PFS Paladin Skald Help.


Advice


So I want to make a caricature that focuses on giving a big rage bonus to all of her allays,
I was thinking of a Holy Tactician Paladin of Veiloaria and Skald half orc and basing the build of of the amplified rage feat. she would stay close to her alleys and having every one at a +6 str and +6 con.
The stats would be
16 str, 12 dex, 14 con, 10 int, 8 wis, 16 cha
feats and class advancement go
1- paladin1 - power attack
2- paladin2
3- skald1, paladin2 - skalds vigor, extra performance (bonus feat)
4- skald1, paladin3 - amplified rage (bonus feat)
5- skald2, paladin2 - lingering performance
6- skald3, paladin2 - (rage power?)
7- ???
8- ???
9- ???
10- ???
11- ??? - greater skalds vigor
12- ???
After lvl 6 I do not know where to take the caricature
I could go in to skald for 2 more rage powers, more spells and a bonus to ragging song
or go to paladin to get full bab, better lay on hands, paladin spell casting and other paladin things.
any suggestions or ideas?


poke oh and I mean Shelyn not Veiloaria have no idea why i thought this


I'd recommend going the oath of vengeance paladin and taking one more paladin level to get lv4. This lets you convert your lay on hands to more smite evils.

Then doing the rest skald or Dragon Disciple. Skald if you want to boost your rage song and get to activate it faster, DD if you want to be more personally strong, as you'd get the increase to str and natural armor. So in the end you'd be 4/4/4 or 4/8, and since the Skald stuff takes all 8 levels to get the better song I personally would suggest DD.


Chess Pwn wrote:

I'd recommend going the oath of vengeance paladin and taking one more paladin level to get lv4. This lets you convert your lay on hands to more smite evils.

Then doing the rest skald or Dragon Disciple. Skald if you want to boost your rage song and get to activate it faster, DD if you want to be more personally strong, as you'd get the increase to str and natural armor. So in the end you'd be 4/4/4 or 4/8, and since the Skald stuff takes all 8 levels to get the better song I personally would suggest DD.

I cant because I have a class feature that replaces smite evil to a friend smite evil but the dragon Disciple sounds awesome and i will probably do that.

Thanks
Thunder_TBT


Amplified rage won't work. The need to have a rage class ability. They don't. They also need the feat themselves, as it's a teamwork feat. Which they can't because they don't have a rage class ability. Your class allows you to get it, but they won't qualify.


Cavall wrote:
Amplified rage won't work. The need to have a rage class ability. They don't. They also need the feat themselves, as it's a teamwork feat. Which they can't because they don't have a rage class ability. Your class allows you to get it, but they won't qualify.

Well, I think Thunder plans to use the Holy Tactician Paladin abilities at level 3 to grant the teamwork feat to his allies. It explicitly allows them to benefit even if they don't meet the requirements.

Battlefield Presence (Su)

At 3rd level, a tactician can direct her allies in battle, granting each ally within 30 feet one teamwork feat she possesses as a bonus feat as a standard action. All allies must receive the same feat, but do not need to meet the prerequisites of this bonus feat. This ability does not function if the paladin is flat-footed or unconscious. Allies must be able to see and hear the holy tactician in order to gain this benefit. Changing the bonus feat granted is a swift action.

This ability replaces aura of courage.


I see. I was thrown off by the fact it had paladin marked as level 2 for most of the build.


Cavall wrote:
I see. I was thrown off by the fact it had paladin marked as level 2 for most of the build.

Whoops thats what i get for copying and pasting the formatting

sorry
Thunder_TBT


Ok so I have been working on the build some more and I need help on some feats
at
lvl 1 it's power attack
lvl 3 it's skalds vigor
lvl 5 is lingering perforce
then i have no idea where i should go and i also need held with the one rage power

so what are good feats for a character like this?
maybe improved initiative or something like that
thanks
Thunder_TBT

Grand Lodge

I just hit 6 with a similar idea, although I went:

Bloodrager (Celestial Bloodline, Celestial Familiar:Goat, Valet) 1
Skald (Fated Champion, but I thought about Totem Skald) 3 (Lesser Spirit Totem rage power)
Paladin(Holy Tactician) 2 Thinking about Holy Guide, but curing Fatigue from bloodrage would be amusing.

Feats:
1. Amplified Rage
3. Skald's Vigor
5. Battle Cry
7. I haven't decided, but I'll retrain Amp. Rage since I pick it up from Holy Tactician.
I've been looking at Extra Traits (to pick up Magical Knack and Fate's Favored), Boon Companion (to switch to a Mauler Compsognathus for +4 Init and better Str), maybe Improved Familiar (Earth or Air Elemental.)

This lets you get Amplified Rage for yourself at level 2: Your familiar shares your teamwork feats, benefits from Raging song, and is a non-trivial damage source himself (18 Str for 1d4+6 Gores.) And if buffs your personal rage to +8Str/Con. The Celestial Bloodline familiar heals are a nice bonus, and lets your buddy stabilize allies in combat (CHA+3/day:give an adjacent ally FH 1 for CHA rounds, the familiar must stay adjacent.)

I'm planning on going Paladin 4 for spells and the second die of LoH. Fast Healing 9 plus a lot of 2d6 LoH is a lot of in combat healing to work through. Litany of Sloth, Lesser Restoration+Pearls of Power, and Hero's Defiance are a bonus.

Then the rest in Skald, although I've toyed with Life Oracle as well. At 10(or 11 without retraining), you give everyone in the party a lot of Fast Healing, so Life Oracle may be a bit less important.

I would take Community Minded trait over Lingering Performance. All of your rage bonuses are Morale. In principle, it lets your allies accept the age only every third round if they've got other stuff to do. This also makes a Courageous Amulet of Mighty Fists really, as it gives you both a STR(and thus fast healing)/CON buff and bumps other direct morale bonuses like Heroism or Battle Cry.

Grand Lodge

Oh, and after having played with it for two levels, Lesser Spirit Totem is an awesome rage power for Skalds with the CHA to back it up.

It gives everyone at your table, plus every AC/Familiar an extra attack if they're willing to get anywhere near melee. It ignores DR. It's a sort of mini-pounce, since you can charge, then get a spirit attack. Or take the spirit attack, then withdraw.

Plus telling people you're summoning a horde of shadow-y orc warriors is bad-ass. Giving a bunch of slaves shadow-orc sidekicks to take down their oppressors is hardcore.


Markov Spiked Chain wrote:

I just hit 6 with a similar idea, although I went:

Bloodrager (Celestial Bloodline, Celestial Familiar:Goat, Valet) 1
Skald (Fated Champion, but I thought about Totem Skald) 3 (Lesser Spirit Totem rage power)
Paladin(Holy Tactician) 2 Thinking about Holy Guide, but curing Fatigue from bloodrage would be amusing.

Feats:
1. Amplified Rage
3. Skald's Vigor
5. Battle Cry
7. I haven't decided, but I'll retrain Amp. Rage since I pick it up from Holy Tactician.
I've been looking at Extra Traits (to pick up Magical Knack and Fate's Favored), Boon Companion (to switch to a Mauler Compsognathus for +4 Init and better Str), maybe Improved Familiar (Earth or Air Elemental.)

This lets you get Amplified Rage for yourself at level 2: Your familiar shares your teamwork feats, benefits from Raging song, and is a non-trivial damage source himself (18 Str for 1d4+6 Gores.) And if buffs your personal rage to +8Str/Con. The Celestial Bloodline familiar heals are a nice bonus, and lets your buddy stabilize allies in combat (CHA+3/day:give an adjacent ally FH 1 for CHA rounds, the familiar must stay adjacent.)

I'm planning on going Paladin 4 for spells and the second die of LoH. Fast Healing 9 plus a lot of 2d6 LoH is a lot of in combat healing to work through. Litany of Sloth, Lesser Restoration+Pearls of Power, and Hero's Defiance are a bonus.

Then the rest in Skald, although I've toyed with Life Oracle as well. At 10(or 11 without retraining), you give everyone in the party a lot of Fast Healing, so Life Oracle may be a bit less important.

I would take Community Minded trait over Lingering Performance. All of your rage bonuses are Morale. In principle, it lets your allies accept the age only every third round if they've got other stuff to do. This also makes a Courageous Amulet of Mighty Fists really, as it gives you both a STR(and thus fast healing)/CON buff and bumps other direct morale bonuses like Heroism or Battle Cry.

How are getting fast healing 9?

Only form of fast healing I see is skalds vigor that gives you fast healing 2 because that is your str mod from raging song.


There is a debate if skalds vigor grants the base str bonus as fast healing or if it counts the bonus from amplified rage, other rages, courageous weapon and etc

Grand Lodge

Bloodrager makes your Inspired Rage +4 instead of +2 (for yourself), amplified rage increases the bonus by 4, and courageous increases it by 1, for a total of +9 STR -> FH 9. The Bloodrager rage bonus is the only grey area there, IMHO. Amplified rage and Courageous both say they increase the STR bonus. I haven't really heard a debate about it.


For a rage power I recommend lesser celestial totem if you don't want the lesser spirit totem. Getting increased healing from the celestial totem could be awesome!

Grand Lodge

Lesser Celestial totem also looks cool, especially with Path of Glory, but isn't PFS legal. :( It might be an oversight in Available Resources.

Lesser Celestial Bloodline was on my list too, and might be my pick at Skald 6.


Markov Spiked Chain wrote:
Bloodrager makes your Inspired Rage +4 instead of +2 (for yourself), amplified rage increases the bonus by 4, and courageous increases it by 1, for a total of +9 STR -> FH 9. The Bloodrager rage bonus is the only grey area there, IMHO. Amplified rage and Courageous both say they increase the STR bonus. I haven't really heard a debate about it.
Quote:
Benefit: While maintaining a raging song, you gain fast healing equal to the Strength bonus your song provides, starting in the round after you begin the song. If you stop maintaining your song, the fast healing ends, even if the effects of your song persist.

I bolded

I am on the other side of the argument for it because it is the bonus your song provides which is 2 and the other stuff is bonuses but you do not get the bousies from the raging song class feature
but i hope you are right because that would be amazing
Thanks
Thunder_TBT

Grand Lodge

Amplified Rage wrote:
Benefit: Whenever you are raging and adjacent to a raging ally who also has this feat or flanking the same opponent as a raging ally with this feat, your morale bonuses to Strength and Constitution increase by +4. This feat does not stack with itself (you only gain this bonus from one qualifying ally, regardless of how many are adjacent to you).

Amplified rage is increasing the Strength bonus provided by your song, under certain circumstances. Courageous is similarly modifying the bonus. They're not giving you some other stacking bonus.

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