Pathfinder 2.0 is NOT Inevitable


Pathfinder First Edition General Discussion

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Shadow Lodge

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Nathanael Love wrote:

That's a pretty obvious straw man argument there.

Could you point out exactly where I attacked a position you do not hold?

I will point out that I am pretty sure I am unable to play 3.5 now, due to lack of players.

Nathanael Love wrote:
Yeah, I'll still have my books, but the 300-500+ dollars a year I spend on Pathfinder won't be making their way to Paizo anymore, I will find some other outlet for that spending.

Yeah, I still have my 3.5 books, but my money doesn't make its way to WotC anymore, as I have found Paizo as an outlet for that spending.


Spiral_Ninja wrote:
Malwing wrote:
bookrat wrote:
TOZ wrote:
Nathanael Love wrote:
I didn't buy 4th edition D&D because I didn't want a new edition. I didn't buy 5e because I didn't want a new edition. Why would I buy PF 2.0?
Because you can't play PF if everyone else is playing PF 2.0.
Bah. It'll never happen. People still play 1e and 2e, even thoug ugh were aready at 5e D&D. The same will be true if Paizo goes PF 2.0; there will still be PF 1.0 games.
Bah! This is why I think Beginner Box should morph into Pathfinder Lite so that you have a easier to grasp sister product that is compatible with the main more complicated and modular product. I've taken my hand at stringing modules I got from the last Golem sale together to make Beginner Box "APs" and that's worked out fairly well. I can see fat modules like The Dragons Demand functioning with both PF-Lite and Pathfinder as I've already GMed that module with the Beginner Box (Turned the dragon black and connected it to Black Fang's Dungeon) and that worked out well enough. There are even pdfs flying around with the rest of the base classes in Beginner Box form, including feats, spells and creatures. I don't think it would split the fan base that much if we got two lines of RPGs that function with the same adventures. It can even be taken further but using the consolidated skill list and abstracting a few more rules.

RoleMaster/MERP.

Whats that?


CINNIBAR!


Rolemaster (one of the most complex systems out there); more classes than PF, with specific point costs for skills & weapons/weapon groups (different for each class) bizarre spell progression; MERP [Middle Earth Role Playing while they had the Tolkein license] simpler version, fewer classes, less complex character creation (took almost forever, not forever).


Pathfinder Rulebook Subscriber

I would pay money for a 2nd edition Pathfinder that made various improvements but remained compatible, and not more complex. For instance, I have yet to see that a pool of rage in rounds has ever made barbarians better, and it certainly makes them more complex.

Shadow Lodge

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Nathanael Love wrote:
TOZ wrote:
Nathanael Love wrote:
I didn't buy 4th edition D&D because I didn't want a new edition. I didn't buy 5e because I didn't want a new edition. Why would I buy PF 2.0?
Because you can't play PF if everyone else is playing PF 2.0.

That's a pretty obvious straw man argument there.

Of COURSE I can and will play PF 1.0 if there is a PF 2.0 . . . the same way when I play a World of Darkness game I still play Old World of Darkness.

Then why did you bother with Pathfinder in the first place, rather than just keep playing 3.5?

Why did you bother with 3.5 in the first place, rather than just keep playing 3.0?

Why did you bother with 3.0 in the first place, rather than just keep playing 2nd Edition + Player's Options?

Why did you bother with 2nd Edition + Player's Options in the first place, rather than just keep playing 2nd Edition Core?

Why did you bother with 2nd Edition Core in the first place, rather than just keep playing 1st Edition + Unearthed Arcana?

Why did you bother with 1st Edition + Unearthed Arcana in the first place, rather than just keep playing 1st Edition Core?

Why did you bother with 1st Edition Core in the first place, rather than just keep playing Original D&D + the supplements?

Why did you bother with Original D&D + the supplements in the first place, rather than just keep playing Original D&D?

Why did you bother with Original D&D in the first place, rather than just keep playing Chainmail?


In general.. newer versions will always come about eventually. Unchained is an example it's a semi "if you want" .5 ish sorta thing.

Really the new versions are more about trying compeletey new ideas by the designers and fan base ideals. and because sometimes it's nice for a creative idea to start from scratch once you have too much stuff. Which pathfiner is getting near. Since you currently have all the stuff on the paizo prd website, then you add in all the suppliments, mini books, ap stuff, and all that. From different creators as well, so eventually it's nice to shuffle the stuff into a neat little pile and keep th aspects they like and change the ones they feel no longer represents what they want the proeduct to be.

Honestly pathfinder already is so far removed as a whole from 3.5 that I already view it as seperate entirely, as do many and many. Most people who start pathfidner, start it brand new not having even known it was originally dirrived from 3.5.
it's now Pazio's own creation entirely. So I don't think anyhting about 3.5 sensibilities should prevent a 2.0 If or when the creaters feel too boxed in and want to create something new. Honestly I'd be pretty ok if they took what they had now, after seeing how unchained goes down and revitalizes things to express their own views of the game now.
Pathfinder as it is now is pretty big and theres no reason peopel can't continue it like people do with D&D 4.0 or 3.0 and 2.0 (though i've never seen a 1.0 game these days). Particularly because these books now exist in digital mediums as well, so that even 5 years from now, (suppoisng 2.0 came out now) some new person picked up pathfinder 1.0 with their friends who prefered that version they can go out and buy all the materials themselves stilll.

Compatability or not, doesn't make tooo much of a choice. Though unless massive overhauls it wouldn't be too hard to adapt things


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I don't get the idea you can't play the old system just because new ones come out. It happens every day. Regardless of any sarcastic response anyone may have, it's true.

Grand Lodge

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Pathfinder Adventure, Rulebook Subscriber
Buri Reborn wrote:
I don't get the idea you can't play the old system just because new ones come out.

Me either.


Buri Reborn wrote:
I don't get the idea you can't play the old system just because new ones come out. It happens every day. Regardless of any sarcastic response anyone may have, it's true.

Of course you can. And some people will. The number generally fades with time though.

Near as I can tell, throughout all the versions D&D has had, only once has a significant number of players not followed to the new edition - and most of them bought a very similar version from a different company and here we are.

What I don't get are the flat announcements that people won't switch to a PF2 without any consideration of the nature of that new version. Just the mere fact of a new edition will make them stop buying Paizo products.

It seems the assumption is that it will either be essentially a reprint with just enough changes to be incompatible, but not enough improvements to justify a change or a completely different approach that they won't like.

I trust Paizo enough to think they won't change the edition just so they could sell the books again. If they release a new version it will because they think the changes and fixes warrant it. That the new game will be better in ways that incremental changes can't make it. Of course, not everyone will agree with them. :)


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My firm belief with what I've seen with Paizo's engagement with this community is that should they do a 2nd edition, they won't just evacuate their existing stories and material. What form that transition might look like, no one can guarantee that. So, I would agree those preemptive blanket declarations are premature and a bit grandstanding. Maybe they're simply saying they like things as they are. That's fine. But, if Paizo can be true to their design philosophy while giving out an all around better mechanical experience that better aligns with how that philosophy has changed and better supports their plans going forward, I can only see it as a healthy evolution of the system.

Shadow Lodge

Kthulhu wrote:

Then why did you bother with Pathfinder in the first place, rather than just keep playing 3.5?

Why did you bother with 3.5 in the first place, rather than just keep playing 3.0?

Why did you bother with 3.0 in the first place, rather than just keep playing 2nd Edition + Player's Options?

Why did you bother with 2nd Edition + Player's Options in the first place, rather than just keep playing 2nd Edition Core?

Why did you bother with 2nd Edition Core in the first place, rather than just keep playing 1st Edition + Unearthed Arcana?

Why did you bother with 1st Edition + Unearthed Arcana in the first place, rather than just keep playing 1st Edition Core?

Why did you bother with 1st Edition Core in the first place, rather than just keep playing Original D&D + the supplements?

Why did you bother with Original D&D + the supplements in the first place, rather than just keep playing Original D&D?

Why did you bother with Original D&D in the first place, rather than just keep playing Chainmail?

Not to mention Holmes Basic, Moldvay B/X, Mentzer BECMI, and the Rules Cyclopedia.


Personally I would hope that the decision for a new edition would only be made if the current design space doesn't allow them to expand with new settings/ideas without breaking or unbalancing things. If the decision is strictly a financial decision for the company that likely wouldn't please many people, due to sacrificing artistic and creative integrity.

In a new edition I certainly would love if all the adventure and settings stuff was able to be seamlessly used. Perhaps standard methods for converting stat blocks and other numeric things. I wouldn't mind rebuying the core rule books as long as the larger investment items aren't needed to be repurchased.

Now I would love to buy a full compendium of all classes/archetypes, spell list, feats and clarified rules in some handy editions just for ease of transport, but that only works when the system is "done". Though I know online that stuff all exists on the PFRs20.

Can we get anniversary editions, like how ROTRL was done, of the APs around 5 years after they are first published? I for one would certainly buy them.


Malwing wrote:
Spiral_Ninja wrote:
Malwing wrote:
bookrat wrote:
TOZ wrote:
Nathanael Love wrote:
I didn't buy 4th edition D&D because I didn't want a new edition. I didn't buy 5e because I didn't want a new edition. Why would I buy PF 2.0?
Because you can't play PF if everyone else is playing PF 2.0.
Bah. It'll never happen. People still play 1e and 2e, even thoug ugh were aready at 5e D&D. The same will be true if Paizo goes PF 2.0; there will still be PF 1.0 games.
Bah! This is why I think Beginner Box should morph into Pathfinder Lite so that you have a easier to grasp sister product that is compatible with the main more complicated and modular product. I've taken my hand at stringing modules I got from the last Golem sale together to make Beginner Box "APs" and that's worked out fairly well. I can see fat modules like The Dragons Demand functioning with both PF-Lite and Pathfinder as I've already GMed that module with the Beginner Box (Turned the dragon black and connected it to Black Fang's Dungeon) and that worked out well enough. There are even pdfs flying around with the rest of the base classes in Beginner Box form, including feats, spells and creatures. I don't think it would split the fan base that much if we got two lines of RPGs that function with the same adventures. It can even be taken further but using the consolidated skill list and abstracting a few more rules.

RoleMaster/MERP.

Whats that?

The Best RPGS ever..... Get off my lawn you whippersnapper....

My preference is for RM2 but since Paizo is the best at the moment and my players and I like quality product Paizo put out we are playing Pathfinder.


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Kthulhu wrote:
Kthulhu wrote:

Then why did you bother with Pathfinder in the first place, rather than just keep playing 3.5?

Why did you bother with 3.5 in the first place, rather than just keep playing 3.0?

Why did you bother with 3.0 in the first place, rather than just keep playing 2nd Edition + Player's Options?

Why did you bother with 2nd Edition + Player's Options in the first place, rather than just keep playing 2nd Edition Core?

Why did you bother with 2nd Edition Core in the first place, rather than just keep playing 1st Edition + Unearthed Arcana?

Why did you bother with 1st Edition + Unearthed Arcana in the first place, rather than just keep playing 1st Edition Core?

Why did you bother with 1st Edition Core in the first place, rather than just keep playing Original D&D + the supplements?

Why did you bother with Original D&D + the supplements in the first place, rather than just keep playing Original D&D?

Why did you bother with Original D&D in the first place, rather than just keep playing Chainmail?

Not to mention Holmes Basic, Moldvay B/X, Mentzer BECMI, and the Rules Cyclopedia.

When the next Edition comes out, it should ban people from responding to themselves! Any new Edition which allows for Kthulhu to reply to himself would obviously be a waste of paper. In fact, if Kthulhu isn't prohibited from replying to himself RIGHT THIS MINUTE, I'll totally stop buying Paizo products!

Sorry, what were we talking about?


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Pathfinder 2.0 is NOT Protean


Kaelidin wrote:
Personally I would hope that the decision for a new edition would only be made if the current design space doesn't allow them to expand with new settings/ideas without breaking or unbalancing things. If the decision is strictly a financial decision for the company that likely wouldn't please many people, due to sacrificing artistic and creative integrity.

This goes back to what I don't get. I don't understand what you mean by "the current design space doesn't allow them to expand with new settings/ideas".

What if they want to redo the core rules to fix long-standing issues with the base rules? If the result is an improved system is that really a bad thing? Or does that fall under the "design space" thing?


Colour spray has to be a save or die forever because that is good for the game

Liberty's Edge

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Pathfinder Lost Omens, Rulebook Subscriber

Response to the title....

Time passes and things renew, flowers bloom and editions change.

To say that it will never happen is like the little kid with his fingers in his ears going "La la la la.... can't hear you..."

3.5, and the PF improvements on it, is very long in the tooth, no matter how much material is out for it or how much more comes out in the future. Vancian casting needs updated/changed/elemenated and the magic system revamped, Combat maneuvers need to be buttoned down and CMB/CMD would need to be use for specific actions instead of everything that isn't something else, Martial classes needs to have more abilities to call their own instead of being Feats and Archtypes needs to be a part of the overall design instead of tacked on. Their is so much that these great people at this company can do if they get out of the OGL box.

Another thing that may happen down the road is the possibility that Paizo will put out a second setting with it's own iconics, Gods, and such. Not gonna happen anytime soon, PF ver 2.0 will most likely happen before that, but it is a possibility.


In my view, the new setting should be tied to the new rules.

I think if you put out new rules whilst continuing to expand Golarion, you're going to have to put a lot of effort into converting how-things-used-to-work into how-they-work-now. Also, whatever is possible in Golarion has to be possible in the new ruleset - I'd rather they give themselves a free reign when and if they feel it's the right time for a "PF2".

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
The Crusader wrote:

No single rules-set will operate profitably for eternity. 3.x in its newer incarnation as PFRPG is doing great. But, there will be a twilight to it as well. That is inevitable.

The only thing that's inevitable is that eventually things like paper and dice rpg's pass into history in favor of some new amusement the same way hula hoops went into the recycle bin. If the game develops an unstable rules foundation, it will happen that much sooner.

I'm not really concerned about the finitude of mechanics design space. If it gets to the point where there isn't anything left to design on the crunch space, that means that much more effort can go into world development and expansion, of which there is a crapton of space to expand into.


TOZ wrote:
Nathanael Love wrote:

That's a pretty obvious straw man argument there.

Could you point out exactly where I attacked a position you do not hold?

You attacked the position "I can't play Pathfinder anymore if Pathfinder 2.0 comes out".

A position that neither I nor anyone in this thread has held.

I said, "Paizo has to decide whether PF 2.0 will bring more income than continuing to support PF 1.0 by factoring in the new customers and the ones they will keep versus the ones, like myself, who they will lose"

That's all. I didn't say "If PF 2.0 comes out, my books spontaneously combust", simply that I am not going to be investing money in PF 2.0, so people like me represent the risk of the new edition.

Grand Lodge

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Pathfinder Adventure, Rulebook Subscriber
Nathanael Love wrote:
You attacked the position "I can't play Pathfinder anymore if Pathfinder 2.0 comes out".

Attacked it? It was MY position. Hell, it STILL IS.

Let me remind you what I was replying to.

You wrote:
Why would I buy PF 2.0?

I answered your question. That is not a straw man.


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Nathanael Love wrote:
TOZ wrote:
Nathanael Love wrote:

That's a pretty obvious straw man argument there.

Could you point out exactly where I attacked a position you do not hold?

You attacked the position "I can't play Pathfinder anymore if Pathfinder 2.0 comes out".

A position that neither I nor anyone in this thread has held.

I said, "Paizo has to decide whether PF 2.0 will bring more income than continuing to support PF 1.0 by factoring in the new customers and the ones they will keep versus the ones, like myself, who they will lose"

That's all. I didn't say "If PF 2.0 comes out, my books spontaneously combust", simply that I am not going to be investing money in PF 2.0, so people like me represent the risk of the new edition.

It seems you may have completely missed TOZ's point. That is that if everyone else (as in available players and GMs) is playing 2.0, then you will either play solo games, or adapt.

He has had this experience with D&D3.5. Now, if you have a table of reliable players who wish to continue with PF, like many do, no worries!

/translation


LazarX wrote:
The only thing that's inevitable is that eventually things like paper and dice rpg's pass into history in favor of some new amusement the same way hula hoops went into the recycle bin.

Just like how Chess-family board games are totally on their way out and haven't been around for approximately 3500 years, right?

Oh wait.

The only way I can see Tabletop RPGs dying out is if humans develop VR roleplaying games that can perfectly replicate real-world physics and then-some.

TRPGs are still king among physics engines because they use the human mind, and thus you're limited only by your imagination as far as what you can do and interact with, even when using things like minis to represent the field.

I have little doubt that eventually personal computers will be able to fully replicate real-world physics, thus allowing us to do as many things, or more, in a video game as we can say our characters are doing in a tabletop RPG, but I'd honestly be surprised if we see that before the turn of the next century, to be honest.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
chbgraphicarts wrote:
LazarX wrote:
The only thing that's inevitable is that eventually things like paper and dice rpg's pass into history in favor of some new amusement the same way hula hoops went into the recycle bin.

Just like how Chess-family board games are totally on their way out and haven't been around for approximately 3500 years, right?

Oh wait.

The only way I can see Tabletop RPGs dying out is if humans develop VR roleplaying games that can perfectly replicate real-world physics and then-some.

TRPGs are still king among physics engines because they use the human mind, and thus you're limited only by your imagination as far as what you can do and interact with, even when using things like minis to represent the field.

I have little doubt that eventually personal computers will be able to fully replicate real-world physics, thus allowing us to do as many things, or more, in a video game as we can say our characters are doing in a tabletop RPG, but I'd honestly be surprised if we see that before the turn of the next century, to be honest.

The truth is that Paper and Dice games are at most a quarter of the market they were at the heydey of roleplaying games in the late 80's and early 90's. The demise of Dragon, Dungeon, Pyramid, and Kobold Quest as paper magazines was a harbinger of the real numbers decline. And there's really been no sign of a reversal in that trend. Paizo does not have the luxury of spliting it's fan base with a new Edition, any more than it would by creating a new setting. At most I would see a reorganisation of the existing rules set that would still remain compatible with the present body of work.


Lazar, paper magazines in general, whatever the topic, have been in severe decline. As have newspapers. It's hardly specific to tabletop RPG magazines.


RDM42 wrote:
Lazar, paper magazines in general, whatever the topic, have been in severe decline. As have newspapers. It's hardly specific to tabletop RPG magazines.

NO! IT'S THE HARBINGER!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
RDM42 wrote:
Lazar, paper magazines in general, whatever the topic, have been in severe decline. As have newspapers. It's hardly specific to tabletop RPG magazines.

But not gaming in general, which is the proper context for the discussion. We don't buy RPGs for the same reasons we would buy scholarly texts or novels. Card gaming is doing very well which is why TSR/WOTC made their own disastrous attempt at entering the market, and why Paizo is creating their own Card Gaming network campaign.

Silver Crusade

Pathfinder Maps, Pathfinder Accessories, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Just a thought.

If Paizo did come out with a new "Core" Rulebook- even Core 1.25, including all of the errata, along with some of the material from the ARG, ACG, UM, UE, etc.... would that necessarily be a bad thing?

Yes, Pathfinder is going strong. I handed out over 25 new Pathfinder Society numbers at GaryCon. Freakin' GARYCON.

But- as I look at Amazon, I see that the book came out on August 19, 2009.

From a business perspective, and considering how strong PF is, it may not be a bad business decision to consolidate and bring out not the 7th Revision, but a new Core 1.25 within the next three years.

All of the current "Splatbooks" would remain viable.

I, for one, wouldn't mind seeing a compilation volume of some of the older material published for the 3.5 edition of the world's oldest RPG updated with the lessons learned in the last 6 years, and combined into one larger splatbook- such as Gnomes/Halflings/Dwarves/Elves/Humans of Golarion at 128 pages, but I'm sure that request would be a separate thread.

-- S.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Steve Mulhern PFS 81365 wrote:

Just a thought.

If Paizo did come out with a new "Core" Rulebook- even Core 1.25, including all of the errata, along with some of the material from the ARG, ACG, UM, UE, etc.... would that necessarily be a bad thing?

I don't see a problem with a rules reorganization that does not obsolete present material. That's still essentially Pathfinder 1.0, even if you call it 1.5.

On the other hand, the CRB is pretty huge already. How much page count are you looking to add to it?


The core book could make do with half the number of spells currently in it IMO, that'd free up a lot of space.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
avr wrote:
The core book could make do with half the number of spells currently in it IMO, that'd free up a lot of space.

Tell the folks playing in Pathfinder's Core campaign that. :)


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The merits would depend on what you replace it with of course.

Anyway, aren't the core campaign types those who insist that the current core book is balanced well? Likely they'd never notice that spells like planar binding were missing.


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Steve Mulhern PFS 81365 wrote:
I, for one, wouldn't mind seeing a [...] Gnomes/Halflings/Dwarves/Elves/Humans of Golarion

ASK AND YE SHALL RECEIVE!!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
avr wrote:

The merits would depend on what you replace it with of course.

Anyway, aren't the core campaign types those who insist that the current core book is balanced well? Likely they'd never notice that spells like planar binding were missing.

That may be a result of legacy thinking which in earlier editions, you used expensive hand drawn summoning circles instead of spells, one to confine what you would summon, and another to protect the summoner. As well as price modifiers for permanent circles of the kind you'd find in dungeons. I remember one Dragon magazine which showed different kinds of circles depending on what you were looking to conjure.

Shadow Lodge

chbgraphicarts wrote:
The only way I can see Tabletop RPGs dying out is if humans develop VR roleplaying games that can perfectly replicate real-world physics and then-some.

Would be a poor substitute. It doesn't matter how many experience points you've gained by killing holographic orcs, the average person is doing good to know which end of the sword to hold. :P

Shadow Lodge

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LazarX wrote:
Card gaming is doing very well which is why TSR/WOTC made their own disastrous attempt at entering the market...

If Magic the Gathering was disastrous, then the Pathfinder Adventure Card Game is so far beyond a failure that companies that are just in the proximity of Paizo geographically should have gone out of business.


I'd buy the hardcover book the moment it came out. That being said, I wouldn't change my group over unless it was still openly available online for my players to use. In my group we have the GM (me) +4 others and I own all the core books (no setting guides yet) and one of my players (who has his own game) also has copies of most of the hardcover books (I think he is missing some of the smaller ones like Monster codex and NPC Codex) and 2 of the remaining players now own core books (after being in my game for 1-2 years) however, when we started, I was the only person who owned books, and until I made a few player changes (let the other GM in) none of my players owned books.

my biggest problem with D&D is the fact that it's not available online for my players. We played about 2 sessions of 5th ed when it came out before going back to pathfinder. Character creation was a nightmare, filled with "can you pass the book back?".

As long as the content remains open for my players to access online, I will be giving it a run for it's money.


Jon weinfurter wrote:

I'd buy the hardcover book the moment it came out. That being said, I wouldn't change my group over unless it was still openly available online for my players to use. In my group we have the GM (me) +4 others and I own all the core books (no setting guides yet) and one of my players (who has his own game) also has copies of most of the hardcover books (I think he is missing some of the smaller ones like Monster codex and NPC Codex) and 2 of the remaining players now own core books (after being in my game for 1-2 years) however, when we started, I was the only person who owned books, and until I made a few player changes (let the other GM in) none of my players owned books.

my biggest problem with D&D is the fact that it's not available online for my players. We played about 2 sessions of 5th ed when it came out before going back to pathfinder. Character creation was a nightmare, filled with "can you pass the book back?".

As long as the content remains open for my players to access online, I will be giving it a run for it's money.

Ah fond memories.

"DMG!"
"Yeah, got you right here."
"Players 2!"
"NO BEGUILERS!"

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Kthulhu wrote:
LazarX wrote:
Card gaming is doing very well which is why TSR/WOTC made their own disastrous attempt at entering the market...
If Magic the Gathering was disastrous, then the Pathfinder Adventure Card Game is so far beyond a failure that companies that are just in the proximity of Paizo geographically should have gone out of business.

Actually I was thinking of TSR's Spellfire. I keep thinking of WOTC after TSR and WOTC before the acquisition as separate companies.


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LazarX wrote:
Kthulhu wrote:
LazarX wrote:
Card gaming is doing very well which is why TSR/WOTC made their own disastrous attempt at entering the market...
If Magic the Gathering was disastrous, then the Pathfinder Adventure Card Game is so far beyond a failure that companies that are just in the proximity of Paizo geographically should have gone out of business.
Actually I was thinking of TSR's Spellfire. I keep thinking of WOTC after TSR and WOTC before the acquisition as separate companies.

Spellfire was a pretty bad game, made during a dying period in TSR's life.

I think you're missing something with your logic:

Gaming is thriving while individual games are rising and dying at break-neck rates.

Tabletop gaming as a whole is more popular now than it ever has been, in part because of the rise of mainstream Eurogames like Settlers of Catan, Ticket to Ride, etc.

Tabletop RPGs have had a significant resurgence, as well, in large part because of 3rd Edition's prominence reigniting peoples' interest, and the open-source aspect of the d20 System allowed companies to not just make materials for D&D, but also entirely-new games using the d20 system; there was even renewed interest in systems OTHER than the d20 system which came about as a result, for people who wanted an alternative.

But that doesn't mean their aren't games that die en masse. Since 2000, there have been many CCGs that have come into being and then died out, many within their first two years of existence: Fullmetal Alchemist TCG, SpyCraft the TCG, the VS System, Kaijudo and its older twin Duel Masters, Hex, the Dragon Ball CCG, Chaotic, Redakai, etc.

Several more exist and manage to stay alive, but are all-but unheard of.

Basically, unless a game is Magic the Gathering, YuGiOh, or Pokemon, it's either DOA, living on borrowed time, or will eternally live in obscurity (and YuGiOh is facing seriously hard times, with the even diehard fans admitting that the game's rules are unravelling with the ever-growing power-creep of new card types).

Card Games, like anything, need marketing to get noticed, and a good game mechanic to stay alive.

Magic the Gathering was explosive because it was the first TCG - WOTC honestly thought that it wouldn't become one of the milestones of gaming, and figured it'd just have a small-but-devoted fanbase.

"Starter Decks" were supposed to be "buy it once and you're done" things, with "Booster Packs" being just that: boosters for your deck. They didn't think people would have 10 different Decks, and they didn't realize how far-reaching it'd be.

They KNEW cards like Black Lotus and the Moxen were broken, and simply figured their rarity was a balancing factor - they honestly believed that, say, 1-2 people in the Philadelphia area would have one, and thus there would be this mystique about the game, where players would play against others and see cards they literally never new existed.

And then people swarmed on the game after an article in one of the major gaming mags at the time talked about this fantastic, cool game that had premiered at GenCon, and the rest is history - since then, MTG has been THE biggest card game in the world, overtaken only by Pokemon or YuGiOh for about a year or two at a time each, but perennially staying at the top regardless.


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LazarX wrote:
RDM42 wrote:
Lazar, paper magazines in general, whatever the topic, have been in severe decline. As have newspapers. It's hardly specific to tabletop RPG magazines.
But not gaming in general, which is the proper context for the discussion. We don't buy RPGs for the same reasons we would buy scholarly texts or novels. Card gaming is doing very well which is why TSR/WOTC made their own disastrous attempt at entering the market, and why Paizo is creating their own Card Gaming network campaign.

Sorry. The magazine angle is still irrelevant. It isn't just 'scholarly magazines" that are declining. Its entertainment stuff to, sports magazines, whatever. The only reason those aren't gone is that they had a larger base to begin with. Disappearance of a magazine or many magazines in the mid 2000's is not a harbinger, it was an inevitability in the age if the internet where things like this forum for example take over many of the magazine's functions.

Liberty's Edge

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I still think they need to offer something new. Or more than a simple rehash with better production values. PF is facing more competition now. A newer version will be compared to the current version and other RPGs. With gamers asking "why should I switch or buy the new edition. If the problems with high level okay are not addressed for example. Those who hate how PF handles higher levels. Are not going to reinvest IMO.

While I understand why they did one core book. I prefer a separate phb and dmg. My first of core book fell apart. My second is still intact because I cover hardcover RPGs with a sticky plastic adhesive clear material. Even that is not full proof.


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I have an idea, and maybe a stupid one, concerning a new edition for paizo. So, we all know Paizo mostly thrives off their adventures, which grants them some flexibility with the other releases.

What if, instead of releasing a 2.0 core rulebook, they instead release a "update document" for free on this website. Basically, it would contain updates to everything that "needs" to be updated (because honestly, not everything needs to be changed), and they would be accessible to EVERYONE. And, of course, backwards compatibility. It would be a lot of guides on what to change from the core. So, they put these new rules out there and still please everyone because nobody has to buy a new book just to use whatever adventures come afterward.

But, this is lofty, optimistic dreamer talk. I don't expect it to be viable.


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Albatoonoe wrote:

I have an idea, and maybe a stupid one, concerning a new edition for paizo. So, we all know Paizo mostly thrives off their adventures, which grants them some flexibility with the other releases.

What if, instead of releasing a 2.0 core rulebook, they instead release a "update document" for free on this website. Basically, it would contain updates to everything that "needs" to be updated (because honestly, not everything needs to be changed), and they would be accessible to EVERYONE. And, of course, backwards compatibility. It would be a lot of guides on what to change from the core. So, they put these new rules out there and still please everyone because nobody has to buy a new book just to use whatever adventures come afterward.

But, this is lofty, optimistic dreamer talk. I don't expect it to be viable.

The basic question there is "Can they fix whatever needs to be fixed while remaining backwards compatible?"

Shadow Lodge

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thejeff wrote:
The basic question there is "Can they fix whatever needs to be fixed while remaining backwards compatible?"

I think the answer is no.

And therein lies the problem. A large portion of the fanbase wants the system to be fixed, but an equally large portion of the fanbase wants it to simply be the fourth iteration of the inherently flawed 3.x system, with minor enough changes that they can run any existing adventure as-is.

Paizo cannot please both groups.


Kthulhu wrote:
thejeff wrote:
The basic question there is "Can they fix whatever needs to be fixed while remaining backwards compatible?"

I think the answer is no.

And therein lies the problem. A large portion of the fanbase wants the system to be fixed, but an equally large portion of the fanbase wants it to simply be the fourth iteration of the inherently flawed 3.x system, with minor enough changes that they can run any existing adventure as-is.

Paizo cannot please both groups.

More, I think much of that second group can't conceive of anything but another iteration, thus the assumption that it will be just a money-grabbing move or the talk about the design space being filled.


To state my opinion flatly, I don't understand why people feel pressured or the desire to completely ditch a previous version of any RPG just because a new version is forthcoming.

Sure, the number of people will dwindle when comparing 4e to 5e, for example. Same could/would be said for PF2.0. However, all that matters is the group you have put together. All you ever have to do is appeal to a DM plus 3-5 players. You don't have to be one in a pool of thousands that still play 4e. All that matters is what you and your group is doing.

I, for one, will be playing all D&D editions and Pathfinder editions because that's what I want to play. So many fanboys always have to have the newest, shiny and most up-to-date rules sets and at the same time tossing aside everything before it to the point it really has driven me away from including those people in my groups.

Should Paizo bring about PF2.0 I will be ready to invest. I will still continue my PF campaigns as they are while starting up brand new PF2.0 campaigns.

Not everyone of us will move on and only play the latest and greatest. Afterall, while it would be the latest, a new edition of any rules set may not necessarily be the greatest.


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thejeff wrote:
More, I think much of that second group can't conceive of anything but another iteration, thus the assumption that it will be just a money-grabbing move or the talk about the design space being filled.

I don't know that's being fair.

Whatever comes next, if it's another iteration, doesn't rock the boat. If it's not backwards-compatible, it's another system. The moment Paizo prints another system to ME it becomes "JUST another system". If I wanted something that isn't 3.x/PF, there is such a wide variety out there that you can rest assured I'd find something. But I don't.

SKR for instance Kickstarted a new system. I really like his design ethic but I didn't back that game because I already have a game system I want to play, and don't have enough hours to play.

It really is a complicated decision for Paizo. At least in my case, the instant the print a system that isn't compatible with 3.x/PF is the instant I have no more incentive to read/try/buy it than any of the other existing systems that I have NOT read/tried/bought.

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