1-1A and 1-1B. How did you do?


Pathfinder Adventure Card Society

Sovereign Court 4/5 5/55/5 **

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Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Just played them tonight at our weekly pacg game.
These are very well done scenarios. They were difficult but didn't feel as impossible as many of season 0s did.
1 chr had to take advantage of the Herald in 1-1A, twice. The other 2 players while hurt, made it thru.
You also captured Tancredo Desmire's slimeyness very well. We lost by running out of turns when he gave us the slip. Too many of the henchmen were at the bottom of their location decks.


I played 1-1A 3 times last weekend while at PaizoCon and only completed it once.

It was a tough but winnable scenario. Some games we used the Herald and others it never got used, just seemed to depend on the players. I talked to and played with people that attempted it 3 or more times and failed every time.

1-1B was also tough for me, but I was playing an Ally heavy character. That being said I played it twice and we completed it both times.

JD

Pathfinder ACG Developer

1A was a bit tougher at PaizoCon than designed or intended and has been corrected. I salute those brave souls who fought bravely against Baphomet's hordes in order to beat the scenario into submission.

3/5

my group just finished the base box adventure, took 8 games to complete 5 scenarios with 1 death. we have to go back and redo scenario one for the guy that died.

Scarab Sages 4/5 **

Pathfinder PF Special Edition Subscriber

4 player session to kick off SotR:
Tier 2.2 Wrathack
Tier 1.2 Lesath
Tier 1.0 Kyra (WotR)
Tier 1.0 Melindra

1-1A:
Wrathack needed to use the Herald early after burning two weapons in fights, but was our only use of the Cohort. The protection of the herald came in handy fighting those minotaurs. This seemed to encourage slower exploration, and we finished with less than 5 blessings in the pile.

1-1B
After much discussion, Lesath picked up the cohort, and he kind of hung out in his hand for much of the round. Was eventually buried to help Kyra heal some damage back. Group had much better cohesion as we burned through piles, and had some lucky early henches to reduce locations quick. Encountering Tancred to fight a monster for a free summon and aquire was very useful for us, though we didn't get many 1 upgrades. Finished with more than 10 blessings, thanks to another lucky shuffle to put the Villan on top of the untouched Marketplace.

Ran into an issue where a player failed a check against the "ally" Demonling and was forced to move locations. Would this stop the check against the original bane, as you are no longer at that location?

5/5 **

Pathfinder Adventure Path, Rulebook Subscriber

1-1A: Played twice at PaizoCon. First with 6 players - we were running out of turns and knew we couldn't win and realized were just trying for upgrades. Second go-round played with 4 players and succeeded. Scenario was tough. Summoned a demon horde once with 3 of us at the same location and each person had to suffer the fort saves of 3 servitor demons.

1-1B: Played once at PaizoCon with 4 players and succeeded. Don't recall any great hardships.

The success in 1-1A ended up being on the last blessing and on the last possible exploration attempt by the player. I remember saying, "If the boss isn't the next card we lost again," and sure enough there was Faxon. I swear this happens in like 50% of my games.

Scarab Sages 5/5 5/5 *** Venture-Captain, Washington—Spokane

1-1A Played 3 times with Valeros at Paizocon and third time was the charm. Only took once with Melindra.

1-1B Success both times with both characters.


Oh 1-1A. At PaizoCon, we did the hard mode (uncorrected) and also forgot the Cohort existed and yet somehow because we didn't understand this was supposed to be hard we managed to defeat it.

Second time with Heggal we managed some luck and I believe banished tree barriers before they got us.

1-1B is supposed to be the "shopping" scenario I think. You get a lot of boons there.

Dark Archive 1/5

JDragon_ITTS wrote:

I played 1-1A 3 times last weekend while at PaizoCon and only completed it once.

It was a tough but winnable scenario. Some games we used the Herald and others it never got used, just seemed to depend on the players. I talked to and played with people that attempted it 3 or more times and failed every time.

1-1B was also tough for me, but I was playing an Ally heavy character. That being said I played it twice and we completed it both times.

JD

I was one of the members of the group who tried 3 times and failed. Hoping to put the scenario past us next weekend but if we fail again I may just not touch it again for a little while.


Ran 1-1A again. Couldn't roll to save our lives. The Seoni player rolled 1 on his recharge checks like 5-6 times. We also missed by 1 more times than I could count.

Shrug. Everyone else would be like, kill all the dice but I'm more like "this is variance, there are times where this happens" and there were a lot of times we rolled 11s and 12s as well, they were just ones where we threw tons of blessings on. Bias.

But we got a lot of 1s so I'm not too disappointed.


Lost 1-1A on time last night in a party of CD Harsk, Olenjack, Enora and WotR Kyra.

Enora lost most of her hand to a servitor demon (thanks to Demonic Horde) when she thought she could beat it with a simple Force Missile (d12 + 2d4 + 1). With a lowly +1 arcane, that's a risky bet. At times like this, a d10+3 is better than a d12+1.

Enora buried a blessing to use the Herald to heal, but rolled a 1. It was that kind of night.

I really like the auto-heal ability on WotR Kyra. Kyra healed a blessing out of her discards so often they seemed invulnerable.

In the end we were done in by Olenjack's cursed dicerolling, as he failed to beat the henchman three times at the Cavern.

2/5 *

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Did 1A 3 times on three different characters with week, at Origins. Was a piece of cake. Second game was with a player who had never played PFCG before.

Herald makes a huge difference, a support character isn't even needed.

At Origins this scenario was changed from "+1 damage" to "-1 damage". I can see how the "+1 damage" version could be hard.


1-1A and 1-1B at the local store was a big success now. Merisiel, Harsk and Zarlova busted through with much fanfare.

Even had a 59 check on the Villain for 1-1A.

1-1B was always a "shopping" scenario so it was fine.

Our current group is pretty fast, so we went through 1-1A and 1-1B in around 2-2.5 hours. We're going to run out of scenarios soon :).


We did 1-1A on Wednesday with Tarlin (my daughter), Valeros, and Amaryllis (me).

Tarlin beat the henchmen on 1st or 2nd explore but missed the closing check so we had a location that was going to need total exploration. Valeros suggested leaving it and forcing the villain to flee there, which turned out to be a good strategy.

Amaryllis had to use the Herald twice as she lost to a monster and then the Spiked Poison Pit Trap (note to self: d8+2 Acrobatics has no chance to defeat an 11 Dex/Aco check without blessings!!!).

Valeros was down to his last cards because his owner was used to Lem and cycling his deck.

We had two blessings left when Amaryllis encountered the villain at the last open location. Valeros contributed his d6 but we had no blessings so it was 1d12 + 2 + 2d4 + 1d6 which succeeded. If we had missed, we probably would have lost as the location was still quite full of cards.

It was a great time and came down to the wire which was what I expected/hoped for.

1/5 *

Played 1-1A tonight with brand new Heggal, Melindra, and me playing Agna. Things went decently, though we had no luck hitting the Henchmen early. (Yes, we shuffled! :)

In the end, we had one location left and got two chances to take out the Villain. The first time bad dice luck let him get away; before the second Arboreal Blight wiped out our hands and that's all she wrote. Not sure if we're sticking to demon hunting or going back to piracy next time. (It depends on what other players show up.)

Thanks to our organizers, who have a new bulky box to carry along with all of the other stuff they normally bring.

1/5 *

I missed our last session (where our two organizers, one regular, and one new player failed 1-1A) but got to play again tonight.

Bekah, Radillo, and I as Agna played 1-1B first and it was a cakewalk. The demons only ate one ally (my Snow Leopard) and we ran into Henchmen early in a couple of the decks. It took a bit to clear out the final two locations, but it went smoothly. One funny highlight was passing our new Cohort friend around the table so he wasn't clogging up our hands. :)

Since it went quickly, we decided to try 1-1A again. That wasn't quite so easy, but we worked together well, luckily avoided a couple of very bad cards (one of the group attacks and a Barrier that would have been tough to beat), and my new magic pike made swift work of the villain.

Looking forward to Gen Con!

2/5 *

Four character game: Kyra (class), Flenta, Lem (S&S), Amaryllis.

Played 1A with a new group of people and beat it fairly easily.

We failed 1B. We made several mistakes such as:
- We filled our hands with boons that only served to clog our hands.

- We didn't cure our blessings/allies up enough and had a lack of combat support and extra explorations late in the game.

- We lost several turns when Lem couldn't make his combat check. Lem didn't lose any cards, but the undefeated condition on the monster was to lose blessings from the blessings deck, which quickly took their toll. Part of it was bad luck, part of it was lack of blessing support, but part of it was also pushing the exploration limit and getting hit with "before you can act" damage and then not having a weapon (which is a problem with d4 Str).

- An above average amount of allies turned into demons. Actually managed to stomp Flenta one time and ate attack spells.

- We got cocky and tried to farm mansion. We hit the henchman early in the game and once we knew we were in trouble, we could reverse the decision.

Next time!

2/5 *

Found 1-1B tough again, you lose both your allies and you're burying cards, it's dangerous. Completed it though with lots of time left.

2/5 *

1-1A: Fail and success

Four player game with all new characters: CD Valeros, CD Harsk, CD Ezren, Tarlin.

The reduction in damage on the 1st explore was very important numerous times and was needed. We stayed away from the herald since we were too slow at exploring (and lacked blessings too).

We failed badly on our first attempt, ran out of time with a lot of locations left. Our explorations were just too slow. Ezren was down in cards, needed the herald 2 times, and would have died if he encountered a carrion golem. Very vulnerable. Even my Tarlin was down in cards but a puny hand size of 4 was protective.

I know Ezren gets good later, but at this level of play he's really awful. He explores slowly, is vulnerable, misses easy recharges, and most importantly never has blessings to offer for important checks.

I was playing Tarlin and the shift in hand size from 7 (Agna) to 4 was startling, lol. At this level Tarlin is awful at recharging Cures (I used 3 and needed them all) and needs an ally or a blessing for the recharge. Hand gets clogged up with armor (which isn't welcome with a hand size of 4) and extra weapons. I was more than happy to discard extra weapons, but when your Cures are trapped in the discard pile, it's a problem.

Harsk is an MVP in these early scenarios. The player unfortunately grabbed every boon he could find, clogged up his hand, so no blessings were ever available for important checks...

Valeros was OK although the reveal an ally was a pain and often he didn't have an ally in his hand. After this failed scenario I suggested he use S&S Valeros.

Please note that we ran into some of the worst barriers: Bilious Bottle, Demonic Horde, trees of death. Unlucky there, lucky with Carrion Golems.

Because of the lack of blessings (and needing blessings for some of the tougher monsters), we failed to close each and every time we encountered henchmen (at least 2 times), so that was the real problem.

We tried again and finished with only a few turns left. Yay!

2/5 *

1-1B: Barely success

Four player game with all new characters: CD Valeros, CD Harsk, CD Ezren, Tarlin.

Usually I find this scenario deceptively deadly (losing explorations and burying allies), but with decks with relatively few allies, it was OK. The locations were friendly.

Failed one closing. We were a little better with blessings this time around, my Tarlin decks got some armor upgrades so I was able to cycle to more important cards.

Finished with only a few turns left. What a relief to increase the hand size and get our 1st power upgrade.

2/5 *

Oh, I felt the cohort SOSIEL VAENIC was more of a liability than a help, especially in Tarlin's small hand. If I were playing more optimally, I would have used him for 1-2 turns and then banished him to cure quickly. Either that or just given him to a character that explorers a lot, like Seoni, and then she could just use him once she was down 4 cards. That probably would have been better.

2/5 *

Four players with newish characters: Radillo, Valeros, Arabundi, Heggal.

1-1A: Success. This is a friendly intro scenario.

1-1B: Failure. Got unlucky and too many allies changed into demons.

Grand Lodge

I've done 1-1B three times now (all successful), and it just seems like WAY more than 1 in 3 allies turn into demons.

Adventure Card Game Designer

James McKendrew wrote:
I've done 1-1B three times now (all successful), and it just seems like WAY more than 1 in 3 allies turn into demons.

There's always loaded dice . . .

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