GM Dak - Shattered Star (G2) (Inactive)

Game Master Dakcenturi

MAP LINK - STATIC MAP


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Rommin will serve as the rear guard, going up last and making sure our less sturdy folk aren't ambushed by more goblins.


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Is the rope knotted? If so, Judah takes 10. If not,

Climb: 1d20 + 2 ⇒ (3) + 2 = 5

[ooc]Guess I keep trying until I get it. Take 20?


It should be DC 5, a rope with a wall to brace against.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

1d100 ⇒ 15

Germain takes the grappling hook and rope from Dimral and tosses it up into the rafters near the eastern wall. It catches and seems secture.

So who is going up the rope first? DC 5 is correct for the climb check


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

"I am not skilled in melee combat," Valai says as she unslings her heavy crossbow, "but I will gladly provide cover fire for whoever goes up first."

Not it!


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Same.

Judah don't look like he's about to volunteer to climb he rope.


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

As dimral reaches the others he nods at St. Germain and grabs the rope, climbing up

Climb check: 1d20 + 5 ⇒ (19) + 5 = 24


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Climbing up into the rafters Dimral now has a much better view of the area though as he looks around he sees a number of threats getting ready to attack one of those looks to fit the description of the woman you have been searching for amongst some goblins and some large, what look like, flying mosquittos from behind.

Initiative:

Dimral: 1d20 + 2 ⇒ (16) + 2 = 18
Germain: 1d20 + 2 ⇒ (12) + 2 = 14
Judah: 1d20 + 2 ⇒ (19) + 2 = 21
Rommin: 1d20 + 2 ⇒ (1) + 2 = 3
Valai: 1d20 + 3 ⇒ (9) + 3 = 12

???: 1d20 + 3 ⇒ (4) + 3 = 7
???: 1d20 + 4 ⇒ (14) + 4 = 18
???: 1d20 + 6 ⇒ (19) + 6 = 25

The woman yells out "Kill the intruders" and the goblins rush forward to go after Dimral.

Acrobatics: 1d20 + 2 ⇒ (7) + 2 = 9
Acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11

The first one falls off the beams into the muck below while the other one seems to have an easier time and gets over to Dimral to attack.

Fall: 1d6 ⇒ 3
Attack: 1d20 + 2 ⇒ (14) + 2 = 16

He cuts at the big man but can't connect.

Round 1
Goblins, >Judah, Big looking mosquittos, Dimral, Germain, Valai, Natalya, Rommin

Map updated


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

As the goblin fails to connect Dimral barely pays attempion to it and concentrates on the flying creatures menacing him:"Hraaaag!" he bellows, enraged.

Attack on the mosquito if it comes near Dimral, if not... attack the goblin. I post now because I may not be able to tomorrow, please put me in the correct order

Attack roll: 1d20 + 6 ⇒ (20) + 6 = 26
Damage roll: 2d6 + 6 ⇒ (5, 1) + 6 = 12

EDIT

Critical confirmation check: 1d20 + 6 ⇒ (14) + 6 = 20
Damage roll: 2d6 + 6 + 2d6 + 6 ⇒ (4, 4) + 6 + (3, 1) + 6 = 24

Re-EDIT

Hopefully that's one dead mosquito (or goblin)... XD By looking at the map it seems there's still one living goblin hiding between the crates... Is that so or was it just not crossed away as dead?


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

Valai takes aim at the Goblin who fell into the muck and fires.
"Get up there and help him!" she snaps at the others. "You're better climbers than I am, and I can deal with one measly Gob!"

Ranged attack 1d20 + 1 ⇒ (12) + 1 = 13 for 1d10 ⇒ 9 damage.


How long would it take to climb up to Dimril's position? Are any of the foes (other than the goblin that fell) visible from below?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

You could likely see the giant looking mosquitos, nothing else. It would be a move action with a succesful climb of DC 5


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Judah hated this place. He pressed his back to the wall and carefully scotched along the outside of the pit toward the door.

It looks like there's a walkable ledge. Do I need to roll Acro, or a save or something?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Acrobatics DC10


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Acro: 1d20 + 2 ⇒ (12) + 2 = 14


Rommin will ready an action to attack any goblin or skeeter that comes within reach.

Attack rolls if needed:

To hit 1d20 + 4 ⇒ (19) + 4 = 23
Damage 2d6 + 4 ⇒ (5, 5) + 4 = 14
Confirm roll 1d20 + 4 ⇒ (11) + 4 = 15
Extra Damage 2d6 + 4 ⇒ (5, 6) + 4 = 15

He calls out "Natalya! Sheila sent us! We are not your enemies!"


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Judah moved further into the room, carefully slidding up against the walls. The mosquito looking creatures moved toward Dimral.

Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Attack: 1d20 + 7 ⇒ (13) + 7 = 20

Both of them stick their needle like noses into Dimral and latch on with their ugly legs to begin sucking blood.

-2 Con damage

In return Dimral smacks at one of the things, squishing it causing the recently drank blood to spill all over himself.

Only one latched on now.

Round 1
Goblins, Judah, Big looking mosquittos, Dimral, >Germain, Valai, Natalya, Rommin


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

Did my shot miss?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

No will add it in once Germain posts.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

I'm not sure if I have the right maps. All I see is the party in the same rooms from a while ago. No real change from before our last combat.

I'll move and attack the nearest thing.

Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 2d6 + 3 ⇒ (2, 1) + 3 = 6


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Suppose Dimral's grappled, correct? If so he'll try to break the grapple. Otherwise he'll attack the creature. Also, no checks to avoid the con loss? If Dimral can attack the mosquito he'll do so instead

"DIE YOU FILTHY CREATURE!"Roars the giant man as he tries to pray the insect away from his flesh.

Breaking the grapple: 1d20 + 6 ⇒ (14) + 6 = 20

and/or

Attack roll: 1d20 + 6 ⇒ (15) + 6 = 21
damage roll: 2d6 + 6 ⇒ (2, 1) + 6 = 9


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

I think these creatures use the grapple rules to 'latch on' but don't actually apply the grappled condition. Also, Germain, scroll the map over. There's another section showing an upper level where Dimral is fighting.

Judah continued to carefully move toward the ladder, hoping not to fall into any of the gross pits along the way.

Posting from phone. Please roll for me if necessary.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Correct no actual grappled condition. Also, yes scroll over to see the upper section. Keep in mind everyone except for Dimral are still on the lower level and don't have access (aside from ranged) to the foes. As such you would need to take a move action to climb up and get to them to attack.


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

moving on?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Natalia puts one of the goblins out of it's misery. Germain waits below ready to attack if anything should come down from the rafters. Natalya begins chanting and looks to Dimral, the only one she can see currently.

Will save Dim, DC14

Rommin waits below as well, ready to attack anything that might come after them. Natalya simply replies to Rommin "Ha Sheila Heidmarch, you think that means anything now. I am so much better than her now, better than you all and you will see when I claim this city for myself..."


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

Um. Did you mean I hit one? ^^; Only it's Valai, not Natalia.

"Rot and ruin!" Valai curses, and she tosses her crossbow to Germain. "Here, hold this! Use it if you can!" The Elven Mage casts a spell, spits in her palms and starts to shimmy up the rope...

Valai casts Mage Armour on herself, then starts climbing. Climb 1d20 + 1 ⇒ (5) + 1 = 6


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Willpower check: 1d20 + 1 ⇒ (2) + 1 = 3

edit: nice.... XD


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Haha getting your name mixed up with who you are trying to find :P

Dimral:
You now consider Natalya one of your closest friends and will help her with her requests as long as it is not harmful to yourself or something you wouldn't normally do

After seeing her spell has taken effect over Dimral she yells to him. "Seize your friends. They have things all wrong. Instead of serving the Pathfinders you all should be serving me."

Dimral:
If this is something your character would not normally do you get an opposed Cha check.

Cha: 1d20 + 2 ⇒ (10) + 2 = 12

She also yells to the remaing goblin "Assist him. He will aid us now."

Target-1V,2J,3R: 1d3 ⇒ 2

The goblin turns his attention from Dimral to the others down below. He pulls out a bag and tosses it at Judah.

Attack: 1d20 - 1 ⇒ (15) - 1 = 14

The bag smacks into him muck and shards of glass cutting into him.

-1 to Judah

Round 2
Goblins, >Judah, Big looking mosquittos, Dimral, Germain, Valai, Natalya, Rommin


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Cha? Not will? But Dimral values his freedom (he's chaotic good after all) so I think the mention of "serving" someone should be considered against his fondamental nature

Charisma check: 1d20 - 2 ⇒ (15) - 2 = 13


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

Arriving at the upper level, Valai draws her sword and spits defiance at the woman.
"Witch! If you seek our deaths, I will send you into the cold embrace of Pharasma first! Manus magi!"

An invisible force seizes the rapier from the Elfmaid's hand and sends it whirling and stabbing towards Natalia before whipping it back to Valai's hand.

Spellcraft to identify magics going on: 1d20 + 8 ⇒ (1) + 8 = 9. Valai arrives, draws her rapier and uses Hand of the Apprentice. Attack roll 1d20 + 4 ⇒ (12) + 4 = 16 for 1d6 + 1 ⇒ (2) + 1 = 3 damage.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Just waiting on Judah will move on tomorrow if no post today

Dimral:
While you aren't keen on the idea of serving Natalya you still consider her a very close friend and wouldn't directly hamper her efforts. IE you wouldn't mess with her or the goblin, the remaining stirge on you though is still fair game


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Dimral attacks the creature latched on his skin seemingly oblivious to anything else.

I guess Dimral needs to attack the strige using his hands?

Unarmed attack roll: 1d20 + 5 ⇒ (18) + 5 = 23
Nonlethal damage roll: 1d3 + 4 ⇒ (3) + 4 = 7


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

[


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Sorry for the delay. I'm still trying to get to the ladder and up into the room where the fight is happening.

Acro?: 1d20 + 2 ⇒ (8) + 2 = 10

I move as far as I can along the ledge and up the ladder.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Judah makes his way toward the ladder but only manages to get to the ladder itself. The last mosquitto like creature continues to suck blood from Dimral.

-1 Con damage for a total of -3 so far

Dimral smacks at the thing knocking it off and squishing it like the one before, blood spilling all over from the squased creature.

Round 2
Goblins, Judah, Big looking mosquittos, Dimral, >Germain, Valai, Natalya, Rommin


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

No post from Germain/Valai today I will move forward with the next turn tomorrow morning


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

Huh? I posted, but you haven't responded to it. o_o;


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

If necessary, here's another post:

Valai snarls, again activating her magic. Telekinetic force whips the rapier out of her hand, stabbing it at the Vancaskerkin girl before returning to her hand.

Hand of the Apprentice. Attack roll 1d20 + 4 ⇒ (3) + 4 = 7 for 1d6 ⇒ 6 damage.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Germain waits, uncertain what to do while Valai gets up into the rafters behind Dimral. She casts a spell and an almost translucent but slightly shimmering barrier envelopes her.

Yeah I missed that somehow and your actions are a little out of sequence now you shot the goblin round 1, this is round two so would be you climbing up. I will queue your attack for next round.

Natalya seeing another foe begins casting a spell and a ball of acid flies toward Valai.

Valai:
Acid Spalsh

RT: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d3 ⇒ 1

The glob of acid splatters over Valai burning at her skin.

Round 2
Goblins, Judah, Big looking mosquittos, Dimral, Germain, Valai, Natalya, >Rommin


Rommin will move around to the rope going up, preparing to join Dimril up top. I don't see it on either the Roll20 map or the static map, so I am going to assume it is a double move. If it is only a single move, he'll take the move, then sheathe his sword.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Yes double move from where you were placed you and an icon where the rope is.

As Rommin runs around the goblin sees he has a new target he can actually attack and tries to make his way over to Valai.

Acrobatics: 1d20 + 2 ⇒ (6) + 2 = 8
Ref: 1d20 + 2 ⇒ (1) + 2 = 3

The goblin trips up on one of the beems and plumets down into the muck below.

Damage: 1d6 ⇒ 3

After he lands with a Thud he stands up now in a much worse situation.

Round 3
Goblin, >Judah, Dimral, Germain, Valai, Natalya, Rommin


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Judah climbs up the ladder.

How tall is the ladder? Do I have an action left at the end of the climb?


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Is Dimral able to make some kind of check in order to recover the con loss? And there's nothing he can do at the moment: he considers Natalya as friendly and can't attack her, and there are no foes for him to deal with, so...

Once freed of the offending mosquito Dimral stares in front of himself with empty eyes.

Delay


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

From where you are yes you can move and still act once up. Dimral no save. It is a rest to recover or use a lesser restoration to gain the Con back.


Grey, HP 22/24, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 0/5, 2nd, 0/3, Summon 2/7. ACTIVE EFFECTS: Mage Armor

Judah moves up the ladder as fast as he can, ready to back up Dimral, but when he gets there he sees the big man just standing there and realizes something is off. A spike of anxiety went off in his chest.

"Uh, big guy, আপনি কি করছেন ?" his speech faded to unintelligible, slightly inhuman garbling before he could get the question out.

Oh come on!

He locked a baleful glare on the lady. "লেডি, জাহান্নাম আপনি কি কি …"

Cause Fear, DC 15 will


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

1d20 + 2 ⇒ (3) + 2 = 5

Natalya screams out "No they are all trying to kill me! Help me my frind."

Dimral:
Keep in mind you consider her a very close friend now, but if this is not something you would normally do then you get an opposed Cha check.

Cha: 1d20 + 2 ⇒ (4) + 2 = 6


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

Is it time for my stabbity action yet? ;)


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

On the basis that Dimral considers her a close friend then he would act to protect her of course

Dimral turns towards Valai barely supressing the urge to smash her in order to defend his friend, Natalya. Instead he somehow decides to drop his heart-breaker and lunges for the woman instead, trying to prevent her from hurting Natalya.

CMB check to grapple: 1d20 + 6 ⇒ (11) + 6 = 17

Valai gets an AoO against Dimral


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Judah follows Valai up the rope, managing to get up without too much trouble and casting some of his dark powers toward Natalya. Valai uses some of her arcane powers, tossing her weapon at Natlaya but she manages to duck out of the way as the weapon flies back into Valai's hands. Dimral hearing Natalya's plea reaches for Valai and grabs a hold of her trying to restrain here.

Valai is grappled

Natalya moves toward the ladder and starts climbing down to try and get away from her agreesors.

Round 3
Goblin, Judah, Dimral, Germain, Valai, Natalya, >Rommin


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

Valai gives Dimral a look of pure disdain. "You have got to be joking," she says, her voice ringing with scorn. "You seriously fell for a charm spell? A charm spell? Ugh! Manus magi!"

The haughty Elfmaid opens her hand, and her sword goes flying at Natalya, stabbing at her before returning to Valai's hand.

Hand of the Apprentice for a ranged attack at Natalya, keeping in mind the -2 penalty due to being grappled: 1d20 + 2 ⇒ (9) + 2 = 11 for 1d6 + 1 ⇒ (1) + 1 = 2 damage.

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