L5 Archer Bard Build or Melee Skald? 25 point buy. Please help!


Advice


>_< Game is sunday and I'm having a hard time figuring out a stat build >_<

Scarab Sages

Well, what are you looking for in combat? out of combat? what is the composition of the rest of your party?


Skald is good if party melee dudes are strength based if it is dex magus and daring chamipon then bard is the way.
Skald does more with his song but bard does it for everybody. I likes bard best.


Level 5? Go skald.

Level 1: Skald's Vigor
Level 3: Power Attack, Lesser Spirit Totem rage power
Level 5: Expanded Spell kenning

Scarab Sages

I prefer bards too (I guess that's no surprise given the username), they have better synergy with casters, I think barbarians (barbarians oddly don't get anything if they want to use their own rage powers instead of yours), and any dex (ranged,rogues,etc). You can always get the savage skald archetype which I don't think trades out anything amazing.

Archery is pretty powerful (though it can be very feat intensive) mostly because you'll not need to move too much. Especially for a Bard/skald who is going to have to spend their first round getting their performance going. Also it typically keeps you away from the front line.

Bard's are pretty sweet out of combat too.

Bard
Level 1: Lingering Performance (you spend one round, it lasts for 2 more.
Level 2: Versatile Performance (oratory)
Level 3: Point Blank Shot
Level 5: Precise Shot


Here is an example skald build if you wanna melee stuff

raging singer:

Raging singer
Human (Shoanti) skald 5 (Pathfinder RPG Advanced Class Guide 49)
NG Medium humanoid (human)
Init +8; Senses Perception +8
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Defense
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AC 17, touch 11, flat-footed 15 (+6 armor, +2 Dex, -1 untyped penalty)
hp 52 (5d8+24)
Fort +9, Ref +4, Will +7; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities uncanny dodge
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk earth breaker +7 (2d6+9/×3)
Ranged mwk composite longbow +6 (1d8+3/×3)
Special Attacks rage power (spirit totem, lesser), raging song 13 rounds/day (inspired rage, song of marching), spell kenning 1/day
Skald Spells Known (CL 5th; concentration +7)
2nd (3/day)—cure moderate wounds, glitterdust (DC 14), heroism
1st (5/day)—anticipate peril[UM] (DC 13), saving finale[APG] (DC 13), silent image (DC 13), timely inspiration[APG] (DC 13), vanish[APG] (DC 13)
0 (at will)—detect magic, light, mending, open/close (DC 12), read magic, spark[APG] (DC 12)
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Statistics
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Str 19, Dex 14, Con 18, Int 10, Wis 10, Cha 14
Base Atk +3; CMB +6; CMD 18
Feats Improved Initiative, Lingering Performance[APG], Power Attack, Recovered Rage[ACG], Scribe Scroll
Traits reactionary, shoanti spirit-singer
Skills Acrobatics -2 (-6 to jump), Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +2, Knowledge (local) +2, Knowledge (nature) +6, Knowledge (nobility) +2, Knowledge (planes) +6, Knowledge (religion) +6, Perception +8, Perform (oratory) +10, Spellcraft +8, Use Magic Device +10
Languages Common, Shoanti
SQ bardic knowledge +2, rage powers, versatile performance (oratory)
Other Gear mwk four-mirror, mwk composite longbow (+3 Str), mwk earth breaker, cloak of resistance +1, 150 gp
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Special Abilities
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Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage Powers (Ex) Skald rage powers affect self and allies under inspired rage.
Raging Song (standard action, 13 rounds/day) (Su) Song can inspire allies in a variety of ways.
Recovered Rage When red foe to 0 or less hp while raging, regain 1 rd of rage if foe has at least 2 HD.
Shoanti Spirit-singer (1/day) Act in surprise round even if you're not aware of attackers to start bardic/raging song.
Spell Kenning (1/day) (Su) Spend a skald spell to duplicate a bard, cleric, or sorcerer/wizard spell.
Spirit Totem, Lesser (+5, 1d4+2) (Su) Spirits attack 1/round at +5 to hit, dealing 1d4+2 negative energy damage.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Versatile Performance (Oratory) +10 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks

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