DiscOH |
Alchemist Bombs have two clauses which prevent Vital Strike from working. Firstly, throwing a bomb doesn't use the attack action. Secondly, the bonus damage is not multiplied by the feat.
To circumvent the first issue, can we use a feat like Thuvian Grenadier?
For instance, if you use a standard action to create and throw a bomb at your feet, then use Thuvian Grenadier to catch the thrown bomb, you no longer have to take a special action to create said bomb on the next turn. Would this enable the attack action for vital strike on the following turn?
As for the second issue, the bomber rogue talent:
This talent seems to replace the base damage of bombs. Since bomb base damage is the only portion multiplied on vital strike, can we now apply 2-4x bomb damage per combo?
Azten |
Thuvian Grenadier is from People of the Sands.
Vital Striking with bombs only adds +1d6 anyway, so I don't see why this is a good idea anyway.
Avoron |
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Gauss, this can be circumvented either by getting the Delayed Bomb discovery or by using Contingent Action to attack in the same turn that you made the bomb. And I don't think you even need Thuvian Grenadier - the very text you just referred to clearly indicates that it is possible to make a bomb without throwing it.
Casual Viking, correction: alchemist bombs explicitly deal 1d6+Int damage, and they receive bonus damage that progresses with level. Bombs from the rogue bomber talent just as explicitly state that they do not deal damage like alchemist bombs do, rather, they deal damage equal to the rogue's sneak attack damage. No damage increases, no bonus damage, just a quantity of damage equal to the rogues sneak attack damage. This is an explicitly stated difference between alchemist bombs and rogue bombs.
There's a previous thread on this topic here, if anyone is interested.
Avoron |
Because, as we all know, rogues are the most powerful class in the game, and any option that provides them with a way of dealing more damage than the ridiculously high amount they already deal is blatantly OP.
Also, because the answers to rules questions are defined by whatever individual GMs feel is the most balanced.
DiscOH |
In the future either cite the source or the full text. Providing only part of the text misses a lot of the context.
In any case, no, bombs become inert if not used in the round they are created. You cannot use the bomb the next round.
Good catch. How about replacing Thuvian Grenadier with Delayed Bomb?