Wait, are Aspis the good guys?


Pathfinder Society

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The Exchange

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Recently played a scenario, a few actually, where the Aspis were portrayed as just very successful merchants essentially.

We blew up their warehouse. So with this in mind, and the attitude of many pathfinders.... are we the bad guys here? Because not gonna lie, we seem like the bad guys.

Grand Lodge 5/5 5/55/55/5

Warehouse hold weapon. Sell weapons to one side. Other side need weapons. Sell to them. Sell until everyone dead.

No aspis in fire? Shame on you.

Scarab Sages

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YES, we represent a new way of thinking, the next step in human evolution, I keep saying Aspies are the good guysohwait...Aspis? Yeah, no, they're kind of Golarion's combined Halliburton and Blackwater.

2/5 *

They are like Halliburton mixed with the mob, they steal from their competitors, blackmail, and run protection rackets. Ohh and most of their mercantile activities are all black market stuff.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

While the warehouse fire was well deserved, you see aspis agents act pretty despicably in plenty of scenarios.
I recently played a scenario where they had enslaved a tribe of lizardfolk by stealing and their eggs and holding them ransom.

So following the old Indiana Jones analogue... the aspis are pretty much Nazis or work with them.

We do have some pretty good reason to feel such childlike delight, when we can strike back against them (a scenarios where we can strike back at a select number of venture captains seems to be elusive so far).

The Exchange

Speak for yourself Sebastian. Some of the things my characters have done to venture captains and faction leaders has been ... well its the kind of stuff that should probably alter the course of events.

Putting an arrow in the Szcarni heads eye was a good one.

3/5

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Are we the Baddies?

Sovereign Court

Although, to be fair, as Pathfinders we also do our fair share of blackmail, extortion and other unsavoury practices. The main difference seems to be that we keep what we find while the Aspis sell them on.

Grand Lodge 5/5

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Pathfinder Society is to Indiana Jones, as Aspsis Consortium is to the Nazis.


They're basically the Mob, right?

4/5 5/55/55/5 *** Venture-Lieutenant, Minnesota—Minneapolis

Tiny Coffee Golem wrote:

They're basically the Mob, right?

I thought it was the Sczarni who were the mob.

4/5

Pathfinder Society: Lean slightly over the "morally dubious" side of the law.

Aspis Consortium: Make money in an evil way simply because it is evil. Do evil things simply for their own sake.

Liberty's Edge 5/5 5/5 *** Venture-Lieutenant, Indiana—Martinsville

Pathfinder society...

"We want to recover this particular to protect you."

Aspis Consortinum ....

"We want to steal this for profit, stay out of our way."

Silver Crusade RPG Superstar Season 9 Top 32

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Pathfinder Society: How the British Museum sees itself.

Aspis Consortium: How the British Museum actually is.

Silver Crusade 3/5

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I'm really looking forward to the upcoming Aspis scenario. I expect the mission will be multipart:

1. Rescue those kittens from a burning building;
2. Bring candy and treats to terminally ill orphan children in the hospital;
3. Transport a cauldron of plenty to a starving village.

Meanwhile, the pathfinders are given the following missions:
1. Set fire to the pet store so as to divert attention from your breaking in to the church next door.
2. The cleric who runs the children's hospital has a McGuffin of Healing. Convince him that we need it so these 10 rich guys can put it in their vault.
3. Some Aspis agents are trying to feed a village. If you kill them, you can have their stuff.

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

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Seth Gipson wrote:
Pathfinder Society is to Indiana Jones, as Aspsis Consortium is to the Nazis.

I said almost the exact same thing to a bunch of new players at a table the other day. The veterans at the table said that was an excellent way to put it.

3/5

3 people marked this as a favorite.

I'm getting really tired of the "Pathfinders are evil" nonsense threads, but this one really takes the cake. Aspis are evil. If your GM didn't make that clear it was either because the author assumes that players know that in writing the adventure, or your GM didn't make that clear enough in the fluff of the scenario.

As to Pathfinders being evil? That's usually up to the party, and is decided in how they choose to go about solving the challenges. If you adventure with psychopath PCs, or play with players that don't like RP and just look at PF as a set of mechanics (and solve things in whatever illegal, immoral, or violent way is most expedient), then yeah, you might think that Pathfinders are the bad guys. Pathfinder Society is a NEUTRAL organization. They have good, neutral, and evil members. The Decemvirate doesn't care about your morals as long as you can get the job done well.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

That said, the Silver Crusade was added to the mix to make an explicitly "good" group, the Andorans having failed miserably in that role.

5/5 5/55/55/5

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Pathfinders= british museum. They will make off with your cultural heritage.

Aspis= Dutch east india company. They will get you addicted to drugs, sell you weapons so you can fight the government trying to stop them, and then sell the government even more weapons so they can put down your rebellion.

3/5

wait....did you just call the Dutch people Nazi's? :)

Meh, just kidding. Aspis are what Pathfinders turn into when turning bad. Pathfinders rox! :)
They are the Dark side....
We of the Light are always in danger in falling to the dark side....


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There are two things I can't stand.
1) intolerance
2) the dutch

Yea Baby:

In case anyone missed it that's a line from one of the Austin Powers movies. I have no strong feelings in any way for or against the dutch.

4/5 *

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Pathfinder Society = what the authors and developers design for us.
Aspis Consortium = the way some people play in spite of the design. </tongue partially in cheek>

Seriously: a lot of the way things are portrayed comes down to the style of your GM and, even more, the style of your players. I know some players that embrace the Pathfinder Society lore, and others that look at PFS as basically a tactical wargame; I know others who ignore the Society "fluff" and just use it as a way to play Pathfinder in a big group. Nothing wrong with any of those option, but I daresay the Society will "feel" different in each case.

4/5

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Rushley son of Halum wrote:

Recently played a scenario, a few actually, where the Aspis were portrayed as just very successful merchants essentially.

We blew up their warehouse. So with this in mind, and the attitude of many pathfinders.... are we the bad guys here? Because not gonna lie, we seem like the bad guys.

I believe we just played one of these scenarios last night. It all seemed like the Aspis were just honest businessmen. Then the bard used Linguistics to check the warehouse workers' contracts, and my monk popped an elixir of vision to pump her Perception bonus to +27...well, let's just say it wasn't quite as innocent as it seemed.

Doing bad things while maintaining the appearance of trustworthy, ethical people? Now that's some high grade, professional quality evil, right there.

Grand Lodge

Last night my PFS group left a lone kobold woman to care for the unhatched eggs of the tribe after we killed all the adults (Module, rather than a scenario), but at least we didn't smash all the eggs!

Shadow Lodge 3/5

Since it's been mentioned that Andoran failed in being the good guys, I'll say that I'd love to see the Silver Crusade fall to the dark side.

2/5

Avatar-1 wrote:
Since it's been mentioned that Andoran failed in being the good guys, I'll say that I'd love to see the Silver Crusade fall to the dark side.

the last thing you want is all the silver crusade paladins falling and becoming antipaladins.

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Avatar-1 wrote:
Since it's been mentioned that Andoran failed in being the good guys, I'll say that I'd love to see the Silver Crusade fall to the dark side.

Why, the Decemvirate, and the Dark Archive not enough evil for you lot?

Grand Lodge 4/5

Avatar-1 wrote:
Since it's been mentioned that Andoran failed in being the good guys, I'll say that I'd love to see the Silver Crusade fall to the dark side.

Oddly, only some Andorens fell. Most of us are the good guys.

Silver Crusade is what you get when someone who thinks that there are too many factions starts a new faction.

Grand Lodge 1/5

It's all just shades of grey. Neither side is really good, but the Aspis are more openly selfish and uncaring as to what happens to the people they interact with.

The Exchange 1/5

GM Lamplighter wrote:

Pathfinder Society = what the authors and developers design for us.

Aspis Consortium = the way some people play in spite of the design.

Oh I've given up all pretense. This character right here is my first core character and is a Norgorber (Reaper of Reputation) worshiping mercenary who works for the Aspis Consortium in an 'exchange program' of sorts with The Exchange. How to I play him? Like your average money grubbing (former) Sczarni faction member who does everything for a profit.

And he's not even a murderhobo. He has his very own estate in Cheliax.

5/5 5/55/55/5

Kenji Elindir wrote:
It's all just shades of grey. Neither side is really good, but the Aspis are more openly selfish and uncaring as to what happens to the people they interact with.

Just because its black and gray doesn't equate the two sides.

Shadow Lodge 4/5

Avatar-1 wrote:
Since it's been mentioned that Andoran failed in being the good guys, I'll say that I'd love to see the Silver Crusade fall to the dark side.

Fall? I think they've been there the whole time. All those poor, stupid paladins gathering those powerful evil objects together just because someone shiny asked them nicely.

Dark Archive

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G-Zeus wrote:
the last thing you want is all the silver crusade paladins falling and becoming antipaladins.

Unleash an entire lodge full of Paladin Badass, reaping lawful vengeance upon the city. One of the few things that can strike fear into my CN heart.

Shadow Lodge 4/5

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We are told the Pathfinder Society are the good guys, or well, they are Neutral. We are also told the Aspis are evil bad guys. But not really shown much to back that up.

As an organization, the Pathfinder Society really just comes down to "Do whatever it takes to get it done." Like any organization, including a tidbit like "if you can also manage to help _______, (we could use them later)", isn't really something that an Evil organization wouldn't also do if they are smart.

Since the beginning, they have, as a group, sought to steal anything they think is worth having, its just not really based on GP value, and make it a mission statement to break in and go to places they have no right to or have been officially exiled from, under the idea that they know best.

So far, they seem to be the definition of evil as an organization, ends justify the means, whatever it takes, regardless of who it hurts or offends, and generally tend to use a targets weakness as a method to gain what they want, 90% or more of the time that means theft or thuggery, because no one else is worthy enough, and that includes stealing from good gods.

What we are told and what we are shown are two very, very different things.

Dark Archive 2/5

The fact that this discussion is happening is great - I think it is Paizo's intention to have us discussing if PFS is just a bunch of murder hobos or not.

Scarab Sages 2/5

After book 1 of Shattered Star I tend to think of the Pathfinder Society and the Aspis Consortium as the William Brown gang and the Hubert Laneites from Richmal Crompton's Just William Stories. Two differetn rival groups who are essentially rather similar but would hate to admit it. And like William's down to earth gang and Hubert's snobby friends they both behave like a group of naughty schoolkids, catapults and insults at the ready for when the teacher's got his back turned.

5/5 5/55/55/5

DM Beckett wrote:


As an organization, the Pathfinder Society really just comes down to "Do whatever it takes to get it done." Like any organization, including a tidbit like "if you can also manage to help _______, (we could use them later)", isn't really something that an Evil organization wouldn't also do if they are smart.

Except the society doesn't let most of its members go evil.

Quote:
Since the beginning, they have, as a group, sought to steal anything they think is worth having, its just not really based on GP value, and make it a mission statement to break in and go to places they have no right to or have been officially exiled from, under the idea that they know best.

Thats a mater of legality, not morality.

Quote:
What we are told and what we are shown are two very, very different things.

All fair, but that still doesn't make pathfinders as bad as the aspis, who are apt to slaughter the entire villiage to leave no witnesses to their stealing, or enslaving the entire villiage to dig something out for them.

Shadow Lodge 4/5

PFS doesn't allow Players to PLAY evil, but the organization absolutely endorses it, as long as it doesn't hurt their image. There are scenarios that do say leave no one alive.

I also would say it is both a measure of legality and morality as it demonstrates that the PFS places their goals and desires above everyone else. The desires of the few over the needs of the many.

Something to also consider on the Aspis, its very rare to see them except as direct antagonists to the PF "heroes", which I think taints it a great deal. Not saying the are not evil, just its very difficult to argue in a comparative sense.

Grand Lodge 1/5

There is at least one scenario that if failed has you tortured by the Aspis for little more than being Pathfinders.

The Aspis seem to be represented as a more selfish, greedy, and unscrupulous parallel to the Pathfinders.

Scarab Sages

R2D2TS wrote:

There is at least one scenario that if failed has you tortured by the Aspis for little more than being Pathfinders.

The Aspis seem to be represented as a more selfish, greedy, and unscrupulous parallel to the Pathfinders.

Yeah. I've never been so happy to have a section of a chronicle sheet crossed out as that one.

Liberty's Edge 1/5

DM Beckett wrote:

...

So far, they seem to be the definition of evil as an organization, ends justify the means, whatever it takes, regardless of who it hurts or offends, and generally tend to use a targets weakness as a method to gain what they want, 90% or more of the time that means theft or thuggery, because no one else is worthy enough, and that includes stealing from good gods.

What we are told and what we are shown are two very, very different things.

Point 1: Ends justify the means, is the definition of Chaotic Good.

Point 2: One thing is clear to me, you and I are playing very different games. Sure there has been the occasional questionable mission, but by far the missions have been neutral or even good in nature. From what I remember.


My( little) knowledge of PFS is that players can not play evil characters but that in the PF society there are indeed evil members, that would means there is also evil parties I would assume.

So, going full-murderhobo, "Ends justify the(my) means" is something that totally can and do (one could assume?) happen in the pathfinder society, and the pathfinders (the group) are basically fine with that. It is that correct?

Grand Lodge

graywulfe wrote:
DM Beckett wrote:

...

So far, they seem to be the definition of evil as an organization, ends justify the means, whatever it takes, regardless of who it hurts or offends, and generally tend to use a targets weakness as a method to gain what they want, 90% or more of the time that means theft or thuggery, because no one else is worthy enough, and that includes stealing from good gods.

What we are told and what we are shown are two very, very different things.

Point 1: Ends justify the means, is the definition of Chaotic Good.

Point 2: One thing is clear to me, you and I are playing very different games. Sure there has been the occasional questionable mission, but by far the missions have been neutral or even good in nature. From what I remember.

Point 1: Also the definition of Lawful Evil, Lawful Neutral, Chaotic Evil and Chaotic Neutral.

Point 2: Maybe one of the seasons was a little better that all the others?

Grand Lodge 4/5

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Pathfinder Adventure, Rulebook Subscriber

Having read nearly every scenario and seen nearly every instance of Aspis Consortium mentioned, I can unequivocally state that they are very bad people.

Shadow Lodge 4/5

Most of them (Aspis), are. Just more straight forward about it.

Liberty's Edge 2/5

Both organizations are grave robbing, murdering, strong arming, meddling organizations, supporting or supported by organized crime, directed by secret leadership to achieve their own shadowy ends.

One just happens to be portrayed as the foil for the other.

Neither would seem to be candidates for sainthood, even if the occasional member could make the claim.

So, basically they are like any other political parties.

Shadow Lodge 4/5

Pretty much. We just are not presented with any Good aligned Aspis Agents, and only occasionally Neutral ones.

The funny thing is, the Aspis Consortium, in some ways, would actually serve the Player Base as a jumping off point better than the Pathfinder Society. You report to your silver or gold agent for a mission, where there are no assumptions/pretensions about morality, and there is a built in ranking system on merit.

The focus is, as a matter of personal achievement, accomplishing an objective while also striving to disprove the Aspis's (still deserved) bad reputation. The issue is, because the Aspis essentially operate by cells rather than a collective army, its very difficult as there are just as many bad apples just out for themselves as there are those just trying to make a name or a buck.

And all to often, those dang Pathfinders get in the way, or, and as they are so likely to do, try to come in after the Aspis has done all the work and steal the reward, (yep, true story).

But unlike the PFS, the Aspis is not generally lead by bumbling idiots, (ie the Venture-Captains whose main purpose is to show their laziness, ineptitude, and anger the PLAYERS Eleminister-style).

Within the Aspis, there are of course, different factions and agendas, some honestly wanting to use the organization for honorable and noble causes, others wanting to study certain groups of ancient lore and relics, and others wanting to open more avenues of "legitimate", um, um business.

But, for everyone that wants to push their own agenda, good or not so much, there are two other agents just in it for the money and power, and tend to give the organization as a whole a bad name.

5/5 5/55/55/5

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Fomsie wrote:

Both organizations are grave robbing, murdering, strong arming, meddling organizations, supporting or supported by organized crime, directed by secret leadership to achieve their own shadowy ends.

One just happens to be portrayed as the foil for the other.

Neither would seem to be candidates for sainthood, even if the occasional member could make the claim.

So, basically they are like any other political parties.

As in that one is objectively worse than the other but people keep bringing out this line?

Grand Lodge

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DM Beckett wrote:

Pretty much. We just are not presented with any Good aligned Aspis Agents, and only occasionally Neutral ones.

The funny thing is, the Aspis Consortium, in some ways, would actually serve the Player Base as a jumping off point better than the Pathfinder Society. You report to your silver or gold agent for a mission, where there are no assumptions/pretensions about morality, and there is a built in ranking system on merit.

The focus is, as a matter of personal achievement, accomplishing an objective while also striving to disprove the Aspis's (still deserved) bad reputation. The issue is, because the Aspis essentially operate by cells rather than a collective army, its very difficult as there are just as many bad apples just out for themselves as there are those just trying to make a name or a buck.

And all to often, those dang Pathfinders get in the way, or, and as they are so likely to do, try to come in after the Aspis has done all the work and steal the reward, (yep, true story).

But unlike the PFS, the Aspis is not generally lead by bumbling idiots, (ie the Venture-Captains whose main purpose is to show their laziness, ineptitude, and anger the PLAYERS Eleminister-style).

Within the Aspis, there are of course, different factions and agendas, some honestly wanting to use the organization for honorable and noble causes, others wanting to study certain groups of ancient lore and relics, and others wanting to open more avenues of "legitimate", um, um business.

But, for everyone that wants to push their own agenda, good or not so much, there are two other agents just in it for the money and power, and tend to give the organization as a whole a bad name.

"Why are you here, Pathfinder!?"

"Sir, I'm here to unveil the secrets of the past!"
"WHY ARE YOU REALLY HERE?!"
"I CAME HERE BECAUSE THERE ARE NO HOME GAMES WITH ROOM!"

2/5

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Ms. Pleiades wrote:

"Why are you here, Pathfinder!?"

"Sir, I'm here to unveil the secrets of the past!"
"WHY ARE YOU REALLY HERE?!"
"I CAME HERE BECAUSE THERE ARE NO HOME GAMES WITH ROOM!"

The first time someone told me this, I died a little inside.

Thankfully, I hear it very rarely.

(I'll welcome anyone to the table, but it breaks my fluff-filled little heart to hear someone say that the only reason they're playing a "pathfinder" is that it's a requirement of the campaign, and that they otherwise couldn't care less.)

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