Tips on transitioning from Hollow's Last Hope to Crown of the Kobold King? [SPOILERS]


Lost Omens Campaign Setting General Discussion


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So I am a new GM running Hollow's Last Hope for my group and I really like Falcon's Hollow and want to continue after my group finishes D0.

So far I have managed to have my PC's meet the 5 children already as they were 'protecting' the road from bandits. It was a quick meeting, and then the children ran back to town before the group told their parents where they were. I just wanted to add something so the PC's were familiar with the children before finding them missing when they return from D0.

The end of D0 states:

Quote:
If this adventure was used as an introduction to D1: Crown of the Kobold King, the characters are free to explore deeper into the ruins beneath the monastery after dealing with Graypelt.

I don't really understand this because the lower ruins are part of the D1 module where my PC's are tasked to find the missing children. I don't want my PC's heading down into the dungeon until they have to.

Now, once they kill Greypelt, they find the last ingredient they need for Laurel to make the cure for the town. I have been rolling a D4 every day they have been traveling through the Darkmoon Vale, telling them how many people died the previous day. I am hoping this gives them a sense of urgency and they will not wish to waste any time exploring a large dungeon when they have what they need.

...but I know they will want to and they might think it's important, or else it wouldn't be there.

Frankly, the transition from D0 to D1 is clunky, and I might just make the entrance in a different location, completely separating the two modules. I can't take the risk of my PC's heading into the dungeon of D1 until they've discovered the children missing.

Any tips on the best way to transition from D0 to D1?

The Exchange

Pathfinder Roleplaying Game Charter Superscriber

Just have the entrance hidden, and they don't know to look for it until they track the kobolds back to the entrance.

Dark Archive

Yeah, it refers to the sidebar on page 2:

"Before the Kobold King
Aside from being its own adventure, Hollow’s Last Hope works well as a prelude to GameMastery Module D1: Crown of the Kobold King. GMs interested in running this adventure as part of Crown of the Kobold King can remove all elements of the disease afflicting Falcon’s Hollow and instead use the encounters in Darkmoon Vale and in the ruins above the kobolds’ lair as supplementary encounters. Containing its own complete adventure and extensive details on the town of Falcon’s Hollow, Nicolas Logue’s Crown of the Kobold King is available now at your favorite local game store and online at paizo.com."

If you want to run Crown of the Kobold King as a follow up you might just want to relocate Droskar's Crucible and pretend it's another dwarven monastery. I think that's the easiest way to make the transition less clunky.


the David wrote:

Yeah, it refers to the sidebar on page 2:

"Before the Kobold King
Aside from being its own adventure, Hollow’s Last Hope works well as a prelude to GameMastery Module D1: Crown of the Kobold King. GMs interested in running this adventure as part of Crown of the Kobold King can remove all elements of the disease afflicting Falcon’s Hollow and instead use the encounters in Darkmoon Vale and in the ruins above the kobolds’ lair as supplementary encounters. Containing its own complete adventure and extensive details on the town of Falcon’s Hollow, Nicolas Logue’s Crown of the Kobold King is available now at your favorite local game store and online at paizo.com."

If you want to run Crown of the Kobold King as a follow up you might just want to relocate Droskar's Crucible and pretend it's another dwarven monastery. I think that's the easiest way to make the transition less clunky.

I think you're right. I will make the entrance to the dungeon be further towards Droskars Crag and more to the west. This will also mean they have to cross the river, which I will make interesting.


Pathfinder Rulebook Subscriber

A solid idea.

Sounds like you've already revealed the existence of the Crucible to the PCs, so my suggestion may not work, but...

When I ran it, I changed greypelt's lair to a cave where the mushrooms grew, and found it easy to move most of the upper level encounters there.

I treated Droskar's Crucible as a lost ruin that nobody in the Hollow had heard of, and let the PCs discover it. They didn't need the push from Greypelt to fully explore the upper level, and I let the kobold who lives up there give them the info they needed.

This also lets me transition better into Hungry are the Dead (we're still working towards that)... I'm making Shavaros and Drazmorg the same person, so that when the PCs returned to town with Savram, they revealed the location of the Seal to him (that he's been searching for for years). He's now mysteriously vanished (on the same night as Carnival of Tears, so they currently assume he was a victim of the fey), ready for the big reveal following the zombie apocalypse in a few sessions' time.

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