Antipaladin and Lay on Hands feats


Rules Questions


Question regarding the Antipaladin class.

It says in the touch of corruption class feature that the ability is modified by any feat, spell, or effect that specifically works with the lay on hands paladin class feature and then sites Extra Lay On Hands as an example of one such thing.

Some of them like Extra Lay On Hands, Extra Mercy, and Radiant Charge are simple enough. Extra Uses of Touch of Corruption, an extra Cruelty for which I qualify, and burn all my remaining Touch of Corruption uses for extra unholy damage.

However, some are... difficult to translate into antipaladin language and while it might be apparent to some, it isnt quite apparent to me.

My question to you is this:

How exactly do some of those Lay on Hands feats actually work with the Antipaladin's Touch of Corruption?
The ones I'm specifically asking about are as follows:

Greater Mercy - http://www.d20pfsrd.com/feats/general-feats/greater-mercy
Ultimate Mercy - http://www.d20pfsrd.com/feats/general-feats/ultimate-mercy
Reactive Healing - http://www.d20pfsrd.com/feats/general-feats/reactive-healing
Reward of Life - http://www.d20pfsrd.com/feats/general-feats/reward-of-life
Word of Healing - http://www.d20pfsrd.com/feats/general-feats/word-of-healing

All of these have to do with healing others and harming undead. As the Antipaladin's whole thing is to harm others and heal undead, should all instances of heal be replaced with harm and vice versa or must the anti paladin have an undead friend around to actually be able to use any of these things as the concept of healing is still realized through using touch of corruption on the undead.

Also, seriously, how the heck does Ultimate Mercy convert to Ultimate Cruelty without being completely and utterly broken?

Answering these questions would really and truly help me in my antipaladinness and maybe help me decided if i should pick up some of these feats.


Well, Ultimate Mercy could go from Raise Dead to Slay Living. It can still self-inflict the 1 negative level for 24 hours. It requires no material component, but the target gets a fort save vs the damage. Greater Mercy can just do extra damage if you do not inflict a corruption. Reactive Healing can turn into Reactive Harming and, if the enemy's HP falls to less than half your potential harming potential, you can immediately attempt to finish them off. Reward of Life can allow you to "Cleave" your touch to an additional target. Word of Healing is no challenge; Harm at a distance.


You should really be talking to your GM as it isn't covered by the rules being an "optional" character class. Given that they have final say on whatever it is going to do anyways... Bring it up to them and see what they say ;)

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