Special Materials and shields as weapons in PFS


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CrescentCrux wrote:
N N 959 wrote:
CrescentCrux wrote:


Now mind you this isn't for PFS, but I do think it does validate what people are asking about. You can enchant a shield to do damage, but you must add it to the +1 via cost. So a +1 attack/+1 AC shield is a +2 enhancement. Think that is what people are getting at?

I don't think so. My understanding is the cost of making your shield a +1 weapon is the same cost as enchanting a weapon. It's irrelevant if there is any existing magical defensive enhancements on the shield. What we are asking is whether the shield needs to be a MW "weapon."

"A shield could be built that also acted as a magic weapon, but the cost of the enhancement bonus on attack rolls would need to be added into the cost of the shield and its enhancement bonus to AC"

That line there. Says ONLY the cost of enhancement added to cost, not the masterwork Quality.

Per RAW, you cannot enchant a "weapon" to be a weapon unless it's a MW weapon a priori.

Otherwise I can enchant a MW frying pan as a +1 weapon but only have to pay 50gp to make it MW instead of the normal 300gp.


Weapon

Weapon wrote:

All magic weapons are automatically considered to be of masterwork quality. The enhancement bonus granted by the masterwork quality doesn't stack with the enhancement bonus provided by the weapon's magic.

Even though some types of armor and shields can be used as weapons, you can't create a masterwork version of such an item that confers an enhancement bonus on attack rolls. Instead, masterwork armor and shields have lessened armor check penalties.

its a 'Quality' of work, rather then a stack enhancement. Masterwork from Armor would be all you need, then add cost of enhancement.

Craft

Craft wrote:
You can make a masterwork item: a weapon, suit of armor, shield, or tool that conveys a bonus on its use through its exceptional craftsmanship. To create a masterwork item, you create the masterwork component as if it were a separate item in addition to the standard item. The masterwork component has its own price (300 gp for a weapon or 150 gp for a suit of armor or a shield, see Equipment for the price of other masterwork tools) and a Craft DC of 20. Once both the standard component and the masterwork component are completed, the masterwork item is finished. The cost you pay for the masterwork component is one-third of the given amount, just as it is for the cost in raw materials.

The ITEM is masterwork, not half. If half the material has/requires the quality then the item is masterwork.

N N 959 wrote:

Per RAW, you cannot enchant a "weapon" to be a weapon unless it's a MW weapon a priori.

Otherwise I can enchant a MW frying pan as a +1 weapon but only have to pay 50gp to make it MW instead of the normal 300gp.

I said this line, I'll say it again "A shield could be built that also acted as a magic weapon, but the cost of the enhancement bonus on attack rolls would need to be added into the cost of the shield and its enhancement bonus to AC."

Right there it states the Shield can be built that acts like a MAGIC WEAPON, at the cost that the enhancement is added to cost.

Edit: lets not even Get into Improvised weapons, as they are listed too.


Canthin wrote:
Doesn't say anything about MW Shield can be enchanted as a weapon. Only that the non-MW shield can be made into a magic weapon "in its own right". I interpret this to mean "follow the rules for magic weapons" (which would require a MW weapon. MW weapon rules say +300g).

The magic weapon rules state that a weapon has to be masterwork to be enchanted. Having a masterwork shield that can't be a masterwork weapon runs into the silliness of enchanting a masterwork climbing set to hit people with.

Though those crampons do look extra pointy...


BigNorseWolf wrote:
Canthin wrote:
Doesn't say anything about MW Shield can be enchanted as a weapon. Only that the non-MW shield can be made into a magic weapon "in its own right". I interpret this to mean "follow the rules for magic weapons" (which would require a MW weapon. MW weapon rules say +300g).

The magic weapon rules state that a weapon has to be masterwork to be enchanted. Having a masterwork shield that can't be a masterwork weapon runs into the silliness of enchanting a masterwork climbing set to hit people with.

Though those crampons do look extra pointy...

This is the point I'm trying to make. A Masterwork Frying Pan (+50g for +2 to Profession (Cook)) shouldn't be able to be enchanted as a weapon just because it has the word "masterwork" in front of it. Masterwork WEAPONS cost +300g. If you want to enchant a Magical Frying Pan to do +1 to hit and damage, you should have to pay 300g for the masterwork weapon part. Same for the shield. If you want it to be a magic weapon, it should start out as a masterwork weapon, not a masterwork armor.

I'm ok with being wrong, I just wish there was something that said "The word masterwork is all you need to enchant a weapon, therefore you can have magical weapon frying pans for +50g, magical weapon shields for +150g (that can also be used as magic armor), and magical weapons for +300g.


Canthin wrote:
BigNorseWolf wrote:
Canthin wrote:
Doesn't say anything about MW Shield can be enchanted as a weapon. Only that the non-MW shield can be made into a magic weapon "in its own right". I interpret this to mean "follow the rules for magic weapons" (which would require a MW weapon. MW weapon rules say +300g).

The magic weapon rules state that a weapon has to be masterwork to be enchanted. Having a masterwork shield that can't be a masterwork weapon runs into the silliness of enchanting a masterwork climbing set to hit people with.

Though those crampons do look extra pointy...

This is the point I'm trying to make. A Masterwork Frying Pan (+50g for +2 to Profession (Cook)) shouldn't be able to be enchanted as a weapon just because it has the word "masterwork" in front of it. Masterwork WEAPONS cost +300g. If you want to enchant a Magical Frying Pan to do +1 to hit and damage, you should have to pay 300g for the masterwork weapon part. Same for the shield. If you want it to be a magic weapon, it should start out as a masterwork weapon, not a masterwork armor.

I'm ok with being wrong, I just wish there was something that said "The word masterwork is all you need to enchant a weapon, therefore you can have magical weapon frying pans for +50g, magical weapon shields for +150g (that can also be used as magic armor), and magical weapons for +300g.

Maybe it is in the way you see masterwork. I see it as the innate quality of the item, making it better then the mashed out item.

1)A masterwork Pan gives +2 to cooking, it does not give +1 on attack rolls. However if Enchanted; give +1 then it is for +1 damage and +1 attack roll and -4 for Improvised weapons. Give it a 1d6 like a light mace and results:
(1d20)-3 for 1d6+1
2)A Masterwork light Mace gets +1 on attack rolls. Enhanced it gets +1 on damage and a Total of +2 on attack.
(1d20)+1 for 1d6+1
3)Edit Shield cause: a +1/+1 Light shield: Adds +1 ac, and +1 on damage and attacks. Cost: 4180gp or 6180gp
(1d20)+1 for 1d3+1

The shield is innately used to block, but can be used to attack which negates All defense from it. You do loose the defensive purpose of the shield for a round.
In all honesty we are arguing over a few hundred gold, when we are talking about enhancements that cost several thousand to start.

Edit: If you do use the pan, call yourself the Cleric Fryer Tuck? A few laughs for a few thousand gold.
Double Edit:

Now what would be a interesting talk, is how you would calculate Enhancement cost. Would it be both of the lowest for Weapon and Armor, or the cost of the enhancement level for the specific side your getting it on. On the latter half the weapon Enhancements would be cheaper to do first then the armor. As shown above depending on when you got each it could cost 6180gp just to start by going armor then weapons. As bad as it is, I honestly think it is the better way to do it but it is going to cost you. The reason is: is if you enchant your item as is, you have to pay the accumulative cost to overwrite the enhancement it holds every time. A +5 to both would be cheaper for this: Armor, Weapon x5, Armor x4. But you'd be paying an fortune.

Grand Lodge

CrescentCrux wrote:
The shield is innately used to block, but can be used to attack which negates All defense from it. You do loose the defensive purpose of the shield for a round

Except with the investment of a single feat it can be used as a weapon and armor in the same round. (Improved Shield Bash)


BartonOliver wrote:
CrescentCrux wrote:
The shield is innately used to block, but can be used to attack which negates All defense from it. You do loose the defensive purpose of the shield for a round
Except with the investment of a single feat it can be used as a weapon and armor in the same round. (Improved Shield Bash)

Wont deny that, but its a feat you have to burn where you could have used it elsewhere, Not all classes can afford the single feat tax. Also see my edit above for my thought on cost

Grand Lodge

CrescentCrux wrote:
Wont deny that, but its a feat you have to burn where you could have used it elsewhere, Not all classes can afford the single feat tax. Also see my edit above for my thought on cost

True, but without it you probably aren't worried about using a shield as a weapon anyway (or at least rarely) so the weapon part of the argument doesn't really matter to you. If however you built a Warpriest around the shield bash mechanic (with some other things like Stand Still and Bodyguard and Casting) I would think it would matter to you a great deal. (And yes I have seen a players character starting down this path and theory crafted out further)

I would say pricing went shield (armor) and shield (weapon) separately. Just like you individually enchant two sides of a double weapon monk's spade (shovel) and monk's spade (bull horns) separately.

Though I saw the argument above for it being a single pool, I haven't read it closely enough to argue for or against. (I got the gist and how the price would work, but didn't understand all the reasons why at first glance)


CrescentCrux wrote:

2)A Masterwork light Mace gets +1 on attack rolls. Enhanced it gets +1 on damage and a Total of +2 on attack.

(1d20)+2 for 1d6+1

The Masterwork bonus is an enhancement bonus so it doesn't stack with the +1 of a magical weapon. A +1 light mace has +1 to hit and damage. A masterwork light mace has +1 to hit, +0 damage.


BartonOliver wrote:
CrescentCrux wrote:
Wont deny that, but its a feat you have to burn where you could have used it elsewhere, Not all classes can afford the single feat tax. Also see my edit above for my thought on cost

True, but without it you probably aren't worried about using a shield as a weapon anyway (or at least rarely) so the weapon part of the argument doesn't really matter to you. If however you built a Warpriest around the shield bash mechanic (with some other things like Stand Still and Bodyguard and Casting) I would think it would matter to you a great deal. (And yes I have seen a players character starting down this path and theory crafted out further)

I would say pricing went shield (armor) and shield (weapon) separately. Just like you individually enchant two sides of a double weapon monk's spade (shovel) and monk's spade (bull horns) separately.

Though I saw the argument above for it being a single pool, I haven't read it closely enough to argue for or against. (I got the gist and how the price would work, but didn't understand all the reasons why at first glance)

Alas item creation alone gives me headaches some days. I could see it going both ways; being up to the DM really, but seeing as it is not a double weapon the enhancements must stack, though it is allowed different enhancements.

Canthin wrote:
CrescentCrux wrote:

2)A Masterwork light Mace gets +1 on attack rolls. Enhanced it gets +1 on damage and a Total of +2 on attack.

(1d20)+2 for 1d6+1
The Masterwork bonus is an enhancement bonus so it doesn't stack with the +1 of a magical weapon. A +1 light mace has +1 to hit and damage. A masterwork light mace has +1 to hit, +0 damage.

Oops math is off, My bad.


CrescentCrux wrote:
I could see it going both ways; being up to the DM really, but seeing as it is not a double weapon the enhancements must stack, though it is allowed different enhancements.

Which is the problem about Table Variance we were talking about :) IF you MIGHT get a GM that requires the MW weapon cost, you would be better off paying it than not. A GM that doesn't require it isn't going to penalize you for paying more than you "should" have just to be safe.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Taffy wrote:

Hi all

I am not sure if this should go in the general PF discussion threads or in the PFS threads, but as I am after advice specifically for PFS I though I would put it here.

The Question:
I am wanting to purchase a special Material shield and eventually enchant it as a weapon. Mithral and Darkwood both state that the object is masterwork. If I was to purchase a darkwood or Mithral shield and then start to add shield enhancements and weapon enhancements (understand they need to be added separately) would the special material count as masterwork for both.

I would expect a Darkwood heavy shield would count as masterwork for being a shield, but you would then need to pay 300gp to also have it Masterwork as a weapon. (As that is not its primary purpose). At least that is how I would run it at a home game.

Do we have an idea on how it would work in PFS?

Thanks for your help all.

Cheers
Taffy

You can not put weapon enchants on your shield, even if you're doing Captain America. the only thing you can put on it for weapon purposes would be enhancement bonuses. And I think you'd need feats to make those enhancement bonuses work for attack and damage.

Grand Lodge

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You can absolutely enchant your shield with weapon enchantments.

That is what weapon enchantments are for.

Weapons.

You know what is a weapon?

The Shield.

A Shield is a weapon.


LazarX wrote:
You can not put weapon enchants on your shield, even if you're doing Captain America. the only thing you can put on it for weapon purposes would be enhancement bonuses. And I think you'd need feats to make those enhancement bonuses work for attack and damage.

... eh?

Under shield, Heavy wooden

An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.

So why wouldn't the shield be able to take weapon enchantments if its a magic weapon in its own right?


CrescentCrux wrote:
The ITEM is masterwork, not half. If half the material has/requires the quality then the item is masterwork.

The double-weapon rules seems to contradict that...sort of. Pointing out that Masterworks is a "quality" doesn't change the nature of the discussion. It's a quality that is required before a weapon can be enchanted. A double-weapon requiring 600gp of MWing suggests it's a quality that must be applied to each side of the weapon rather than the item in general.

Though I do agree that the rules regarding shields seem to preclude MWing the weapon just as a weapon, that doesn't automatically mean you avoid paying the MW cost to enchant it as a weapon. Again, this is all fantasy physics/rules to a fantasy game with magic, so there's no underlying truth to how this is suppose to work. But until we find out, most of us are advising the OP to pay the MW weapon cost and avoid wasting time debating about it.

Grand Lodge

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Shields are not double weapons.


It is a dual purpose item whose functions are separated per RAW. The point is a double weapon requires two MW costs, not one for the entire item. Each weapon of the item is treated differently.

RPG Superstar 2012 Top 16

blackbloodtroll wrote:
Shields are not double weapons.

Nor are masterwork cooking pans or climbing kits.

===Aelryinth

RPG Superstar 2012 Top 16

N N 959 wrote:
It is a dual purpose item whose functions are separated per RAW. The point is a double weapon requires two MW costs, not one for the entire item. Each weapon of the item is treated differently.

NO, the point is that double weapons have specific rules because they are two weapons in one.

A shield is not a double weapon and has no link to those rules.

Kindly recall that all this argument about shields also applies to spiked armor.

==Aelryinth


Aelryinth wrote:
N N 959 wrote:
It is a dual purpose item whose functions are separated per RAW. The point is a double weapon requires two MW costs, not one for the entire item. Each weapon of the item is treated differently.

NO, the point is that double weapons have specific rules because they are two weapons in one.

A shield is not a double weapon and has no link to those rules.

Kindly recall that all this argument about shields also applies to spiked armor.

==Aelryinth

No....the point is you masterwork each "weapon" on an item. If there are two weapons you pay the cost twice. If were three weapons, you'd pay it three times. The cost is per weapon, not per item.

A frying pan would have to be a MW weapon before it could be enchanted as a weapon. A shield is probably no different.

You cannot weaponize armor without spikes. I see nothing precluding someone from adding MW spikes to their armor and enchanting those spikes with weapon enhancements.

Sczarni

blackbloodtroll wrote:
Shields are not double weapons.

Has anyone had any luck finding a magical shield, enchanted as a weapon, in any Pathfinder sourcebook?

I find it really strange that I can't find any, at all.

Even the existence of one would be useful.

Grand Lodge

You mean, without Spikes?

RPG Superstar 2012 Top 16

Masterworking a shield is making it a masterwork weapon.

Masterworking a frying pan has nothing whatsoever to do with turning it into a weapon. It's not a weapon. If you turn it into a weapon, then it is not a masterwork frying pan, you've made it something else.

A shield is a weapon...every single shield. They are listed right there in martial weapons on the table.

You cut a double weapon in two, and you have two one-handed weapons. Double weapons are intended to be treated exactly as if they were two weapons, if that is not obvious.
You cut a shield in two and you have a useless piece of junk. A shield CAN be used as a weapon, but it's obviously not its primary function.
The two are not the same thing, and are not establishing a precedent.

Spikes can be added to armor. If the armor is already masterwork, you can then enhance the armor as a weapon...not the spikes. Like spikes added to a shield, it's the underlying item which is important.

There's no precedent whatsoever for having to pay double masterwork costs for the same item (and no, double weapons are NOT a precedent).

A masterwork shield is a master work shield, period. It counts as masterwork both as armor and weapon. It doesn't gain the +1 TH bonus other weapons do, as is clearly indicated by the rules that all pure masterwork weapons gain. That's the difference in the price.

I will also point out that it follows absolute precedent in pricing. All enhancement bonuses for armor cost half for armor that they do for weapons, and that includes the cost of becoming masterwork. Why? Because the bonus is that immaterial.

Since the shield never gains the enhancement bonus from becoming a masterwork weapon, paying the cost twice is immaterial, irrelevant, and clearly indicated as Not Appropriate by the rules.

I literally do not see where all this confusion is coming from. There is no line to split on a shield between weapon and armor...it always is both. It's always masterwork for both once applied, it just doesn't get the benefits of being a masterwork weapon other then you can enhance it once it is.

That's it. That's all there is to it.

===Aelryinth

RPG Superstar 2012 Top 16

Nefreet wrote:
blackbloodtroll wrote:
Shields are not double weapons.

Has anyone had any luck finding a magical shield, enchanted as a weapon, in any Pathfinder sourcebook?

I find it really strange that I can't find any, at all.

Even the existence of one would be useful.

The only magical shield as weapon I've ever seen statted out was in the Good Guys book from 3.5 - Hallowed Might? Whatever, the shields of the Asuras were statted out there as spiked shields of bashing +1 flaming.

And that's pretty much it. For some reason, you just don't see Uber Shields (+5 Bashing, +5 Defender) around anywhere...

===Aelryinth


Nefreet wrote:
blackbloodtroll wrote:
Shields are not double weapons.

Has anyone had any luck finding a magical shield, enchanted as a weapon, in any Pathfinder sourcebook?

I find it really strange that I can't find any, at all.

Even the existence of one would be useful.

Spined Shield Technically spiked, that shoots

Lion's Shield It freaking bites.

Volcanic Shield Flaming example of Weaponized Shield, literally.

There are a few that let you bullrush/charge and use a push style spell as well, But those are not what you want. Original source is the Ultimate Equipment guide.

NOTE: All specific magic shields on pages 130-133 of Ultimate Equipment guide, except avalanche shield, belligerent shield, celestial shield, dragonslayer's shield, elysian shield, living steel heavy shield, tempest shield, volcanic shield, wyrmslayer's shield, and zombie skin shield are legal for PFS play.

Negating the point, but it is a Weapon enhancement on the shield.

Sczarni

None of those are enchanted as weapons.

They are all shields.

I'm specifically looking for something, like, +1 Flaming/+1 Bashing Light Steel Shield, or some such.

It doesn't even have to be spiked.


Nefreet wrote:

None of those are enchanted as weapons.

They are all shields.

I'm specifically looking for something, like, +1 Flaming/+1 Bashing Light Steel Shield, or some such.

It doesn't even have to be spiked.

How does "gaining the flaming weapon special ability when used to make shield bash attacks. " Not count? Just wondering.

Grand Lodge

I have never seen a printed +1 Boot Blade, but that does not mean they are not possible.

RPG Superstar 2012 Top 16

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He wants to see a published weapon shield so he can see if they double the masterwork price on the shield, and lay this whole argument to rest.

==Aelryinth

Grand Lodge

Ah.


Aelryinth wrote:

He wants to see a published weapon shield so he can see if they double the masterwork price on the shield, and lay this whole argument to rest.

==Aelryinth

Then would not Volcanic Shield Which is officialy published in Ultimate Equipment, just not allowed in PFS play, Fitting?

Volcanic shield wrote:
This +1 bashing heavy steel shield burns with an internal fire upon its boss, gaining the flaming weapon special ability when used to make shield bash attacks. On command, the wielder can make the shield belch forth smoke as a smokestick, but this smoke does not impair the shield user's vision. Once per day, the wielder may cause the volcanic shield to erupt in a cascade of brimstone as the flaming hands spell.


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No. That shield has a few special qualities that make cacluating off of price impossible, since there's no gp value for dropping smokebombs and then seeing through them. It also doesn't have a weapon enhancement.

Sczarni

Both Aelryinth and BigNorseWolf are correct.

RPG Superstar 2012 Top 16

The Volcanic shield is also not a +1 bashing, +1 Flaming shield...which it would be at a minimum if it were a weapon.

==Aelryinth

RPG Superstar 2014 Top 32

Masterwork pricing aside, would enchanting a shield as a weapon and defensive gear at the same time count as a custom magic item (like combining a headband of alluring charisma and a Phylactery of Positive Channeling). Since a shield doesn't have the double quality, or clear rules for enchanting it as a weapon and a shield at the same time. If it is treated as a custom magic item it wouldn't be PFS legal.

RPG Superstar 2012 Top 16

That's a good question for the PFS boards. My gut feeling is that as a combo item, yes, it'd be custom, even without the extra cost rules.

==Aelryinth


Brian Lefebvre wrote:
Masterwork pricing aside, would enchanting a shield as a weapon and defensive gear at the same time count as a custom magic item (like combining a headband of alluring charisma and a Phylactery of Positive Channeling). Since a shield doesn't have the double quality, or clear rules for enchanting it as a weapon and a shield at the same time. If it is treated as a custom magic item it wouldn't be PFS legal.

No, its not custom.

You're allowed to "customize" an item by having an adamantine +3 flaming shocking scythe, or a +1 flaming shocking icy keen dwarven waraxe etc.

What you can't do is have a nine lives stealer thats anything but a +2shortsword.

Liberty's Edge

Can't believe it's gotten to this point and nobody's corrected this.

Aelryinth wrote:

There are no such things as masterwork shield spikes, because all they do is modify the underlying weapon.

A masterwork shield is masterwork with or without spikes. You can't buy spikes and pick up a +1 TH, it's still a shield and masterwork shields don't get a bonus to hit.

A shield IS a weapon. A masterwork shield is masterwork for both purposes, defense and offense. There's no 'line' between the functions. Likewise, you never enchant shield spikes...you enchant the shield. The spikes change the shield, the shield is still what you hit with and what you enhance.

==Aelryinth

But there are such things as Masterwork Shield spikes, and they do increase the enhancement bonus to attack.

PRD wrote:

Masterwork Armor

Just as with weapons, you can purchase or craft masterwork versions of armor or shields. Such a well-made item functions like the normal version, except that its armor check penalty is lessened by 1.

The masterwork transformation spell transforms a non-masterwork weapon into a masterwork weapon. Without using magic, you can't add the masterwork quality to armor or a shield after it is created; it must be crafted as a masterwork item (see the Craft skill).

A masterwork suit of armor or shield costs an extra 150 gp over and above the normal price for that type of armor or shield.

The masterwork quality of a suit of armor or shield never provides a bonus on attack or damage rolls, even if the armor or shield is used as a weapon.

All magic armors and shields are automatically considered to be of masterwork quality.

Even though some types of armor and shields can be used as weapons, you can't create a masterwork version of such an item that confers an enhancement bonus on attack rolls. However, you can create masterwork armor spikes and shield spikes, which do confer their enhancement bonus on attack rolls to attacks made with the spikes.

If you take the Masterwork Shield Spikes, I don't see GMs having a Problem with the shield being enhanced as a weapon. At least none of the GMs in my area have that problem.

Still not sure about straight enhancement on shield with no shield spikes. I would tend to think that you should have to pay for the Masterwork Weapon property, except that the rules specifically forbid that. So Masterwork as armor alone should be enough to start enchanting as a weapon.

If you want to be safe, I'd just go the masterwork shield spikes route, unless of course you want to do bludgeoning damage, then just pay the 300 GP so that no GMs cry foul about it.


Nefreet wrote:

None of those are enchanted as weapons.

They are all shields.

I'm specifically looking for something, like, +1 Flaming/+1 Bashing Light Steel Shield, or some such.

It doesn't even have to be spiked.

This may be hard to find because:

1) NPCs who use shield attacks usually have the Shield Master feat and would not enchant the shield as a weapon.

2) You're going to add things like Flaming and Flameburst to a weapon long before you'd do it to a shield, so WBL is going to eliminate that from the standard NPC.

3) It seems that weaponized shields are often given unique abilities rather than the menu-option enhancements.

I think I stated this in one of my first response (or I wrote and then erased it), there is a gap here in the rules logic when it comes to shield bashing, spiked shields, and spiked armor. Logically, there's no reason why you couldn't make a MW shield that added a bonus for attacks. You're essentially just making it the best mundane quality you can get for bashing. But the game is trying to keep people from double-dipping MW armor as MW weapons and in doing so has created a discontinuity in rules logic.

In the grand schemes of things, this is really small time and BNW had it right from the start. Pay the 300gp from the get go. If they FAQ it that you can't....then you just got your 300gp back ..(America).

RPG Superstar 2012 Top 16

Deighton Thrane wrote:

Can't believe it's gotten to this point and nobody's corrected this.

Aelryinth wrote:

There are no such things as masterwork shield spikes, because all they do is modify the underlying weapon.

A masterwork shield is masterwork with or without spikes. You can't buy spikes and pick up a +1 TH, it's still a shield and masterwork shields don't get a bonus to hit.

A shield IS a weapon. A masterwork shield is masterwork for both purposes, defense and offense. There's no 'line' between the functions. Likewise, you never enchant shield spikes...you enchant the shield. The spikes change the shield, the shield is still what you hit with and what you enhance.

==Aelryinth

But there are such things as Masterwork Shield spikes, and they do increase the enhancement bonus to attack.

PRD wrote:

Masterwork Armor

Just as with weapons, you can purchase or craft masterwork versions of armor or shields. Such a well-made item functions like the normal version, except that its armor check penalty is lessened by 1.

The masterwork transformation spell transforms a non-masterwork weapon into a masterwork weapon. Without using magic, you can't add the masterwork quality to armor or a shield after it is created; it must be crafted as a masterwork item (see the Craft skill).

A masterwork suit of armor or shield costs an extra 150 gp over and above the normal price for that type of armor or shield.

The masterwork quality of a suit of armor or shield never provides a bonus on attack or damage rolls, even if the armor or shield is used as a weapon.

All magic armors and shields are automatically considered to be of masterwork quality.

Even though some types of armor and shields can be used as weapons, you can't create a masterwork version of such an item that confers an enhancement bonus on attack rolls. However, you can create masterwork armor spikes and shield spikes, which do confer their enhancement bonus on attack rolls to attacks made with the spikes.

If you take the...

I'll concede to that point.

If you want to have spikes on shield or armor share in the enhancement bonus on the armor proper, they themselves must be masterwork.

This is, however, separate from requiring it on the armor or shield, and the shield itself, notably, can still work as a weapon without needing a second level of enhancement.

Good catch.

==Aelryinth

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