Another greater trip question


Rules Questions


I had a look through several of the greater trip threads and noticed that you cannot trip a prone target (found a thread with a dev post on it) due to the AoO happening before the action.

my question then follows... if you have two players with greater trip and combat reflexes (assuming enough dex) and stood in range. one trips an enemy with greater trip (this provokes an AoO for any others in range?) then the second tripper uses his greater trip (as the AoO happens before the action, so the enemy wouldnt be prone yet? (same as the AoO getting up from prone but from stood up)) to trip the target and provoke again, and vice versa till either player and the team runs out of AoOs?

basically, could you have 2 trippers repeatedly tripping before the target falls over to repeatedly provoke for anybody with combat reflexes?

im sorry if this has been covered, there were a lot of trip posts to go through, feel free to redirect me if this has been covered :)
thanks!


Pathfinder Maps Subscriber

Player A, Player B and Tripped NPC N.

Player A trips N while N is threatened by B.
N provokes an AoO from being tripped.
Player B takes his AoO. If, as you propose, he uses this AoO to make a trip attempt, that attempt will have no effect (even if successful) because the target has ALREADY been tripped, but the effects of being tripped (becoming prone) have not yet been applied.


yeah that is what confused me a little yet, he has not become prone yet and as he is not prone is there something that says he has the tripped condition already and that it stops another one being applied?

Grand Lodge

Yeah, that would work. It seems like a waste of using a bunch of AoOs, though. If it's a single target, I guess it could work. You'd want to save at least one AoO if the target wanted to stand up so you could hit him. There's nothing that actually backs up what SlimGuage is saying about the second attempt having no effect. If there is I'd love to proved wrong.


i thought it might, if there is something that says otherwise then fair enough but the idea could be you could have a potential of 3 or more AoO built characters and 2 of them just greater trip each time providing a technically limitless amount of AoOs which would only end if both failed their trips or they ran out of dex, would take a lot of planning and very situational but the theory is there :D


What SlimGauge was trying to say is that that with this tactic of yours you can do many trip attempts, but you gain nothing doing so, because player A already had successfully tripped NPC N.

A trips N, B gets AoO and trips N again, then A trips N again? For what? N was falling prone already. A and B can keep tripping N, til one decides to use their AoO for something different, moment it happens, the chain of AoO will break.

The top you will get is one AoO that won't be a trip attempt, and that's what matters.

EDIT: I just saw what you meant, you mean 3 players A, B and C all with those chain of feats and all making Trip attempts on NPC N. With them making turns on what kind of AoO employing. Without checking the rules I guess it will work, but it's quite a simple one trick pony trick. 3 party members being melee characters specialized on trips, surrounding one NPC, who better is not a giant, quadruped or something similar?


ah yeah it is very situational as i said i was just wondering from a rules point of view if it would be possible, it is an extremely difficult situation to pull off and maintain but thankyou for the clarification :)

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