Heroism enters the Saga #3: Topec the Sorcerer


Homebrew and House Rules


Me? Well, I'm just a great fan of the game and can't stop playing it with the misses. We just love the game so much and have played through RotR three times and are almost done with S&S now. Also, with the new box coming right around the corner, we can not wait for it to start shipping!

Now, since I'm such a fanatic, I started to develop some of my own characters. Granted, they are still under construction and need to be playtested. But I would love some user feedback.

Please, feel free to try this character at home and give my your feedback, positive and negative!

Topec:
Female Human Wizard
Strength d4 []+1
Dexterity d6 []+1 []+2
Constitution d6 []+1 []+2
Intelligence d8 []+1 []+2 []+3
- Knowledge: Intelligence +2
Wisdom d6 []+1 []+2 []+3
Charisma d12 []+1 []+2 []+3 []+4
- Arcane: Intelligence +3
- Diplomacy: Charisma +2

Favored Card Type: Spell
Weapon: - []1
Spell: 7 []8 []9 []10 []11
Armor: -
Item: 1 []2
Ally: 5 []6 []7 []8
Blessing: 2 []3

Powers:
Hand Size: 6 []7
You may discard ([]recharge) an ally with the Human trait to automatically succeed at your check to recharge a spell with the Arcane trait.
When you acquire a spell with the Force ([] or Mental) trait, you immediately explore again.
Add 1d4 ([]+1) to your checks against banes with the Human trait.

Mentalist:
Hand Size: 6 []7 []8
You may discard ([]recharge) an ally with the Human trait to automatically succeed at your check to recharge a spell with the Arcane trait.
When you acquire a spell with the Force ([] or Mental) trait, you immediately explore again.
Add 1d4 ([]+1) to your checks against banes with the Human trait.
[] If you succeed at your check to recharge a card with the Force or Mental trait, you may shuffle it in your deck ([]or put it beneath the top card of your deck) instead.
[] You may bury ([]discard) an Ally with the Human trait ([]or any Ally) to evade ([] succeed at your check to defeat) a barrier.
[] You may bury an Ally with the Human trait to reduce combat damage by 3.

Mage of the High Order:
Hand Size: 6 []7 []8 []9
You may discard ([]recharge) an ally with the Human trait to automatically succeed at your check to recharge a spell with the Arcane trait.
When you acquire a spell with the Force ([] or Mental) trait, you immediately explore again.
Add 1d4 ([]+1)([]or 1d8+1) to your checks against banes with the Human trait.
[] Add 1d6 ([]2d6) to your combat check that have the Force or Mental trait.
[] Reduce Force and Mental damage dealt to you by 2
[] When a character at your ([] any) location fails any check, you may recharge a card with the Arcane trait to let that character re-roll 1 die. Keep the second result.

Ps: I hope the theme in this is evident, but I'm still missing a good name for the second Role card. So if you have any. Please help.


Topec felt more like a Wizard than a Sorcerer at the early stages. So I changed her theme around. She should feel now like a capable Sorcerer. Things that got changed the most were Starting Powers and Cards. Please, take this into feedback, if any.

Topec:
Female Human Sorcerer
Strength d4 []+1
Dexterity d6 []+1 []+2
Constitution d6 []+1 []+2
Intelligence d8 []+1 []+2 []+3
- Knowledge: Intelligence +2
Wisdom d6 []+1 []+2 []+3
Charisma d12 []+1 []+2 []+3 []+4
- Arcane: Charisma +3
- Diplomacy: Charisma +2

Favored Card Type: Spell
Weapon: - []1
Spell: 5 []6 []7 []8
Armor: -
Item: 2 []3
Ally: 5 []6 []7 []8
Blessing: 3 []4

Powers:
Hand Size: 6 []7
For your combat check, you may discard a card to use your Arcane skill + 1d6 ([]+1)([]+2) and add the Attack, Magic and Force trait. This counts as playing a spell.
You may discard ([]recharge) an ally with the Human trait to automatically succeed at your check to recharge a spell with the Arcane trait.
When you would play an Ally with the Human trait for its power, you may recharge it instead of discarding it.

Mentalist:
Hand Size: 6 []7 []8
For your combat check, you may discard a card to use your Arcane skill + 1d6 ([]+1)([]+2)([]+3) and add the Attack, Magic and Mental trait. This counts as playing a spell.
You may discard ([]recharge) an ally with the Human trait to automatically succeed at your check to recharge a spell with the Arcane trait.
When you would play an Ally with the Human trait for its power, you may recharge it instead of discarding it.
[] If you succeed at your check to recharge a card with the Force or Mental trait, you may shuffle it in your deck ([]or put it beneath the top card of your deck) instead.
[] You may discard an Ally with the Human trait to evade ([] succeed at your check to defeat) a barrier.
[] Add 2 ([]4) to your checks against cards with the Human trait.

Mage of the High Order:
Hand Size: 6 []7 []8
For your combat check, you may discard a card to use your Arcane skill + 1d6 ([]+1)([]+2)([]+3) and add the Attack, Magic and Mental ([] or Force) trait. This counts as playing a spell.
You may discard ([]recharge) an ally with the Human trait to automatically succeed at your check to recharge a spell with the Arcane trait.
When you would play an Ally with the Human trait for its power, you may recharge it instead of discarding it.
[] Add 1d6 ([]2d6) to your combat check that have the Force or Mental trait.
[] Reduce Force and Mental damage dealt to you by 2
[] When a character at your ([] any) location fails any check, you may recharge a card with the Arcane trait to let that character re-roll 1 die. Keep the second result.


I didn't count feats. I like the allies helping with recharge. You can drop "for its power" from the 3rd power, since you say you are playing it, and by definition that means using the power on the played card.

The only real problem I might see is all the easy explorations you'll get from recharging Human allies to explore. Though I suppose Lini has the same practical power. I'd just test this one to make sure there are enough other things making you discard cards so that you aren't creating a super deck cycler. There is a chance that you can play a spell, recharge an ally to recharge that spell, put the spell on top of your deck, recharge an ally to explore, recharge an ally to add to your check, etc. That means you are recharging a lot of things, which really takes away from the cost. You have to discard for your attack power, but with 5 spells that can be mitigated.

So, in summary, the 5 spells plus all the recharging might make it very rare this character discards anything. I'd try to find some power that could cost them a card, or limit some of the recharging.


Looks interesting. Let's get to it!

Skills look pretty good, but might be too high. the d12+3 is a rare thing, and I'm not sure 2 other skills with +2, including one on the d12, is too much. I'd cnsider dropping one of your +2's to a +1, closer to what you see with Feiya, who is the only other d12+3 Arcane character.

Cards are definitely interesting. It looks very Sorcerer-ish, with the explores to easily kill yourself accidentally. With the number of allies you have, I can see Hawk's concern about the recharge allies abilities, but I'll get to that later.

Your first power is pretty straight-forward. No real arguments or issues here.
The second power is a bit odd. She's already quite good at recharging with her base arcane skill, so I'm not sure if this is something that is going to be used much. It's interesting, though, so probably worth keeping, at least to test.
As was said before, free recharge on humans when you have this many allies is very strong. Particularly on a character that is generally very good at combat. I don't think it's too strong, but it's at the high end, so you should keep a close eye on it, since I could easily be wrong.

Both your roles have an interesting issue. In the base card, your spontaneous cast uses Force, but in both roles it uses mental. is that intentional?
I like the improved recharge power. It feels like a good power level, and I could easily see both the shuffle and place on top effects being used regularly.
The barrier busting ability looks pretty good. I'm not sure how often you'll use it until you get the second power feat, though. I feel like something should be done to improve the effect with only one power feat, but I don't know what.
Adding to checks against humans is nice and straight-forward.

For Magus, that power to add dice to Mental and Force checks is pretty strong. It's like adding 3 to your discard power, with the bonus that it also works on other similar checks. I'm wondering if d4 might be better.
Reducing damage is straight-forward, and works just fine, I think.
I actually really like the third power. It's a nice little bonus to help others, and I don't think it's too powerful. Not sure I get the theme.

Hope that helps! I like it.

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