BlingerBunny |
So I made a Skald, and I'm trying to make combat a little more helpful for myself by wearing a Cestus and wielding my Guisarme.
I know the Guisarme has Reach and Trip, but I'd like to know how it would work to switch between wielding my guisarme to holding it in my offhand, punching someone with my cestus.
What kind of action is it?
Could I effectively threaten squares adjacent to me as well as within my Guisarme's reach?
PurpleFruitNewt |
So I made a Skald, and I'm trying to make combat a little more helpful for myself by wearing a Cestus and wielding my Guisarme.
I know the Guisarme has Reach and Trip, but I'd like to know how it would work to switch between wielding my guisarme to holding it in my offhand, punching someone with my cestus.
What kind of action is it?
Could I effectively threaten squares adjacent to me as well as within my Guisarme's reach?
Free action to switch between. So I'd call that you could threaten *either* the adjacent square or the next one out, your choice made on your turn.
But yeah, Castilonium is right - armor spikes are easier and more effective.
Talib Aguiye Ironsi |
Surprised that nobody linked to the FAQs on the matter.
Can I use my longspear to attack at both 10 feet and 5 feet?
And
And
Basically, your (Cestus/Gauntlet/Spiked Gauntlet) isn't available to threaten when it's holding another weapon, but Armor Spikes don't take up a hand, so if you're wielding a reach weapon and wearing Armor Spikes you can effectively threaten everything within 10ft.
Or, on your turn, you could just switch the grip of your reach weapon and attack adjacent.
Trekkie90909 |
There are a couple points about the cestus:
First most GMs don't allow free actions during the enemies turn. I know it's allowed by the rules, as specifically evidenced by the rules for speaking. That said by the rules GMs can say you can't take a free action if they feel you couldn't (limit number of free actions/turn), so there's equal RAW on that for both sides of the argument and refer to rule 0.
Second, but related to the first is for your build to work you have to take a lot of free actions (release 2 handed grip, make an attack, return to 2 handed grip); if a GM feels this action sequence is too long for a free action, or that doing it multiple times is abusive they should shut you down RAW (in addition to rule 0).
Armor spikes bypass these issues because you aren't switching your grip; it just goes off normal AoO rules. Also they don't impose a -2 penalty to precision based tasks (which could be ruled to include attack rolls).
Nefreet |
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most GMs don't allow free actions during the enemies turn. I know it's allowed by the rules, as specifically evidenced by the rules for speaking.
Other way around.
Free actions can only be taken on your turn.
Speaking is an exception.
Edit: and confirmed in an FAQ.