Marshmallow Races


Homebrew and House Rules


link

To come still:
Feyheart Gnomes
Tinker Gnomes
Strongheart Halflings
Heroic Halflings
Variable Humans
Dragonborn

I intend to expand on variances of the core races in ways that allows players to conceptualize and character of any race. This allows players to not be shoehorned into a particular race-class choice for optimization purposes.

There is a bit of 5e influence here, if anyone was going to ask.

Anyone who wants to help with RP breakdowns is welcome to, and I am open to requests, feedback, and suggestions.


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0/10

None of these are Marshmallow people

I've been deceived

Scarab Sages

Not really liking it, I'm afraid. It seems like all you're doing is flipping out ability bonuses associated with certain races and adding a half-hearted concept after the fact to justify it. You can't just flop a race's abilities around without limit - while there's no question it's hard to pinpoint, there IS a "Ship of Theseus" effect where an Elf ceases to be an Elf if modified too greatly. You have to be aiming for something that does far more than balance an equation, and maybe it's more due to a nervous twitch I've developed on my end, but it sort of feels like that's most of what you're doing. :/

@Rynjin: It seems that for once, we agree - OP ought to make us a proper Marshmallow Master Race! Legions of squishy white engines of destruction, puffing their through the hills and valleys of Golarion - GLORIOUS! :)


I too was expecting something similar to the Stay Puff Marshmallow Man in miniature terrorizing the world until four wizards crossed their ray spells on them.


I'm Hiding In Your Closet wrote:

Not really liking it, I'm afraid. It seems like all you're doing is flipping out ability bonuses associated with certain races and adding a half-hearted concept after the fact to justify it. You can't just flop a race's abilities around without limit - while there's no question it's hard to pinpoint, there IS a "Ship of Theseus" effect where an Elf ceases to be an Elf if modified too greatly. You have to be aiming for something that does far more than balance an equation, and maybe it's more due to a nervous twitch I've developed on my end, but it sort of feels like that's most of what you're doing. :/

@Rynjin: It seems that for once, we agree - OP ought to make us a proper Marshmallow Master Race! Legions of squishy white engines of destruction, puffing their through the hills and valleys of Golarion - GLORIOUS! :)

Paizo does it, check out Blood of Angels and Blood of Fiends.


Updated

Perhaps this oughta go in conversions since I am trying to use the alternate races from both 3.x and 5e to make races that can fit any character concept without being tied to a races particular mechanical niche.

The idea is for more diversity.

As for the race not being represented anymore, I 100% disagree. I find that elves are still elves, only they have Wis or Cha instead of Int. Remember in 3.5 they didn't have either so the rest really can be anything as long as the rest of the abilities are the same (which I intend them to be.)


I too am disappointed at the lack of marshmallows in this thread. :D

Scarab Sages

First of all, let me say that Aasimar and Tieflings, being what they are, are not a great comparison. That said, I'm not saying there's no room for adjustment; there is, and always has been. Those were primarily words of caution. When designing new races, the motivation behind it ought to be more than mechanical optimization (for example, I saw someone else on these forums posit a race that was, with their full admission, designed with the sole aim of being the perfect Gunslinger). That's all. Like I said, I've developed a bit of a nervous tic in reaction to seeing too much of that kind of mentality.

That said, I don't see to much wrong with races having a mechanical niche, provided it isn't overly restrictive (and as stands, it isn't). Stretch things too broad, by contrast, and the danger arises of it all losing its meaning. It's just like the natural world, where all creatures specialize to some degree in a certain style of living, and that's what makes them what they are.


Right, but in previous editions it was not unheard of to see a gnome wizard or elf cleric.
With the racial bonuses as they are most players end up shoe horned into the same races for specific classes.

Not only that, but I'm not just mixing races up all willy nilly, most of them are based on something from 3.5, which is the basis for pfrpg in the first place.


I like the Marshmallon. I also like the oldschool multiple Elf and Halfling races. I don't like whatever medium or site you put it on.
If I cannot copy any of it and paste it here, any comments will be confused and possibly irrelevant. I may have to copy it to a Rich Text Document by typing.

That being said, I want to create a Marshmallon unicorn and call it Rarity. Are they a race of manufactured half golems like the candy people from Adventure time?


Goth Guru wrote:

I like the Marshmallon. I also like the oldschool multiple Elf and Halfling races. I don't like whatever medium or site you put it on.

If I cannot copy any of it and paste it here, any comments will be confused and possibly irrelevant. I may have to copy it to a Rich Text Document by typing.

That being said, I want to create a Marshmallon unicorn and call it Rarity. Are they a race of manufactured half golems like the candy people from Adventure time?

No, but I know what I'm making next.

I hosted it on Google Docs in the same format as d20pfsrd.


Marshmallow races. PLURAL. That is what you promised.

What Hell have I been born into that my dreams of marshmallowy terror have been squashed yet again?

Excuse me while I go on a spiritual journey for the next fifty years hoping to find purpose in life that I once had.


I downloaded it as an RTF. Then I was able to copy paste it onto a normal file.

Marshmallon
Standard Racial Traits
● Ability Score Racial Traits: Marshmallon are tough, pudgy, and adorable. They gain +2 Constitution, +2 Charisma, and –2 Dexterity.
● Size: Marshmallon are Medium creatures and thus receive no bonuses or penalties due to their size.
● Type: Marshmallon are humanoids with the marshmallon subtype.
● Base Speed: (Slow and Steady) Marshmallon have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
● Languages: Marshmallon begin play speaking Common and Marshmallon. Marshmallon with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Defense Racial Traits
● Bloat: Marshmallon have tough, rubbery skin. They have DR 2/piercing.
● Hardy: Marshmallon gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Feat and Skill Racial Traits
● Bonus Feat: Marshmallon select one extra feat at 1st level.
Senses Racial Traits
● Darkvision: Marshmallon can see perfectly in the dark up to 60 feet.

If you could define the Marshmallon subtype Then people could apply that to Elves, Dwarves, and Unicorns.

I would also like a bit of their history. It's hard to understand as a normal mutation. Were they born like that, with human parents, who who protected them as best as they could? Was a tribe of humans transformed by a magic flash or a god of Chaos? Maybe some of them became Priests of Eris, who created the race one Easter as a joke.


Goth Guru wrote:

I downloaded it as an RTF. Then I was able to copy paste it onto a normal file.

Marshmallon
Standard Racial Traits
● Ability Score Racial Traits: Marshmallon are tough, pudgy, and adorable. They gain +2 Constitution, +2 Charisma, and –2 Dexterity.
● Size: Marshmallon are Medium creatures and thus receive no bonuses or penalties due to their size.
● Type: Marshmallon are humanoids with the marshmallon subtype.
● Base Speed: (Slow and Steady) Marshmallon have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
● Languages: Marshmallon begin play speaking Common and Marshmallon. Marshmallon with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Defense Racial Traits
● Bloat: Marshmallon have tough, rubbery skin. They have DR 2/piercing.
● Hardy: Marshmallon gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Feat and Skill Racial Traits
● Bonus Feat: Marshmallon select one extra feat at 1st level.
Senses Racial Traits
● Darkvision: Marshmallon can see perfectly in the dark up to 60 feet.

If you could define the Marshmallon subtype Then people could apply that to Elves, Dwarves, and Unicorns.

I would also like a bit of their history. It's hard to understand as a normal mutation. Were they born like that, with human parents, who who protected them as best as they could? Was a tribe of humans transformed by a magic flash or a god of Chaos? Maybe some of them became Priests of Eris, who created the race one Easter as a joke.

I actually may do a whole list of candy subraces like from adventure time.

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