Arena Character


Advice


I’m building a character to play specifically for 1-2 arena matches during a sea voyage, my current character is a wizard, but I don’t feel like doing 1 on 1 fights vs melee characters with it. So I’m looking for a level 10 mythic rank 5 character that will be facing a Bloodrager and Ninja, both of which will also be lvl 10/tier 5. I don’t know exactly how the characters are built but here’s what I do know:
•bloodrager
-Has DR10
-Uses a battle axe
-Likes to cast enlarge person on himself
-The player doesn’t know the rules very well
-Does not have improved initiative
•ninja
-loves to use mirror dodge
-duel wields a wakizashi with a dagger
-the players knows the rules very well

Now originally I was thinking vital strike vs. the bloodrager, but I already built a char that utilizes that and gave it to the DM to use as an upcoming NPC, so I’d prefer not to use that trick. We can draw from all books, standard character wealth for that level, Paladins are allowed to pick what alignment they smite at creation and then cannot change it afterwards. Any advice is appreciated.


Do you get to costum mke your character after what the others Can do? i suggest a wizard;) they are pretty good at level 10 and 5 mythic ranks should give them enough stuff to hold the Line.
But a goblin or halfling monk with dex to damage and pummeling style could also be great.


I can make the character any way I want as it's just for arena play. I currently have a wizard, I'd just prefer more of an actual fighter for arena play.


Key question: do either of them have Pounce or an equivalent?


A goblin kensai 9 monk 1 then. Dex based with a rapier and good int, con and wis. Will have good defenses and the hillarious option to use frostbite to fatigue the bloodrager before his first turn. That Way he dont get to rage:) mirror image see invisible and High AC Will help vs. The ninja. But i must admit i am no expert in mythic above tire 1. I doubt the figths Will be very intense since the powers seem very different in power.


kestral287 wrote:
Key question: do either of them have Pounce or an equivalent?

Nope, neither of them have pounce. The Bloodrager stands in one place and hits stuff with it's ax or it'll throw the ax if it's at range. The Ninja tries to back stab as much as he can.


If you want the easy win: Daring Champion with Dodging Panache and the Champion's Fleet Warrior.

Pick up a Blue Scarf Swordmaster's Flair. You stand 10' away, activate the Flair, and full attack. Fleet Warrior lets you move away equal to your speed. They approach and attack, you using Dodging Panache (the level one Deed that isn't terrible or Parry/Riposte) to slide out of the way. Rinse and repeat.

Heartseeker on your weapon can solve the Ninja going invisible; then you just have to pin down his square (not too hard). A Lesser Cloak of Displacement can totally negate Sneak Attack too, if you really want to be a jerk.

The Bloodrager could be a problem if he was wise enough to start slinging spells. That would force you to approach-- but you have Pounce and Parry-spam. You should be good to dance in and out of range if you need to.

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