Which oracle curse is the least... damaging for you?


Pathfinder First Edition General Discussion

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Grand Lodge

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Tongues has been a lot of fun to roleplay. I actually switch into another language while playing my character (no one in my gaming circle speaks Ukrainian) and I have had some very frustrating experiences of not being able to communicate during combat.

I'm not going to be very helpful in this discussion because I enjoy the damaging aspect of the oracle curses. They're suppose to be flavorful detriments that ease as you level up.


Spook205 wrote:
...always made me wonder if you could countersong danced based performances...counterdance?

Obviously this would be challenging the other bard to a dance-off.


ElterAgo wrote:

Hmm... Well...

I thought tongues would be a nothing. Everyone just had to put a single skill point in linguistics to learn celestial and it would have no effect. Plus then we could make plans out loud during combat and the opposition couldn't usually understand. However, no one else (except the alchemist) was willing to put a single skill point into linguistics until about level 10.

Then I thought haunted would be ok. But then I kept finding the need to get out this scroll, wand, rod, whatever during combat and couldn't get to it fast enough.

You can 'learn' new languages without the linguistics skill as well, just takes time (20 days). You can learn 1+INT languages in this way, learned from either a book on the language, or someone who knows it and shares a language with you (like the oracle, in this case).


CraziFuzzy wrote:
ElterAgo wrote:

Hmm... Well...

I thought tongues would be a nothing. Everyone just had to put a single skill point in linguistics to learn celestial and it would have no effect. Plus then we could make plans out loud during combat and the opposition couldn't usually understand. However, no one else (except the alchemist) was willing to put a single skill point into linguistics until about level 10.

Then I thought haunted would be ok. But then I kept finding the need to get out this scroll, wand, rod, whatever during combat and couldn't get to it fast enough.

You can 'learn' new languages without the linguistics skill as well, just takes time (20 days). You can learn 1+INT languages in this way, learned from either a book on the language, or someone who knows it and shares a language with you (like the oracle, in this case).

Eh? First I've heard of this. Do you have a source?

Silver Crusade Contributor

HyperMissingno wrote:
CraziFuzzy wrote:
ElterAgo wrote:

Hmm... Well...

I thought tongues would be a nothing. Everyone just had to put a single skill point in linguistics to learn celestial and it would have no effect. Plus then we could make plans out loud during combat and the opposition couldn't usually understand. However, no one else (except the alchemist) was willing to put a single skill point into linguistics until about level 10.

Then I thought haunted would be ok. But then I kept finding the need to get out this scroll, wand, rod, whatever during combat and couldn't get to it fast enough.

You can 'learn' new languages without the linguistics skill as well, just takes time (20 days). You can learn 1+INT languages in this way, learned from either a book on the language, or someone who knows it and shares a language with you (like the oracle, in this case).
Eh? First I've heard of this. Do you have a source?

I believe it's part of Ultimate Campaign's retraining rules. ^_^


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Kalindlara wrote:
HyperMissingno wrote:
CraziFuzzy wrote:
ElterAgo wrote:

Hmm... Well...

I thought tongues would be a nothing. Everyone just had to put a single skill point in linguistics to learn celestial and it would have no effect. Plus then we could make plans out loud during combat and the opposition couldn't usually understand. However, no one else (except the alchemist) was willing to put a single skill point into linguistics until about level 10.

Then I thought haunted would be ok. But then I kept finding the need to get out this scroll, wand, rod, whatever during combat and couldn't get to it fast enough.

You can 'learn' new languages without the linguistics skill as well, just takes time (20 days). You can learn 1+INT languages in this way, learned from either a book on the language, or someone who knows it and shares a language with you (like the oracle, in this case).
Eh? First I've heard of this. Do you have a source?
I believe it's part of Ultimate Campaign's retraining rules. ^_^

That is correct: http://www.d20pfsrd.com/basics-ability-scores/more-character-options/retrai ning#TOC-New-Language

Sovereign Court

Imbicatus wrote:
Bjørn Røyrvik wrote:

IME, Haunted can be easily worked around most of the time with a little planning and reliance on your own spells rather than items.

However, if you ever find yourself in a situation where you need to keep pulling various things from your belt/pack, like wands or potions or scrolls, you are f$&%ed - it's one of the reasons we wiped on the final battle of RHoD since I was able to only act once every two rounds.

Wands can go in a sheath, Potions on a bandoleer, and scrolls in a scroll case. All would be accessible under a haunted curse. It's only when you need to access your pack that that you are screwed.

You really just need proper equipment.

Actually, unless you're drawing a weapon or weapon-like object (or an item from a spring-loaded wrist sheath), haunted changes the action to at least a standard action. The curse affects the "retrieve a stored item" action, which is a move action and includes manipulating bandoleers, scroll cases, and other containers. There's an FAQ that states that the "draw or sheath a weapon" action is exempt from the effects of the curse, but it does not exclude any other types of move actions.

Scarab Sages

Wands at least can be stored in a wrist sheath, and thus drawn as a move action or swift action for a spring-loaded one. You have a point on bandoleers, as they specifically use the "retrieve a stored item" action. However, scroll cases and scroll boxes have a specific move action, and do not use the "retrieve a stored item" action. Thus, the curse would not affect them.


I would go tongues. You do not get a lot but the hindrance is minimal. Even non existent if most of the people in your party know the languages you use.

In it slightly more hampering if your GM randomizes the language you use each time the curse activates like ours did but still not that hard.


Pathfinder Lost Omens Subscriber
Chengar Qordath wrote:
Spook205 wrote:
...always made me wonder if you could countersong danced based performances...counterdance?
Obviously this would be challenging the other bard to a dance-off.
Bandw2 wrote:
Spook205 wrote:


I'd make a comment, but I've run far too many dark dancers against my party. Who've also commented on the fact that the guy is putting down the moves hard enough to add 2 damage to everything that hits them.

...always made me wonder if you could countersong danced based performances...counterdanceDance-off?

Still, in general deaf doesn't hurt too much, except in social environments and the like. You don't hear noises, you can't hear sounds.

A kind DM might allow you to make constant linguistics or perception checks to read people's lips though.

don't you dare steal my joke again

how could you ;3;

Scarab Sages

I'm rather fond of combining Burned with Wrecker on a Dual Cursed Oracle. You'll want to avoid using wands, etc, but smacking enemy fighters with Oracle's Burden is side-splittingly hilarious.

Scarab Sages

Chengar Qordath wrote:
Spook205 wrote:
...always made me wonder if you could countersong danced based performances...counterdance?
Obviously this would be challenging the other bard to a dance-off.

That would be known as "it's on"

Scarab Sages

Berti Blackfoot wrote:
Chengar Qordath wrote:
Spook205 wrote:
...always made me wonder if you could countersong danced based performances...counterdance?
Obviously this would be challenging the other bard to a dance-off.

That would be known as "it's on"

Only if they got served.


I played a Haunted Oracle, and found the curse to be much more interesting than it was damaging. Being pestered by spirits did more to annoy than actually harm her, and it made for some funny moments and unique character backstory.


ElterAgo wrote:

Hmm... Well...

I thought tongues would be a nothing. Everyone just had to put a single skill point in linguistics to learn celestial and it would have no effect. Plus then we could make plans out loud during combat and the opposition couldn't usually understand. However, no one else (except the alchemist) was willing to put a single skill point into linguistics until about level 10.

When a class only gets 2 skill points per level, you're actually asking a lot, especially if the character has a plan for feats that require a certain number of skill ranks in different skills. For example, if I want to get Monkey Style and Monkey Shine as soon as possible, I won't have a single skill point to spare until level 9--and that still leaves me with no ranks in Perception at all.

ElterAgo wrote:
Then I thought haunted would be ok. But then I kept finding the need to get out this scroll, wand, rod, whatever during combat and couldn't get to it fast enough.

Maybe your GM thinks that Oracle curses should carry some kind of a disadvantage?

(I ran a haunted flame oracle. In addition to the normal effects, out of combat, random fires would occasionally start near her. Thank goodness for Create Water!)


Wrecker curse isn't that bad, but the 10th level ability has a typo.
Objects don't have DR, did they mean hardness?
http://www.d20pfsrd.com/classes/base-classes/oracle/oracle-curses


It all depends on your build, and even then there's often a way around many of the penalties.

Blind is only a problem if you expect to use a bow or crossbow.

Deaf is really only a problem if you actually role play your character. I've seen a few deaf oracles that were always aware of the conversations going on around them (i.e. metagamng takes place).

I've never been quite sure if a handy haversack would cancel out the problems that the haunted curse would give to attaining mundane items. I know one player whose haunted oracle used his spear as a walking stick so that he never had the problem with drawing his weapon.

Lame is only a problem if you want to be a frontline fighter or if the party has to run.

Tongues, like deaf, often get its penalties metagamed away. RAW the curse kicks in when the oracle is "stressed". Personally, I like to think that this isn't limitted to happening in combat and screwing with the rest of the party, but some people argue that in combat is the only time specifically specified as being stressed. That was most likely Paizo's realizing that some smartass would take a level of monk and claim that their oracle has learned to never be stressed.

Wasted is only a problem if you intend to use social skills.


Actually deaf is fun just for the number of villians who waste their breath monologuing at you. I believe that happened in my very first adventure with my deaf oracle fighting a guy with a jackal mask. Had no idea what was up until everyone was dead and it was explained to me.


David Neilson wrote:
Actually deaf is fun just for the number of villians who waste their breath monologuing at you. I believe that happened in my very first adventure with my deaf oracle fighting a guy with a jackal mask. Had no idea what was up until everyone was dead and it was explained to me.

Both times I ran The Confirmation, I succeeded in goading players into insulting the deaf oracle and then making them feel bad when he told them he was deaf. It was glorious.


Imbicatus wrote:
Bjørn Røyrvik wrote:

IME, Haunted can be easily worked around most of the time with a little planning and reliance on your own spells rather than items.

However, if you ever find yourself in a situation where you need to keep pulling various things from your belt/pack, like wands or potions or scrolls, you are f$&%ed - it's one of the reasons we wiped on the final battle of RHoD since I was able to only act once every two rounds.

Wands can go in a sheath, Potions on a bandoleer, and scrolls in a scroll case. All would be accessible under a haunted curse. It's only when you need to access your pack that that you are screwed.

You really just need proper equipment.

Not really I believe the text says something like "Retrieving any stored item from your gear..." Sheath, Bandoleer and scroll case are still 'gear'. And thus subject to the 1 standard action penalty.


tbeartech is correct. The "retrieve a stored item" action always takes a standard action or longer, full stop, do not pass Quick Draw, do not collect 200 gp. This cannot be circumvented. Other methods of retrieving your gear may work so long as they don't involve that specific action--say, completing an apport object spell to receive something from your pack.


BennActive wrote:

Tongues has been a lot of fun to roleplay. I actually switch into another language while playing my character (no one in my gaming circle speaks Ukrainian) and I have had some very frustrating experiences of not being able to communicate during combat.

I'm not going to be very helpful in this discussion because I enjoy the damaging aspect of the oracle curses. They're suppose to be flavorful detriments that ease as you level up.

What is your toungue's language you use Ukrainian to represent? Just curious

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