What is the "usual bonus" of a gunner when it comes to point weapons?


Rules Questions


It's a gunnery check so I assume the normal computers, systems malfunctions, etc apply.

But does the point value replace the [piloting|BAB]+Dex or just the [piloting|BAB]?

Man you guys write rules like champs. :p


No, nothing is replaced.

You make a Gunnery check, and you get the listed bonus. Bonuses are additive - they never replace. Closest they come to replacing is when bonuses of the same name overlap.


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

What do you mean by point value? Are you talking about Build Points or something else?

Gunnery is (BAB or ranks in Piloting) + Dex + bonus from computer systems + captain's and science officer actions + range penalties.

That is how it is listed on pg. 320 of the Starfinder Rulebook. I can find no mention of point value in that section.


I think he's referring to point defense weapons to shoot incoming missiles, but I'm not sure. I'm not very familiar with all the ship combat rules.


He's referring to the bonus - +8, +10, or +12, iirc - the various point weapons provide when shooting down an incoming missile.


CRB P.304 - Special Properties: Point wrote:
If a tracking weapon would hit a ship in an arc that contains a weapon with the point special property, the gunner of the targeted starship can make an immediate gunnery check with the point weapon against the incoming tracking projectile using the bonus listed in parentheses in the weapon's Special entry (instead of her usual bonus to gunnery checks).

Yes, something is replaced.

CRB P. 132 - Skills wrote:
The total of 1d20 plus your total skill bonus is referred to as the result of your skill check.

The "bonus" is everything that applies to the d20 roll. Ranks, ability modifier, class skill, skill focus, etc. What you have on your character sheet is your usual bonus. You don't get that. You get the bonus provided by the point defense weapon you're using, and only that bonus outside possibly using the ship computer or other such situational modifiers.


I agree with Hithesius.

It replaces your skill ranks/BAB + ability modifier with the bonus listed by the point defense weapon. This would still be modified by ship computer bonuses or other things that apply bonuses to space combat actions.

It's fair, because you get to shoot the weapon during the turn, and then also "shoot it again" to try to take out the missile.

Liberty's Edge

Claxon wrote:
It's fair, because you get to shoot the weapon during the turn, and then also "shoot it again" to try to take out the missile.

I am confused by what you mean here. It sounds like you are saying that someone can shoot at a missile outside the Point special property.

And yes, I agree with Hithesius as well.


Gary Bush wrote:
Claxon wrote:
It's fair, because you get to shoot the weapon during the turn, and then also "shoot it again" to try to take out the missile.

I am confused by what you mean here. It sounds like you are saying that someone can shoot at a missile outside the Point special property.

And yes, I agree with Hithesius as well.

He means you can fire the point defense weapon normally during the gunner phase (at a valid non-missile target within one range increment), plus a bonus shot against an attacking missile.

I think the reason for the fixed bonus is because it's an automated defense, like real world CIWS on aircraft carriers. You have to have a gunner to turn it on or give permission to engage, but after that it's the computer doing the shooting, your reflexes don't matter.

Liberty's Edge

Ahh. That makes sense.


Yes, that was my intent Xenocrat

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