getting greedy with Brilliant Energy


Advice


So i just recently put the special ability (enchantment, whatever its called) on my dervish scimitar and im LOVING it. I was wondering though. Since it has such an advantage on basically "atk" if it would be too greedy to pass up making it +5 or even +4 for more enchants for dmg since i dont need the extra atk and the enchants usually do more dmg.
What do u think should i always +5 or can i be greedy and get away with a 3-7 ratio (enhancement:special abilities) Bc i have such a bonus to atk bc of brilliant energy ignoring armor and shield


Going with more enchants is generally the favored move. That said, Brilliant Energy costs +4 and gets wrecked by natural armor. If you're hitting just fine, go with Holy Vicious or whatever you want.


Its all fun and games until you run into a construct or undead.

Honestly, brilliant energy is a really poor choice unless you are really sure that your main foes will only be humanoids. Most monsters just use natural armor and some, like undead and constructs are completely immune to you weapon so you have spent a lot of money on a weapon that doesn't help you against a fair number of foes and actually hurts you against others.


From what I can tell of the list of monsters and their types Undead is a very common foe, constructs can be at higher levels. So you might want to at least invest in another weapon to help fight with those kinds of foes.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Jaunt wrote:
Going with more enchants is generally the favored move. That said, Brilliant Energy costs +4 and gets wrecked by natural armor. If you're hitting just fine, go with Holy Vicious or whatever you want.

It's also utterly nullified by constructs and undead.


Why not have both?

RPG Superstar 2012 Top 16

What you've got there is a little toy called an "NPC Slayer." Against such terrible foes, you get a bonus of generally from +4 to up to +20 to hit, depending on how geared out they are.

Against all other foes, Brilliant does nothing.
Against constructs and undead, Brilliant reduces your ability to harm the enemy to 0.

i.e. congrats, you basically have a highly situational weapon, akin to having "Bane: Armor wearing opponents."

Against such enemies, it is terrifically strong.
Against anyone else...right.

So, your next step should be to start getting another weapon to use against anything other then NPC's.

If you want the bonus for your Brilliant weapon to be higher, put an Oil of Greater Magic Weapon on it, or have a caster toss a spell on it. Don't spend any more money on that weapon unless you've a specific purpose for it.

I made up a dagger in my campaign that was Mithral +1 Brilliant Anarchic Humanbane Keen Defending, called Liberty. It was forged with exactly one ideal: To Kill Hellknights. Did the job incredibly well, too. Their fancy armor was utterly useless against it, so much so they could put the entire bonus to defense without a problem and still cut through them easily.

As a simple weapon, it could be used by ANYONE. Heh.

==Aelryinth

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Aelryinth wrote:

What you've got there is a little toy called an "NPC Slayer." Against such terrible foes, you get a bonus of generally from +4 to up to +20 to hit, depending on how geared out they are.

Against all other foes, Brilliant does nothing.
Against constructs and undead, Brilliant reduces your ability to harm the enemy to 0.

i.e. congrats, you basically have a highly situational weapon, akin to having "Bane: Armor wearing opponents."

Against such enemies, it is terrifically strong.
Against anyone else...right.

So, your next step should be to start getting another weapon to use against anything other then NPC's.

If you want the bonus for your Brilliant weapon to be higher, put an Oil of Greater Magic Weapon on it, or have a caster toss a spell on it. Don't spend any more money on that weapon unless you've a specific purpose for it.

I made up a dagger in my campaign that was Mithral +1 Brilliant Anarchic Humanbane Keen Defending, called Liberty. It was forged with exactly one ideal: To Kill Hellknights. Did the job incredibly well, too. Their fancy armor was utterly useless against it, so much so they could put the entire bonus to defense without a problem and still cut through them easily.

As a simple weapon, it could be used by ANYONE. Heh.

==Aelryinth

In one PFS scenario..

Spoiler:
You get to use an Apis bane longsword. Bane applied to anyone who worked for the Aspis Consortium. Very pricey item to buy off of the Chronicle.

RPG Superstar 2012 Top 16

There's a Zun Kuthonite bane sword in Curse of the Crimson Throne, too. So Bane can be made against odd stuff.

Have they ever published a bane: Shapechangers or Lycanthropes in PFS yet?

==Aelryinth


Imho is to add vorpal to it. This way you are guaranteed confirmation to cut off someone's head.

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