wind wall vs worm that walks


Rules Questions


Wind Wall:
An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength. It is a roaring blast sufficient to blow away any bird smaller than an eagle, or tear papers and similar materials from unsuspecting hands. (A Reflex save allows a creature to maintain its grasp on an object.) ***Tiny and Small flying creatures cannot pass through the barrier.***

While the wall must be vertical, you can shape it in any continuous path along the ground that you like. It is possible to **create cylindrical or square wind walls to enclose specific points.**

Worm that walks:
Size: Although the worms that make up the worm that walks’s body are Fine creatures, the worm that walks is treated as a creature the same size as the base creature.
---Worms that walk are susceptible to high winds—treat a worm that walks as a Fine creature for the purposes of determining wind effects.---

Curious if one could make a cylindrical wind wall around a worm that walks and basically keep them from moving out of it?


You could, but I think the worm gets a reflex save a la stone wall (not gonna get into the weirdness associated with it.).

Shadow Lodge

Apparently yes. No save allowed for Wind Wall.

Wind Wall wrote:
While the wall must be vertical, you can shape it in any continuous path along the ground that you like. It is possible to create cylindrical or square wind walls to enclose specific points.


NNNOOOO!!!! It apparently checks vs spell resistance!
My plan has been fouled!

Grand Lodge

Athose Immortius Aeternia wrote:

NNNOOOO!!!! It apparently checks vs spell resistance!

My plan has been fouled!

Unless it is a custom Worm that Walks, it doesn't have SR...

Edit: But it does have several options that would allow it to deal with that wall, one way or another.


What other options? and I'm finding that in the mythic campaign, EVERYTHNG has SR.


I don't see how Wind Wall could possibly help, since it only applies to flying creatures, which typically neither the Worm the Walks or his component worms are....


Athose Immortius Aeternia wrote:
What other options? and I'm finding that in the mythic campaign, EVERYTHNG has SR.

The standard Worm that Walks is a Conjurer 13 with Fly, Teleport, Dispel Magic and Plane Shift prepared. Then there's that 390 feet/day of Dimensional Steps.

Even if you're not facing a standard one, just an enemy with the template, they're always a spellcaster. And spellcasters often have options.

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