Spell Perfection, Metamagic Feats, and numeric effects


Rules Questions


Spell Perfection:
Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time, as long as the total modified level of the spell does not use a spell slot above 9th level. In addition, if you have other feats which allow you to apply a set numerical bonus to any aspect of this spell (such as Spell Focus, Spell Penetration, Weapon Focus [ray], and so on), double the bonus granted by that feat when applied to this spell.

Empower Spell:
All variable, numeric effects of an empowered spell are increased by half including bonuses to those dice rolls.

Intensified Spell:
An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat.

So if I apply Intensify Spell, Empower Spell and Spell Perfection to a spell, in what order do you apply the modifiers to the numeric effects?

Example, a Caster level 20 Fireball:
Empowered, Intensified, Perfection:
10d6 + 50% = 15d6; + 5d6 = 20d6; * 2 = 40d6

Intensified, Empowered, Perfection:
10d6 + 5d6 = 15d6; + 50% = 22.5d6; * 2 = 45d6
or
10d6 + 5d6 = 15d6; + 50% = 22d6; * 2 = 44d6

Perfection, Empowered, Intensified:
10d6 * 2 = 20d6; + 50% = 30d6; + 5d6 = 35d6

Intensified-Perfection, then Empowered-Perfection:
10d6 + (5d6 * 2) = 20d6; + (50% * 2) = 40d6

Empowered-Perfection, then Intensified-Perfection:
10d6 + (50% * 2) = 20d6; + (5d6 * 2) = 30d6

There are other scenarios, but this makes the point. Or perhaps I've misunderstood altogether.

Sovereign Court RPG Superstar 2011 Top 32

Empower and Intensify don't apply a set numerical bonus to the spell - look at the examples. They are all things which give +1 or +2 to hit or to the save DC.

As to which is first, Intensify or Empower, that's a little more up in the air. I'd be inclined to generalize the rule about Empower and Maximize, so Empower would only work on the original spell cap, and then Intensify would add five levels to it.

So you'd get:
10d6*1.5 +5d6.


Caster's choice. Intensify -> Empower yields the best results, at 15D6*1.5

Good luck getting a GM to agree that Intensify/Empower are doubled by Spell Perfection though. By definition they aren't "set numerical bonuses", as they can change.

RPG Superstar 2012 Top 16

The boosts from Spell Perfection are all non-optional, they are static bonuses that always apply.

The metamagic feats you are talking about are completely optional, not fixed. That's the difference.

There is no limiting language for stacking intensify and empower, like there is for stacking maximize and empower (which specifically BREAK stacking rules).

Thus, you stack them in whatever order you like.

So you'd Intensify the spell first, increasing the damage cap, and then Empower the resulting spell. WIth spell perfection and magical lineage, a level 3 spell dealing 22.5 d6 of damage.

At level 15, that's not overpowered, and won't even kill a single CR 15 creature in the beastiary. It also makes level 3 spell slots not totally suck at that level.

==Aelryinth


ryric wrote:
Empower and Intensify don't apply a set numerical bonus to the spell

OK.

ryric wrote:
...the rule about Empower and Maximize...

What is this rule of which thou speakest?

So how about another scenario...

Augmented, Superior, Empowered, Maximized-Perfection, Summon Monster IV-to summon 1d3 Leopards from the 3rd-level summon monster list.
Augmented-Perfection plus Empowered:
+4 Str&Con * 2 = +8 Str&Con; + 50% = +12 Str&Con

Superior-Perfection plus Empowered:
+1 creature * 2 = +2 creatures; + 50% = +3 creatures

Lower level list numeric effect Perfection, and Empowered:
1d3 * 2 = 2d3; + 50% = 3d3

So if I Maximize the die roll for summoning from a lower level list I can summon:
3d3 + 3 = 12 Leopards, each with +12 Str & Con

Is that right?


kestral287 wrote:

Caster's choice. Intensify -> Empower yields the best results, at 15D6*1.5

Good luck getting a GM to agree that Intensify/Empower are doubled by Spell Perfection though. By definition they aren't "set numerical bonuses", as they can change.

Okay, so bag intensify since "You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat."

Let's take a Spell Perfection:Fireball and Empower it:
10d6 * 2 = 20d6; + 50% = 30d6
or
10d6 + 50% = 15d6; * 2 = 30d6

Is that right?

RPG Superstar 2012 Top 16

With Maximize you'd end up with 6 leopards.

With Empower, you'd get +1d3 leopards.

Augmented applies to the summoned monsters, not to the spell. As a secondary effect, it's probably not Perfected. Ask your DM. But I'd rule no, in the same way that Maximize doesn't max out their variable hit points.

Superior is a fixed bonus to the spell, so you'd get +2 Monsters at the end of the spell from Perfection, and Empower wouldn't affect it. The language says 'when you summon', not 'increase the base number of creatures summoned by", so it always comes at the end.

However, this has all to fit into a 9th level spell. Max+Empower is already +5 levels, so you could only do this on a 4th level spell or less.

So, you'd end up with:

6 Leopards from Maximizing the variable amount, +1d3 from Empower, +2 from Perfected Superior summons, and they'd all be normally Augmented with +4 Str and Con. They MIGHT be +8 Str and Con, but that's not my call. So, 9-11 buff leopards from an IV slot...not a bad use of a 4th level spell.

And you could only do this with a 4th level or lower spell. You'd be doing it with Summon Monster IV, grabbing monsters from the III list, as you displayed.

==Aelryinth


You'd have a hard time arguing that Augmented is doubled by Spell Perfection. Some GMs might let you, but good luck. It certainly does not interact with Empowered; it is not a variable.

The "lower level list" is not...

A. A feat
B. a set numerical bonus
C. applying to an aspect of the spell.

It is the spell. It is not affected by Spell Perfection, and I don't think you could get any GM to let you.

Superior Summoning is affected by Spell Perfection.

With Maximize and Empowered, you get...

1D3 maximized =3 *1.5 = 4.5 + (1*2) =6.5 leopards, which would round down to six. They would have +4 Str/Con

revloc02 wrote:
kestral287 wrote:

Caster's choice. Intensify -> Empower yields the best results, at 15D6*1.5

Good luck getting a GM to agree that Intensify/Empower are doubled by Spell Perfection though. By definition they aren't "set numerical bonuses", as they can change.

Okay, so bag intensify since "You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat."

Let's take a Spell Perfection:Fireball and Empower it:
10d6 * 2 = 20d6; + 50% = 30d6
or
10d6 + 50% = 15d6; * 2 = 30d6

Is that right?

No.

10d6+50%=15D6

That's it. Spell Perfection does not interact with Empowered Spell, as Empowered is not a "set numerical bonus".

Sovereign Court RPG Superstar 2011 Top 32

Ok, in your new scenarios. I can see the argument that Spell Perfection could apply to the Augment Summoning bonuses - that's clever.

But Empower does nothing to those because they are not random, variable parts of the spell.

And Maximize and Empower explicitly do not stack(read the feats).
So you get a base amount of d3 leopards, +2 because of Spell Perfection and Superior Summons. Maximize gives you a result of 5 leopards, plus 1/2 of (d3+2) from Empower. So 6 or 7 leopards depending on your d3 roll. Each would have +8 Str/Con.

In no way does Spell Perfection double the damage from a damage spell. If by some craziness you had Weapon Specialization(ray) Spell Perfection would double the +2 from that feat to a +4, but it does nothing to any damage dice you roll.

RPG Superstar 2012 Top 16

Number of creatures is a variable of the spell, and would get maximized. So he automatically has 6.

Superior summoning doesn't modify the die. It adds to the end result. it's fixed and applies to all summon spells, so it'd get doubled. So, he's got 8.

He's got 2d3 creatures, +50%, from empower. So, basically plus 1d3 at the end.

Augment is on the creatures, not the spell, and Perfect won't affect it.

==Aelryinth


Where are you getting 2d3 from, Aelryinth?

Summon Monster is one monster of the highest level, or 1d3 of one level lower, or 1d4+1 of two levels or more lower. None of those Maximize to six.

Sovereign Court RPG Superstar 2011 Top 32

Aelryinth wrote:

Number of creatures is a variable of the spell, and would get maximized. So he automatically has 6.

Superior summoning doesn't modify the die. It adds to the end result. it's fixed and applies to all summon spells, so it'd get doubled. So, he's got 8.

He's got 2d3 creatures, +50%, from empower. So, basically plus 1d3 at the end.

Augment is on the creatures, not the spell, and Perfect won't affect it.

==Aelryinth

He's only got 1d3 creatures - he's applying the Spell Perfection bonus to his number of creatures illegally.

BTW, here's the rules quote about Empower and Maximize:

Maximize Spell wrote:
An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result.

RPG Superstar 2012 Top 16

Whoops, you are correct. I was reading it as two levels down, my apologies.

My error.

So, Maximize for 3, Perfect Superior for +2, Empower for +1 (d3 50%, min 1, will always be 1) = 6 leopards. With +4 Str/Con each.

Since the leopards hit points aren't maximized, neither is the Str/Con bonus doubled. Meta feats don't apply to the creatures, just the spell itself.

Which isn't bad for a level 4 spell. Not what I'd Perfect, but if you like lots of kitties...

==Aelryinth


Level six; he still has to pay the +2 levels for Empowered. Maximized can get by off Perfection, but that's it.

Which... at level 15 it isn't really great, but it is kind of funny.

Really, you'd be better off doing something like an Abyssal Sorcerer with Superior Summons and Spell Perfection on Summon Monster IX.

Can't use Perfection's metamagic shenanigans, but you do get four monsters of the highest possible caliber of summons.

Dark Archive

take 2 levels down for lantern archons, 1d4+1 maximized = 5 and add 2 for perfected superior, with an extra 1-2 from empower results in 8-9 archons meaning 16-18 lasers.

RPG Superstar 2012 Top 16

Agreed, but if he wants to take it at level 15 he's only got access to Summon VII at that point. If the DM allows retraining, or he delays until level 19...

==Aelryinth

Dark Archive

Also, spell perfection doubles augment summoning bonuses...


ARGH! wrote:
Also, spell perfection doubles augment summoning bonuses...

Debatable. Are the summons part of the spell, or are they the result of the spell?

That's something I would definitely clear with a GM before I tried, and wouldn't bring to something like PFS.

RPG Superstar 2012 Top 16

ARGH! wrote:
Also, spell perfection doubles augment summoning bonuses...

as we covered above, this is unlikely.

Augment Summoning does not affect the spell, it affects the results of the spell...a step removed.

In the same way that the hit points of Summoned Monsters are not Maximized, because they are the end result of the spell, not the spell itself, their stats would not be augmented.

The number of minions would be maximized...that's part of the spell.

==Aelryinth


Thanks for the help folks, I understand these feats a lot better now.

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