I've got a question or two for PFS GMs about the boons they get.


GM Discussion

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How often do you receive boons? More specifically racial boons. I'm pretty up to snuff on the mechanics and such of the game and am thinking of doing a small amount of GMing in order to get some racial boons to play with. The only thing that worries me is that I'm not real familiar with lore and have never ran any sort of Dungeons and Dragons game before, nor am I necessarily enthused by the idea, kind of indifferent. I mean who knows I may find that I really enjoy it and I'd certainly do my best to make it enjoyable for the players but I'd rather be a player. Is dabbling in GMing worth getting into just for the boons? (Ever since the banning of Tieflings I'm struggling to find races I like that have dark vision, plus I'm a big fan of the quirkier fantasy races)

2/5

Last gameday we got boons for sylphs for GM'ing games.

Perhaps they'll do another racial boon next time, who knows.

Legal darkvision races: dwarves, half-orcs, wayangs.

Sovereign Court 5/5

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Jack of Nothing wrote:
...Is dabbling in GMing worth getting into just for the boons?...

Unless you plan on GMing at Conventions, you're not likely to get a race boon by merely "dabbling" at GMing.

So I'd answer that quoted question as probably being "No."

However, I'd add that it is worth dabbling behind the GM screen because of the positive benefits it brings to your PFS circle.

1) Any game you GM, a regular GM gets to play.

2) Seeing other people's ways of doing things is a great way to learn how to GM better, yourself. Even veteran GMs will learn how to GM better by watching you, even if it's your first crack at it.

3) If nothing else, you get a risk-free, full reward chronicle to assign to one of your characters.

4) Try it. You might find out you like it.


I've had the thought off and on to try. Just really wanted to play some of the more unique races while I was at it. Side note I thought Gnomes had an alt racial trait for dark vision or am I remembering Incorrectly?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Jack of Nothing wrote:
I've had the thought off and on to try. Just really wanted to play some of the more unique races while I was at it. Side note I thought Gnomes had an alt racial trait for dark vision or am I remembering Incorrectly?

You're not going to get the super rare ones like those on the level of android, damphir, or goblin through a GM boon. Those are given out through charity auctions and the bidding is fierce.

Sovereign Court 5/5

Having run at a few conventions and special events, I've seen that PFS offers a race boon "du jour". Currently if you earn a race boon, it'll be the Sylph mentioned upthread. Before that was Undine. Before that Ifrit. So on. I suspect it probably changes every Gen Con, and that race boon is the race boon given out until the next Gen Con. I got a dhampir when dhampirs were the race "du jour".

If you're looking for a specific race boon, there is the auction route.

A more reliable way to acquire the current race boon "du jour" is to strike up a relationship with your local Venture Officers. That's how I got my Dhampir boon- running a special event and it wasn't even at a Convention.


While I know really odd ones wouldn't be given out I'd love to have a run as a tiefling inquisitor. Frankly I don't really know what races are even given out as boons but most of the illegal races sound interesting to me. I have the issue of it's a fantasy game, thus I want to be something fantastic in nature. For instance my favorite legal race atm is the kitsune. I can't really find a way to make them decent at anything I want them to be as they seem to be tailored to pure casters. I don't really like to be pure anything. While I feel most people think class first and choose their race accordingly, I choose race then try to make them work at whatever I think of. Basically to me, in fantasy games what race I am is a big deal to me. Unfortunately none of my preferred races have dark vision making most ideas of a stealthy character out of the question. So I was just looking to find a way to have some interesting new options.

Sovereign Court 5/5

You might consider a Tengu.

They're PFS legal, and have everything you say you're looking for except the darkvision.

Edit:

Furthermore, darkvision is not mandatory for sneaky types. Low light vision is plenty of an advantage to turn what should be low light into perfect visibility for you. But if you insist on attempting sneak attacks when your vision is still impaired, there's a feat you can take for that.

Grand Lodge 5/5

Jack of Nothing wrote:
I've had the thought off and on to try. Just really wanted to play some of the more unique races while I was at it. Side note I thought Gnomes had an alt racial trait for dark vision or am I remembering Incorrectly?

Gnomes indeed do have a way of gaining Darkvision. It is from the Advanced Race Guide, and replaces both Low-Light Vision and Keen Senses.

Grand Lodge 5/5

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As for the race boons. Without going to a convention or GMing for an online Gameday. They are highly unlikely. (Actually this goes for all boons, which is a pretty hot button topic). I've received one race boon, which I promptly traded away (Ifrit for a GM star recharge). The boons are certainly not the reason to GM, IMO.

Reasons to do it:
Most importantly, it's fun. If it isn't enjoyable for you to do, it probably isn't worth doing. That said even if you don't do it often, you can pick up things from other GM's and they can learn from you. Also, if you never try you won't know whether you enjoy doing it.

Some of the other reasons:
1. It gives the other GM's a break so they can play too. (Most GM's even high star ones want to play)
2. Never have to play a level one character. (GM baby straight to 2)
3. Full credit guaranteed.
4. Get credit for the same scenario twice.
5. Some gamedays offer perks to GM's
6. It's a way to give back to the PFS community for all those tables you do play at.
7. It's a good way to get a lot more lore knowledge, as the GM info generally includes a lot more than the players ever see.

TL:DR No boons probably aren't a good enough reason to GM or common enough, but there are a lot of other reasons to try it.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

@Jack: While it is always nice to see players willing to GM boons are a pretty rare thing, and I really would strongly advise against starting to GM at a convention.

Talk to your VL or your VC, they should be able to help you.

2/5

I've just earned my second star and have received 5 Race boons (all the elemental bloodlines, Sylph twice). I got them for running games at 3 conventions and once at a game day (another regular GM was appreciative of the chance to play so gave me one of his extras). I chose to run to get my entry badge free and because I enjoy GMing (this last part being the real motivation behind doing it).

I gave my duplicate away to a player at my lodge who likes to make unique characters and I still have the other 4 that I am planning characters for, but I may just decide to hand them out to folks who will put them to more ready use.

I only started running at conventions after I had ran several games at my local lodge, because I personally felt a Convention is not the best way to cut your teeth running a game (because the people there paid for the chance to play and you have very strict time slots). It's not terribly difficult to sit on the other side of the screen and I find it incredibly rewarding. I strongly suggest you give it a try. Pick up the Confirmation or Wounded Wisp and run it once or twice. If you enjoy it, see about running some other options. Once you start to hit your stride (probably after 6 tables) sign up at a convention to run. You're likely to get lucky and get a race boon for your trouble.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber
Sebastian Hirsch wrote:

@Jack: While it is always nice to see players willing to GM boons are a pretty rare thing, and I really would strongly advise against starting to GM at a convention.

Talk to your VL or your VC, they should be able to help you.

Just to be a contrary voice: If you want to GM and think you can run a fun table that rolls with the players and shows people a good time, and there's a con that wants GMs - go for it.

(I started my 3.x GMing career by running an APL 10 game in Living Greyhawk in one of the high-crunch regions. Nothing much that PCs come up with these days seems shocking...)

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

I started GMing for PFS at PaizoCon, running The Grand Convocation and The Midnight Mauler cold. If you want to step up and earn some GM boons, there is no better way than volunteering at a convention.

5/5 5/55/55/5

I think the last convention I went to the rule for a race boon was a 16-18 or higher on a d20 roll, roll once per session you dm.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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TetsujinOni wrote:
Sebastian Hirsch wrote:

@Jack: While it is always nice to see players willing to GM boons are a pretty rare thing, and I really would strongly advise against starting to GM at a convention.

Talk to your VL or your VC, they should be able to help you.

Just to be a contrary voice: If you want to GM and think you can run a fun table that rolls with the players and shows people a good time, and there's a con that wants GMs - go for it.

(I started my 3.x GMing career by running an APL 10 game in Living Greyhawk in one of the high-crunch regions. Nothing much that PCs come up with these days seems shocking...)

I guess this is one of those YMMV situations, when I think of conventions it's usually in the terms of large rooms with a lot of tables in them. Other loud tables are certainly an issue.

That said PFS only events should be far better than convention tables, where some or all of your players have limited/no experience with the D20 system and just want to try it.

---

Oh and before I forget it, in the last 10 years of visiting conventions I had some awfully terrible games and GMs. To badly paraphrase Order of the Stick "A cup of really terrible coffee makes you remember all the times you actually drank good coffee. Your Brain is pretty much trying to remember everything that is not the "coffee" you are currently drinking".

So yeah, even if you come to the conclusion, that your first GM experience was a complete and utter fail... there will still be plenty of worse GMs out there ^^

However GMing requires a certain amount of preparation (bringing the chronicle sheets is pretty much the most important part) so you might want to devote some time to your preparation...... ..... .... is this a bad time to mention that I arrived at the last convention with no less than 4 bags (one of them on wheels)?

Scarab Sages

Jack of Nothing wrote:
For instance my favorite legal race atm is the kitsune. I can't really find a way to make them decent at anything I want them to be as they seem to be tailored to pure casters. I don't really like to be pure anything.

Jack,

If you look, the kitsune have a somewhat Gestalt racial archetype for rogue which grants you a use or two of SLA Charm Person, and adding your INT to social skills in addition to CHA. I have a Lore Warden / Kitsune Trickster / Swashbuckler using Urumis (Whip Swords) as his weapon of choice. No one in my area uses them, and they are quite flavorful. I'm not super powerful in combat, but I do enough damage that I feel helpful. My Bluff and Disguise can't really be beaten at level 7, which makes me quite the spy and diplomat in social situations.

Sebastian Hirsch wrote:
However GMing requires a certain amount of preparation (bringing the chronicle sheets is pretty much the most important part) so you might want to devote some time to your preparation...... ..... .... is this a bad time to mention that I arrived at the last convention with no less than 4 bags (one of them on wheels)?

Not a bad time, but 4 bags seems excessive to me. I have a 3" Player Binder, a 3" GM Binder, a backpack full of all my GM supplies, a Pathfinder Society Messenger Bag for my player binder and electronics, and a tackle box of minis. So about a bag and a half plus a tackle box of minis for me.

4/5

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BartonOliver wrote:


Some of the other reasons:

<snip really good reasons>

TL:DR No boons probably aren't a good enough reason to GM or common enough, but there are a lot of other reasons to try it.

Also, GM-ing even once will give you a whole new outlook on PFS.

Understanding the time and effort the GM puts in to prepare, the energy needed to actually run the game, and the patience and ability to roll with whatever cracked-out ideas the players come up with all makes you a better player. Or at least someone the GMs are more likely to enjoy running for.


My main worry would be acquiring what sounds like a ton of materials. Although I do think I could do a teeny bit better than my current GMs I play with at making it the adventure feel more idk engrossing. Very little in character talk and such. I feel like all my fun pitches for "Hey this is what my character is like" are all wasted efforts.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Jack of Nothing wrote:
My main worry would be acquiring what sounds like a ton of materials.

Well, yes. You have to get the scenario. Maps (draw them, print them, doesnt matter). Minis/pawns. Chronicle sheets.

GMing takes a certain amount of investment. Scenarios cost money. Maps cost money. Minis/pawns cost money. Of course it levels out after a while. Once you have the basics, you are pretty much set and can keep it as cheap or expensive as you want.

Liberty's Edge 4/5

Jack of Nothing wrote:
My main worry would be acquiring what sounds like a ton of materials. Although I do think I could do a teeny bit better than my current GMs I play with at making it the adventure feel more idk engrossing. Very little in character talk and such. I feel like all my fun pitches for "Hey this is what my character is like" are all wasted efforts.

Get the Bestiary pawns, use coins or dice for bad guys. Print out paper with 1" squares for maps. It's the overall experience not the glam and glitz. You can make 3D models for a game and be a poor overall GM. There are GM's (at least for other systems) that use "theater of the mind" and are fantastic.

Mike

3/5

Jack of Nothing wrote:
My main worry would be acquiring what sounds like a ton of materials.

I find that I actually use WAY less material GM'ing than I do playing.

There are a few very minimal things you would probably want to invest in (a chessex battle mat and some markers for it, for instance), but you don't HAVE to go overboard on getting mini's for everything. Dice, poker chips, pieces of 3x5 cards, etc. can all work to rep what you need on the battlemat.
Also, keep in mind that you are able to use online resources for GM'ing, which is a bit different than what you can do as a player.

Jack of Nothing wrote:
Very little in character talk and such. I feel like all my fun pitches for "Hey this is what my character is like" are all wasted efforts.

Time constraints are one of both the best and worst parts of PFS-style play. It means that players can fit the game into a normal "adult" schedule, but unfortunately also means that players can rarely spend a lot of time role-playing amongst each other between portions of the scenario without going over.

-TimD

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

Woran wrote:
GMing takes a certain amount of investment. Scenarios cost money. Maps cost money. Minis/pawns cost money. Of course it levels out after a while. Once you have the basics, you are pretty much set and can keep it as cheap or expensive as you want.

You can also quite often get some help with this. Some game stores have a box of useful stuff behind the counter. Your local Venture Officers may be able to lend you a printed copy of the scenario. And if you ask, some of your players may be able to bring along a few things too, especially if they also GM on other occasions.

5/5 5/55/55/5

Kitsune are great for

Swashbucklers

Dervish dancer bards (which are better swashbuckler types than swashbucklers)

Dex based paladins (mixes oddly well with the swashbuckler)

Charming/Dashing rogue types.

Ray Oracles.

There's a really fun Mouser Swashbuckler urban barbarian mix i want to try: basically you turn into a tiny fox, move into peoples space and annnoy them from there.

As mentioned, the enchanter thanks to their racial bonus.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

WiseWolfOfYoitsu wrote:


Sebastian Hirsch wrote:
However GMing requires a certain amount of preparation (bringing the chronicle sheets is pretty much the most important part) so you might want to devote some time to your preparation...... ..... .... is this a bad time to mention that I arrived at the last convention with no less than 4 bags (one of them on wheels)?
Not a bad time, but 4 bags seems excessive to me. I have a 3" Player Binder, a 3" GM Binder, a backpack full of all my GM supplies, a Pathfinder Society Messenger Bag for my player binder and electronics, and a tackle box of minis. So about a bag and a half plus a tackle box of minis for me.

Well, Flip Maps, Pawns, Miniatures, seven chronicles sheets, shared prep document printouts and a couple of other things for the first 12 levels of Emerald Spire did help considerably.

If and once you have/want to prepare for several scenarios, the chronicle sheets, handouts, maps (ideally the rights pawns).. well I might have overprepaired a bit (and need a couple of larger bags.

I have a pretty much everything listed above on my tablet, but since this can slow down the game, I decided against it in this instance.
And I forced myself to bring my CRB.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Jack of Nothing wrote:
My main worry would be acquiring what sounds like a ton of materials. Although I do think I could do a teeny bit better than my current GMs I play with at making it the adventure feel more idk engrossing. Very little in character talk and such. I feel like all my fun pitches for "Hey this is what my character is like" are all wasted efforts.

What you need:

- a map with 1 inch squares (can even be paper), the basic flip map works very well (especially if you have the time to prepare it ahead of time), if you can transport it, the chessex gaming mats are quite popular too (you might not want to purchase the biggest one though).

- something to represent your enemies and the players. Coins, Dice and similar things work well, but the Bestiary Box is a good investment, especially since you can make your own "wrappers" for your existing pawns.

You should already own pretty much everything else, there are plenty of optional items, that can make the experience better, but they are after all optional.
If you search for it, you can find pretty nice free printable GM screens out there too.

EDIT: 1+ wet erase markers are pretty essential too.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

Sebastian Hirsch wrote:
The Chessex gaming mats are quite popular too (you might not want to purchase the biggest one though).

The biggest one is too big for most game store tables, anyway :-)

The two sizes you normally see are the 26" x 23.5" Battlemat, and the 48" x 34.5" Megamat. But there's also a 102" x 54" Mondomat (although it appears this is currently out of production).

I've got one of the Mondomats. The printed area is 96" x 48" (8' x 4'), with a 3" margin on each edge. I've trimmed mine down to 78" x 48", which is the size of the table we use for tabletop gaming at home, and also made two 24" x 18" mini-mats out of the leftovers.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

I bought the biggest one, it is about one or two inches smaller than two flip mats together^^ It is pretty much a gamer friendly Table cloth you can scribble on with wet erase pens ^^

Grand Lodge 5/5

For starting out, I'd actually suggest the beginner's box.It contains a flip-mat (one side tunnels and the other blank) and pawns already (some medium and some large).

Also for medium creatures Starburst fit in a 1x1 square, and then people can eat what they kill.

As for scenarios, some locations/VOs provide them if you are GMing, some don't. I'd probably start with highly rated scenarios or new you may run more than once. (Also, you can pick up scenarios on sale occasionally and there are a few free ones).

WET erase markers are important.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

Sebastian Hirsch wrote:
I bought the biggest one, it is about one or two inches smaller than two flip mats together

That's not the biggest one - there's one over three times the size of that.

Two flip-mats (24" x 30") put together cover a 48" x 30" area, which is a bit smaller than the 48" x 34.5" of the Chessex Megamat (but a bit larger than the printed portion of that mat).

It would take more than six flip-mats to cover just the printed area of the biggest Chessex mat.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

John Francis wrote:
Sebastian Hirsch wrote:
I bought the biggest one, it is about one or two inches smaller than two flip mats together

That's not the biggest one - there's one over three times the size of that.

Two flip-mats (24" x 30") put together cover a 48" x 30" area, which is a bit smaller than the 48" x 34.5" of the Chessex Megamat (but a bit larger than the printed portion of that mat).

It would take more than six flip-mats to cover just the printed area of the biggest Chessex mat.

That seems excessive, but the idea to hold an entire Game Day at one giant table seems like a nice idea, once a slot is over just rotate the players and GMs clockwise^^

Liberty's Edge 5/5 Venture-Captain, Alabama—Birmingham

Sebastian Hirsch wrote:
John Francis wrote:
Sebastian Hirsch wrote:
I bought the biggest one, it is about one or two inches smaller than two flip mats together

That's not the biggest one - there's one over three times the size of that.

Two flip-mats (24" x 30") put together cover a 48" x 30" area, which is a bit smaller than the 48" x 34.5" of the Chessex Megamat (but a bit larger than the printed portion of that mat).

It would take more than six flip-mats to cover just the printed area of the biggest Chessex mat.

That seems excessive, but the idea to hold an entire Game Day at one giant table seems like a nice idea, once a slot is over just rotate the players and GMs clockwise^^

A-HAH!

I was looking for a way to justify buying a mondo-mat!

Grand Lodge 4/5

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Pathfinder Adventure, Rulebook Subscriber

It's a beast.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

The Chessex Mondomat is certainly more than you'd need (or even want) most of the time, and it's more than a little unwieldy if you're trying to carry it around.

I use one (cut down to slightly over 80% of the printed area) as a surface protector for my (glass-topped) 6'6" x 4' game room table. We can seat eight people round that table comfortably (and could probably fit in another two, if we had more chairs)

I've seen games played at a larger table than that, though. At one of our local conventions there was an enormous Dwarven Forge 3D dungeon setup that covered most of a table that was at least 15' long by 6' wide! When we used that room for regular gaming the next day we had two groups playing, one at each end of the table.

Edit: I'll try and post a photograph of my setup tomorrow; I don't have time tonight, as I'm just heading out to run PFS at the newest Game Store in the area.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Steven Schopmeyer wrote:
It's a beast.

...I....I'm in love!

4/5 5/5

But Woran, that map is also bigger than you are!

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Magabeus wrote:
But Woran, that map is also bigger than you are!

Yes, but this one will protect my table :P

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

Actually, Ward has one (somewhere), so Woran, you can probably borrow it to try it out!

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Auke Teeninga wrote:
Actually, Ward has one (somewhere), so Woran, you can probably borrow it to try it out!

Awesome! Then I can use it if Kwinten tries to glue his tree to my table again :P

Liberty's Edge 4/5

Woran wrote:


Awesome! Then I can use it if Kwinten tries to glue his tree to my table again :P

Make your save vs Glue Seal lol

Mike

Liberty's Edge 5/5

Starfinder Superscriber

Another tip for GM boons: remember to ask for them. Last year at PaizoCon, it never occurred to me to ask for the race boon I am led to understand I should have received for GMing there, so I never got one....

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

John Francis wrote:
I'll try and post a photograph of my setup tomorrow; I don't have time tonight, as I'm just heading out to run PFS at the newest Game Store in the area.

Here's the photograph.

The trimmed-down MondoMat covers the entire 78" x 48" of the table. You can't see the 1" squares very well, but you can get some idea of the size of the mat from the other items on the table.

In the middle of the table is a Pathfinder Adventure Card Game Play Mat (and just behind it are the two rolled-up 24" x 18" offcuts left over when I trimmed the MondoMat). At the end of the table closest to the camera is a 24" rotary trimmer, and at the far end are a couple of KR multicases, one of which bravely sacrificed itself last night when my wife ran it over leaving the game store. The case is a write-off, but the figures inside survived mostly unscathed - the only damage I can see is two figures (Harsk & Brodert Quink) that broke away from their bases.

Most of the rest of the IKEA furniture you can see is loaded with gaming stuff, too. The bookcase on the right has AD&D material on the top shelf, Pathfinder Rulebooks, Player Companions, and Campaign settings on the middle shelf, and Adventure Paths and Modules on the lower shelf. The cupboards below contain flip-mats, map packs, etc.

At the far end of the room are a couple of display shelves for the larger WizKids figures, together with some painted metal figures. There are Pathfinder Pawns in the drawers below, and the filing cabinet to the left has folders containing ready-to-run PFS scenarios (printed scenario, stat blocks, chronicle sheets, player handouts, and a manifest saying which flip mats, miniatures, etc. are used in the scenario).

4/5 5/5

John, you might want to send pictures of your KR case and contents to KR, they can always use actual crash pictures. Wonderful stuff!

Also, link does not work for me, but I found the correct picture: John's Gameroom

Edit: oh, and I envy you! I want such a room too!

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

That room looks amazing.... I wanted to post a picture, but now I have several drives to Ikea ahead of me ^^

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

Magabeus wrote:
Also, link does not work for me, but I found the correct picture: John's Gameroom

Thanks for the corrected link. The gremlins ate my original post (I closed the wrong window after checking the link, and had to re-type the whole thing). Apparently I forgot to re-check the link.

I'd already planned to send KR a testimonial (together with photographs) - I was impressed by how well the case managed to protect the contents.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

rknop wrote:
Another tip for GM boons: remember to ask for them. Last year at PaizoCon, it never occurred to me to ask for the race boon I am led to understand I should have received for GMing there, so I never got one....

My wife and I made the same mistake. It was our first time at Paizocon, se we didn't know what the protocol was. At our local cons somebody normally goes around handing out GM boons, so we didn't even think about it until well after we had returned home.

Dark Archive 4/5 5/5 ****

Sebastian Hirsch wrote:
John Francis wrote:
Sebastian Hirsch wrote:
I bought the biggest one, it is about one or two inches smaller than two flip mats together

That's not the biggest one - there's one over three times the size of that.

Two flip-mats (24" x 30") put together cover a 48" x 30" area, which is a bit smaller than the 48" x 34.5" of the Chessex Megamat (but a bit larger than the printed portion of that mat).

It would take more than six flip-mats to cover just the printed area of the biggest Chessex mat.

That seems excessive, but the idea to hold an entire Game Day at one giant table seems like a nice idea, once a slot is over just rotate the players and GMs clockwise^^

It is invaluable for certain scenarios that are printed with 10' squares (I am looking at you, Among the Living!)

But, other than than, not technically necessary. Technically.

Liberty's Edge 5/5

Starfinder Superscriber

Not technically necessary, but still definitely necessary :)

My biggest issue with the MondoMat would be transportation. Back at my previous university, I ran a Kingmaker game with a group of students and a couple of other professors. One of the students had a mondomat, which we used to great effect. We gamed at the Uni (since it was convenient for all), and he just left it in my office....

5/5 *** Venture-Agent, Netherlands—Utrecht

Woran wrote:
Auke Teeninga wrote:
Actually, Ward has one (somewhere), so Woran, you can probably borrow it to try it out!
Awesome! Then I can use it if Kwinten tries to glue his tree to my table again :P

>_>

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Quentin Coldwater wrote:
Woran wrote:
Auke Teeninga wrote:
Actually, Ward has one (somewhere), so Woran, you can probably borrow it to try it out!
Awesome! Then I can use it if Kwinten tries to glue his tree to my table again :P
>_>

I'm going to milk this for all its worth and you know it. Just like your failed will save 7 times in a row :P

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