Would a Hermean ever become an adventurer?


Lost Omens Campaign Setting General Discussion


For my next PFS character I have been considering playing a man from Hermea, but I'm not entirely sure how to run him. While there is a lot of discussion about Hermea the nation, there is comparatively little about people from Hermea. Looking through the wiki, the only relevant information I've found is this:

Quote:


[Mengkare] periodically sends agents throughout Golarion to seek out the best, the brightest, the wisest, and the most beautiful to join him on Hermea in pursuit of utopia.

Other than that, I can't find any information about citizens of Hermea in the outside world. He could be an agent(There are certainly many great Pathfinders who could be recruited), but I would like more information before going that route. Would such an agent announce his presence, or be secretive? Would they deliberately test potential recruits, or only observe them passively? Would they search for other methods to enhance humanity(magic/technology/artifacts), or focus solely on recruitment?

Are there any other examples of Hermeans traveling to other lands? There's exiles of course, but that doesn't really fit my character concept.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

You're totally on your own. Paizo hasn't really done up Hermea nor how it interacts with the rest of the world. I'm assuming that the only Hermeans who travel beyond the island are agents acting under the direct orders of the ruling dragon, who'd probably get more than a bit miffed if his agents started dividing their loyalties. Assuming of course they're not heavily conditioned to avoid forming such liasions.

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

An option, though I'm not sure how canon might affect it, might be to have your Hermean character going out into the world to experience it and see how Hermea is so much better, with the final choice being whether to stay on Hermea upon returning or to leave forever, sort of like the popular view of the Amish concept of Rumspringa.


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Linky

I like the recruiter angle. Anyone surviving the adventures the society sends them on HAS to have some good genes to add to the pool... so long as you can find a lawful or neutral goodish one that isn't an aasimar...

I have two hermeans. 1 voted off the island for being entirely too honest and 1 recruiter. (he had pamphlets)


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You could also be a cast off. Someone who didn't quite meet the stringent standards.


EvilMinion wrote:
You could also be a cast off. Someone who didn't quite meet the stringent standards.

No one really leaves Hermea. The exiles' crispy-fried corpses later wash up on the beach.


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...and yet we have a hermean blood feat found in the Inner Sea Guide.


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Here's some great old threads with some discussion/speculation/worldbuilding for Hermea:

Hermea as a LG community (esp check out Set's post)
Hermea question

A thread with an interesting PC idea hailing from Hermea


Dragon78 wrote:
...and yet we have a hermean blood feat found in the Inner Sea Guide.

Mengkare is not infallible, a few would slip through the net. Probably not so much the official exiles whose boats are easily followed out to sea, but rather those Hermeans who stow away on merchant ships or pay a ship captain or undersea race to smuggle them out.

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