Unchained eidolons too restricted?


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I've been playing around with Unchained Eidolon construction ... and I'm not liking it. I understand that TBTB were trying to tighten up eidolons, but it feels like they went too far.

I liked the eidolons because I could, for example, make my eidolon a giant turtle, or a frost-breathing wolf, or a miniature wisecracking dragon, and outfit it with feats and features that reflected its nature. The new system just seems too ... categorized ... for my taste.

Any thoughts from the peanut gallery?


I dont see how any of your ideas are restricted in the new system? There are still improved natural armor, skilled(stand up comedian) and breath weapon evolutions.


That's the impression I have as well... The new Eidolon format is a bit too restrictive for my taste. I really like the changes to the Summoner's spell list, though...


giant turtle: Any quadruped + size increase

Frost-breathing wolf: Any quadruped + energy attacks (Cold)

Miniature wisecracking dragon: Any quadruped + wings + skills in knowledge, bluff or perform (comedy)

Dark Archive

The way I see it, Unchained Summoner is like a new Civilization game. Shiny and streamlined, but many fans will hate the lack of content and just stick with the old version.

Yeah the subtypes are limiting. They could use some clarification too. (Mount evolution on Devils???) But I foresee future support for Unchained that will add things like more archetype support, more Eidolon subtypes, and maybe some new evolutions.

But yeah it's slightly annoying that we're having almost half of our evolution pool spent on esoteric things like sonic resistance or a plus 4 on saves versus poison when the old Advanced Summoners let us build our fantasy creatures from scratch.


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Pathfinder Roleplaying Game Superscriber

Yes, it's more restrictive, and that's a very good thing. Most non-PFS GMs I know flat-out barred summoner a from their games for the overpowered bits of min/maxing game-wreckers they were. I no longer GM PFS specifically because of the inability to bar summoners.

Perhaps the Unchained eidolon so will be slightly less overpowered. It is to be hoped.


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Or maybe just have the eidolon mechanically count as a devil, but be whatever the hell you want it to be? The fluff's just fluff. You couldn't get a "Summon Creature - Turtle" before, and you couldn't and can't summon something that's technically a dragon. Why does it matter what it actually is, so long as you can get the same evolutions?

I can see it being frustrating not having a blank canvas, but then again it's there to keep the eidolon from just being... A blank canvas. A lot of complaints stemmed from summoners being able to essentially make a fighter eidolon that was better than a fighter at first level; now it's more like an animal companion at first, but it gets more customizable as you level, similar to a PC.


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Pre-unchained Summoner is either always banned or at least frowned upon.

Unchained Summoner has to live with the fact that they summon an actual thing instead of some extra-planar Play-Doh.


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Mighty Glacier wrote:
Pre-unchained Summoner is either always banned or at least frowned upon.

Sweeping generalizations are always incorrect.


It doesn't really fit with the initial backstory of Padrig either, who was given a form based off the iconic summoner's imagination. Where are the rest of the chicken snake outsiders? Not in Unchained.

And Porteans aren't what Padrig is. There's nothing in Padrig's background that suggests he's like them.


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Scythia wrote:
Mighty Glacier wrote:
Pre-unchained Summoner is either always banned or at least frowned upon.
Sweeping generalizations are always incorrect.

....'always'?

Isn't that a sweeping generalization?


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The new unchained summoner is only restrictive if you ban the APG summoner (as PFS did). Otherwise, if your eidolon concept happens to match one of the new sub-types, the new version is better -- and if your concept doesn't match anything in Pathfinder Unchained, you have the old APG version to fall back on. If you are in a non-PFS game that allows the unchained summoner but not the APG summoner, take it up with your GM.


lemeres wrote:
Scythia wrote:
Mighty Glacier wrote:
Pre-unchained Summoner is either always banned or at least frowned upon.
Sweeping generalizations are always incorrect.

....'always'?

Isn't that a sweeping generalization?

Hyperboles are always generalizations.

Yeah, fine, not always banned. Again, hyperbole.


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Unchained summoner loses out on the biggest appeal summoner has for me, namely the ability to make whatever Pokemon or abomination you want and have it fight by your side/as your mount. I don't care if you think it's lame/unoptimized, that's the appeal for me.


Mighty Glacier wrote:
lemeres wrote:
Scythia wrote:
Mighty Glacier wrote:
Pre-unchained Summoner is either always banned or at least frowned upon.
Sweeping generalizations are always incorrect.

....'always'?

Isn't that a sweeping generalization?

Hyperboles are always generalizations.

Yeah, fine, not always banned. Again, hyperbole.

Wait...just noticed you used 'always' too.

Just to clarify: I was being 'cute' and saying that Scythia was making a sweeping generalization about sweeping generalizations.


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Scythia wrote:
Sweeping generalizations are always incorrect.

Only a sith deals in absolutes.


lemeres wrote:
Scythia wrote:
Mighty Glacier wrote:
Pre-unchained Summoner is either always banned or at least frowned upon.
Sweeping generalizations are always incorrect.

....'always'?

Isn't that a sweeping generalization?

lemeres wrote:
Wait...just noticed you used 'always' too.

*Cough*

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Scythia wrote:
Mighty Glacier wrote:
Pre-unchained Summoner is either always banned or at least frowned upon.
Sweeping generalizations are always incorrect.

When one of the actual developers of the game bans a class from his home games, that means something.


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You can be a designer and not like what other designers make.


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And this is the same developer who believes the martial/caster disparity doesn't exist (and is just a huge lie perpetuated by a shadowy conspiracy), so citing his opinions on game balance as gospel is a little suspect.


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Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber; Starfinder Charter Superscriber
LazarX wrote:
Scythia wrote:
Mighty Glacier wrote:
Pre-unchained Summoner is either always banned or at least frowned upon.
Sweeping generalizations are always incorrect.
When one of the actual developers of the game bans a class from his home games, that means something.

Yep! It means that people are not homogenous, and that something that doesn't work for his home game might work perfectly fine for the rest of us.

Or, put another way - the original Summoner was only a problem for some people. I never had a single problem with it, and I don't know many people who did. Sure, I see lots of complaints on these forums, but these forums represent only a very particular subset of players, and I'm not even convinced a majority of the people on the forums have a problem with it. I AM convinced that a plurality of the most prolific posters have a problem with it, but I also don't value the opinions of those posters very highly since they tend towards a gaming philosophy that I simply don't buy into.

The problem, of course, is that now that Paizo has "fixed" the class by offering an entirely optional alternate take on the class, that same plurality of posters has taken to crowing at every opportunity about their "victory" in the name of the fatuous concept of "balance". It would be a lot nicer if the people who prefer the unchained version of the Summoner would stop asserting wrongbadfun on anyone who dares prefer the original.


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lemeres wrote:
Scythia wrote:
Mighty Glacier wrote:
Pre-unchained Summoner is either always banned or at least frowned upon.
Sweeping generalizations are always incorrect.

....'always'?

Isn't that a sweeping generalization?

Just like an archery target.

Spoiler:
You got the point.


Thing is ... Yes, I can pick up wings, quadruped, breath weapon, Performe (comedy) and a tail attack for my dragon. But under Unchained, that dragon has to be a div, or an elemental, or a psychopomp, or a devil ... It just seems pretty damn restrictive to me.


pennywit wrote:
Thing is ... Yes, I can pick up wings, quadruped, breath weapon, Performe (comedy) and a tail attack for my dragon. But under Unchained, that dragon has to be a div, or an elemental, or a psychopomp, or a devil ... It just seems pretty damn restrictive to me.

Thing is, it doesn't actually have to be one of the subtypes in-verse. Since, it doesn't actually give the subtype, it just gives abilities thematically appropriate to a subtype.

You can pick devil, and then it not be a devil. You're just using devil for the mechanics or whatever.


Except you kinda do still get limited. For some idiotic reason, they force you to abide by alignment restrictions, and you gain that alignment's subtype. If you pick the Devil, it might not technically be a "devil", but it will be Lawful Evil and have the (law) and (evil) subtypes. Want a serpentine Neutral Good or Lawful Good eidolon? Want a quadrupedal Lawful Neutral eidolon? Sorry.

Alignment restrictions are easily the stupidest aspect, and I would never use them in my games if I ever decided to use the Unchained version. It's just weird. Why include the "mandatory flavor" aspects? Why not just leave some templates with suggestions for what they are? Alignment has nothing to do with balance, unless the very concept of "Lawful Neutral summoner wants a dog-shaped (or worm-shaped) eidolon that matches his alignment" is antithetical to game balance.


Pathfinder Starfinder Roleplaying Game Subscriber
Milo v3 wrote:
pennywit wrote:
Thing is ... Yes, I can pick up wings, quadruped, breath weapon, Performe (comedy) and a tail attack for my dragon. But under Unchained, that dragon has to be a div, or an elemental, or a psychopomp, or a devil ... It just seems pretty damn restrictive to me.

Thing is, it doesn't actually have to be one of the subtypes in-verse. Since, it doesn't actually give the subtype, it just gives abilities thematically appropriate to a subtype.

You can pick devil, and then it not be a devil. You're just using devil for the mechanics or whatever.

That's actually not true. Page 29, "Name: This is the name of the eidolon’s subtype. The eidolon gains this as a subtype, but unless otherwise noted, it does not gain any of the features, abilities, or weaknesses of that subtype." So it does gain the subtype.

On the other hand, your dragon already wasn't a dragon with the previous summoner. It was an outsider that happened to look like a dragon. So, I suppose you could argue it was already restrictive...might be better with more types to use, though.

Edit: I suspect the mandatory flavor, as Kobold Cleaver refers to it, has less to do with any balance, and more to do with some of the designers not liking the way eidolons didn't really fit into existing cosmology. If I recall correctly, while James Jacobs thought the summoner's spell list needed adjusting, he said that rather than power level, his main objection to the summoner was the amorphous nature of the eidolon itself that didn't thematically fit in anywhere in particular. Not that I had a problem with it...


Which is kinda weird, considering Balazar's flavor. I always saw summoners as just working with the "scraps" of the planes. I'm not sure why they needed so badly to fit (especially considering not everyone is playing PF in Golarion). So yeah, not a fan.


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Pathfinder Starfinder Roleplaying Game Subscriber
Kobold Cleaver wrote:
Which is kinda weird, considering Balazar's flavor. I always saw summoners as just working with the "scraps" of the planes. I'm not sure why they needed so badly to fit (especially considering not everyone is playing PF in Golarion). So yeah, not a fan.

Yeah, my personal inclination is to keep the spells and some of the evolution alterations (such as pounce), but allow people to use either the original eidolon with its evolution points, or to pick one of the unchained eidolon types with the limited evolution points. Planar scraps, or other forms of exceptions to the rule for the former, allowing the original levels of customization, or going for the latter and gaining some unique abilities you can't get via normal evolutions at the cost of versatility and having to adhere to alignment. But, that's me, I'm sure some people wouldn't like opening up the original levels of customization.


Kobold Cleaver wrote:
Alignment restrictions are easily the stupidest aspect, and I would never use them in my games if I ever decided to use the Unchained version. It's just weird. Why include the "mandatory flavor" aspects? Why not just leave some templates with suggestions for what they are? Alignment has nothing to do with balance, unless the very concept of "Lawful Neutral summoner wants a dog-shaped (or worm-shaped) eidolon that matches his alignment" is antithetical to game balance.

*Shrug* I think all alignment restrictions are stupid, so I just ignore them all.


I don't necessarily have a problem with a lot of the mechanics of the new summoner versus the old summoner...I mostly have a problem in that they took a very freeform game system (eidolons) and straight-jacketed them into very specific types with fixed alignments and only certain options...while not providing a whole lot of variety for those types. At present, a lot of concepts don't function well or elegantly with the new eidolon. For the unchained summoner to really shine, we need not only more types but probably also more outsider/related types to work with.


The subtypes work in any campaign.

And the subtypes are put in place so the Eidolon will fit into a fantasy worlds mythology not just for reasons pertaining to game balance.

Hopefully with future releases more subtypes will be added, or 3PP could take the initiative and publish a book on new subtypes.

Like what they did with the Unchained Monk and monk archetypes.


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Personally it makes more sense to me that a summoner basically summons what could already be summoned. I prefer the new flavor, really, because it makes more sense to me and I think actually opens up more options in some ways. If I'm now literally summoning something with the demon subtype, it feels more like I'm playing a wizard that bound an extraplanar entity or made a deal with it. Kind of has a true-speech feel, which I like. I didn't particularly like the flavor where I had an amorphous blob of anything and had to say "Oh, yeah, this is a demon, but it doesn't count as one, and... Yeah. It's just a demon. Even though I don't have enough evolution points to have basic demon attri- really. Go with it."

So I'll take your flavor concern, match it with a personal flavor win, and raise you a resolved flavor concern.

It also means that it's easier for new players to identify with the class and get into it, since it uses an established archetypal and iconic base. Plus, outsiders are fun, and I really like the elemental base.


Pathfinder Starfinder Roleplaying Game Subscriber

Yeah, I'm hoping more eidolon types will be released soon to expand people's options. Currently, we have agathions, angels, archons, azatas, daemons, demons, devils, divs, elementals, inevitables, proteans, and psychopomps, but we're missing out on aeons, asura, demodands, kami, kytons, oni, qlippoths, and rakshasa. You might possible count genies, mephits, or titans, but none of them have their own subtype and have a fairly narrow range of challenge ratings, so they might not be considered appropriate. Similarly, demodands all tend to be very high CR creatures, despite having their own subtype, so they might be considered in appropriate. Rakshasa would be pretty tricky, since I'd consider their spellcasting pretty iconic, so we might not see them as an eidolon type any time soon. The shadow creature and shadow lord templates might be somewhat appropriate as the basis for a shadow eidolon type as well...

And, of course, there are some outsiders that would certainly be interesting to have eidolon types associated with them, even though they are unique creatures...animate dreams, for example. And I'm sure some people would like types that aren't normally outsiders, such as dragons, fey, magical beasts, vermin, oozes...


Puna'chong wrote:
So I'll take your flavor concern, match it with a personal flavor win, and raise you a resolved flavor concern.

Uh, one loss and one win don't make a winning grade. They make a 50% grade, also known as an "F". In other words, the real solution is to satisfy both sides, not please one and disappoint the other.

And, yes, obviously, "you can't please everyone". You can get closer than this. Lift alignment restrictions, for instance. Give options for more flexible eidolon types—options, mind you, so you can still have your devils and demons. But why not make a simple "Lawful Neutral" variety, and allow all three basic forms? Let players customize the resistances to fit (or not fit) the subtype they want. Why force alignments? Outsiders are so diverse as-is, can't we acknowledge the possibilities of snakelike lawful outsiders and lionlike devils? There's surely a middle ground between "play-doh" and "You can be a devil, a protean, or an archon. Devils and archons are humanoid, proteans are serpentine, 'cause there are never any exceptions to this in Golarion or Pathfinder lore. Have fun."

Superior flexibility quite possibly got left out because they simply didn't have space. I sure hope we see something better in the future. My Hound of Acheron cannot wait forever! :P

Shadow Lodge

Ironically, part of the problem with the problem with the APG summoner was in some ways it was already too restricted in the sense that you could build a somewhat overpowered dpr monster or skill monkey, you couldn't build a maneuver master, a ranged combatant, spell caster etcetera it couldn't be done effectively.

As a result people complained how overpowered the for monsters were.

With unchained none of that has changed but we are force fed a whole heaping of background and a half spent evolution pool.

So the unclaimed summoner is a hateful abomination if a class.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

My problem with unchained version is that until they add new subtypes, right now I can't create vermin/other animal based eidolon that doesn't have celestial or fiend flavor =/ Or isn't made of one of four elements

Grand Lodge

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Morzadian wrote:
The subtypes work in any campaign.

No, they don't.

Quote:


And the subtypes are put in place so the Eidolon will fit into a fantasy worlds mythology not just for reasons pertaining to game balance.

Except for when it actively clashes with a fantasy world?

As usual Paizo screws people over if they aren't playing in the One True Setting.


Pathfinder Starfinder Roleplaying Game Subscriber
9mm wrote:
Morzadian wrote:
The subtypes work in any campaign.

No, they don't.

Quote:


And the subtypes are put in place so the Eidolon will fit into a fantasy worlds mythology not just for reasons pertaining to game balance.

Except for when it actively clashes with a fantasy world?

As usual Paizo screws people over if they aren't playing in the One True Setting.

If you aren't playing in a setting where angels, demons, devils, and other such are normal types of outsiders, why are you being forced to use the Unchained Summoner to be 'screwed over by Paizo'?


Yeah, they don't actually work in "any" campaign. Many settings, for instance, don't have proteans, but slaadi (oh, god, I better not have just summoned Ceaser). There are also formians, which I think are in Pathfinder, too. This is why vague options would have probably been better. I could create a Bipedal Chaotic Neutral frogman eidolon, or a hellcat, or an obyrith, or a retriever (well, sort of) without all this rigmarole.


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9mm wrote:
Morzadian wrote:
The subtypes work in any campaign.

No, they don't.

Quote:


And the subtypes are put in place so the Eidolon will fit into a fantasy worlds mythology not just for reasons pertaining to game balance.

Except for when it actively clashes with a fantasy world?

As usual Paizo screws people over if they aren't playing in the One True Setting.

In a home game nothing requires you to use Unchained. In PFS you are already playing the "one true setting" willingly.

You are making it sound like they are messing with your personal freedoms... And it isn't that. Get over it. They did what they thought was best for them, their business, their organization. What would make things run more smoothly in the game they envisioned. This is someone else's sandbox, which I think most posters tend to forget. PFRPG is based on the skeleton of 3.5, modified by Paizo with a compilation of their house rules. It is essentially someone else's home game published.

If you don't like the rules, don't use them in your game. If you are willingly playing PFS, you knew walking in the rules were bound to change as needed for the benefit of the organization. That is just what happens in such scenarios, regularly. Stiffen up that lip, or find someplace else to play if you truly can't stand the changes.


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Oh, good, we're already falling into "Don't like, don't play" and it's not even the second page.

Look. Personally, I believe summoners were broken before Unchained. It was, in my opinion, a problem. That's why I was really hoping a good fix from Paizo. Instead, I got something that's...in some ways almost worse.

Of course I'm not forced to use it in my games. But I am forced to choose between it and another crappy option. Which is kinda a shame. And to turn your argument around, if you don't like people complaining about (debatably) bad game design, you really shouldn't be on this thread. Or this subforum. :P


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Kobold Cleaver wrote:

Oh, good, we're already falling into "Don't like, don't play" and it's not even the second page.

Look. Personally, I believe summoners were broken before Unchained. It was, in my opinion, a problem. That's why I was really hoping a good fix from Paizo. Instead, I got something that's...in some ways almost worse.

Of course I'm not forced to use it in my games. But I am forced to choose between it and another crappy option. Which is kinda a shame. And to turn your argument around, if you don't like people complaining about (debatably) bad game design, you really shouldn't be on this thread. Or this subforum. :P

Actually it is "rule changes aren't personal attacks on you, because you aren't the center of the universe" and the moronic "one true setting" BS that was my point. Complaining is pretty much going to happen regardless, it is the internet obviously... That is fine and expected.

It is only "bad design" if it doesn't fit your criteria. It obviously fit Paizo's however, as this is their answer to a problematic class they decided on after dealing with it in PFS. YOUR game isn't their concern, they obviously want you to buy their product, but if you don't like bits or pieces of it, that work for them... It isn't a big deal. Rule 0 right?


Kobold Cleaver wrote:
And to turn your argument around, if you don't like people complaining about (debatably) bad game design, you really shouldn't be on this thread. Or this subforum. :P

Or the Internet:p


Pathfinder Lost Omens Subscriber
Buri Reborn wrote:
Scythia wrote:
Sweeping generalizations are always incorrect.
Only a sith deals in absolutes.

man i was going to say that

Isn't that an absolute in of itself?

edit: on topic, I never summoned actual outsiders, the concept didn't even really come to me. to me the eidolon was an outsider that WAS something called an eidolon, an outsider that has no form. they need something to give it form and that's why it bonded to a summoner, because without a summoner they're nothing, they don't even have a personality.

now for some reason an outsider attached itself to your hip

so even if 3PP and the like come out with more types of outsiders, i'll still never actually use the new outsider. basically, how do you even make a structure to cover things like the eidolon being conceived from your imagination, or the eidolon being part of your fractured psyche. or even like i originally started, an outsider that doesn't have form until given one.


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Pathfinder Starfinder Roleplaying Game Subscriber

But why are you forced between the two? You should be able to easily modify the rules. As you note, the alignment restrictions are purely for flavor...and even in the same book, there are rules for removing alignment altogether. Similarly, if you don't have proteans in your setting, preferring frogs over snakes, it shouldn't be difficult to change the protean subtype to the slaad subtype, make them humanoids instead, perhaps homebrew a few other differences...or remove proteans altogether if you don't think slaad are appropriate for an eidolon type. If you'd rather avoid the types altogether, you could just remove the names and go with more generic titles, or go back to the old eidolon for the most part, keeping the new spell level changes and evolutions that were altered. If you're already using your own homebrew setting, a few minor changes like this really shouldn't be an issue, I'd say...and it certainly fits with the general spirit of Pathfinder Unchained in the first place.

I'm not saying you have to love the Unchained Summoner, and I'm certainly not saying that you have no right to complain about it or honestly state your personal opinion about it. I'm just saying, there's more than just those two options for anyone who doesn't play Pathfinder Society.


Pathfinder Lost Omens Subscriber
Skylancer4 wrote:
Kobold Cleaver wrote:

Oh, good, we're already falling into "Don't like, don't play" and it's not even the second page.

Look. Personally, I believe summoners were broken before Unchained. It was, in my opinion, a problem. That's why I was really hoping a good fix from Paizo. Instead, I got something that's...in some ways almost worse.

Of course I'm not forced to use it in my games. But I am forced to choose between it and another crappy option. Which is kinda a shame. And to turn your argument around, if you don't like people complaining about (debatably) bad game design, you really shouldn't be on this thread. Or this subforum. :P

Actually it is "rule changes aren't personal attacks on you, because you aren't the center of the universe" and the moronic "one true setting" BS that was my point. Complaining is pretty much going to happen regardless, it is the internet obviously... That is fine and expected.

It is only "bad design" if it doesn't fit your criteria. It obviously fit Paizo's however, as this is their answer to a problematic class they decided on after dealing with it in PFS. YOUR game isn't their concern, they obviously want you to buy their product, but if you don't like bits or pieces of it, that work for them... It isn't a big deal. Rule 0 right?

yes they answered the problem summoner by instead making a class that is unyieldy flavor wise turning people away from playing it at all. basically they just traded mechanical problems for fluff ones.

as it is ,i'm just having summoners use the new spell list and that's that.


I'd like to think both can live in the same universe. For example, the Unchained Summoner would make a great "witch doctor" who bound a powerful being in their service but totally not be a shaman. The APG templates for eidolon types were ridiculously expensive which didn't let you work with them until the late game. That is good. Outside of such lateral (??) concepts, I'd probably still want to use the APG summoner. I think PFS' wholesale ban on the APG version was uncalled for and more than a few shades of shady.


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Luthorne wrote:
But why are you forced between the two? You should be able to easily modify the rules.

^ This ^


Bandw2 wrote:
Skylancer4 wrote:
Kobold Cleaver wrote:

Oh, good, we're already falling into "Don't like, don't play" and it's not even the second page.

Look. Personally, I believe summoners were broken before Unchained. It was, in my opinion, a problem. That's why I was really hoping a good fix from Paizo. Instead, I got something that's...in some ways almost worse.

Of course I'm not forced to use it in my games. But I am forced to choose between it and another crappy option. Which is kinda a shame. And to turn your argument around, if you don't like people complaining about (debatably) bad game design, you really shouldn't be on this thread. Or this subforum. :P

Actually it is "rule changes aren't personal attacks on you, because you aren't the center of the universe" and the moronic "one true setting" BS that was my point. Complaining is pretty much going to happen regardless, it is the internet obviously... That is fine and expected.

It is only "bad design" if it doesn't fit your criteria. It obviously fit Paizo's however, as this is their answer to a problematic class they decided on after dealing with it in PFS. YOUR game isn't their concern, they obviously want you to buy their product, but if you don't like bits or pieces of it, that work for them... It isn't a big deal. Rule 0 right?

yes they answered the problem summoner by instead making a class that is unyieldy flavor wise turning people away from playing it at all. basically they just traded mechanical problems for fluff ones.

as it is ,i'm just bagging summoners use the new spell list and that's that.

No certain people feel it is unwieldy flavor wise, but part of the problem many others (not myself mind you) had was that the original was way too open. Further compounded by things like the synthesist archetype. It was a minmaxer's class (not that anything is wrong with that either) and it was annoying to keep track of and double check to make sure it was properly and legally built. This is against what they wanted for PFRPG in the beginning (way back when they were doing the Open Beta rules). They wanted to simplify things, to ease the game experience to make it more fun and enjoyable.

Making a class that had to be checked and double checked for validation, isn't what they wanted. Mechanical issues are things that have to be resolved in certain ways. Fluff issues... Who cares re-fluff as needed, it's fluff and doesn't break any type of "balance" issues. I personally would take solid mechanics over convenient fluff any day. I can change the fluff for my purposes. They simplified the the eidolon creation, they made it easier for the GMs to verify, they did what was good for their product and brand. It is a good move for them and in line with what they want for the class, as well as the game as a whole. Because after all, it is their game, and we are just buying prepackaged rules from them to use essentially.

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
MMCJawa wrote:
I don't necessarily have a problem with a lot of the mechanics of the new summoner versus the old summoner...I mostly have a problem in that they took a very freeform game system (eidolons) and straight-jacketed them into very specific types with fixed alignments and only certain options...while not providing a whole lot of variety for those types. At present, a lot of concepts don't function well or elegantly with the new eidolon. For the unchained summoner to really shine, we need not only more types but probably also more outsider/related types to work with.

They did that for a very good reason. The Summoner is no longer a caster who summons an amorphous blob and remakes it into shapes. He actually is now summoning an actual outsider and putting some shape into it.

But mostly, they did it to fix a class that was clearly out of control... to the point where it had become a problem with PFS play, and many GMs outside of PFS had gotten to the point where they were banning it altogether.

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