Bob Bob Bob |
Depends. What do you want? Because if you're talking about the MM2 Niblewright it's a CR 7 monster, or "well outside the realm of easy balancing as an actual player character race". There's no official class write up in Savage Species.
Do you want the monster, to use against the PCs? There's a table for that. Don't go too far outside your target CR and you shouldn't have a problem.
Do you want a race, to be used by players? Here's the robot race.
You're going to need to be a lot more specific.
Bob Bob Bob |
Again, as a player race, as a monster to fight, what? If it's just a monster you can just make one up using the rules I previously posted.
Helmed Horror tells me nothing.
Phantom Armor is already pathfinder and a @#$%ing undead.
Do you want a construct with an Int score? Here's one. There's a few more (Soulbound dolls, any construct with the "brain modification", lots of choices). I already posted the construct player race.
An animated suit of armor? Use Animate Objects. Might even be one of the examples.
Seriously, describe what you actually want, then maybe someone can help you.
Kalindlara Contributor |
From the Gamemastery Guide:
Converting Content from 3.5 or Other Systems
Roleplaying games have been around for over 30 years, and there’s a huge library of materials out there for other games which you can use in your campaign. One particularly easy conversion is from the 3.0 or 3.5 edition of the world’s oldest roleplaying game to the Pathfinder RPG.
The Pathfinder RPG was designed to be backward compatible with the 3.5 rules set. It’s possible to integrate the two seamlessly with almost no work; the only big difference in most games is that Pathfinder PCs are a little stronger overall than 3.5 PCs, so your PCs may have an easier time battling things from the old rules. You can run with that, or apply one of three simple fixes below to balance things out:
Reduce the CR by 1: Treat anything from 3.0 or 3.5 as 1 CR value lower.
Add the Advanced Creature Simple Template: Use the easy “+2 to everything” version rather than rebuilding all the old stat blocks.
Add Improved Initiative and Toughness: Pathfinder creatures get more feats than 3.0/3.5 creatures (every odd level rather than ever 3 levels). Adding these two feats for mid-to-high-level creatures helps make up the slight power difference between the two systems.
Dysfunction |
Again, as a player race, as a monster to fight, what? If it's just a monster you can just make one up using the rules I previously posted.
Helmed Horror tells me nothing.
Phantom Armor is already pathfinder and a @#$%ing undead.Do you want a construct with an Int score? Here's one. There's a few more (Soulbound dolls, any construct with the "brain modification", lots of choices). I already posted the construct player race.
An animated suit of armor? Use Animate Objects. Might even be one of the examples.
Seriously, describe what you actually want, then maybe someone can help you.
Deep breath.
Keep calm, and chive on.
lemeres |
I am not familiar with this type of monster.
What would you describe this creature as? What are its main characteristics? Social behavoirs?
Basic google fu tells me it has:
-uses rapiers
-built around a bound water spirit
-agile attacker
-intelligent
-work as bodyguards and as surveilance personnel.
-some SLAs, the rapiers are built into the arm as natural attacks, construct traits
...that last set are probably the parts that will be least likely to survive if this is going to be a player.
If you want material for actual released player races...wyrwoods are stated out. Small size, but they are agile adn stealthy constructs, if that strikes your fancy.