Rynjin |
2 people marked this as a favorite. |
Or, TBLTATMDTBCTWW. It rolls off the tongue, really.
I'll get us started.
As Just a Guess pointed out to me:
And the stonelord paladin, too, doesn't work as written and would have needed an errata.
Earth Channel:At 4th level, a stonelord gains Elemental Channel (earth) as a bonus feat, which she may activate by spending two uses of her lay on hands ability, using her paladin level as her effective cleric level.
This ability replaces channel positive energy.Earth channel does nothing if you do not have channel energy, it only changes what happens when channel energy is used. So instead of removing channel energy they needed to clarify that it can only be used for earth channel.
And as is the stonelord can not take any channel related feats or use channel related equipment, because he can't channel energy.
The Stonelord doesn't even function. Wouldn't a clarification like that have been nice?
Undines:
Is it meant to affect only enemies, or all allies as well? Would have liked some confirmation on that, myself.
Why does Ancestral Regression give you a bonus to appear as an elf...when the spell explicitly transforms you into an Elf, racial traits and all?
I'm sure you guys can think of more (and proably better) examples for what stuff should have been changed or clarified in the ARG than what was. Have at it.
Just a Guess |
I'll add the scarred witchdoctor fetish mask not working as written. We need a clarification on whether it is a familiar or a bonded item and how it works rules wise.
- if it is a familiar, as the rules tell us, what are its stats for Cha and Wis? How is it affected by area effects?
If it is not a familiar, why does it state using the familiar rules for everything not stated?
How can the witch teach spells from scrolls to the mask when the mask can't eat the scrolls ashes as needed for a witch familiar to learn spells from scrolls? Or can it eat?
If the mask is a bonded item, what man assume, is the witches casting hampered without it? Does it get a bonus spell per day as the wizard with a bonded item does?
Kalindlara Contributor |
Kalindlara Contributor |
Kalindlara Contributor |
Kalindlara wrote:Fortunately, we don't need to worry about the mask, as the scarred witch doctor essentially no longer exists post-errata. ^_^Was there recent errata for the ARG along with ACG? What changed?
A lot of FCBs got reduced from +1/2 to +1/6.
Scarred Witch Doctor uses Int instead of Con, but gets a +2 Int.
Some other stuff... I skimmed a lot of the rest.
Adahn_Cielo |
Fortunately, we don't need to worry about the mask, as the scarred witch doctor essentially no longer exists post-errata. ^_^
Eh, I dunno. Fierce Intelligence effectively buffs your Intelligence by two points, so Half-Orc Witch Doctors got a big buff.
I mean, we don't have a CON caster anymore, but at least it got a way better treatment than most of the other stuff that got nerfed this week: it got waaay more boring, but now it's mechanically superior.Yay?
Kalindlara Contributor |
Kalindlara wrote:Fortunately, we don't need to worry about the mask, as the scarred witch doctor essentially no longer exists post-errata. ^_^Actually, the Scarred Witch Doctor is better than it was before. Yay, Half-Orcs starting with a 22 in their casting stat.
Better, but less unique/interesting. (My earlier comment was more for black humor than accuracy.)
It annoys me that it's better for half-orcs than orcs, but that's not anything new.
Kalindlara Contributor |
Kalindlara wrote:Fortunately, we don't need to worry about the mask, as the scarred witch doctor essentially no longer exists post-errata. ^_^Eh, I dunno. Fierce Intelligence effectively buffs your Intelligence by two points, so Half-Orc Witch Doctors got a big buff.
I mean, we don't have a CON caster anymore, but at least it got a way better treatment than most of the other stuff that got nerfed this week: it got waaay more boring, but now it's mechanically superior.
Yay?
This, basically. ^_^
chaoseffect |
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chaoseffect wrote:NOOOOOO DON'T LOOKKalindlara wrote:Fortunately, we don't need to worry about the mask, as the scarred witch doctor essentially no longer exists post-errata. ^_^Was there recent errata for the ARG along with ACG? What changed?
So I just noticed the topic title said ARG not ACG, so really a lot of things are making more sense up in here.
Kalindlara Contributor |
Kalindlara wrote:So I just noticed the topic title said ARG not ACG, so really a lot of things are making more sense up in here.chaoseffect wrote:NOOOOOO DON'T LOOKKalindlara wrote:Fortunately, we don't need to worry about the mask, as the scarred witch doctor essentially no longer exists post-errata. ^_^Was there recent errata for the ARG along with ACG? What changed?
Yeah, it took me about 8 hours to notice it as well. I thought somebody had been necro'ing old Starting Age threads at first...
Arachnofiend |
Arachnofiend wrote:Kalindlara wrote:Fortunately, we don't need to worry about the mask, as the scarred witch doctor essentially no longer exists post-errata. ^_^Actually, the Scarred Witch Doctor is better than it was before. Yay, Half-Orcs starting with a 22 in their casting stat.Better, but less unique/interesting. (My earlier comment was more for black humor than accuracy.)
It annoys me that it's better for half-orcs than orcs, but that's not anything new.
I'm skeptical that many people were using the Scarred Witch Doctor for it being unique/interesting to begin with; all the ones I've seen are just run of the mill SoD witches who are just happy they were down to exactly 2 stats that even need to be higher than 10.
Kalindlara Contributor |
Kalindlara wrote:I'm skeptical that many people were using the Scarred Witch Doctor for it being unique/interesting to begin with; all the ones I've seen are just run of the mill SoD witches who are just happy they were down to exactly 2 stats that even need to be higher than 10.Arachnofiend wrote:Kalindlara wrote:Fortunately, we don't need to worry about the mask, as the scarred witch doctor essentially no longer exists post-errata. ^_^Actually, the Scarred Witch Doctor is better than it was before. Yay, Half-Orcs starting with a 22 in their casting stat.Better, but less unique/interesting. (My earlier comment was more for black humor than accuracy.)
It annoys me that it's better for half-orcs than orcs, but that's not anything new.
I'll give you that. I tend to build for thematic consistency over pure power, so I don't always consider things in the same context as everyone else.
Kalindlara Contributor |
Just a Guess |
Kalindlara wrote:I'm skeptical that many people were using the Scarred Witch Doctor for it being unique/interesting to begin with; all the ones I've seen are just run of the mill SoD witches who are just happy they were down to exactly 2 stats that even need to be higher than 10.Arachnofiend wrote:Kalindlara wrote:Fortunately, we don't need to worry about the mask, as the scarred witch doctor essentially no longer exists post-errata. ^_^Actually, the Scarred Witch Doctor is better than it was before. Yay, Half-Orcs starting with a 22 in their casting stat.Better, but less unique/interesting. (My earlier comment was more for black humor than accuracy.)
It annoys me that it's better for half-orcs than orcs, but that's not anything new.
Mine "needed" a 13 in wis to get scent.
With the new ruling you still only need con and int. The one to cast, the other to survive.