The Big List of Things in the ARG That More Deserved To Be Changed Than What Was


Pathfinder First Edition General Discussion


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Or, TBLTATMDTBCTWW. It rolls off the tongue, really.

I'll get us started.

As Just a Guess pointed out to me:

Just a Guess wrote:

And the stonelord paladin, too, doesn't work as written and would have needed an errata.

Earth Channel:
At 4th level, a stonelord gains Elemental Channel (earth) as a bonus feat, which she may activate by spending two uses of her lay on hands ability, using her paladin level as her effective cleric level.
This ability replaces channel positive energy.

Earth channel does nothing if you do not have channel energy, it only changes what happens when channel energy is used. So instead of removing channel energy they needed to clarify that it can only be used for earth channel.

And as is the stonelord can not take any channel related feats or use channel related equipment, because he can't channel energy.

The Stonelord doesn't even function. Wouldn't a clarification like that have been nice?

Undines:

Neried fascination:
Nereid Fascination: Some undines can trace their ancestry to nereids as well as to outsiders. Once per day as a standard action, such an undine can create a 20-foot-radius aura that causes humanoids within the aura's range to become fascinated with her for a number of rounds equal to 1/2 the undine's character level (minimum 1). Targets may resist with a Will save (DC 10 + 1/2 the undine's level + the undine's Charisma modifier). This is a supernatural ability. This racial trait replaces the spell-like ability racial trait.

Is it meant to affect only enemies, or all allies as well? Would have liked some confirmation on that, myself.

Why does Ancestral Regression give you a bonus to appear as an elf...when the spell explicitly transforms you into an Elf, racial traits and all?

Ancestral Regression:
The target drow transforms into a surface elf. The drow loses her darkvision and light-blindness racial traits and gains the low-light vision racial trait in their place. The alignment and personality of the drow are not affected by the transformation, but the spell conceals her alignment as an undetectable alignment spell. The spell grants the target a +10 bonus on Disguise checks to pass as an elf, though she appears to be an elven analog of herself and can be recognized as such by other drow who know her.

I'm sure you guys can think of more (and proably better) examples for what stuff should have been changed or clarified in the ARG than what was. Have at it.


I'll add the scarred witchdoctor fetish mask not working as written. We need a clarification on whether it is a familiar or a bonded item and how it works rules wise.
- if it is a familiar, as the rules tell us, what are its stats for Cha and Wis? How is it affected by area effects?
If it is not a familiar, why does it state using the familiar rules for everything not stated?
How can the witch teach spells from scrolls to the mask when the mask can't eat the scrolls ashes as needed for a witch familiar to learn spells from scrolls? Or can it eat?

If the mask is a bonded item, what man assume, is the witches casting hampered without it? Does it get a bonus spell per day as the wizard with a bonded item does?

Silver Crusade Contributor

Fortunately, we don't need to worry about the mask, as the scarred witch doctor essentially no longer exists post-errata. ^_^


Kalindlara wrote:
Fortunately, we don't need to worry about the mask, as the scarred witch doctor essentially no longer exists post-errata. ^_^

Was there recent errata for the ARG along with ACG? What changed?

Silver Crusade Contributor

chaoseffect wrote:
Kalindlara wrote:
Fortunately, we don't need to worry about the mask, as the scarred witch doctor essentially no longer exists post-errata. ^_^
Was there recent errata for the ARG along with ACG? What changed?

NOOOOOO DON'T LOOK


Kalindlara wrote:
Fortunately, we don't need to worry about the mask, as the scarred witch doctor essentially no longer exists post-errata. ^_^

Actually, the Scarred Witch Doctor is better than it was before. Yay, Half-Orcs starting with a 22 in their casting stat.

Silver Crusade Contributor

chaoseffect wrote:
Kalindlara wrote:
Fortunately, we don't need to worry about the mask, as the scarred witch doctor essentially no longer exists post-errata. ^_^
Was there recent errata for the ARG along with ACG? What changed?

A lot of FCBs got reduced from +1/2 to +1/6.

Scarred Witch Doctor uses Int instead of Con, but gets a +2 Int.

Some other stuff... I skimmed a lot of the rest.


Kalindlara wrote:
Fortunately, we don't need to worry about the mask, as the scarred witch doctor essentially no longer exists post-errata. ^_^

Eh, I dunno. Fierce Intelligence effectively buffs your Intelligence by two points, so Half-Orc Witch Doctors got a big buff.

I mean, we don't have a CON caster anymore, but at least it got a way better treatment than most of the other stuff that got nerfed this week: it got waaay more boring, but now it's mechanically superior.
Yay?

Silver Crusade Contributor

Arachnofiend wrote:
Kalindlara wrote:
Fortunately, we don't need to worry about the mask, as the scarred witch doctor essentially no longer exists post-errata. ^_^
Actually, the Scarred Witch Doctor is better than it was before. Yay, Half-Orcs starting with a 22 in their casting stat.

Better, but less unique/interesting. (My earlier comment was more for black humor than accuracy.)

It annoys me that it's better for half-orcs than orcs, but that's not anything new.

Silver Crusade Contributor

Adahn_Cielo wrote:
Kalindlara wrote:
Fortunately, we don't need to worry about the mask, as the scarred witch doctor essentially no longer exists post-errata. ^_^

Eh, I dunno. Fierce Intelligence effectively buffs your Intelligence by two points, so Half-Orc Witch Doctors got a big buff.

I mean, we don't have a CON caster anymore, but at least it got a way better treatment than most of the other stuff that got nerfed this week: it got waaay more boring, but now it's mechanically superior.
Yay?

This, basically. ^_^


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Ah, fast learner, one of the most debated feats ever was not cleared up.


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Just a Guess wrote:
Ah, fast learner, one of the most debated feats ever was not cleared up.

Ooh, that's a good one. Can't count how many times I've seen that question come up, with about four different ways it could be read.


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Kalindlara wrote:
chaoseffect wrote:
Kalindlara wrote:
Fortunately, we don't need to worry about the mask, as the scarred witch doctor essentially no longer exists post-errata. ^_^
Was there recent errata for the ARG along with ACG? What changed?
NOOOOOO DON'T LOOK

So I just noticed the topic title said ARG not ACG, so really a lot of things are making more sense up in here.

Silver Crusade Contributor

chaoseffect wrote:
Kalindlara wrote:
chaoseffect wrote:
Kalindlara wrote:
Fortunately, we don't need to worry about the mask, as the scarred witch doctor essentially no longer exists post-errata. ^_^
Was there recent errata for the ARG along with ACG? What changed?
NOOOOOO DON'T LOOK
So I just noticed the topic title said ARG not ACG, so really a lot of things are making more sense up in here.

Yeah, it took me about 8 hours to notice it as well. I thought somebody had been necro'ing old Starting Age threads at first...


Kalindlara wrote:
Arachnofiend wrote:
Kalindlara wrote:
Fortunately, we don't need to worry about the mask, as the scarred witch doctor essentially no longer exists post-errata. ^_^
Actually, the Scarred Witch Doctor is better than it was before. Yay, Half-Orcs starting with a 22 in their casting stat.

Better, but less unique/interesting. (My earlier comment was more for black humor than accuracy.)

It annoys me that it's better for half-orcs than orcs, but that's not anything new.

I'm skeptical that many people were using the Scarred Witch Doctor for it being unique/interesting to begin with; all the ones I've seen are just run of the mill SoD witches who are just happy they were down to exactly 2 stats that even need to be higher than 10.

Silver Crusade Contributor

Arachnofiend wrote:
Kalindlara wrote:
Arachnofiend wrote:
Kalindlara wrote:
Fortunately, we don't need to worry about the mask, as the scarred witch doctor essentially no longer exists post-errata. ^_^
Actually, the Scarred Witch Doctor is better than it was before. Yay, Half-Orcs starting with a 22 in their casting stat.

Better, but less unique/interesting. (My earlier comment was more for black humor than accuracy.)

It annoys me that it's better for half-orcs than orcs, but that's not anything new.

I'm skeptical that many people were using the Scarred Witch Doctor for it being unique/interesting to begin with; all the ones I've seen are just run of the mill SoD witches who are just happy they were down to exactly 2 stats that even need to be higher than 10.

I'll give you that. I tend to build for thematic consistency over pure power, so I don't always consider things in the same context as everyone else.


The first thing I looked on that errata was if Suli changed the -2 a INT to some other stat penalty. No. Racial Archetype and most of the race screams "Magus", but it still have -2 to the casting stat of Magus.

Silver Crusade Contributor

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Alaryth wrote:
The first thing I looked on that errata was if Suli changed the -2 a INT to some other stat penalty. No. Racial Archetype and most of the race screams "Magus", but it still have -2 to the casting stat of Magus.

You could play an eldritch scion.

Spoiler:
Do not play an eldritch scion.

Silver Crusade Contributor

I'm probably the only one who cares about this - and it might not even be the book that needs the errata - but they didn't fix the combo between Spire Defender and spell dancer. :/


What mistake did I make?


Arachnofiend wrote:
Kalindlara wrote:
Arachnofiend wrote:
Kalindlara wrote:
Fortunately, we don't need to worry about the mask, as the scarred witch doctor essentially no longer exists post-errata. ^_^
Actually, the Scarred Witch Doctor is better than it was before. Yay, Half-Orcs starting with a 22 in their casting stat.

Better, but less unique/interesting. (My earlier comment was more for black humor than accuracy.)

It annoys me that it's better for half-orcs than orcs, but that's not anything new.

I'm skeptical that many people were using the Scarred Witch Doctor for it being unique/interesting to begin with; all the ones I've seen are just run of the mill SoD witches who are just happy they were down to exactly 2 stats that even need to be higher than 10.

Mine "needed" a 13 in wis to get scent.

With the new ruling you still only need con and int. The one to cast, the other to survive.

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