I need a spell to either raise land or create land somehow.


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I need a spell to either raise land or create land somehow.
I don't care if the land is raised, created from nothingness, or just teleported from somewhere else.

I want to make an island in Conqueror's Bay because a party member coup'd his way into owning Karpad and that is relatively near Karpad.

... lol

Grand Lodge

Flagged to be moved to non-PFS boards


roll4initiative wrote:
Flagged to be moved to non-PFS boards

Really? How come?

Grand Lodge

Your question seems to be for a home game and not a Society question. Unless I am wrong. What does your question have to do with PFS?


roll4initiative wrote:
Your question seems to be for a home game and not a Society question. Unless I am wrong. What does your question have to do with PFS?

Well... it is a Society game... but we do tend to take some unusual liberties like taking over Karpad and raising an island that I guess would be not very Society-like so I see your point.

Grand Lodge

Anyway, would a spell like hallucinatory terrain work? Or Major Creation?


There's an island vanity you could always reflavor as [dr orpheuous]"RIIIIIIIIISE! RIIIiiIIIIIISE![/dr orpheous]


roll4initiative wrote:
Anyway, would a spell like hallucinatory terrain work? Or Major Creation?

I was looking for real terrain.

I am hoping to build a church of Brigh on it so Major Creation might be too small...

EDIT:
But let's look at the Creation spells, the San Fransisco Bay is 3 meters deep on average which is about 10 feet, if I want the island to be stable I will probably need stabilizing pillars under the island say... 10 x 2 feet on each "corner" of the island and 10 x 4 feet in the center and Sealand is about 392040 square feet and so... let's go 100000 square feet, about a quarter the size of Sealand to make it cheaper, it would probably need an additional 100000 square feet to make some additional terrain here and there which comes to...

200120 cubic feet and those pillars would definitely need to be bigger but I just looked at the spell again and it has a duration... nevermind.

Grand Lodge

I would consider what BNF suggested. The Island vanity or Hunting Lodge vanity on a small island for flavor. Maybe even the Ship vanity which could be moored somewhere and used as a hidehout.

The Concordance

2 people marked this as a favorite.

Flavor-wise, grab a copy of the Pathfinder Society Field Guide. You can spend Prestige to acquire the "island" and "temple" vanities.

My Saurian Shaman used his Prestige upon retirement to acquire an island he could populate with reptilian megafauna (which, of course, he named "Jurassic Park").


roll4initiative wrote:
I would consider what BNF suggested. The Island vanity or Hunting Lodge vanity on a small island for flavor. Maybe even the Ship vanity which could be moored somewhere and used as a hidehout.

Oh I misunderstood that recommendation, will look into it.

The problem is that there is no island there at the moment, maybe I should look into purchasing many Stone Shapes or perhaps opening a portal to some dimension above it and just manually moving the land...

Grand Lodge

felinoel wrote:
roll4initiative wrote:
I would consider what BNF suggested. The Island vanity or Hunting Lodge vanity on a small island for flavor. Maybe even the Ship vanity which could be moored somewhere and used as a hidehout.

Oh I misunderstood that recommendation, will look into it.

The problem is that there is no island there at the moment, maybe I should look into purchasing many Stone Shapes or perhaps opening a portal to some dimension above it and just manually moving the land...

I'm still trying to understand how you would do this in Society Play by not having a vanity but instead using your your own spells & resourses. I don't think it would carry over into scenarios unless you are playing a PFS sanctioned AP.


roll4initiative wrote:
felinoel wrote:
roll4initiative wrote:
I would consider what BNF suggested. The Island vanity or Hunting Lodge vanity on a small island for flavor. Maybe even the Ship vanity which could be moored somewhere and used as a hidehout.

Oh I misunderstood that recommendation, will look into it.

The problem is that there is no island there at the moment, maybe I should look into purchasing many Stone Shapes or perhaps opening a portal to some dimension above it and just manually moving the land...

I'm still trying to understand how you would do this in Society Play by not having a vanity but instead using your your own spells & resourses. I don't think it would carry over into scenarios unless you are playing a PFS sanctioned AP.

We're just one group here so having things go slightly off the beaten path is not really an issue.

Elsewhere someone recommended using the Move Earth spell.

If I can't do that then the island vanity appears to be 30 PP, that is expensive for something that is just being used to mess with a party member who exiled me from an entire country just because I accidentally incited a failed revolution, I might as well do the Farmland vanity just for 5 PP.

Liberty's Edge

Be very careful about doing this sort of thing in PFS play. Because if any of your group ever decide to take that character to a convention, to a different region, or to a public game day in your area, your home-brew created items will not be legal.


Andrew Christian wrote:
Be very careful about doing this sort of thing in PFS play. Because if any of your group ever decide to take that character to a convention, to a different region, or to a public game day in your area, your home-brew created items will not be legal.

We don't and won't.

On that note, making an amulet of Move Earth 1/day should be like 6.5k, I will go this route, thanks all!

Liberty's Edge

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felinoel wrote:
Andrew Christian wrote:
Be very careful about doing this sort of thing in PFS play. Because if any of your group ever decide to take that character to a convention, to a different region, or to a public game day in your area, your home-brew created items will not be legal.

We don't and won't.

On that note, making an amulet of Move Earth 1/day should be like 6.5k, I will go this route, thanks all!

I would suggest that you guys aren't playing PFS at all right now then. If you are delving into the world politics more than PFS scenarios do (which you are), creating your own adventure content (which you are), and creating your own magic items (you are), then you shouldn't be granting chronicle sheets at all. It could become confusing for your players if they ever did try to play this character in a legal PFS game day.


Andrew Christian wrote:
It could become confusing for your players if they ever did try to play this character in a legal PFS game day.

I am a player.

They won't.


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Swim have the giant (island sized) turtle swim into the area


OldSmith wrote:
Swim have the giant (island sized) turtle swim into the area

That is the BEST idea ever!

YES.


A giant turtle sounds cool. I was going to suggest repeated castings of Wall of Stone.


It does exist somewhere in one of my old books can't remember exactly what it was called though


Zaratan 200 to 350' in diameter from AD&D 2nd ed monstrous manual. will slumber long enough to develop an eco system on back


This is definitely not within the realm of PFS at all.

I highly suggest not granting chronicles for this, as custom items are not legal at all.

Shadow Lodge

Andrew Christian wrote:
I would suggest that you guys aren't playing PFS at all right now then. If you are delving into the world politics more than PFS scenarios do (which you are), creating your own adventure content (which you are), and creating your own magic items (you are), then you shouldn't be granting chronicle sheets at all. It could become confusing for your players if they ever did try to play this character in a legal PFS game day.

Yeah, you guys have technically not been playing PFS for quite a while. Which is fine, but you might as well stop pretending that you are. I don't really see what the point of pretending that it's PFS is, anyway.


wait would there also be a spell that would make an island or a section of land fly and become a flying island


bigrig107 wrote:

This is definitely not within the realm of PFS at all.

I highly suggest not granting chronicles for this, as custom items are not legal at all.

This is likely going to be done inbetween games (there will be no granted chronicles) and is an extension of my priesthood and professor statuses that I purchased with PP.

I want to make a temple to Brigh and an Alchemist University on the island.

Shadow Lodge

This game is kind of a weird situation. If all of you are guaranteed to never bring these characters into another PFS game, then reporting it as if it's PFS is really not going to do anyone any harm, because nobody's ever going to know/care.

But if you're going to that extreme and you know it, issuing chronicles and reporting it seems redundant?

As long as you're enjoying the game, I suppose :)

Sovereign Court

Well since you're bascially playing a homegame that has some PFS rules (and there's nothing inherently wrong with that idea), just ask your GM about what the best option would be. Together you may come up with a solution agreeable to all parties be it creating a new spell, the old "island on the turtle's back" idea, or something completely different.

Since your characters aren't PFS legal, there's no reason to constrict yourself now to PFS options.


Can Lyre of Building be used to shape the bay?

For reference a 10 x 10 x 10 cube of stone weighs about 100 tons.
Dirt in the same volume weighs about 40 tons.

Lets assume you need 20 feet of elevation to get above the high tide mark. That means you need between 1 and 2 tons per square foot.

A colossal quadruped ant haul and a heavy lift belt needs a str of 81 to move island in a single trip.

An advanced giant Basilosaurus has a str 51 if it has +2 str item. That means it can move that much earth in 64 trips. If you can use a zombie that allows easy control and no need of the belt.

Sky step allows fast movement.

If you avoid going with an undead you can polymorph it into a smaller form then teleport it. All it carries should merge with the form. Other ways include magic jar or boots of teleportation.


What comes to mind is Terraform.
The major drawback of this spell is it's mythic and therefore not legal in PFS.

As a GM, I would allow a player to create a small island or have one created (provided the player can tell me a reasonable way of doing so). I would note it on the player's chronicle, but there wouldn't be any use other than the player being happy about his shiny new island.
I support anything players want to do for roleplaying reasons alone, and they have to be aware that they won't get any mechanical benefits. Of course, that also should only happen if there's time for it.


Quadstriker wrote:

Well since you're bascially playing a homegame that has some PFS rules (and there's nothing inherently wrong with that idea), just ask your GM about what the best option would be. Together you may come up with a solution agreeable to all parties be it creating a new spell, the old "island on the turtle's back" idea, or something completely different.

Since your characters aren't PFS legal, there's no reason to constrict yourself now to PFS options.

lol every time I post here people say to ask my DM, my DM doesn't really... answer questions like these...

His answer would likely be that it is impossible in every way and can't be done if I just asked him right off the bat with nothing to back it up. If I showed him an amulet of Move Earth and the math of how long it would take me to Move Earth enough to make an island and the effects of the area of where I got the Earth Moved from (or how to get a giant turtle to let me make a small settlement, monastery, and alchemical college on his back, or etc etc) he would be more receptive.

Mathius wrote:
Can Lyre of Building be used to shape the bay?

O.O

And THIS is why I made this thread. Yes, yes, yes, yes, yes, YES.
This is PERFECT, AND CHEAP.
AND useful for after the island is built! It can help build the church, the college, and several housing units for people not residing in the college!

Mathius your awesomeness is vast and just generally quite awesome.

Quote:

For reference a 10 x 10 x 10 cube of stone weighs about 100 tons.

Dirt in the same volume weighs about 40 tons.

Lets assume you need 20 feet of elevation to get above the high tide mark. That means you need between 1 and 2 tons per square foot.

A colossal quadruped ant haul and a heavy lift belt needs a str of 81 to move island in a single trip.

An advanced giant Basilosaurus has a str 51 if it has +2 str item. That means it can move that much earth in 64 trips. If you can use a zombie that allows easy control and no need of the belt.

Sky step allows fast movement.

If you avoid going with an undead you can polymorph it into a smaller form then teleport it. All it carries should merge with the form. Other ways include magic jar or boots of teleportation.

I'm going to use San Fransisco Bay as a comparison and about four meters is the high tide for that so fifteen feet should be fine.

One of the party members is a necromancer! I can use his zombies, also I am an alchemist so I can become a zombie. Also also after playing a campaign where I was in an oxygen-less room and the only oxygen was an air elemental that was mad at us (???) I am always packing an air bubble potion which is reuseable with my alchemical allocations, so that is like six or seven free uses of the air bubble spell a day.
Oh and I have fly.

Andreas Forster wrote:

What comes to mind is Terraform.

The major drawback of this spell is it's mythic and therefore not legal in PFS.

As a GM, I would allow a player to create a small island or have one created (provided the player can tell me a reasonable way of doing so). I would note it on the player's chronicle, but there wouldn't be any use other than the player being happy about his shiny new island.
I support anything players want to do for roleplaying reasons alone, and they have to be aware that they won't get any mechanical benefits. Of course, that also should only happen if there's time for it.

No it looks like Terraform does not alter the shape of the terrain...

Quote:
doesn't affect creatures or the configuration of the earth. Transforming rocky hills into forested areas converts grasses into shrubs and small trees, but doesn't flatten the hill


WAIT!
What about volcanoes?! Is there any way I could start a volcano to make the island?


http://paizo.com/pathfinderRPG/prd/advanced/spells/clashingRocks.html#clash ing-rocks

How about this spell?


Well, if you're patient, there's always expeditious excavation. :P


1) Lower Water + Permanency
2) Several Wall of Stone spells made like a house of cards, then add dirt on top.
3) Craft Construct (colossal sized) of stone w/fly or water walk

/cevah


If miracle can protect a city from a volcanic eruption, surely it could cause one? A cleric of Nethys might be the guy to ask.


Dr Styx wrote:

http://paizo.com/pathfinderRPG/prd/advanced/spells/clashingRocks.html#clash ing-rocks

How about this spell?

That seems too expensive.

Kobold Cleaver wrote:
Well, if you're patient, there's always expeditious excavation. :P

lol that is too involved for me.

Cevah wrote:

1) Lower Water + Permanency

2) Several Wall of Stone spells made like a house of cards, then add dirt on top.
3) Craft Construct (colossal sized) of stone w/fly or water walk

/cevah

avr wrote:
If miracle can protect a city from a volcanic eruption, surely it could cause one? A cleric of Nethys might be the guy to ask.

Those seem like too much effort, Karpad is RIGHT next to the Mindspin Mountains, the south side of those mountains where nothing dangerous is, I will remove one of those mountains, turning the entire mountain into many of the below giant tricycles.

http://i46.photobucket.com/albums/f130/felinoel/DnD/Untitled-1b_zpsydyul0cm .png
http://i46.photobucket.com/albums/f130/felinoel/DnD/Untitled-2b_zpshu6exhwp .png
http://i46.photobucket.com/albums/f130/felinoel/DnD/Untitled-3b_zpsb6ppprgu .png

THEN I will pay a couple of Karpad's lower class citizens (the fetchlings) 1sp/day (according to here) but I will see if making the fetchlings several stone homes of magnificence in exchange for most of the 1sp/day lol they already love me anyways.

Thoughts?


felinoel wrote:
Dr Styx wrote:

clashing-rocks

How about this spell?

That seems too expensive.

Kobold Cleaver wrote:
Well, if you're patient, there's always expeditious excavation. :P

lol that is too involved for me.

Cevah wrote:

1) Lower Water + Permanency

2) Several Wall of Stone spells made like a house of cards, then add dirt on top.
3) Craft Construct (colossal sized) of stone w/fly or water walk

/cevah

avr wrote:
If miracle can protect a city from a volcanic eruption, surely it could cause one? A cleric of Nethys might be the guy to ask.

Those seem like too much effort, Karpad is RIGHT next to the Mindspin Mountains, the south side of those mountains where nothing dangerous is, I will remove one of those mountains, turning the entire mountain into many of the below giant tricycles.

Top
Side
Front

THEN I will pay a couple of Karpad's lower class citizens (the fetchlings) 1sp/day (according to here) but I will see if making the fetchlings several stone homes of magnificence in exchange for most of the 1sp/day lol they already love me anyways.

Thoughts?

1) Learn to make links properly. [You too, Dr Styx.]

2) Lower Water + Permanency = 12 seconds. 300' Tricycle takes less effort?
3) As a fetchling merchant, I think you might have difficulty purchasing the equipment needed to make your toy. Might also be missing your purse to some of those other undesirables.

/cevah


Cevah wrote:
felinoel wrote:
Dr Styx wrote:

clashing-rocks

How about this spell?

That seems too expensive.

Kobold Cleaver wrote:
Well, if you're patient, there's always expeditious excavation. :P

lol that is too involved for me.

Cevah wrote:

1) Lower Water + Permanency

2) Several Wall of Stone spells made like a house of cards, then add dirt on top.
3) Craft Construct (colossal sized) of stone w/fly or water walk

/cevah

avr wrote:
If miracle can protect a city from a volcanic eruption, surely it could cause one? A cleric of Nethys might be the guy to ask.

Those seem like too much effort, Karpad is RIGHT next to the Mindspin Mountains, the south side of those mountains where nothing dangerous is, I will remove one of those mountains, turning the entire mountain into many of the below giant tricycles.

Top
Side
Front

THEN I will pay a couple of Karpad's lower class citizens (the fetchlings) 1sp/day (according to here) but I will see if making the fetchlings several stone homes of magnificence in exchange for most of the 1sp/day lol they already love me anyways.

Thoughts?

1) Learn to make links properly. [You too, Dr Styx.]

2) Lower Water + Permanency = 12 seconds. 300' Tricycle takes less effort?
3) As a fetchling merchant, I think you might have difficulty purchasing the equipment needed to make your toy. Might also be missing your purse to some of those...

I linked fine, see below:

felinoel wrote:


THEN I will pay a couple of Karpad's lower class citizens (the fetchlings) 1sp/day (according to here)

Also dispel magic could destroy that and the Lyre of Building makes those trikes easily, even more easily now that I've swapped out my improved tumor figment familiar for a lyrekain and it has fluidic familiar as a feat which boosts its perform up well past the DC 15 requirement so my familiar can shape the stone for however long is needed.

RPG Superstar 2012 Top 16

USe Walls of Stone to outline the area you want to make your island in. Join them together in a water-tight seal.

Planar call in an Earth Elemental. Have him fill the area of the Walls of Stone to the brim with mud and muck. He's just shoving in sand and gravel and mud from outside the walls, underneath them, up into the area.

Alternatively, use Move Earth to do the same thing.

Once the inside of the area is full of mud, use Transmute Mud to Rock, Widened if possible. The area of effect is huge, and in a few days you'll have your island, as high above the waves as you wanted to make it. If you want to build it up to an impressive height, leave a hole in the middle leading down to the surrounding bay, and erect more containing Walls of Stone, have the earth elemental keep shoving up mud and muck, transmute it to stone when its high enough, rinse and repeat.

I personally suggest at least 40' above the surrounding water, but that's me, and 60' would be better.

Then apply Widened Stone Shapes to carve out your abode from the stone.

==Aelryinth


Aelryinth wrote:

USe Walls of Stone to outline the area you want to make your island in. Join them together in a water-tight seal.

Planar call in an Earth Elemental. Have him fill the area of the Walls of Stone to the brim with mud and muck. He's just shoving in sand and gravel and mud from outside the walls, underneath them, up into the area.

Alternatively, use Move Earth to do the same thing.

Once the inside of the area is full of mud, use Transmute Mud to Rock, Widened if possible. The area of effect is huge, and in a few days you'll have your island, as high above the waves as you wanted to make it. If you want to build it up to an impressive height, leave a hole in the middle leading down to the surrounding bay, and erect more containing Walls of Stone, have the earth elemental keep shoving up mud and muck, transmute it to stone when its high enough, rinse and repeat.

I personally suggest at least 40' above the surrounding water, but that's me, and 60' would be better.

Then apply Widened Stone Shapes to carve out your abode from the stone.

==Aelryinth

While this is a great idea (and I am definitely using Move Earth for the dirt), the lyre of building is my best bet because OK WTF WOW, I just reread the magic item and the 300 ft range was for protecting inanimate objects, NOT for obtaining materials. I could just stand in Absalon and let my familiar play and it brings the materials from one place to where I wanted to build my island.


felinoel wrote:
Cevah wrote:

...

1) Learn to make links properly.
...

I linked fine, see below:

felinoel wrote:
THEN I will pay a couple of Karpad's lower class citizens (the fetchlings) 1sp/day (according to here)

Really? Lets check the context:

felinoel wrote:

Those seem like too much effort, Karpad is RIGHT next to the Mindspin Mountains, the south side of those mountains where nothing dangerous is, I will remove one of those mountains, turning the entire mountain into many of the below giant tricycles.

http://i46.photobucket.com/albums/f130/felinoel/DnD/Untitled-1b_zpsydyul0cm .png
http://i46.photobucket.com/albums/f130/felinoel/DnD/Untitled-2b_zpshu6exhwp .png
http://i46.photobucket.com/albums/f130/felinoel/DnD/Untitled-3b_zpsb6ppprgu .png

THEN I will pay a couple of Karpad's lower class citizens (the fetchlings) 1sp/day (according to here) but I will see if making the fetchlings several stone homes of magnificence in exchange for most of the 1sp/day lol they already love me anyways.

25% success is not fine. :-)

Cevah wrote:

1) Lower Water + Permanency

2) Several Wall of Stone spells made like a house of cards, then add dirt on top.
3) Craft Construct (colossal sized) of stone w/fly or water walk
felinoel wrote:
Also dispel magic could destroy that and the Lyre of Building makes those trikes easily, even more easily now that I've swapped out my improved tumor figment familiar for a lyrekain and it has fluidic familiar as a feat which boosts its perform up well past the DC 15 requirement so my familiar can shape the stone for however long is needed.

Dispel takes out #1. It does not take out #2 or #3.

/cevah


Dot.


Cevah wrote:


Really? Lets check the context:
felinoel wrote:
25% success is not fine. :-)

First of all, I was joking, secondly I think you need to check your math, the only thing that needed a hotlink had one and therefore it was 100% success. ^-^)b

Cevah wrote:

Dispel takes out #1. It does not take out #2 or #3.

/cevah

Regardless, Lyre of Building is the best route especially since I just reread the info on the item and it looks like I don't need to be anywhere near either the source material or the thing being built. It does say it only does the work of 100 human workers of three days in every thirty minutes to based on that I did the math and it would take 22 hours time and move 50,000 pounds of materials from the mountains to the town 75(ish) miles away but hey at least that just means one would have to wait another week to build with the materials.

Right?


Does it have to be magic. Buy some old ships and some rafts. Fill it all with dirt and rocks. And sink them where you want your island.


Cap. Darling wrote:
Does it have to be magic. Buy some old ships and some rafts. Fill it all with dirt and rocks. And sink them where you want your island.

That WAS in fact considered, but would end up to be too much effort and too much gold.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
roll4initiative wrote:
I would consider what BNF suggested. The Island vanity or Hunting Lodge vanity on a small island for flavor. Maybe even the Ship vanity which could be moored somewhere and used as a hidehout.

The vanities only allow purchases of property, not repititions of Aroden's stunts.

There is no spell effect that you can cast or obtain, short of a Wish or Miracle to get you what you want.

Sovereign Court

Not sure what level your characters are but you might try Rampart (Druid, Soc/Wiz 7). Use a wall of force or stone to expose the surface under the water (unless the DM is generous and does not treat the water as an object) and cast it. Repeat as necessary.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Kegdrainer wrote:
Not sure what level your characters are but you might try Rampart (Druid, Soc/Wiz 7). Use a wall of force or stone to expose the surface under the water (unless the DM is generous and does not treat the water as an object) and cast it. Repeat as necessary.

The Op isnt' just looking to make a spell effect, he wants to create significant real estate where there was nothing before. He just doesn't want a rock sticking out of water... he wants Staten Island.


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felinoel wrote:
Cap. Darling wrote:
Does it have to be magic. Buy some old ships and some rafts. Fill it all with dirt and rocks. And sink them where you want your island.
That WAS in fact considered, but would end up to be too much effort and too much gold.

There are several Islands out of the cost of Copenhagen that have been made that way one is even named after the biggest of the ships sunk to make it.

Trekroner fort. I am not really up to making a link but here is the URL to the wiki about it. It is pretty cool
http://en.m.wikipedia.org/wiki/Trekroner_Fort

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