Slashing Grace and "otherwise occupied"


Rules Questions

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Shadow Lodge

31 people marked this as FAQ candidate. Answered in the FAQ. 1 person marked this as a favorite.

The new errata for the Advanced Class Guide adds the following text to Slashing Grace:

ACG Errata wrote:
You do not gain this benefit while fighting with two weapons or using f lurry of blows, or any time another hand is otherwise occupied.

My question is, what counts as "otherwise occupied"? Is this intended to be just related to attacks, or does a Swashbuckler lose the benefits while using a buckler?

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

I assume this means no Spell Combat, but yes, I'd like to hear about the buckler question too.

Silver Crusade

1 person marked this as a favorite.
spell combat wrote:

Spell Combat (Ex)

[See FAQ]

At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

It doesn't look great for the Magus class in that area.

Bucklers should work, light shields are... unclear.

Grand Lodge

Dammit.

So, now we have to deal with a more strict version of Dervish Dance.


Good news everyone!


8 people marked this as a favorite.

further proof Paizo hates dex

The Exchange

It's been discussed on the ACG errata thread in the Society forum that a buckler doesn't occupy the hand since it is strapped to the forearm.

My concern is interaction with the Swordmaster's Flair items. These were specifically designed to be used by Swashbucklers by using panache to fuel them. But given that they need to be "grasped in the user's off hand," to be effective, are they now no longer legal for use by a Swashbuckler employing Slashing Grace?

Would I be legal to sell mine back at full value in PFS since they changed the way the feat actually works?


1 person marked this as a favorite.

Whelp, there goes the whip magus. even precise strike got essentially removed.

Grand Lodge

10 people marked this as a favorite.

Good thing my magus has fencing grace instead and that'll never be errata'd since it's in a Player Companion.


Does holding a banner count as "occupied"? I would assume so, but if not, my battle herald might be semi-salvagable. I'll just have to completely waste my flurry ability.

Shadow Lodge

claudekennilol wrote:
Good thing my magus has fencing grace instead and that'll never be errata'd since it's in a Player Companion.

We could start up a FAQ about it...


1 person marked this as a favorite.

The use of the word "another" rather than "the other" is also interesting. So someone with four arms can't use the feat with three weapons by keeping just one hand free.

Grand Lodge

1 person marked this as a favorite.
TOZ wrote:
claudekennilol wrote:
Good thing my magus has fencing grace instead and that'll never be errata'd since it's in a Player Companion.
We could start up a FAQ about it...

You could, but I highly doubt they're going to fix this one Player Companion when they aren't willing to fix others.


3 people marked this as a favorite.
LoneKnave wrote:
Whelp, there goes the whip magus. even precise strike got essentially removed.
claudekennilol wrote:
Good thing my magus has fencing grace instead and that'll never be errata'd since it's in a Player Companion.

Yep. Every DEX-based Magus from now on will be using a Scimitar or a Rapier. So much for flavor.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

Get enough people to mark it in the queue and I bet they will. Look at the stupid 10ft pit FAQ.


claudekennilol wrote:
TOZ wrote:
claudekennilol wrote:
Good thing my magus has fencing grace instead and that'll never be errata'd since it's in a Player Companion.
We could start up a FAQ about it...
You could, but I highly doubt they're going to fix this one Player Companion when they aren't willing to fix others.

There is a place in the FAQ for that, it's just not updated very often.

http://paizo.com/paizo/faq/v5748nruor1gj


The errant is why I got the first printing of the book. Now I can keep good things good.

Grand Lodge

1 person marked this as a favorite.
Melkiador wrote:
claudekennilol wrote:
TOZ wrote:
claudekennilol wrote:
Good thing my magus has fencing grace instead and that'll never be errata'd since it's in a Player Companion.
We could start up a FAQ about it...
You could, but I highly doubt they're going to fix this one Player Companion when they aren't willing to fix others.

There is a place in the FAQ for that, it's just not updated very often.

http://paizo.com/paizo/faq/v5748nruor1gj

Yes but there are still tons of other issues in Player Companions that have never been addressed (that are actual issues instead of just back-pedaling). I don't see them doing that. If they do then it's just a magus with a scimitar instead. Unless they're going to also errata Dervish Dance from ISWG which has already existed in its current state for over four years.


TriOmegaZero wrote:
Get enough people to mark it in the queue and I bet they will. Look at the stupid 10ft pit FAQ.

Wait, what was that about?

Grand Lodge

The reason they don't do Player Companion FAQs more often is because it requires a lot more people than just the Design Team to get together. It's a bit of a logistical nightmare.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

F*&$, forget I said anything.

Grand Lodge

TriOmegaZero wrote:
F~#@, forget I said anything.

Was that not the point you were making i.e. "if enough people faq something even if I think it's stupid it will get addressed" ?


Now slashing grace don't work if you get grappled.

Scarab Sages

Three levels of unchained rogue. You save three feats, and don't have to deal with any of this slashing grace nonsense.

Sovereign Court

1 person marked this as a favorite.
Entryhazard wrote:
further proof Paizo hates dex

Or that they understand math enough to know that TWF with dex-to-damage is OP.


And yet, UC rogue.

EDIT: and agile enchant. And Fencing grace/Dervish swash from the ACG companion.


Pathfinder Lost Omens Subscriber
Claxon wrote:
TriOmegaZero wrote:
Get enough people to mark it in the queue and I bet they will. Look at the stupid 10ft pit FAQ.
Wait, what was that about?

nefreet single handedly managed to FAQ something :3


Nicos wrote:
Now slashing grace don't work if you get grappled.

I'm apparently missing something here: can you explain why you think this?


Gwen Smith wrote:
Nicos wrote:
Now slashing grace don't work if you get grappled.
I'm apparently missing something here: can you explain why you think this?
Quote:
rappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform.


3 people marked this as a favorite.

Charon's Little Helper:
Even ignoring all of the other Dex to damage options out there, Strength based two-weapon fighting is more powerful, unless you're a gunslinger or something.
A Mutagenic Mauler with a dip in Fighter can run around in full plate and a heavy steel shield, with super high Strength and minimal Dex, and still use Brawler's Flurry to deal loads of damage. All that with no feat investment whatsoever.

And that's not even mentioning natural weapon builds, which are going to beat out two-weapon fighting builds no matter what ability score they're based on, unless you're a gunslinger or something (or maybe a kasatha brawler - haven't done the math on that one).


Don't argue with him. DEX based TWF fighter deals about 10% more damage than Falchion Fred on a full attack at some levels, so TWF DEX is OP.

Sovereign Court

Avoron wrote:

Charon's Little Helper:

Even ignoring all of the other Dex to damage options out there, Strength based two-weapon fighting is more powerful, unless you're a gunslinger or something.
A Mutagenic Mauler with a dip in Fighter can run around in full plate and a heavy steel shield, with super high Strength and minimal Dex, and still use Brawler's Flurry to deal loads of damage. All that with no feat investment whatsoever.

1. At least the other options have strong opportunity cost. Even the old Slashing Grace TWF method didn't bother me too badly due to the cost.

2. Str based TWF isn't more powerful. It can get approx. the same damage - I never said it couldn't - but damage isn't everything - it's all of the other advantages dex gives which make it more powerful. (Initiative/AC/Reflex/skills etc)

3. Saying that Brawler's Flurry isn't a feat cost is silly - it's a class feature which duplicates TWF only with 1 weapon. And his heavy armor slows him, which is it's own cost. And he still can't dump dex like a dex build can dump Str.

Of note: It's not game-breakingly OP. But it's still OP. After all - when was the last time you say an optimized magus without Dervish Dance or some other way to get dex-to-damage. It makes Str builds a mildly trap option by comparison, in the same way that you shouldn't wield a greatclub.


Pathfinder Lost Omens Subscriber
LoneKnave wrote:
Don't argue with him. DEX based TWF fighter deals about 10% more damage than Falchion Fred on a full attack at some levels, so TWF DEX is OP.

the fighter is kinda unique in gaining a ton of free flat to-hit bonus and to-damage bonus. so i suppose i could see TWFing winning there, but dex specifically? not really.

Grand Lodge

Do the restrictions apply to Natural Weapons?


LoneKnave wrote:
Don't argue with him. DEX based TWF fighter deals about 10% more damage than Falchion Fred on a full attack at some levels, so TWF DEX is OP.

For the cost of three feats it SHOULD be competitive. Now the only competitive (non-rogue) version requires rapiers... Limiting good options to only one weapon is super helpful... :P

blackbloodtroll: Well that all depends if it's talking about a hand or a 'hand'. :P

Snark aside, I think you're still good as the hand isn't occupied or taking up the off hand/"hand" with claws/bites.

Sovereign Court

Bandw2 wrote:
LoneKnave wrote:
Don't argue with him. DEX based TWF fighter deals about 10% more damage than Falchion Fred on a full attack at some levels, so TWF DEX is OP.
the fighter is kinda unique in gaining a ton of free flat to-hit bonus and to-damage bonus. so i suppose i could see TWFing winning there, but dex specifically? not really.

It's not that dex-to-damage would help you win the DPR Olympics, it's that you'd be even in said DPR olympics with a STR build, and then have huge advantages in Initiative/AC (especially touch)/Reflex/Skills etc., as the STR build will have dumped Dex.

This is actually more true for the semi-martials than for the martials, as they usually don't come with heavy armor prof and have 1-2 mental stats to spend points in.

Grand Lodge

2 people marked this as FAQ candidate.

The line is “You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied.”

So, does adding a natural attack qualify as "fighting with two weapons"?


1 person marked this as a favorite.
Charon's Little Helper wrote:
Bandw2 wrote:
LoneKnave wrote:
Don't argue with him. DEX based TWF fighter deals about 10% more damage than Falchion Fred on a full attack at some levels, so TWF DEX is OP.
the fighter is kinda unique in gaining a ton of free flat to-hit bonus and to-damage bonus. so i suppose i could see TWFing winning there, but dex specifically? not really.

It's not that dex-to-damage would help you win the DPR Olympics, it's that you'd be even in said DPR olympics with a STR build, and then have huge advantages in Initiative/AC (especially touch)/Reflex/Skills etc., as the STR build will have dumped Dex.

This is actually more true for the semi-martials than for the martials, as they usually don't come with heavy armor prof and have 1-2 mental stats to spend points in.

If damage is not the problem, then why is it only bad for TWF?


And Dex-based TWF does tend to be better for fighters than many other martials, because fighters get armor training to boost AC and enough feats to make Dex-to-damage work.

But anyway, this is getting extremely off-topic for a rules question thread. I might be interested to see an advice thread comparing Str-based and Dex-based two-weapon fighting (all aspects of it, not just DPR) with the more recent material from Unchained and the post-errata ACG, if anyone feels like making one.

Grand Lodge

What about if you have a BAB of +6 or higher?

Must the additional attack be made with the same weapon, to benefit from the feat at all?


blackbloodtroll wrote:

The line is “You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied.”

So, does adding a natural attack qualify as "fighting with two weapons"?

I read "fighting with two weapons" as 'engaging in combat while using your offhand attack' or simply "TWF". If not, it could lock out extra natural attacks in addition to manufactured or later BAB attacks.


Vanlo Dariav wrote:
My concern is interaction with the Swordmaster's Flair items. These were specifically designed to be used by Swashbucklers by using panache to fuel them. But given that they need to be "grasped in the user's off hand," to be effective, are they now no longer legal for use by a Swashbuckler employing Slashing Grace?

It says you have to grasp it in your offhand to activate the ability, but at least in the case of blue, green and white, it doesn't say you have to keep grasping it once the ability is activated. Think of it as touching a lucky token hanging on your body for a moment...


TOZ wrote:
claudekennilol wrote:
Good thing my magus has fencing grace instead and that'll never be errata'd since it's in a Player Companion.
We could start up a FAQ about it...

Good luck with that.


Bandw2 wrote:
Claxon wrote:
TriOmegaZero wrote:
Get enough people to mark it in the queue and I bet they will. Look at the stupid 10ft pit FAQ.
Wait, what was that about?
nefreet single handedly managed to FAQ something :3

Wait wait wait...really? Color me impressed. Can I get a link to that?

I saw that thread, but found it mostly ridiculous, especially how angry people were getting over it (though I've gotten just as angry over other arguments, so I guess I'm ridiculous too). After that I just never checked back in.


Pathfinder Lost Omens Subscriber
Claxon wrote:
Bandw2 wrote:
Claxon wrote:
TriOmegaZero wrote:
Get enough people to mark it in the queue and I bet they will. Look at the stupid 10ft pit FAQ.
Wait, what was that about?
nefreet single handedly managed to FAQ something :3

Wait wait wait...really? Color me impressed. Can I get a link to that?

I saw that thread, but found it mostly ridiculous, especially how angry people were getting over it (though I've gotten just as angry over other arguments, so I guess I'm ridiculous too). After that I just never checked back in.

the last 300 posts or so were like 95% nefreet in opposition, but the FAQ prevailed!

Sczarni

That is incorrect, if you read the thread in its entirety. I was simply very vocal. Even since that FAQ there are people in my Lodge that disagree with it. I've moved on, but still find it very hard to understand during some encounters. It's simply not an intuitive solution, but I digress.

It also wasn't my FAQ request.


Pathfinder Lost Omens Subscriber
Nefreet wrote:

That is incorrect, if you read the thread in it's entirety. I was simply very vocal. Even since that FAQ there are people in my Lodge that disagree with it. I've moved on, but still find it very hard to understand during some encounters. It's simply not an intuitive solution, but I digress.

It also wasn't my FAQ request.

:P not to disparage your name but, you not only specifically replied to/read every post but cloudkill(or whomever) said that you were the reason he made the thread. XD

also yes, by 95% of the posts very vocal is a good descriptor. 'w'

don't worry, it;s that kind of tenacity that made me like you on the forum.

Sczarni

<3

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Nefreet wrote:
That is incorrect, if you read the thread in its entirety. I was simply very vocal. Even since that FAQ there are people in my Lodge that disagree with it.

I still don't understand the situation that confused them.

Sczarni

I'll PM you, otherwise this thread will get swallowed up by off-topic conversations.

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