Mathius |
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I am trying to think of things that would have much larger impact on the world/story/combat then just two 2 spells at random. I want to limit it to 2nd level and lower spells. It is is not a problem if they come from different classes.
My ideas so far
Levitate+ant haul=crane
Add enlarge person for greater effect.
This is not that useful in combat can make construction much easier.
Levitate+glide=limited flight at 3rd level.
This will make crossing a valley rather simple. Also allows a bombing runs over a village.
air bubble+slip stream=much easier underwater adventures.
Sure this one has been thought of before but is worth mentioning.
Inlaa |
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My favorite spell combo is invisibility > expeditious retreat. My second favorite spell combo is color spray + yelling at the fighter to coup de grace that suckah.
...Well, it's true.
Create Pit + Silent Image is great, too. Have Levitate yourself to float over the nasty spot.
This isn't a spell combo, but Sculpt Corpse would be GREAT in the hands of bounty hunters and assassins. "See? We killed twenty orcs!" "Yes, that's Gnashtooth, the fearsome gnoll warrior." "Yes, I totally betrayed my best friend and brought his carcass here to you. Why do you find this at all suspicious?" That could have some... interesting ramifications.
Mathius |
Create pit and silent image. That is really nasty.
When one falls in make a bluff check to convince others that you caused the earth swallow him up.
The issue with EE and soften earth is how many times per day you can cast it. If you can remove a 5x5x10 foot area of stone each day how does that compare to what a man with a pick can do. I would guess it to be more.
Saldiven |
This isn't a combination, but I've always thought that a large enough group of spontaneous divine casters with Create Water could render a drought meaningless in a farming community.
A single 5th lvl Oracle can spew out 60 gallons per minute until exhaustion overtakes him. Five working together could completely fill an Olympic sized swimming pool in a little over four days working 8 hours per day (2,500 cubic meters of water).
Imbicatus |
A single 5th lvl Oracle can spew out 60 gallons per minute until exhaustion overtakes him. Five working together could completely fill an Olympic sized swimming pool in a little over four days working 8 hours per day (2,500 cubic meters of water).
Actually, they couldn't fill a pool, as the water disappears after 24 hours.
Poor Wandering One |
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Create pit + Summon swarm.
Look at me. I'm a wizard.
Look at you. You are in a pit.
Now look at me. Now back to you,
the pit is full of spiders.
comedy aside nothing that is low level enough to be bothered by a swarm will be able to manage the climb rolls to get out of the pit while taking swarm damage. If the GM starts saying that the spiders should die from the fall then switch to bats.
Mathius |
Create pit works well with just anything you put in a pit.
How does a 3rd level character dig a 5 foot cube of stone in 3 hits?
It has 900 HP and hardness of 8. Also realize that A DM is fully within his rights to say your weapon is the wrong type to damage a wall. Picks would work but swords and axes will dull after a few hits and a dagger will be useless.
Poor Wandering One |
Create pit works well with just anything you put in a pit.
How does a 3rd level character dig a 5 foot cube of stone in 3 hits?
It has 900 HP and hardness of 8. Also realize that A DM is fully within his rights to say your weapon is the wrong type to damage a wall. Picks would work but swords and axes will dull after a few hits and a dagger will be useless.
Mark Hoover was making a Minecraft joke. At least I think it was Minecraft Could have been Starbound or Terraria or Don't starve or something I have simply never heard of.
Good joke in any case though.
Cap. Darling |
I've seen groups of divine casters.. flood a small cave/dungeon with create water over the whole day.
Hilarious but probably something people would call an abuse of cantrips.
They wanted someoen to make it into poison water as well but didn't have that spell off hand.
Big groups and a very small dungeon i bet?
Rycaut |
Two low level spells I love for flexible utility:
Floating Disk - long lasting way to haul a lot - but consider putting your ranged attacker on it. now she follows you wherever you move without her actually using a move action....
Mount - much much longer lasting than low level summons. Whether cast directly or from a scroll can help provide cover and road bumps if summoned in a narrow space and put between you and oncoming enemies.
Ant Haul - my gnome dragon disciple loves this spell - really long lasting and he can clear dear trolls by himself (in many cases by just lifting them up directly)
Eigengrau |
True Strike & Pilfering Hand/Blade Lash/Thunder Stomp = When you gotta Disarm/Steal/Trip that guy.
Spectral Hand & Mage Armor = when the pesky incorporeal creature keeps popping in/out of the walls/floor. Stops them cold. Not sure if you could use Spectral Hand to cast it though, but Mage Armor can be cast on incorporeal foes if you're not afraid to touch them.
Mark Hoover |
Oh yes, Mount. Or as one of my players used to call it: Wall of Flesh.
Floating Disk: got flying familiar? Does it have Share Spells? Now you have cheap flight!
Another nice one to do with cantrips: Arcane Mark + Detect Magic. If you're afraid of villains getting away, turning invisible or whatever, just cast these 2. When you mark them it doesn't matter if you make the mark visible or not; when you cast Detect Magic it makes the mark appear.
Another one to do with a familiar: Prestidigitation + any other spell. Step 1: have a familiar that can cast the spell. Step 2: the familiar takes a Readied Action for when you cast your spell. Step 3: the familiar adds special effects to your spell. I had a guy change his Magic Missile spell this way into skulls of visible eldritch force that, upon impact cackled like a Scooby Doo villain.
Haunted Fey Aspect + Prestidigitation: convince them you're a ghost
Mage Armor + shield: for a minute you're darn near unhittable at low levels (+6 AC)
Mage Hand + Open/Close: manipulate a light object that needs to be opened directly into the path of your opponent, then open it. Fun for potions, flasks of oil or acid, a 5# sack of rocks, etc
Animate Rope + Glue Seal: a rope covered in extremely sticky stuff grapples you!
Rycaut |
floating disk however I think has a limitation that it can only be a little bit off the ground - but still a really useful spell for a low level spell as it has a huge variety of uses and as a player (and a DM) I love spells that reward creativity - instead of yet another blast spell (or buff etc) it is nice to have a few spells that have utility in and out of combat (floating disk in combat is more useful that most people give it credit for being)
strayshift |
Low level spells mainly...
Beguiling Gift & Burning Disarm (especially if the gift is flammable... might need 2 casters however...)
Mage Armour, Shield, Pro vs Evil plus any number of higher level spell like Blur or Displacement & compel hostility. Good for a defensively tough build who has 'big hitter' companions. Good tactic for DM's too - and yes, I've used this as a DM.
Tap Inner Beauty, Seducer's Eyes and Timely Intervention + Intimidate (okay Intimidate not a spell but the point is these spells can boost the skill if needed)and yes, I've used this as a DM to get a very high skill level too especially combined with dazzling display.
Did see a player specialise his Transmuter Wizard in 'Touch of Gracelessness'... Yes, this includes both feat and traits but it was surprisingly useful against a huge range of opponents especially when followed by a spell with a reflex save... Like Grease or Fireball.