Badass martial thread


Homebrew and House Rules

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Pathfinder Lost Omens Subscriber

So with all the mumbo jumbo on the martial caster disparity relating to narrative power, I decided to make badassary, it's kind of like mythic tiers but comes in 20 levels to make the ability progression a bit smoother (like spell resistance).

Linky

what i would like are more ideas that allow martials to do crazy mundane things without them turning into completely unrealistic nonsense, everything has to be buyable, so as long as it can be explained in a way that allows the fighter to function without it becoming supernatural. these abilities should also mitigate the parties reliance on certain magic items or spells somewhat, such as fight through it reducing the need for wands of cure light wounds.

I would also like ideas for how certain class abilities of martials or half casters could be improved by being badassified.


100 ft jump.


Hey Bandw2. Im very keen on your badass tiers, the idea is awesome. Some of the abilities you have already are very very cool.

If i may ask, do you think it is entirely fair to not give full casters ANY tiers? Maybe a tier at 5/10/15/20? Just so thry can feel involved?

Might i also add in a suggestion of some abilities? I dont know how the balance will work but its stuff a badass might have:

Vast Reputation:
A badass may add his badass tier to any diplomacy or intimidate checks he makes. His acts of badassery are known far and wide and rumours abbound.

It is an honour:
Pre req:vast reputation, (BT 12 maybe)
A badass is so well known and has such renown that shop keepers and business men see it as an honor (and an advertising opportunity) to have the badass use their wears. The badass recieves a 25%(will need balance) discount on all purchases and recieves any purchases under 10gp free(once per business)

A lucrative deal:
Prereq: it is an honour, (BT 16??)
The badass is such a well known figure that he draws crowds wherever he goes. The badass may form a "lucrative deal" with a single enterprise or patron, the enterprise or patron recieves massive advertising via the badass, this is for campaign consequences. The badass in turn may gain 1 free item (chosen by his enterprise or patron) from his enterprise or patron every 6 months, in turn for actively promoting his patron or enterprise.

Badass Belongings
Prereq: BT 4
The badasses badassery rubs of on his equipment. The badass may apply a single +1 enchantment to either his weapon or armor that is "non_magical" in nature. Ie things that can be explained with physical type stuff like keen, vorpal or fortified (i need to make an actual list). The badass may take this talent multiple times. The badass my take this talent twice to apply a +2 enchantment. Once applied the enchantment is permanent but it only works while wielded or used by the badass

Hope you like some of them. Im just trying to diversify the badass talents a bit and make some that arent combat related. Please tell me if you like any of them and help me work on them

Regards


J4RH34D wrote:

Hey Bandw2. Im very keen on your badass tiers, the idea is awesome. Some of the abilities you have already are very very cool.

If i may ask, do you think it is entirely fair to not give full casters ANY tiers? Maybe a tier at 5/10/15/20? Just so thry can feel involved?

Do you think it is entirely fair to not give full badasses ANY spellcasting? Maybe a CL at 5/10/15/20? Just so thry can feel involved?

My Answer: nah, Badasses are Badasses because depend less on Magic. The more Magic one learns, the less Badass they are, culminating at zero badass for levels in a 9th level spellcasting Class.


Kyrt-ryder

Im just trying to give casters a reason to let this happen in a game


J4RH34D wrote:

Kyrt-ryder

Im just trying to give casters a reason to let this happen in a game

Why do casters need a reason to let this happen in a game?


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Arrows bounce off my pecs when i flex:
BT 4
Description: The badass doesn’t need to dodge attacks his muscles deflect them. The badass adds their strength modifier (instead of their Dexterity modifier) to your Armor Class. This armor bonus counts as an inherent natural armor bonus. The badass therefore only loses their “dexterity” bonus against AC against touch attacks.


Kurt, purely because when you are changing how a game works you want as many people to be happy with it as possible. I dont like the image of sitting down at the table and going "here are brand new shiny things for you you and you, but no nothing for you"


If the casters feel like they need more shiny things, they might benefit from some additional guidance on how to get the most out of their classes.

That being said I'm not opposed to giving a little candy to Full Casters [perhaps buffing evocation a bit, making it bypass SR or something] but they are not Badasses.


Kyrt, thats why i suggested 5/10/15/20

that equals 1 badass talent and 1 extra ability score, it makes almost no difference, but at least we can say "here is new shiny for you too! NEW SHINY FOR EVERYBODY!!" (much more likely to get nods in my opinion"


Master of Nature
Prereq: wild empathy
This badasses badassery exhibits itself in his badassery being picked up on by animals. Any animal the badass encounters whose HD=<BT-2 is immidiately dominated by the badass and will act subservient to the badass.


Pathfinder Lost Omens Subscriber
J4RH34D wrote:

Hey Bandw2. Im very keen on your badass tiers, the idea is awesome. Some of the abilities you have already are very very cool.

If i may ask, do you think it is entirely fair to not give full casters ANY tiers? Maybe a tier at 5/10/15/20? Just so thry can feel involved?

full casters rely on filthy tricks and "magic" they are not badass, to gain any badass tiers they will have to multiclass into a more badass class

Might i also add in a suggestion of some abilities? I dont know how the balance will work but its stuff a badass might have:

Vast Reputation:
A badass may add his badass tier to any diplomacy or intimidate checks he makes. His acts of badassery are known far and wide and rumours abbound.
I like this one, badasses do get legends spoke of them

It is an honour:
Pre req:vast reputation, (BT 12 maybe)
A badass is so well known and has such renown that shop keepers and business men see it as an honor (and an advertising opportunity) to have the badass use their wears. The badass recieves a 25%(will need balance) discount on all purchases and recieves any purchases under 10gp free(once per business)

I don't see why this needs to be tied to Vast Reputation, Maybe if we could word it better so that it doesn't rely on you being reputable, also probably lower it to 10%

A lucrative deal:Hello, I'm Commander Badass, and this is my favorite shop in the citadel
Prereq: it is an honour, (BT 16??)
The badass is such a well known figure that he draws crowds wherever he goes. The badass may form a "lucrative deal" with a single enterprise or patron, the enterprise or patron recieves massive advertising via the badass, this is for campaign consequences. The badass in turn may gain 1 free item (chosen by his enterprise or patron) from his enterprise or patron every 6 months, in turn for actively promoting his patron or enterprise.
this one feels a bit weird and unwieldy, maybe if it was made simpler

Badass Belongings
Prereq: BT 4
The badasses badassery rubs of on his equipment. The badass may apply a single +1 enchantment to either his weapon or armor that is "non_magical" in nature. Ie things that can be explained with physical type stuff like keen, vorpal or fortified (i need to make an actual list). The badass may take this talent multiple times. The badass my take this talent twice to apply a +2 enchantment. Once applied the enchantment is permanent but it only works while wielded or used by the badass

if you get a list I may use it

Hope you like some of them. Im just trying to diversify the badass talents a bit and...


Pathfinder Lost Omens Subscriber
J4RH34D wrote:

Master of Nature

Prereq: wild empathy
This badasses badassery exhibits itself in his badassery being picked up on by animals. Any animal the badass encounters whose HD=<BT-2 is immidiately dominated by the badass and will act subservient to the badass.

mmmm this one is a bit much, I think. try to make it more mechanical and i'll see.

for more advice on new thing, i need badass talents that make each skill awesome in their own way. Thinking bluff for suggestion and what not.


Bandw2 wrote:
J4RH34D wrote:

Master of Nature

Prereq: wild empathy
This badasses badassery exhibits itself in his badassery being picked up on by animals. Any animal the badass encounters whose HD=<BT-2 is immidiately dominated by the badass and will act subservient to the badass.
mmmm this one is a bit much, I think. try to make it more mechanical and i'll see.

Seems more reasonable to not say "subservient" but "Will not willingly attack the badass unless attacked". There's a few abilities that do that.

Then you can use Handle Animal to begin the taming process on the non-hostile Dire Lion or T-Rex or whatever.


Rynjin, thats exactly what i was going for, but was trying to make it sound more badass

Hello, I'm Commander Badass, and this is my favorite shop in the citadel:
prere`: It is an honour

a badass my choose a single shop at which they recieve a 25% discount

Maybe?

Its tied to vast reputation in theme, you are famous for badassery so people buy what you buy, think brands marketed by celebrities, Air Jordan's and the like

These are all just very quick things ive thought about


Pathfinder Lost Omens Subscriber

i've added a few more abilities

also yeah it's got theme, but your making reputation a talent tax.


That List For + Abilities to Weapons:
Adaptive- the bow is strengthened by the badass that rubs off on it
Advancing- the weapon seems to want to attack, pulling the badass towards the enemy
Allying- the badass can imbue badassness in allies weapons for a short time
Anchoring- the weapon hates people that fee, THE COWARDS
Bane- The badass hates those goblin scum, so does his weapon
Benevolent- the weapon is known to be badass, distracting enemies making it easier for allies to hit
Called- the weapon just WANTS to be used for badassery
Countering- Same as called
Courageous- thats obvious
Cruel- obvious
Cunning- obvious
Deadly-obvious
Defending- the weapon does not want its badass to die
Defiant- same as above
Designating(lesser and greater)- allies are drawn to support the badass in battle
Dispelling (change it to +2 and no need for dispell magic to be stored in it)- the badass hates magic, so does his weapon
Disruption- maaaybe, will need to think about it
Distance- the bow just tries so much harder to impress its badass
Dueling- this weapon has a flourish granted by its badassery
Furious- The blade becomes angry as its badass does
Furyborn- same as Furious
Grounding- maaaybe
Heartseeker- the weapon is so badass it just knows where you are weakest
Huntsman- there is a reason, i just cant think of it
Impact- this badass weapon just hits harder than it should
Impervious- this weapon just shunts off things that would destroy lesser weapons
Invigorating- this weapon drives its badass to fight harder
Keen- the weapon becomes sharper the more badass it gets
Lucky- need to think
Menacing- its reputation makes it distracting to face in battle
Mighty Cleaving- same as keen
Nimble shot- same as menacing kinda
Reliable- same as distance
Repositioning- same as Advancing
Second chance- maybe
Seeking- the bow has an innate ability to make shots none others could
Speed- as Advancing
Stalking- as huntsman
Valiant- same as keen
Vorpal- damn its sharp
Wounding- this badass weapon just loves blood


Pathfinder Lost Omens Subscriber

too magical descriptions, swords aren't alive.

tbc, the badass is badass because he does what he does without breaking reality.


That List For + Abilities to Armor:

Arrow Catching- this armor is renowned and distracts those attempting to shoot at the badasses allies
Arrow Deflection- this armor simply shrugs off arrows and the like
Balanced- this armor does not lie down and die
Bashing- this shield likes hurting people
Benevolent- distracts enemies making them less likely to hit
Bolstering- it encourages the badass to be in his favourite armor
Brawling- the armor just loves being in a fist fight
Clangorous- this shields ring is known to herald death
Creeping- sneaky sneaky
Defiant- the badass hates them, so does his armor
Determination- this armor keeps its badass fighting long after he should be dead
Expiditious- this armor feels lighter to its badass allowing him to move faster
Fortification- this armor protects the weakspots of its badass more fully
Grinding- the badass likes his armor to hurt people who get too close
Impervious- this armor just shrugs off things that should dent or batter it
Jousting- this armor has kept its badass on his mount when by all accounts he should have fallen
Martyring- This is not the badass’s ability to heal quickly, but his ability to push his allies to adjust or otherwise ignore damage that would have killed them a while ago
Rallying- the badass likes having his allies know where he is so they can draw courage from his presence
Ramming- this shield bears many a mark from being relentlesly used to punish enemies
Stanching- the inside of this armor has been worn so long it has become a second skin, preventing the badass from bleeding into it


Pathfinder Lost Omens Subscriber

further updates


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I am the bone of my sword
Prereq: BT 4
Description: The badass submits himself to a Mage or Master Craftsman, enduring the pain and agony of magical infusion into his body throughout the daily 8 hour sessions of enhancement, until his body becomes a +1 Weapon. This enhancement-as-a-weapon is bestowed upon any weapon the Badass wields.

As a normal magic weapon, additional enhancements can be added for the normal costs in terms of materials and time.

If a badass with this talent wields a magic weapon, he can choose to either retain its abilities or override them with his own, in both cases using the best Enhancement Bonus between the two options.

Steel is my body
Prereq: BT 4
Description: The badass submits himself to a Mage or Master Craftsman, enduring the pain and agony of magical infusion into his body throughout the daily 8 hour sessions of enhancement, until his body becomes a +1 Armor [but is not treated as such for the purpose of Class Restrictions.] This enhancement-as-armor is bestowed upon any armor the Badass wears.

As a normal magic armor, additional enhancements can be added for the normal costs in terms of materials and time.

If a badass with this talent wears magic armor, he can choose to either retain its abilities or override them with his own, in both cases using the best Enhancement Bonus between the two options.


Pathfinder Lost Omens Subscriber

hmmm, I might use that more that the one I have "CRITIQUE ME" next to, but I definitely won't use both.


kyrt-ryder wrote:

I am the bone of my sword

I think you mean bon of my sowart.


Pathfinder Lost Omens Subscriber
Rynjin wrote:
kyrt-ryder wrote:

I am the bone of my sword

I think you mean bon of my sowart.

damn it, now it's too wuxia.


Why is "Legendary Craftsman" a higher tier ability than "Magical Tuning"?

They might start stacking FAR TOO WELL


Pathfinder Lost Omens Subscriber
J4RH34D wrote:

Why is "Legendary Craftsman" a higher tier ability than "Magical Tuning"?

They might start stacking FAR TOO WELL

I think this is fine since martials are more reliant on magic weapons and what not than others. though it's true this effectively gives anyone who wants it cheaper magic items, os maybe magical tuning should be removed...


i dont think magical tuning should be removed

maybe just reworked

Maybe a single +1 enhancement per time you take it?


Pathfinder Lost Omens Subscriber

and i nerfed magical tuning


Its a nerf and rework, you can no longer add enhancements but can now change existing ones


And you gave Legendary Craftsman, Master Craftsman as a prerequisite. Not the route I would have gone [I'd intended it as a replacement for Master Craftsman rather than building onto it] but whatever works.


Pathfinder Lost Omens Subscriber
kyrt-ryder wrote:
And you gave Legendary Craftsman, Master Craftsman as a prerequisite. Not the route I would have gone [I'd intended it as a replacement for Master Craftsman rather than building onto it] but whatever works.

hmmm, maybe give them the feat as a bonus feat instead?


That could work, although there are some fundamental differences between Legendary Craftsman and Master Craftsman that make me think supplanting Master Craftsman might be the simpler option.

MC restricts which Item Creation Feats one can use and requires the taking of those feats. LC does not.


Pathfinder Lost Omens Subscriber

I updated the link so people can comment

but if it doesn't work you can use this one.


Pathfinder Lost Omens Subscriber
kyrt-ryder wrote:

That could work, although there are some fundamental differences between Legendary Craftsman and Master Craftsman that make me think supplanting Master Craftsman might be the simpler option.

MC restricts which Item Creation Feats one can use and requires the taking of those feats. LC does not.

i would have the ability mention that A) it gives you the item creation feats for free and B) they work with master craftsman.


NOT Badass Talents, but a suggested thing or two for all Badasses to just have:

Badass Display
Badasses are capable of pulling out all the stops to put a tough foe down. Once per day the badass can muster greater power and accuracy for a single attack, adding their badass tier to their damage roll (multiplied on a Critical Hit), and adding one-third their badass tier, to a minimum of 1, to their Base Attack Bonus. Additional attacks are possible with this ability, but they do not gain the bonus to damage of this ability. At 3rd tier and every 3 tiers after that the badass can use this ability an additional time per day.

Badass Determination
Badasses are just plain tougher to put in their place. At 3rd tier and every 4 tiers after that the Badass may increase their base Fortitude, Reflex, or Will score by 1. This bonus stacks with other sources, and allows the Badass to qualify for feats requiring certain Save scores.

Another suggestion is also to let the badass spend a Badass Talent to receive a free Feat, assuming it is a Non-magical based feat.


Cel'Daren wrote:

NOT Badass Talents, but a suggested thing or two for all Badasses to just have:

stuff

I like that


I would do this by adding a stamina system. I know there is a system of sorts in Unchained, and I know NOTHING about it, so keep that in mind here...

I am envisioning this as a stamina pool that pure martials can draw from to perform greater physical deeds a certain number of times per fight or day.

Some of these things might be:

-Spend stamina for an area of effect attack
-Spend stamina for extra movement
-Spend stamina for extra damage
-Spend stamina to shrug off damage
-Spend stamina to perform impressive leaps, jumps, climb movements, etc.
-Spend stamina to gain an extra attack
-Spend stamina to gain a second wind if reduced below 0 hp
-Spend stamina to hurl a thrown weapon further than normal
-Spend stamina to parry attacks
-Spend stamina to negate or reduce a spell effect

Etc. These are just some ideas - this would need playing with.

I just feel that most feats are focused towards improving one aspect of melee characters and for many, the combat game is reduced to "I move up and attack it!" without much flare. A system like this would add a more dynamic feel to melee. I think if done well this wouldn't upset the system. Especially when casters can undo reality with the flick of their wrist...


Gregor, have you checked the link? a lot of that stuff is there to an extent.
I will try think of ways to do other the stuff within the system we have


I have not checked the link, sorry. My computer is having issues today. :D Sorry if what I wrote resulted in some redundancies to what was covered in the link.


Pathfinder Lost Omens Subscriber
Cel'Daren wrote:

NOT Badass Talents, but a suggested thing or two for all Badasses to just have:

Badass Display
Badasses are capable of pulling out all the stops to put a tough foe down. Once per day the badass can muster greater power and accuracy for a single attack, adding their badass tier to their damage roll (multiplied on a Critical Hit), and adding one-third their badass tier, to a minimum of 1, to their Base Attack Bonus. Additional attacks are possible with this ability, but they do not gain the bonus to damage of this ability. At 3rd tier and every 3 tiers after that the badass can use this ability an additional time per day.

Badass Determination
Badasses are just plain tougher to put in their place. At 3rd tier and every 4 tiers after that the Badass may increase their base Fortitude, Reflex, or Will score by 1. This bonus stacks with other sources, and allows the Badass to qualify for feats requiring certain Save scores.

Another suggestion is also to let the badass spend a Badass Talent to receive a free Feat, assuming it is a Non-magical based feat.

the purpose for basaddary is specifically to give them options not normally allowed by them or to fill a roll usually required by a caster. giving out free feats and abilities that do damage goes against this.

TO BE CLEAR, none of the options should give straight damage boosts, combat utility is fine, but none of the abilities should favor a hammer and should instead favor an arm or an anvil.

@ determination, a paladin does qualify for 14 or so tiers over 20 levels so, saves would really just give paladins be all end all saves, as well as monks getting 20. instead you can take mettle or evasion as a badass talent.


Gregor Greymane wrote:
I have not checked the link, sorry. My computer is having issues today. :D Sorry if what I wrote resulted in some redundancies to what was covered in the link.

Your ideas are great and sort of what we are trying to go for i think anyway.

If you could help us try fit them into the system we have rather than bolt on an extra level of complexity that would be even better.

The more ideas we can get the more epic we can make the system.

Have a look at the link please :)

Surge:
Surge
Prereq: BT 6
Description: The badass can push himself in ways normal people could not. The badass can take any movement action as a swift action, if you choose to do so you become fatigued for 2 rounds. This action cannot be used while fatigued. The badass may take this talent a second time at BT 10, when the badass does so, surge no longer fatigues you.

I could see a skill like that for an extra attack, and surge itself allows better use of itterative attacks


Pathfinder Lost Omens Subscriber

I think i'm going to specify that they become fatigued AFTER the end of their turn...


ah yes, that should be there, makes a lot more sense


did you forget to log into chrome today Bandw2?


Pathfinder Lost Omens Subscriber
J4RH34D wrote:
did you forget to log into chrome today Bandw2?

shhhh, it was all a part of my plan, until it kept DCing me.


Pathfinder Lost Omens Subscriber

i would post a full transcript of the badass talents but i doubt i could copy paste it all in one go.


haha, lemme give it a go

Badass Talents:

Overcome Weakness
At 2nd level and every four badass tiers thereafter, the badass may gain a +1 bonus to his lowest ability score. This is a typeless non-magical bonus. If two or more ability scores are tied for lowest the badass may choose which score to apply this bonus to. The badass may choose to forgo this bonus but may take it later any time the badass would gain a badass tier. A badass does not know weakness but may still wish to challenge himself.

Badass Talents(Ex)
At 2nd level and every two badass tiers thereafter, a badass may choose a badass talent. The badass may choose any given badass talent only once unless otherwise stated.

Talent
Prereq: -
Description:

Fight Through It
Prereq: BT 4
Description: The badass gains fast healing 1. This is not the badass’s ability to heal quickly, but his ability to adjust or otherwise ignore damage that would have killed a non-badass a while ago. This bonus doubles whenever the badass is resting(not moving or performing any task that requires concentration). Even a badass could use a breather before moving on to the next fight.

Aura of Determination
Prereq: Fight Through It, BT 8
Description: The badass’s fast healing from Fight Through It increases to 2, and whenever the badass is resting(not moving or performing any task that requires concentration), this bonus applies to anyone resting with him. Any given character can only gain the benefits of one Aura of Determination as multiple auras do not stack. It’s hard not to try to live up to someone so badass.

Mount
Prereq: -
Description: The badass gains a mount as the cavalier’s class feature by the same name. This ability counts as the mount class feature for prerequisites.

Legendary Mount
Prereq: ability to gain an animal companion or mount
Description: The badass’s mount from their class feature is exceptionally badass at being a mount. It can carry double the amount of riders outside of combat(all people exceeding the normal limit are flat footed and cannot attack until they dismount) and run without ever taking nonlethal damage or ever becoming fatigued. All forms of movement your mount possess improve by 10ft. The Mount may run in any movement speed that it has at 600 ft per round. For overland travel, the mount can move at 60 miles in an hour, or 480 miles in a day.

Mettle
Prereq: -
Description: If the badass makes a successful Fortitude or Will saving throw against an attack that normally deals an effect on a successful save, she instead is not affected by the spell at all.

Evasion
Prereq: -
Description: If the badass makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage.

Uncanny Dodge
Prereq: -
Description: The badass is hard to pin down, even from attacks that the badass could not have been made aware of. The badass gains uncanny dodge.

Improved Uncanny Dodge
Prereq: -
Description: The badass is always aware of their surroundings. The badass gains improved uncanny dodge, using their badass tier as their rogue level.

Steel Bravery
Prereq: Bravery class feature
Description: The badass may apply their bravery bonus to all Mind Affecting and Illusionary saving throws, not just saving throws against fear.

Magic Finding
Prereq: Trapfinding class feature
Description: The badass may make a perception check instead of a knowledge(arcana) check to identify a spell effect that is in place. The badass’s Trapfinding perception bonus applies to this roll. The badass can dispel magic in a mundane way using their knowledge of magic, as a standard action they can dispel as the spell, using a disable device check in place of a dispel check. You may only counterspell is you threaten the target.

Illusory Finding
Prereq: Magic Finding, BT 10
Description: The badass may make a perception check at -10 to disbelieve an illusion instead of a will saving throw. The badass’s Trapfinding perception bonus applies to this roll. The badass may make a dispel check against this illusion to be able to track the source of the illusion via the small pathways of magic used to control the illusion. On success the badass can see a golden strand between the illusion and it’s caster or source.

Evil Sense
Prereq: detect evil class feature
Description: The badass can detect evil innately. whenever a creature of with an evil aura moves within 30 feet of the badass, the badass receives a mental ping that raises him from sleep but does not otherwise impede concentration. This effect is countered or suppressed by anything that can do such to the Detect evil spell, however it cannot be dispelled.

Militia
Prereq: BT 6
Description: The badass gains a small retinue of faithful individuals who can be summoned to help him in a time of need. He can use this ability 3/month and gains a number of followers equal to half his badass level for one mission. This mission must be explained before they take on the mission. The followers’ level is half the badass tier of the badass, and the followers are of like mind of the badass and will have the same alignment and will likely be the same or similar classes as the badass. These followers aren’t always the same individuals called with each use and may be unique to the situation at hand, and may be replaced with appropriate CR creatures at the GM’s discretion.

Army
Prereq: BT 12
Description: The badass gains the respect of a large force of armed men and women, and can command them on the battlefield. He can use this ability 3/year, as the army is not directly owned by him and simply impressed by his badassery. The Army must be given an objective and will return to it’s normal duties after the army has completed this objective. This force should have a Army challenge rating equal to the badass’s badass tier -2. individual members of this army cannot have a level or CR greater than half the badass’s badass tier. The badass’s army need not be the same army every time and may be unique to the situation at hand.

Always Angry
Prereq: BT 8
Description: the badass chooses one barbarian rage power and gains it’s benefits even while not raging. Any ability that is 1/rage instead becomes 1/hour. Use your Badass tier as your effective barbarian level. you must meet the prerequisites of the rage power in addition to the prerequisite of this badass talent to take a rage power in this manner. This ability can be taken an additional time for every additional 4 badass tiers you gain(2 at BT 12, 3 at BT 16 and 4 at BT 20).

Hate of Magic
Prereq: cannot cast arcane spells
Description: the badass hates arcane magic so intensely it shuns him, gain spell resistance equal to 12+the badass’s tier against arcane spells.

Hate of the Faithful
Prereq: cannot cast divine spells
Description: the badass hates Divine magic so intensely it shuns him, gain spell resistance equal to 12+the badass’s tier against Divine spells.

All Skill
Prereq: 6 ranks in chosen skill
Description: the badass halves the normal amount of time it takes to use a skill check. if the skill check uses less than 1 round to perform decrease it’s required action by 1 step. This talent may be taken multiple times, each time it applies to a different skill.

Such Finesse, wow much dexterity
Prereq: -
Description: choose one weapon that is not affected by weapon finesse. it is now affected by weapon finesse as if it were a light weapon.

Strip the Flesh
Prereq: BT 4
Description: The badass doesn’t need to dodge attacks he can power through them. The badass adds their constitution modifier (instead of their Dexterity modifier) to your Armor Class. This armor bonus counts as an inherent natural armor bonus. The badass therefore only loses their “dexterity” bonus against AC against touch attacks.

Salt the Wound
Prereq: Strip the Flesh, BT 8
Description: The badass does not shy from pain, he welcomes it. The badass gains DR/- equal to his Constitution modifier. This stacks with DR/- from other sources, such as class features and the Stalwart Feat.

My Body is Ready
Prereq: Strip the Flesh, BT 8
Description: The Badass is always ready as his body always has the energy to continue on. The badass adds their constitution modifier (instead of their Dexterity modifier) to their initiative rolls.

Slice Through
Prereq: BT 4
Description: The badass can strike a foe and keep moving moving with such elegance or might as to not be opposed along his path. The badass may make a dash as the spell Bladed Dash, except that the effect is Extraordinary and done through skill or force.

Greater Slice Through
Prereq: BT 14, Slice Through
Description: as Slice Through except you may not use the ability as the spell Greater Bladed Dash. The effect is still Extraordinary.

Temporal Sundering
Prereq: BT 12
Description: The badass strikes with such force or eloquence that the fabric of the universe gives way when it has recently been abused. As a swift action, a badass may attempt to slice back open a tear from a recent teleportation or other effect that links to different locations together (such as a mage’s magnificent mansion or create demiplane). make a dispel check using your BAB instead of your caster level, if successful it creates a gate that lasts for 1+1d4 rounds between the locations.

Perfect Stealth
Prereq: BT 10, stealth 10 ranks
Description: Magical forms of detection much make an opposed caster level check(in place of perception) to detect a stealthed badass. This affects scrying as well as other forms of detection. Success acts as if the badass was under the effect of mind blank.

Perfect Disguise:
Prereq: BT 10, disguise 10 ranks
Description: when disguised, anyone trying to detect your alignment, any auras you may have or scry you must make an opposed caster level check to your disguise skill, if they fail it acts as if you were under the effect undetectable alignment or mind blank. except in mind blanks case a scanning magic only detects the disguise and will only give info that shows the badass is what he is disguised as.

Reputation
Prereq: -
Description: The badass is known far and wide, even in the darkest corners of the world, monsters whisper his name. The badass may add half their badass tier to any diplomacy or intimidation check.

Charming
Prereq: BT 10, Diplomacy 10 ranks
Description: The badass is has such a way of words he can turn any situation away from hostility. When using diplomacy to change someone’s attitude on success they are instead affected as if by charm monster. If you or your allies are in combat with the target, the DC increases by 5.

Disturbing
Prereq: BT 10, Intimidate 10 ranks
Description: The badass has an aura about himself that can set anyone off. The badass can demoralize anyone that can see him instead of a single target. the DC if 5 higher but he needs only make a single roll. The badass also may ignore the size modifier to his check if he is smaller than any of the targets.

Suggestive
Prereq: BT 10, Bluff 10 ranks
Description: The badass can work an idea into someone with just the right words. The badass can effect someone as the spell suggestion with a caster level equal to their badass tier. You must succeed at telling a far-fetched lie, if successful the target is affected. this is a mundane effect and can affect anything that can understand you. if you fail the DC by less than 5 the target has no idea that you were trying to suggest something and you may do it again.

Respect from Nature
Prereq: Wild Empathy
Description: The badass gains a level of respect from animals, they can sense his strength without a single display. Animals will not attack or otherwise impede the badass unless attacked first.

One with Nature
Prereq: BT 10, Handle Animal 10 ranks
Description: The badass knows animals well, probably even better than he knows other humans and is capable of making a quick bond of understanding. The badass may domesticate a wild animal of any age, the animal is still wild but respects the badass enough to follow tricks it has been taught. It may still not handle other people or crowds well.

Skill perfection
Prereq: -
Description: The badass focuses his efforts into a specific skill without needing much training, it simple is natural to him. The badass may select one skill and gains a number of ranks in that skill equal to his badass tier. He may add more normal ranks if this does not give him enough ranks to be at the maximum for his level. This talent may be taken multiple times but each time the badass must select a different skill.

Wall Scaling
Prereq: BT 10: Climb 10 ranks
Description: The badass is an exceptional climber able to make quick spurts to get up a surface giving him much of a head start. On the first climb check to climb any specific wall, if you beat the DC to climb the surface you instead move up the wall as a full round action a number of feet equal to the climb check.

Endure Weight
Prereq: -
Description: The badass can endure much more than the normal person and carry far heavier loads. Count the carrying weights for the badass as double normal for his size.

Tactical Planning
Prereq: BT 10
Description: The badass is always subconsciously prepared for combat, expecting it at every turn and changing his stature so that he is always ready. The badass adds half his badass tier to his initiative checks.

Surge
Prereq: BT 6
Description: The badass can push himself in ways normal people could not. The badass can take any movement action as a swift action, if you choose to do so you become fatigued for 2 rounds, this fatigue does not take effect until after the end of the badass’s turn. This action cannot be used while fatigued. The badass may take this talent a second time at BT 10, when the badass does so, surge no longer fatigues you.

Improved Sneak Attack
Prereq: Sneak attack class ability
Description: The badass is very apt at pushing his own advantages, even against foes normally resistant to them. The badass’s sneak attack now does damage of the same type as his weapon, allowing him to damage enemies normally immune to precision damage. The badass may also flank targets that normally may not be flanked.

Improved Studied Target
Prereq: Studied Target class feature
Description: The badass gains a deeper understanding of those he targets. He can see what their thinking and manipulate them better. The badass may apply his studied target bonus to all skill checks against the target.

Malleable Hatred
Prereq: Favored Enemy class feature
Description: The badass can learn to hate new things, and this goes to show that you may not want to get on his bad side. Everyday when the badass wakes up he may either swap two favored enemies in their level of hatred(this swap must be between adjacent favored enemies, you may swap your +6 and your +4, or your +4 and your +2, but you may not swap your +6 and your +2) or you may swap out your lowest favored enemy for a new one. The favored enemy choices must still be allowed choices for favored enemy.

Malleable Conditioning
Prereq: Favored Terrain class feature
Description: The Badass can adjust himself after some acclimation to new environments. Everyday when the badass wakes up he may either swap two favored terrains in their level of hatred(this swap must be between adjacent favored terrains, you may swap your +6 and your +4, or your +4 and your +2, but you may not swap your +6 and your +2) or you may swap out your lowest favored terrain for a new one. The favored terrain choices must still be allowed choices for favored terrain.

Ki Ocean
Prereq: Ki Pool class feature
Description: the badass is not limited by a mere pool of ki but gains access to his deep reserves. The badass doubles the size of his ki pool, gaining monk level + 2*Wisdom modifier ki points. Any effect that increases this total is doubled.

Unique Monastery Training
Prereq: Flurry of blows class feature
Description: The badass was taught or learned on his own how to use his training with a select weapon. The badass selects one weapon, this weapon gains the monk special quality while wielded by the badass.

Magical Tuning
Prereq: BT 4, craft 4 ranks
Description: The badass gains a baseline understanding of how magical items are forged or created and how they function. If a badass has at least 4 ranks in a craft skill relevant to a weapon or armor, he may alter and fine tune the magic in the weapon. The badass may make a craft check with the DC to create the magic item. This takes 1 hour of time in an area appropriate for preparing spells. On success, the badass may adjust the special magical qualities on his weapons replacing them with a number of special qualities that have the same total enhancement cost value. you cannot swap flat cost enhancements with this ability.

Strange Connections
Prereq: BT 10
Description: The badass has gained the respect of one unusual individual. This individual is of either the Dragon, Outsider, Aberration, Undead, or Magical Beast type. The Individual’s CR must be at least his half his badass tier but not higher than his tier. This individual either Respects, Fears, Loves or Idolizes the character and always treats him as if he were helpful. He may aide him on journeys but no more than a week out of every month.

Ranged Maneuvers
Prereq: -
Description: you may use maneuvers(even ones that don’t use a weapon) at ranged with a ranged weapon. apply all penalties and bonuses on the combat maneuver rolls you would to a ranged attack with your ranged weapon. Maneuvers that require a specific action to perform still must use that action.

Utter End
Prereq: BT 10
Description: The badass can make someone not want to come back. The badass may as a swift action after killing an opponent make an intimidate check to demoralize the dead opponent. If successful the target will decline any attempts to resurrect it.

Legendary Craftsman
Prereq: BT 6, Craft 6 ranks
Description: The badass becomes an exemplar in a field or fields of crafting. The badass adds half his tier as a bonus to any craft checks and gains master craftsman as a bonus feat. The badass gains any item creation feats that are relevant to his craft skill automatically, using his craft ranks as his caster level to qualify and may use the master craftsman feat with any feats yielded by this ability as if they were craft wondrous item or craft magical weapons and armor. Craft weapons would yield Craft magical Weapons and Armor, and craft (construct) would yield the Craft Construct feat.

Shameful Display
Prereq: Challenge class feature
Description: The badass has learned how to better show his superiority over his challenged target. The badass may 1/challenge during a full attack action, may make a demoralize or combat maneuver check in place of an attack. Add half badass’s badass tier to these demoralize and combat maneuver rolls. Use all modifiers normally applied to these attack rolls. This allows the badass with 16 BAB to demoralize someone 4 times, or make 3 demoralizes and one normal weapon attack, or bull rush, then sunder, then make 2 attacks.

I’ll Take You All On
Prereq: Challenge class feature
The badass is so proficient at fighting against many opponents that whenever they challenge a foe they may challenge one additional foe per 4 badass tiers they posses.

With One Hand Tied Behind My Back
Prereq: I’ll Take You All On
The badass may lose all bonuses to damage while challenging, and instead gains a bonus to his AC equal to his badass level. In addition, every round that the challenged foes do not attempt to cause harm to the badass, they must make a will save (DC 10+ BT) or become shaken until the end of the challenge(even if they are normally immune to fear effects). The target of your challenge must attempt to make a melee attack against you, make a ranged attack against you, target you with a spell, or include you in the area of a spell, The target does not have to make a save if the creature is prevented from attacking you or attempting to do so would harm it (for example, if you are on the other side of a chasm or a wall of fire).

Improved Antagonize Go Away Or i Shall Taunt you a Second Time
Prereq BT10, Diplomacy 10 ranks or Intimidate 10 ranks
The badass knows just how to make himself the center of attention. He can make an intimidate or diplomacy check to taunt all enemies within 30 ft causing them to attack him, as per the antagonise feat. The badass makes a single check and compares this to each enemy within range, if the check beats the DC normal for antagonize then that enemy is effected. By every 5 the check is beaten, the enemy is taunted for an additional round. The duration of this ability does not stack (the longer duration is used). The DC to affect an enemy with this ability multiple times increases by 5 every time an enemy is targeted.


Pathfinder Lost Omens Subscriber

still need talent ideas for Bloodrager, Brawler, Gunslinger, and Swashbuckler!


I need to have a read of those classes and see what i can come up with


We have gunslinger and brawler now

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