CaveToad's Monster Mashup - Home Brew (Gestalt, Monster races, Bonus Goodies)


Recruitment

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Flashohol wrote:
Fixed. Have yet to play a ninja so that slipped by my notice.

Also I will let slide the rogue/ninja FCB, close enough.


Not going to lie, this is probably the hardest character I have ever made!


3 people marked this as a favorite.
Choant wrote:
Not going to lie, this is probably the hardest character I have ever made!

Tell that to the guy building a gargoyle.

*Ba-dum-tss*


How would spell research factor into this campaign? I've got most of a character built, and he's looking like a shadow-focused caster—but there are a very small number of (shadow) descriptor spells at a very small number of levels, and if you're allowing the spell research rules I'd be interested in eventually pursuing some X% real, shadow versions of regular spells.

Not that it changes much either way—I'm just curious whether I'd be able to cast shadow spells before level 6.


would you allow Feinting Flurry to work with brawlers flurry?


Okay, Seranov here, and I think crunch is done for Tor. You can find his stat block in this profile. I moved some stuff down a bit because it didn't fit into the normal stat block I use, but it should remain easy enough to view.

Background and all that should be coming in the next few days. I've got a rough idea but putting all the crunch together has left my brain demanding a break. D:


thunderbeard wrote:

How would spell research factor into this campaign? I've got most of a character built, and he's looking like a shadow-focused caster—but there are a very small number of (shadow) descriptor spells at a very small number of levels, and if you're allowing the spell research rules I'd be interested in eventually pursuing some X% real, shadow versions of regular spells.

Not that it changes much either way—I'm just curious whether I'd be able to cast shadow spells before level 6.

I will allow spell research. Keep in mind that requires resources, access to library possibly and maybe some schmoozing social RP and what not.


Tor Sasun wrote:
Okay, Seranov here, and I think crunch is done for Tor.

Very nice, cool concept.

Lots of awesome concepts coming together here.


Pathfinder Zoey wrote:
would you allow Feinting Flurry to work with brawlers flurry?

I have to ponder it. If I allow it, then I should be opening up anything that requires flurry of blows for brawlers flurry as well, so I need to consider the ramifications. BF lets you use close weapons etc so it makes it nicer for Sneak Attacks etc.


Oh and Karkoran the butcher gets the bestial theme. I think my Minotaur would be foot stepping, I have other Ideas though.


Karkoran the Butcher wrote:

Link to me

Hunter(DH/PCH)/Alchemist(Viv/BM)/Warder(DD)

Nice.

I will take the time to start reviewing people's completed builds in depth. Just let me know if you are doing tweaks so I can make note of who is ready and also start to formulate things tailored to the characters.


This is...crazy.
Might put something together.

Thinking Medusa something.

Questions:
What level? Couldn't find it.
Also, I have absolutely zero experience with anything outside of Paizo. No 3rd party anything. Including Psionics.
Is that okay?


Oh right, that reminds me. So apparently Gnolls are considered adults at like 8 years old? That seems kind of crazy, so I just ended up making Tor 20. That would technically make him middle aged! by normal Gnoll standards, so is it okay to just handwave that little bit of silliness?


Think I will do an Orc Titan Fighter/ Invulnerable Rager/ Scarred Witch Doctor.

Hmmm.

Or maybe a Minotaur Paladin/Titan Fighter/Oracle of Battle.

Liberty's Edge

Gonna assume we start with pants? or do I have to dedicate my special item for that?

:p


Tor Sasun wrote:
Oh right, that reminds me. So apparently Gnolls are considered adults at like 8 years old? That seems kind of crazy, so I just ended up making Tor 20. That would technically make him middle aged! by normal Gnoll standards, so is it okay to just handwave that little bit of silliness?

It's also Middle-Aged for Orcs, Kobolds, Goblins, Ratfolk, Strix, and Grippli, all of which are races that get occasionally played. What's the problem?

Also:

Quote:
you did not physically age beyond what would be minimal starting age

So we're all older mentally than our physical age would suggest.


bigrig107 wrote:

This is...crazy.

Might put something together.

Thinking Medusa something.

Questions:
What level? Couldn't find it.
Also, I have absolutely zero experience with anything outside of Paizo. No 3rd party anything. Including Psionics.
Is that okay?

Sorry, everyone will be level 1.

It's ok if you dont have experience with PoW or Psionics. Neither are critical or mandatory at the outset. Later with Twin Mind, there is some psionic stuff, but technically it isn't mandatory either, and would give you some time to review the SRD etc, but that is down the road a bit in the storyline.


Tor Sasun wrote:
Oh right, that reminds me. So apparently Gnolls are considered adults at like 8 years old? That seems kind of crazy, so I just ended up making Tor 20. That would technically make him middle aged! by normal Gnoll standards, so is it okay to just handwave that little bit of silliness?

Yeah, don't worry about it. Aging pretty much never comes up, and by the time it does there is magic galore to deal with it.


Flashohol wrote:

Gonna assume we start with pants? or do I have to dedicate my special item for that?

:p

Yes you have some basic clothes, but very basic. Last you recall you went to bed, and woke up basically to the world collapsing around you. You have enough to be decently attired if that is a concern.


Oh, okay. That makes it slightly more manageable.

With the Psionics, I definitely have no problem reading the SRD on tit.

Thanks!


I'm back with my character complete in his entirety. I wanted to go deeper into the background but I feel I might have been a bit long-winded already. Feedback and critical analysis of crunch and/or fluff is always appreciated! Goivan


CampinCarl9127 wrote:
Feedback and critical analysis of crunch and/or fluff is always appreciated! Goivan

In that case... what's a Gargoyle Double-Axe, and is there a cool sourcebook I missed that it comes from?


5d6: 5d6 ⇒ (4, 6, 6, 1, 6) = 23 18
5d6: 5d6 ⇒ (2, 3, 4, 3, 5) = 17 12
5d6: 5d6 ⇒ (2, 4, 1, 4, 1) = 12 10
5d6: 5d6 ⇒ (5, 2, 1, 3, 6) = 17 14
5d6: 5d6 ⇒ (6, 5, 6, 4, 2) = 23 17
5d6: 5d6 ⇒ (2, 5, 4, 3, 2) = 16 12
5d6: 5d6 ⇒ (4, 5, 2, 3, 6) = 20 15


thunderbeard wrote:
In that case... what's a Gargoyle Double-Axe, and is there a cool sourcebook I missed that it comes from?

Mechanically it's just an orc double-axe, it's just reflavored to be in the style of gargoyles instead of orc. I had this fluff change approved by CaveToad earlier in the threat.


Oh! Right, I missed that they can give proficiency.

Okay, @CaveToad: My last GM question before I finish my character — if we've got a character who worships a deity with no religion traits or a general concept, can we take religion traits of a different deity, or is that too gamey?


This... this is madness! I have to try it!

5d6 ⇒ (3, 6, 3, 5, 1) = 18 14
5d6 ⇒ (1, 6, 2, 6, 1) = 16 14
5d6 ⇒ (5, 5, 5, 3, 6) = 24 16
5d6 ⇒ (4, 4, 4, 5, 4) = 21 12
5d6 ⇒ (6, 1, 5, 5, 6) = 23 17
5d6 ⇒ (3, 4, 6, 1, 5) = 19 15
5d6 ⇒ (4, 5, 3, 3, 1) = 16 12

Since that equals 75, or 85 after adding my 10, that means I get another 5 points to allocate at 1:1, correct?

This is gonna be crazy. Let's see what ideas I can brew.


Putting together a catfolk druid/fighter/slayer


thunderbeard wrote:

Oh! Right, I missed that they can give proficiency.

Okay, @CaveToad: My last GM question before I finish my character — if we've got a character who worships a deity with no religion traits or a general concept, can we take religion traits of a different deity, or is that too gamey?

As long as it fits thematically. Run it past me and we can see if it works.


El Ronza wrote:

This... this is madness! I have to try it!

5d6 14
5d6 14
5d6 16
5d6 12
5d6 17
5d6 15
5d6 12

Since that equals 75, or 85 after adding my 10, that means I get another 5 points to allocate at 1:1, correct?

This is gonna be crazy. Let's see what ideas I can brew.

Correct.


CampinCarl9127 wrote:
I'm back with my character complete in his entirety. I wanted to go deeper into the background but I feel I might have been a bit long-winded already. Feedback and critical analysis of crunch and/or fluff is always appreciated! Goivan

Nice I will read it over more in depth today with some of the other completed characters.


Alright, here's Thunderbeard. Character took me longer than I thought, but at least I picked up a few words of Javanese in the process.

Fluff (crunch in alias):

Alignment Choices:

NG. Teniel wants to be a fabled, storybook hero, but his notions of mercy and honor may be a bit stumped by lack of real-world interaction, while a calm Wayang temperament keeps him from being too optimistic or zealous. Desperate as he is for adventure, he believes true strength lies in mercy, patience, and creating a world in which one's enemies no longer have ground on which to stand in opposition.

Deity: Tsukiyo, the LG Tian-Min Prince of the Moon

Backstory, Goals, and Personality:

The Moon-Rabbit Clan
The Wayang are not an "evil" race, per se; but they are withdrawn, superstitious, frequently misunderstood and quick to fear outsiders. Teniel's native tribe were no exception, living on an island visited mostly by desperate pirates and hungry eagles. Living deep in shadowy jungles, they pass on their culture and history through a tradition of oral storytelling, aided by puppetry and shadow magic. And though many Wayang stories focus on the danger and monsters of the outside world, very occasionally this inspires a headstrong, imaginative young hunter to leave their remote villages, traveling to society, where they often find eventual employment as thieves and assassins, furthering the race's dark image.

As a young puppeteer, Teniel Memedi was one such wild youngster, enthralled by tales of dragons and marauding knights and acting them out with gusto. When Archmage Goodwin arrived on his island, Teniel had only recently finished his training, though he had already made a name for himself in the short time he had held the full title of Dalang. The others of the village sheltered in their homes at the arrival of the strange magical outsider, hurling arrows or muttering curses and wards, but Teniel strode forward to the center of the village, placed a hand on the hilt of his undrawn sword, and demanded the Archmage pay a toll of stories in return for safe passage.

A short time later, he had seen his first printed book, and knew that he would no longer be content among his people.

Heroic Training
Though bold for a Wayang, the young Teniel was nevertheless quite withdrawn and secretive for a normal student, rarely willing to tell his feelings or thoughts on anything. He possessed a strong sense of morality, even if it followed a strange code; and so, rather than focus on teaching him right from wrong as he had with the other students, Archmage Goodwin focused on teaching the Dalang action from inaction, bravery from ignominy. Teniel buried himself in books of adventure and intrigue, with heroes of action and creativity that contrasted with the simple creatures of destruction and fear in his own people's stories.

And as Teniel matured, he began training properly with the sword, learning to fight and defend himself properly, even as he developed a natural talent for manipulating the magic and shadows of the world around him. He learned to bend his powers to heal others, strengthen himself, and entertain audiences with laughter as well as mystery. But his heritage came with him, and as he learned new stories, Teniel remembered the old ones, weaving uncertainty and fear into his magic when the feeling moved him, practicing puppetry with real shadows instead of the dolls that cast them. And as he picked up languages quickly from the Archmage's vast library, so he learned new genres of bravery and fear, doing his best to write complex stories that incorporated elements of both.

Noble Goals
It's been ten years, and Dalang Teniel is ready to go on a proper quest. Unlike the reclusive hunters of his native clan, he has become a proper warrior, and now there is someone to rescue—his old mentor, a heroic figure imperiled, and one of the story tropes he has become very familiar with.

He's rather squeamish about the idea of killing anybody, but Teniel has learned to fight nonviolently with both word and sword, and is eager for his chance to try and redeem a proper misguided villain or melancholy monster. Maybe, if he finds some proper shiny armor to go with his proper shiny quest, he'll be able to narrate himself into a proper, heroic, knight.

And if society has changed more than expected... he knows a thing or two about remembering the past, and spinning it into a new story for whoever now wanders the world.

Description, Item, and Companion:

Dalang Teniel
Teniel is small and pale for a Wayang, with (comparatively) soft features; to the untrained eye, he might almost be mistaken for a rather unfortunate gnome. To his own people, he appears almost ghostlike, earning him a certain level of mystery and attention. He stands just over three feet tall, carrying a diagonally-strapped sword whose length exceeds his own height. His skin is the color of twilight, his head hairless, and he bears few visible tattoos. He walks as he imagines an armored knight might, chest straight and arms at his side, showing deference in his movements to the taller folk around him. While wiry as any Wayang, Teniel is muscular and quick from years of practice at swordplay.

His voice, when he speaks, is not loud, but it carries a sort of quiet hum with it that drowns out other sounds. He leans forward when he talks, fearing little; and, though he does his best to show quiet deference through manners and bows, he is not above weaving boasts and tall tales into otherwise factual speech.

Pamburu
Of the three animals Teniel's tribe holds sacred, the tiger is the only one not associated with a deity. Jaguars, jungle wolves, monkey eagles and island pirates alike all prey on the Wayang; the tiger hunts them all, while leaving smaller creatures in peace.

Pamburu is a gray tiger, found with the rest of her litter by huntsmen during a jungle hunt, the cubs' mother crushed by a fallen tree. The young cats were brought back to Teniel's village, where they would be trained to mark the local territory as their own hunting ground; but the Dalang developed a rapport with the smallest of the litter. She has grown some, during his time in the demiplane, from the size of a housecat to a creature large enough to ride, though not yet at her adult size.

Kabodhoan Pahlawan Kang, the Hero's Folly
This man-sized curved sword has had its hilt recently rebuilt from rosewood and bone to accomodate two small hands. Its blade ripples in bands of black and gray meteoric iron, forming a pattern of abstract shadow.

Teniel won the sword years ago, gambling at stories. The hunter who last carried it told the tale of a dead tall-man deep in the forest, his blade buried deep in the chest of the jaguar that had taken his life, blood smoothly spilling from the black metal without a spot of rust. The Dalang's response told of an ancient and cursed blade, fleeing the hand of any who brandished it in pride, vanity, or without an opponent; a blade which betrayed any hero who lacked humility or sought violence for its own end. Inevitably, he told, the Kabodhoan would seek a new master, hoping once again to find one who did not understand its power and thus would not abuse it. The man in the woods, now part of this story as well, had drawn his sword to chase down a jungle beast he should have avoided and let live, and thus it had let him perish.

When the tale was done, every shadow in the tavern pointed at Teniel, and when he spun the blade on the table before him its hilt came to a stop pointing straight at him. He's carried it ever since.

Theme: Storytelling
Metathemes: Fiction, puppetry, emotional manipulation, uncertainty, shadows, secrets
* * *

Trait question: I'd go with Weapon of Peace as a combat trait (halve penalties for nonlethal weapons), but the Sarenrae religion trait Blade of Mercy (no penalties for nonlethal slashing weapons) seems strictly better while having almost identical flavor. I'm not sure how much Teniel's deity would care about mercy, but going to be a big part of his motivation, and I could switch to a more ambiguous ancestor spirit or just use the mechanics of the religion trait.


Dalang Teniel wrote:

Alright, here's Thunderbeard. Character took me longer than I thought, but at least I picked up a few words of Javanese in the process.

Fluff (crunch in alias):

** spoiler omitted **

** spoiler omitted **...

You can use the Blade of Mercy trait. I have been waiving some of the fluff for various religious traits.


Just making sure I am not missing anyone with completed characters so far:

Tor Sasun - Gnoll - Oracle/Skald/Warlord
Karkoran the Butcher - Minotaur - Hunter/Alchemist/Warder
Goivan - Gargoyle - Paladin/Bloodrager/UCRogue
Dalang Teniel - Wayang - Oracle/Bloodrager/Bard

---
Greebins Higgo - I see a sheet, are you still working on your character?
Flashohol - You have some crunch and a framework, are you still WIP?

I think everyone else is still at the drawing board?

I will start reviewing, and I will keep a tally of completed characters in my profile.

Looks like some super interesting bad-asses. I see lots of non-lethal combatants. I guess every battle is going to be a pillow fight so far.


El Ronza wrote:

This... this is madness! I have to try it!

5d6 14
5d6 14
5d6 16
5d6 12
5d6 17
5d6 15
5d6 12

Since that equals 75, or 85 after adding my 10, that means I get another 5 points to allocate at 1:1, correct?

This is gonna be crazy. Let's see what ideas I can brew.

I think it comes to 88 before adding any points though?

14+16=30
17+14=31
15+12=27
31+30+27=88


Hmmm... my concepts are working out okay on paper, but my muse isn't impressed with any of them.

Time for some new ideas.

Would it be possible to do a variant mind flayer magus that uses tentacle attacks instead of weapon attacks?


Philo Pharynx wrote:

Hmmm... my concepts are working out okay on paper, but my muse isn't impressed with any of them.

Time for some new ideas.

Would it be possible to do a variant mind flayer magus that uses tentacle attacks instead of weapon attacks?

I think I'd like to keep the mind flayer as is. I had to reign it in a little already so it was playable as a race, the tentacles should be more of a up close use on a helpful victim thing.


<---[Flashohol]

Need skills and Spells

and fluffy goodness.


Philo Pharynx wrote:
Oh, I've sold my soul to WolfLair too. :) Any way to do the 3-way gestalt?

Yeah, I asked ShadowChemosh about this (or one of the ones) because of Rednal's previous triple Gestalt recruitments and he said no. He said it was hard enough with (2) but if one of us wants to do it (and pull out our hair) we can.

BTW - dotting interest. Is there an updated close date? The last thing I read is currently there is no real close date yet.


How does a Soulknife/Psychic Mage/Cryptic aka Fighter/Wizard/Rogue sound? ... :-) Still reviewing the doctorate dissertation of rules so if this combo is not authorized, I have not reached that point in reading ... lol


Here is my 99% complete sheet for Greebins Higgo.


Working on the furry flurry of fury: Catfolk Fighter/Rogue/Investigator


@Anderlorn Sadly, we can't start out as psionic characters. Which eliminated quite a few (thousand) possibilities from my mind.


Anderlorn wrote:
How does a Soulknife/Psychic Mage/Cryptic aka Fighter/Wizard/Rogue sound? ... :-) Still reviewing the doctorate dissertation of rules so if this combo is not authorized, I have not reached that point in reading ... lol

I will be in June sometime, maybe mid June. We are definitely getting quality submissions, and there is no real competition for not getting chosen, as long as the character meets the requirements etc. I just want to make sure we have enough going into trial period that we have enough coming out and enough to last the long haul. Recruitment will probably never 'technically' close, as there may always be some waiting in the ranks that could start another table.

Also, none of the psionic classes are available at the outset, you have to wait until the Twin Mind feature is introduced via storyline, assuming the group succeeds in that portion, heh heh.


Eleanor Sibyl wrote:

<---[Flashohol]

Need skills and Spells

and fluffy goodness.

Cool, having a character that may be able to interact with regular society will be a boon at the outset, since in most cases this group would not be able to just stroll into town without a lot of screaming and torches and pitchforks.


I'm working on background/personality now. It will likely take me till later tonight. Need to break to eat right now anyway...


Roger that!

Back to the drawing board for class make up.

Abilities: 5d6 ⇒ (1, 1, 2, 6, 1) = 11
Abilities: 5d6 ⇒ (5, 1, 1, 4, 4) = 15
Abilities: 5d6 ⇒ (2, 6, 1, 5, 3) = 17
Abilities: 5d6 ⇒ (1, 2, 3, 2, 6) = 14
Abilities: 5d6 ⇒ (4, 2, 5, 4, 3) = 18
Abilities: 5d6 ⇒ (3, 4, 6, 1, 3) = 17
Abilities: 5d6 ⇒ (5, 5, 4, 3, 1) = 18

Array: 15, 13, 13, 15, 11, 09 + 10

15+3 = 18
13+1 = 14
13+1 = 14
15+3 = 18
11+1 = 12
09+1 = 10


Nickadeamous wrote:
Working on the furry flurry of fury: Catfolk Fighter/Rogue/Investigator

I see you are thinking along the same lines as me. We could be Cat-Bros.


Dave Herman wrote:


Here is my 99% complete sheet for Greebins Higgo.

Fire cat! Nice synergy.


Question, can I make the Tengu a Kenku in spirit? I really don't like crows. Basically my character looks like a humanoid hawk.


Glad you like him!

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