What should I do with an Awakened Killer Whale with a humanoid form?


Advice


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So having just hit level 9 Druid, my plan is it sneak away from my party and go to the ocean to find a Killer Whale to use the spell Awaken on it. From there I plan to use the spells Fins to Feet / Anthropomorphic Animal (+Metamagic Rod, Extend) to keep it in a land based form and then introduce the Orca to the party. (DM said I didnt need the Leadership feat to recruit them)

So at this point I'm thinking of fun things I can do with my new orca friend. I heard the story of Sir Bearington, the bear character with amazing disguise and I thought maybe something like that could be fun but I don't want to completely copy something so iconic.
I am aware the DM takes control of the awakened creature but I figured maybe I could buy it some interesting gear or make some hilarious plan with the orca and surprise the rest of the group.

Im pretty new to the game, this being my first time playing Pathfinder actually and my second time playing a table top game, so I'm not sure what crazy things are possible but I would love to know what kind of ideas might pop into your minds with an intelligent humanoid orca.


Just dont Call it Willy.

Scarab Sages

^

Willy von Moby-Dick

Dark Archive

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1) load up on caffeine and/or alcohol if you're of age.
2) watch a marathon of Street Sharks while consuming said beverages.
3) keep a pen and a pad on hand to jot down your thoughts.

But in all seriousness, introducing an awakened animal and turning them into a land walker is a pretty odd curveball to throw at standard Pathfinder game. Whether or not it's a good idea depends on your GM and the tone of the campaign. Is it comedic? Tragic? Magic-has-a-cost, Harry Potter Theme Park or something in between?

The Exchange

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Claim he's your long lost brother and bring him around golarion like the hitchhikers guide to the galaxy :)

Try not to get him involved in any combat(be super protective of him), GM is giving you a freebie, don't abuse it.

That said, I wonder what happens when you give an orca chocolate?


Just a Mort wrote:

Claim he's your long lost brother and bring him around golarion like the hitchhikers guide to the galaxy :)

Try not to get him involved in any combat(be super protective of him), GM is giving you a freebie, don't abuse it.

That said, I wonder what happens when you give an orca chocolate?

I really like that idea, for some reason thinking up a backstory didnt even occur to me. I was originally thinking of just showing up with him and telling the party, "so this is a thing now" but the lost brother sound like a really fun way to play it.

I don't think GM will mind him being in combat but I will be a loyal bro and keep him safe when possible. :)

Scarab Sages

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Shave its back with a rusty razor,
Shave its back with a rusty razor,
Shave its back with a rusty razor,
earl-y in the mor-ning!

What can you do with a wakened orca,
what can you do with a wakened orca,
what can you do with a wakened orca,
earl-y in the mor-ning?

Plant a tulip in its blowhole,
plant a tulip in its blowhole,
Plant a tulip in its blowhole,
earl-y in the mor-ning!

What can you do with a wakened orca,
what can you do with a wakened orca,
what can you do with a...*puts down pipe and accordion* This is becoming kind of a 'thing,' isn't it?


Get a bunch of similarly transformed sharks, and start a Street Sharks tribute group.

They're jawsome.


Backlash3906 wrote:

Get a bunch of similarly transformed sharks, and start a Street Sharks tribute group.

They're jawsome.

I thought about awakening more animals but i feel like it would be too much to manage. That and if i did it and then just left these animals alone, then some how my GM would turn their new intelligence against out party by getting them recruited for the bad guys or something along those lines.

But it you idea does have a special entertainment value to it haha


It's also fairly pricey at 2,000 gp.

fins to feet is pegged as a "merfolk" spell, fyi. :)

Feeding them is going to be a bit of a trick too. I recommend preparing accordingly lest the bleeding out group members become snacks. ;)


Turin the Mad wrote:

It's also fairly pricey at 2,000 gp.

fins to feet is pegged as a "merfolk" spell, fyi. :)

Feeding them is going to be a bit of a trick too. I recommend preparing accordingly lest the bleeding out group members become snacks. ;)

Our GM is putting us though a "Baby's First Pathfinder" game since no one but him has any experience, so this gives us a chance to get a hang of things and learn the core components to the game while not moving too slowly. So he doesnt have us worry too much about the little things like keeping food on hand (unless we are in like a tundra), or the components for casting spells (unless we need to hire someone to cast the spell). But I like the idea of trying to play at a more advanced level when i can so Im looking into ways to keep him fed and such.

I plan on using the level 0 spell Create Water to keep him wet so his skin does try out and i would just do that thought the day as necessary.

The Exchange

I actually had a thought once of rolling a tengu druid with a roc companion and fooling aroundwith anthromorphic animal, except with said tengu claiming his brother was a monk on a vow of silence :p

As a druid you have goodberry on your spell list. You should have decent survival skill so finding food shouldn't be a problem(probably any meat would be fine). Your orca bro might need some lessons in table manners, though. You really need to teach him that most of golarion isn't into sashimi. It is a custom to ensure that you offer your food for the fire god's blessing before you eat it.

Scarab Sages

Sashimi is a dish of the civilized! I say, let your companion be Golarion's wandering prophet of haute cuisine!


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

LANDSHARK!!!!


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Singing telegram.

Candygram.

LANDSHARK!!!!


I'm Hiding In Your Closet wrote:
Sashimi is a dish of the civilized! I say, let your companion be Golarion's wandering prophet of haute cuisine!

Haute cuisine that delivers itself! It's a breakthrough!


Rosc wrote:

1) load up on caffeine and/or alcohol if you're of age.

2) watch a marathon of Street Sharks while consuming said beverages.
3) keep a pen and a pad on hand to jot down your thoughts.

But in all seriousness, introducing an awakened animal and turning them into a land walker is a pretty odd curveball to throw at standard Pathfinder game. Whether or not it's a good idea depends on your GM and the tone of the campaign. Is it comedic? Tragic? Magic-has-a-cost, Harry Potter Theme Park or something in between?

darn you, and here I was trying to remember the name of the killer whale character on that show.

Moby-Lick, by the way.

Anyway, backstory.....well, you can easily go with a mad alchemist (I mean, viviscetionists are pretty much designed to cause this mischief). Or heck...insert him into the story with a terrible excuse ('brother'), introduce a quest line about a mad alchemist making manimals...and NOT have the killer whale actually be involved.

I mean, sure, have suspicious villagers try to attack him believing he is one of the evil creations.... but no, make everyone THINK this is his back story, when it is a completely unrelated incident.

Essentially, never give a good explanation for 'why'. Just have him 'be'. And drive the party up the wall with it.


Be prepared to have good answers when your orca "brother" ask you about the meaning of life.

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