Bless Equipment Questions


Rules Questions


1 person marked this as FAQ candidate.

1) Could you use Bless Equipment and Quick Channel together? If so, would you have to spend double the number of channel uses to give an item a quality as listed? Or would you just have to use one additional use to do it quickly?

2) Bless Equipment says that you have to touch the item that you are enhancing. Greater Bless Weapon says that you can enhance two items that are both within range. While those aren't incompatible ("two items within range" could mean two items that you can touch simultaneously) it seems like an odd way to phrase that. Was Greater Bless Equipment intended to be usable within a normal channel range? Or am I reading too much into this?


Can bless equipment put on natural weapon or monk's unarmed attack? How about when monk counts their attack as magic against DR?


J Michael Neal,

1) No, Bless Equipment expends channel energy uses but is not actually Channel Energy.

2) Yes, you are reading too much into this. You must touch both items.
There are effects in the game that require you to touch more than one target (communal spells for example).

WaterDragon,

No, you cannot use Bless Equipment on either Natural Weapons or a Monk's Unarmed Attack. Neither is a magical or masterwork weapon and natural attacks are not a 'piece of equipment'.


WaterDragon wrote:
Can bless equipment put on natural weapon or monk's unarmed attack? How about when monk counts their attack as magic against DR?

I could see the argument for Monk's Unarmed attacks because they can affected by spells and effects that affect either natural or manufactured weapons.


Here is the monk's clause:

CRB p58 wrote:
A monk’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
Undead Slayer's Handbook p7 wrote:

Benefit: As a standard action, you may expend uses of your channel energy ability to touch a single weapon, suit of armor, or shield and temporarily grant it one weapon, armor, or shield special ability. To bless a piece of equipment with a particular blessing, you must expend a number of uses of channel energy equal to the number listed in the table above, and your caster level must be equal to or greater than that listed for the selected blessing.

This blessing lasts for a number of rounds equal to the number of damage dice you are capable of dealing or healing with your channel energy ability (for example, the blessing of a cleric capable of channeling 3d6 points of damage would last for 3 rounds), during which time the item is treated as though it possessed the selected special ability. If the piece of equipment belongs to an unwilling
creature, that creature may attempt a Will save to prevent the blessing, as if attempting a saving throw against your channel energy ability (so bonuses from channel resistance and similar effects apply); if the creature succeeds at its save, the channeled energy is expended to no effect.

Only magical and masterwork weapons, armor, and shields may be blessed with this feat. When you bless a masterwork item, you must expend one additional use of your channel energy ability beyond those normally expended to grant the selected blessing. In addition to the selected blessing, the masterwork item gains a temporary +1 enhancement bonus for the blessing’s duration.

You can grant a piece of equipment only one blessing at a time. Blessing an item that has already been blessed by you or another character replaces the preexisting blessing with the new one and resets the duration.

Bless Equipment does not call out manufactured weapons or natural weapons. It calls out Magical or Masterwork weapons. Neither of which allows a Monk's Unarmed Strike to qualify.


What if the monk is wearing an amulet of mighty fists?


Paladin. Interesting, that would make them magical, right?

Thank you much, Gauss.


Amulet of Mighty Fists wrote:

Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.

Given that the amulet allows for weapon abilities to be applied to fists, so long as said ability doesn't state otherwise, I would say yes.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Bless Equipment Questions All Messageboards

Want to post a reply? Sign in.