Serpents Rise Pregens [Spoilers]


Pathfinder Society

3/5

I captured the stats from the Aspis Pregen I played in Serpents Rise, and thought I would post it here as I enjoyed playing the character in the special.

The Artist
Thanks to her natural mastery of magic, Joliryn has risen above the ranks of her enslaved Chelish kin and joined the Aspis Consortium.

Stats:

Joliryn
Female Halfling magus (eldritch scion) 7 (Pathfinder RPG Advanced Class Guide 104, Pathfinder RPG Ulitmate Magic 9)
NE Small humanoid (halfling)
Init +4, Senses Perception +1
=================================================
DEFENSE
=================================================
AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size)
hp 59 (7d8+21)
Fort +10, Ref +9, Will +7, +2 vs. fear
=================================================
OFFENSE
=================================================
Speed 20 ft.
Melee +1 flaming scimitar +12 (1d4+5/18-20 plus 1d6 fire)
Ranged dart +10 (1d3)
Special Attacks spell combat (-2 attacks), spellstrike

Magus Spells Known (CL 7th; concentration +11)
3rd (2/day)-force punch(UM) (DC 17), keen edge
2nd (4/day)-bear's endurance, frigid touch(UM), glitterdust (DC 16), invisibility, scorching ray
1st (5/day)—grease (DC 15), magic missile, shield, shocking grasp, vanish (APG)
0 (at will)—acid splash, dancing lights, detect magic, mage hand, prestidigitation (DC 14), ray of frost
Bloodline arcane
=================================================
STATISTICS
=================================================
Str 11, Dex 18, Con 14, Int 12, Wis 8, Cha 18
Base Atk +5; CMB +4; CMD 18
Feats Disruptive (B), Extra Arcana, Slashing Grace, Step Up, Weapon Finesse, Weapon Focus (scimitar)
Skills Acrobatics +5, Climb +1, Fly +9, Intimidate +14, Knowledge (Arcana) +5, Knowledge (Planes) +5, Perception +1, Spellcraft +11, Stealth +8, Use Magic Device +10; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling, Infernal
SQ eldritch pool (7 points, +2), magus arcana (arcane accuracy, disruptive (UC), empowered magic), medium armor proficiency
Combat Gear potion of cure serious wounds, Other Gear +1 chain shirt, +1 flaming scimitar, dart (4), cloak of resistance +2, headband of alluring charisma +2, spellguard bracers (UM), 182.0 gp

Backstory:

Like most halflings in Cheliax, Joliryn was born into servitude. She was an unremarkable slave who earned her share of harsh words and beatings, but as she approached adulthood, she began to notice strange auras about the manor house - especially her master's ring, which glowed brightest of all. Her master was Alranair Leroung, a young scion of the Leroung noble house famed for its mastery of the arcane powers. To Alranair's shame, he was magically inept and often covered for his failures with the help of his magical ring.

As Joliryn's ability to see magic grew, she also developed her own arcane talents. It was not long before Alranair learned of her natural skill that overshadowed his own tricks, and he beat her savagely and demanded she never cast another spell. However, the more she watched Alranair's charlantry, the more incensed she grew that he could flaunt his lies while she was forbidden from expressing her spellcasting in any way. When Alranair was entertaining guests at a prestigious dinner party, the halfling's frustrations boiled over, and she loudly announced he was a fraud in the middle of his favority parlor trick. His retaliation was swift and brutal, and she awoke the next morning covered in wounds and informed that she had been sold to an estate in Ostenso.

Her new master insisted on being called by her first name, Suliji, and she had purchased Joliryn specifically that she could use her magic as she liked and as a free halfling. Of course, Suliji wanted some assistance with some other jobs, but she was willing to release Joliryn from her slavery and pay a fair wage. Ever since, the halfling has proudly worked with Suliji, who in turn has trained her in the art of swordplay and given her a prestigious role in the Aspis Consortion. The young protégé is a natural, and many of her coworkers tell stories of the unrepentantly lethal halfling who paints the battlefield with blood, wielding spells as her palette and a scimitar as her brush.

build errors and commentary:

* from my reading of slashing grace, it does not apply weapon finesse to the weapon chosen; it only allows dexterity to damage. Someone feel free to correct me if I am wrong. She would need Dervish Dance, for instance.

* she probably needs a spell component pouch. I see nothing under eldritch scion archetype which grants eschew materials.

* not so much an issue with the build as with eldritch scion class, which makes no sense on when the bonus bloodline spells are gained.

ACG wrote:
Bonus Spells: At 7th level, an eldritch scion gains the bonus spell from his bloodrager bloodline that is normally gained at 10th level. He gains the next three bonus spells from his bloodline at 9th, 11th, and 13th levels, respectively. This ability replaces knowledge pool.

The intents sound like the 7th level bonus spell is gained at 7th level, and the remaining three every 2 levels. She probably shouldn't have invisibility and should have an additional 1st level spell (expeditious retreat springs to mind...)

* A comment: the eldritch scion altered spell combat is a real gotcha - you have to be in mystical focus, a fact which I missed entirely while playing the character. (A magus is a difficult pregen to run, especially if you aren't super familiar with the class to start)

If other folks have their Pregen info, I encourage them to share.

1/5

Slashing grace does apply weapon finesse to a one handed slashing weapon as long as you also have weapon focus with it.

Grand Lodge 4/5

Pathfinder Battles Case Subscriber; Pathfinder Maps Subscriber

Slashing grace only adds dex to damage, not to hit. Dervish Dance specifically says to hit and damage as normally you can not finesse a scimitar.

The swashbuckler can apply his Finesse class feature to scimitars with slashing grace, but not normally since you need Slashing Grace to treat a scimitar as a one handed piercing weapon.

Grand Lodge 5/5

Louis Manko Levite wrote:

Slashing grace only adds dex to damage, not to hit. Dervish Dance specifically says to hit and damage as normally you can not finesse a scimitar.

The swashbuckler can apply his Finesse class feature to scimitars with slashing grace, but not normally since you need Slashing Grace to treat a scimitar as a one handed piercing weapon.

Edit: Was double checking and typing this, while Louis posted.

No, slashing grace doesn't allow weapon finesse to go to a scimitar, with the exception of swashbuckler's finesse. It just does damage. Rapiers get finesse due to their description. Scimitars and Cutlasses (which have the same damage and critical range (though S instead of P)) don't have any such text.

Dervish Dance would allow dex to damage and attack.

IIRC, Scimitars could be finessed in 3.x - but I could be wrong.

3/5

Build errors aside, it's always great fun playing a pint-sized sociopath. Happy, happy, happy... murder!

Grand Lodge 3/5

Is there a place to see all the available pregens for Serpent's Rise before playing it at GenCon?

Same with True Dragons of Absalom.

Paizo Employee 4/5 Developer

1 person marked this as a favorite.
nogoodscallywag wrote:

Is there a place to see all the available pregens for Serpent's Rise before playing it at GenCon?

Same with True Dragons of Absalom.

Not before Gen Con. Being able to peruse all of the pregenerated characters for #6-98 would come with major spoilers. I might look into releasing the pregenerated characters for #6-99 after Gen Con.

Grand Lodge 3/5

Fair enough- I look forward to playing next week!

Community / Forums / Organized Play / Pathfinder Society / Serpents Rise Pregens [Spoilers] All Messageboards

Want to post a reply? Sign in.