote: this is a repost with some minor modifications to the flavortext

Silver Crusade

Pathfinder's already got one. Third party, but used in at least one Paizo Adventure Path. Of course, if these represent the great great grandchildren of succubi, things are different.


Renegade Paladin wrote:
Pathfinder's already got one. Third party, but used in at least one Paizo Adventure Path. Of course, if these represent the great great grandchildren of succubi, things are different.

that is the case, these are down-the-line descendants. I'll edit it to make that more clear.

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