Akari Sayuri "Tiger Lily" |
So I know you aren't permitted to bring items like potions, scrolls, or magical items you collected during a scenario with you into later scenarios. Is there any prohibition on bringing fluff items that could potentially have a mechanical effect? For example, say you kill an Aspis agent, and take their badge. You then want to use this badge in a later scenario to trick a group of Aspis agents into believing your group is with them, to trick them into giving you the information you need to set up a more advantageous attack. Is it legal to possess that item, despite gathering it from a previous scenario and never explicitly purchasing it?
BigNorseWolf |
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You can have the badge. (My Tanky druid is now impersonating mr T with his collection)
To use it in a latter scenario you'd have to buy it, or run into table variation.
If the dm believes you've been collecting badges they might be nice and just throw you a +2 circumstance bonus.
Alternatively you could buy it as a +2 masterwork item to bluff for 50 gp.
pH unbalanced |
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Here's the way that I have done it and seen it done.
When you come across an item that you want to save -- make sure you actually collect it. Then at the end of the session when the GM is filling out chronicle sheets, ask her to note it on your chronicle. As long as it has no intrinsic value, there should be no problem doing so.
Here are some things that I have either had marked on one of my chronicles, or offered to mark on the chronicles of players I have GM'd for:
A stone from a ruined shrine of Abadar that I spruced up
A stone from a ruined shrine of Irori that I spruced up
A stone from a ruined shrine of Torag that I spruced up
A life-size black velvet boudoir painting of Paracountess Dralneen
A horseshoe from Hannah, one of the true equine heroes of the Worldwound
A wooden mug with the words "1st Place Drinker" burned into it (entitling the bearer to free drinks for life at a tavern in rural Mendev)
A souvenir yellow leather slave whip handed out by the Okeno Harbor Tourists' Bureau
But the key to doing this is that any benefit that you get from these items is tangential. As someone else said, maybe a minor circumstance bonus in the future, just cause you thought of keeping such an item. I was able to give one of my shrine-stones as an offering at an altar where what was required was "a small stone with some ancient carvings" once -- that's as close as I've gotten (or ever tried to get) a benefit for these souvenirs.
This is the very essense of Table Variation, but one thing that is usually true is that if something about the gaming session was memorable enough for you to want to take a souvenir, most GMs are *delighted* to put that on your chronicle.
Omar Senay |
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So, I'm just wondering how many people saved the Sarenrae/Succubi painting, and took it home with them? Anyone?
As a follower of Shelyn, I felt it better to make sure the cleric of Sarenrae with us not see the painting so that they would not be tempted to destroy a work of art.
Woran Venture-Captain, Netherlands |
Nebulae |
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My munchkins have dragged random items home, including 8 pounds of fine Taldan chocolate, a stuffed wyvern, and a set of Paracountess Zarta's lingerie.
As a GM, I've let people claim everything from a pet rock (Steve!) to a lock of (chest) hair from Miss Feathers.
Mostly, it's for fun and giggles. Any benefits resulting there are small and entirely up to the GM's discretion (I think the character with the chocolate got +1 diplomacy when consoling an upset woman..)
Kristen Gipson |
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I have had a player take a talking, shrunken head from Skykeep, because he felt bad for it since it just looked at a wall all day. He then proceeded to go adventuring with it. When the character seekered out, it was passed on as an heirloom to his daughter (different # character). She now adventures with it.