PFC Scions of the sky key (Inactive)

Game Master Merisal The Risen


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Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

With a nod to the short one, Gruk frowns. "Yeah, I'm not keen on the looks of that bridge...Niza, I'll hold on to the end of that, if you'd like to try crossing. Albis might be able to jump that, though you would know better than I."

Stepping forward, he holds out his hand for Niza's rope, scowling at the upcoming task.

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya slips her crossbow over her back and steps up to look at the deep ravine. "If you don't mind, I can go first. I'm just as light on my feet and if I fall I have a back up plan if the rope fails."

If no one minds she ties the rope into a loop under her arms, mouths 'don't drop me' to Gruk and carefully walks across the bridge.

Taking 10 (for a 15) on Acrobatics if necessary.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Ahmande looks at the large statues the flank the bridge on both sides. "These don't look to be in great shape, but we could probably still find a way to tie off to these once Kaya is across."

Knowledge (engineering): 1d20 + 2 ⇒ (3) + 2 = 5
_______
...or not.

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

"Oh this just reeks of a trap." he says as he moves forward, holding his hand up to stop anyone from rushing across the span. "Let me take some time to be sure what we are looking at." And he does just that, searching the area ahead.

If he doesn't find anything, he motions for Kaya to go ahead.

"But be careful. Wisdom teaches us that these are dangerous creatures we are trailing. They could lie in wait for us on the other side, out of sight. Go slow and keep your eyes searching as you go."

Take 20 for a 28 to spend some time looking things over, covering a 10x10 area with each check, and each check being at each arrow point of movement I marked on the map in white, if that makes sense.


Maps and slides

Yridhrendir's careful scan spots the snare trap set in the square with the circle in it. Ahmande is half convinced the bridge will collapse any moment the the tracks on the other side suggest the kobolds crossed it with their miners easily enough.

Does Kaya? Or anyone else want to be first to pick their way round the obvious trap or do you wish to try and disable it. It would be a dc 5 acrobatics to squueze pass without setting it off fall into the ravine

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

When Kaya hears about the snare trap she bounds up to where Rin is pointing it out and takes a closer look, trying to figure out how it works. Lost in thought she slips right on past it to get a better view from the other side.

Acrobatics: 1d20 + 5 ⇒ (12) + 5 = 17

Disabling the Trap Options?:
She isn't trained in Disable Device or Engineering, so the only thing I can think of that might work would be a basic 'Craft' check to maybe see if I can set it off without being caught in it.
Craft (Any): 1d20 + 3 ⇒ (10) + 3 = 13

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

"Well of course it's a trap." Kord takes out his flail and walks toward the bridge. "Can't just leave here there."

Acro: 1d20 - 3 ⇒ (11) - 3 = 8

The paladin avoids the trap as best he can before taking up his position.

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

Ren follows closely on the heels of the paladin, looking to point out any trouble if he spots it.

He calls back to the group behind, "It looks as if the kobolds took the captives over here, so the bridge must be safe structurally at least. Just follow where we step, and come one at a time."

Acro: 1d20 - 5 ⇒ (12) - 5 = 7

Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

Watching as the others slip past, the half-breed slides up to the trap and twirls through the gap.

"All gonna make it?"

Acrobatics: 1d20 + 5 ⇒ (8) + 5 = 13

-Posted with Wayfinder

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Ahmande picks his way across the ravine, following in Kaya's footsteps as best as he can.

Acrobatics DC 5: 1d20 ⇒ 18

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Niza and Albis glance at the others on the opposite side of the bridge. Looking at Albis, she tells him to follow her closely. They both move across the bridge carefully and avoid the trap.

Niza: Acrobatics (DC 5): 1d20 + 1 ⇒ (17) + 1 = 18
Albis: Acrobatics (DC 5): 1d20 + 6 ⇒ (15) + 6 = 21


Maps and slides

My apologies in all that careful searching you noticed the southwest and northeast statues hold weapons that are actually serviceable, having weathered the centuries and subtropical weather well. One holds a masterwork longspear and the other a masterwork light hammer bearing a cut onyx on its pommel. (given size of statues these weapons will be medium sized) As you look at the north east statue more carefully you also notice a cat like creature dashes away. (one cat vs 1 wolf and 6 adventurers the cat aint that dumb there are easier meals in the jungle)

know arcana dc11:
Actually a Krenshar

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

"Those look purdier than mine, but I'll stick with what I got."

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Knowledge (arcana) DC 11: 1d20 + 2 ⇒ (1) + 2 = 3

Ahmandé watches the jungle cat run off, but is unable to identify it. He does notice the two weapons, and works to retrieve them. "I think I might carry this longspear; I'll see how that works for me. It looks to be exceptionally made. Does anyone want this hammer?"

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

K: Arcana: 1d20 + 7 ⇒ (17) + 7 = 24

Kaya gets a good look at the fleeing animal and exclaims excitedly, "oh my gosh! I thought I would never see one of those! It's just like in the book I read. That was a Krenshar." She ends her gleeful chatter with the expectation that everyone obviously knows what a Krenshar is.

Ignoring the big weapons she begins talking at length about all the odd attributes that Krenshar's have and how crazy it is that they saw one. She follows as the group hurries down the path, remembering at the last moment to pull her crossbow back out.

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

"I am afraid I am not proficient in the use of such a weapon." says the half elf as he looks over the remaining hammer. "It looks too off balance for my more simple skills."

Seeing the fleeing animal and having no idea what it is, he nods but looks on blankly when Kaya mentions the name. As the excited halfling spins her telling of the in and outs of krenshar lore, his head bobs along and his eyes light up with excitement of his own to see her so happy. "Fascinating! Truly fascinating!"

He subtly urges her and the rest of the group along though, glancing back to the trail ahead as they continue to follow after the kobolds.


Maps and slides

As you cross the ravine you become increasingly aware of the kobolds’ influence and presence, from the repurposed art to sprung traps to occasional glimpses of patrols far off through the trees.

Whatever dwarven structures were built here now lies in ruins a crumbling series of ancient stone walls, shattered monuments, and weathered statues overgrown with massive jungle trees. The kobolds have claimed this place entirely and defaced many of the dwarven monuments and statues, decorating them with bone and feather fetishes or covering faded frescos with rudimentary kobold pictographs. Much of this kobold art depicts a ferocious golden dragon with wings outspread. While the kobolds have done their best to deface the ruins, You can still find many carvings and inscriptions that match the style of the one in Venture-Captain Sharrowsmith’s office.

The kobolds’ and miners’ trail leads to central area. What remains of the ruins’s heart may have once been a shrine. Demolished walls encircle an ancient dais, atop which a shattered anvil-shaped altar lies defaced with dried blood, chalk markings, and other detritus. The bones of dozens of humanoid creatures are scattered about the building, along with the larger skeletal remains of what may be wyverns or drakes that are marred with deep claw marks. Behind the altar, a large stairwell stained with the blood of countless creatures descends into some dark vault below.

In the centre of the area four kobolds appear to be applying paint to the seven miners in red and white patterns with a single golden wing on their foreheads. The miners are in the south west corner the big figure shows their general area. Propped up by the altar is a backpack bearing the glyph of the open road

know religion dc 12 or those named Kord:
The ruined altar was dedicated to Torag The dwarven god

perception dc 15:
claw marks on the bones indicate they were killed by something with powerful claws

heal dc 20:
the wyvern /drake bones are old. The humanoid bones look much more recent

Final check is know religion dc 12 or sense motive dc15:
The miners are being readied as sacrifices to some unknown god

you can approach up to the outside of the ruin using the walls as cover from any direction. So I have put your figures in various places round the outside to indicate this. I will give you some time to try and work out how you will approach this but I suggest you don't spread out as much as I have placed you

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Perception: 1d20 + 2 ⇒ (1) + 2 = 3
Heal: 1d20 + 0 ⇒ (10) + 0 = 10

Kaya sneaks up to the stone wall and tries to get a closer look, not entirely sure what is happening.

Stealth - AC Penalty: 1d20 + 7 - 3 ⇒ (20) + 7 - 3 = 24

She readies to shoot the closest Kobold (blue) if her teammates attack or the miners are threatened with harm.

Oops, missed the final check part.

Sense Motive: 1d20 + 0 ⇒ (17) + 0 = 17

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

perception: 1d20 + 8 ⇒ (9) + 8 = 17
heal: 1d20 + 3 ⇒ (1) + 3 = 4
sense motive: 1d20 + 7 ⇒ (1) + 7 = 8
stealth: 1d20 - 5 ⇒ (2) - 5 = -3

Taking note of the claw marks on the bones, Ren thinks to himself, "I will have to remember to tell the group later that whatever killed those things had very powerful claws."

He also takes out his crossbow and moves next to Kaya where he readies to shoot one of the kobolds(orange) if the kobolds take any aggressive actions.

readied action:
shoot orange: 1d20 ⇒ 17
piercing damage: 1d8 ⇒ 8

Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

K Religion: 1d20 + 2 ⇒ (13) + 2 = 15
Perception: 1d20 - 2 ⇒ (20) - 2 = 18
Heal: 1d20 - 2 ⇒ (14) - 2 = 12
K Religion: 1d20 + 2 ⇒ (3) + 2 = 5
Stealth: 1d20 + 5 ⇒ (6) + 5 = 11

Noting the deific reference, he frowns with a quick glance to Kord.

'He's not going to like that...' considers Gruk as he draws his bladed weapon and sneaks around the opposing side from Kaya.

Readied Action:

Charge the nearest Kobold if anyone attacks them

Charge Attack: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Damage: 2d4 + 4 ⇒ (3, 4) + 4 = 11

-Posted with Wayfinder

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Rolls:

Knowledge (religion) DC 12: 1d20 + 2 ⇒ (14) + 2 = 16
Perception DC 15: 1d20 + 5 ⇒ (5) + 5 = 10
Heal DC 20 (-1 skill modifier, so impossible; not attempting)
Knowledge (religion) DC 12: 1d20 + 2 ⇒ (20) + 2 = 22

Ahmandé looks around the scene, and immediately makes a number of interesting observations and connections from what he sees. Foremost of them is the fact that the miners are about to be sacrificed to some draconic kobold god!

Perverting some Dwarven god for this; these kobolds are out of control!

Looking around, he can see the other Pathfinders instinctively positioning themselves for an ambush. Smart thinking; I love when a group works together!

He quickly and quietly finds his own way to contribute, moving around the perimeter of the ruined structure until he sees a good position from which to act. He slips his finger into a pouch by his side, again, withdrawing it with a bit of slightly-rancid butter which he smears between his fingers as he imagines the lead kobold's weapon coated in grease. "চর্বি লাগানো," he utters, hoping the kobold's knife will slip, interrupting the sacrifice.

Actions:

5' step
Standard: Readied action - cast Grease if a kobold attempts to attack one of the miners (Reflex DC 14 or drop weapon)

PRD wrote:

A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.


Maps and slides

Gruk has it right you don't have to start where I have put you. The idea was for you to place yourselves round the edge of the temple and then start with your surprise round.

The kobolds carry spears and slings but are currently armed with:
painting sticks and pots covered in paint

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

Perception: 1d20 ⇒ 9
Heal: 1d20 ⇒ 12

Seeing the desecration of the temple, Kord has little restraint left in him.

"No.F**cking.Way.BY TORAG'S ANVIL, YOU WILL PAY WITH YOUR WORTHLESS LIVES YOU DRAGON SCAT!"

Flail of righteous death and maiming justice: 1d20 + 3 ⇒ (14) + 3 = 17 for Sending you to the afterlife kinda damage: 1d10 + 7 ⇒ (6) + 7 = 13

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Hearing Kord's enraged yell, Kaya's finger twitches firing the bolt.

Crossbow vs. FF?: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 ⇒ 1

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Heal: 1d20 + 3 ⇒ (14) + 3 = 17
Sense Motive: 1d20 + 3 ⇒ (5) + 3 = 8

Niza moves up to the wall, holding her scimitar ready and watching what her allies do. Albis waits patiently next to her, ready to attack anything that comes after his gnomish friend.

No readied actions, just the movement.


Maps and slides

Initiative:

Ahmande: 1d20 + 5 ⇒ (19) + 5 = 24
Kaya: 1d20 + 4 ⇒ (19) + 4 = 23
Gruk: 1d20 + 4 ⇒ (3) + 4 = 7
Niza: 1d20 + 1 ⇒ (16) + 1 = 17
Kord: 1d20 + 1 ⇒ (1) + 1 = 2
Yridhrendir: 1d20 ⇒ 5
Albis: 1d20 + 2 ⇒ (1) + 2 = 3
kobolds: 1d20 + 1 ⇒ (19) + 1 = 20
other thing: 1d20 + 4 ⇒ (3) + 4 = 7

Kord charges in and splats a kobold in sacrifice to Torag. Kaya sensing whats about to happen steps closer and snaps off a shot at another kobold but the resticted view of her target causes the bolt to miss end of surprise round

Initiative (bold to act)
Ahmande
Kaya

Kobolds
Niza
Gruk
Yridhrendir
Albis
Kord

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Ahmandé steps up into the ritual area and begins an acting pantomime to help inspire his allies.

Actions:

Move: 15'
Standard: Start Bardic Performance: Inspire Courage

PRD wrote:
Inspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya loads another bolt, steps out to see around the stone wall and fires again at the same target.

Crossbow + I.C. vs. FF?: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage + I.C.: 1d6 + 1 ⇒ (5) + 1 = 6

Move to Reload, Free to 5-foot, Standard to Shoot at Blue


Maps and slides

Kaya's second shot proves much more effective as she skewers the kobold in the eye and the creature drops

The remaining two move to attack the intruders. One charges Kord the other moves to attack Ahmande neither proves effective

But both kobolds call out in Draconic:
"Intruders protect Goldwing's shrine"

dice rolls:
charge attack: 1d20 + 3 ⇒ (6) + 3 = 9
spear attack: 1d20 + 1 ⇒ (12) + 1 = 13

Initiative (bold to act)
Ahmande
Kaya
Kobolds
Niza
Gruk
Yridhrendir
Albis
Kord

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

"Call to yer pathetic god. Let him hear your final pitiful moments. Maybe he is strong enough to save you from Torag's wrath!"

NO MERCY: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11

NO MERCY, (folio reroll): 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23 for Go meet your pathetic loser god of losers!: 1d10 + 7 + 1 ⇒ (4) + 7 + 1 = 12

NO MERCY, confirm?: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24 for Seriously, go be first in line to spend your afterlife with the 'god' of losers!: 1d10 + 7 + 1 ⇒ (9) + 7 + 1 = 17

As the flail crashes down, the top of the kobold's head offers little resistance. "I guess yer wimp of a 'god' had somethin' better to do today." Pulling his flail out of the kobold's chest cavity, the paladin kicks the body away before stalking toward the stairs.

Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

Closing his eyes, Gruk takes a deep breath. His blade begins to glow softly a slight lavender color. 'Ahmande seems to be handling the inspirations we need, perhaps I can handle the hassling kobold'

Scurrying across the battlefield towards the small beast, he swings his weapon down with all his might.

'Magical' Falchion w/IC: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Damage w/IC & Arcane Strike: 2d4 + 4 + 1 + 1 ⇒ (4, 3) + 4 + 1 + 1 = 13

Swift - Activate Arcane Strike; Move 30ft; Standard Attack

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Ýridhrendir wrote:

he readies to shoot one of the kobolds(orange) if the kobolds take any aggressive actions.

shoot orange: 1d20 ⇒ 17
piercing damage: 1d8 ⇒ 8

The readied action goes off as soon as one of the kobolds acts, meaning the shot goes off. Assume if Orange is already dead the shot would target another(I think black? is the only other one he can see) and possibly kill it.


Maps and slides

Guk moves quickly and the last kobold is hacked down. Kord can see another group of kobolds at the bottom of the steps that lead down

Sorry Yridhrendir I didn't make it clear that the walls of the temple where still intact* were blocking your view of the interior. You were using this feature to sneak up on the kobolds inside so from where you were you couldn't see a kobold to shoot it. Please feel free to take an action to move in and see the kobolds that were in the temple are now dead!

*Well for the bottom ten-fifteen feet at least You get the impression they used to be bigger

Initiative (bold to act)
Niza
Yridhrendir
Albis
Ahmande
Kaya

Kobolds
Gruk
Kord

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

Ren moves in and seeing the situation, he readies his crossbow to attack as soon as he sees a kobold.

Readied action:
Crossbow: 1d20 ⇒ 14
piercing damage: 1d8 ⇒ 2

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Niza looks at Albis and whispers, "Follow me." They move out from behind the wall nearer the kobolds and their allies.

Double move.

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya reloads another bolt and moves up next to Ren, watching the Kobold bodies intently for any movement.

Move to Reload, Move to Move.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Ahmandé peers over the lip of the stairs leading down. Seeing the goblins clustered at the bottom of the stairs, he draws his bow and fires on the creatures. He continues to inspire his allies as he pantomimes their destruction.

Actions:

Free: continue Inspire Courage (3/7 rounds remaining)
Move: Draw bow
Standard: Fire arrow at black

Shortbow, PBS, IC: 1d20 + 3 + 1 + 1 ⇒ (9) + 3 + 1 + 1 = 14
Damage, P, IC: 1d6 + 1 ⇒ (1) + 1 = 2


Maps and slides

Again apologies for not making this clearer. The four squares outlined in red are the remains of the altar to Torag now made into some sort of sacrificial altar and block the view of the top of the stairs for Kaya and Yridhendir who may redo their move from last turn should they wish

Ahmande fires his arrow at one of the kobolds but the arrow bounces off its armour. Two of the kobolds rush to the top of the stairs attacking Kord. But their attacks are so poor it looks more like a greeting dance. The other two use their slings at Ahmande and one (orange) gets a lucky shot even with the cover their low position provides Ahmande.

gm rolls:

spear attack: 1d20 + 1 ⇒ (9) + 1 = 10
spear attack: 1d20 + 1 ⇒ (8) + 1 = 9
sling attack: 1d20 + 3 ⇒ (17) + 3 = 20
sling attack: 1d20 + 3 ⇒ (1) + 3 = 4
sling damage: 1d3 ⇒ 3

Initiative (bold to act)
Niza
Yridhrendir
Albis
Ahmande (-3)
Kaya
Gruk
Kord

Kobolds

Grand Lodge

NG Halfling Wizard 6 | Mods: Continual Flame (Spell Level 3) | HP 36 (-0)| AC/Tch/FF 17/14/14 (Light Fortification) | CMD 13 (+1 vs. Disarm) | F/R/W +6/+8/+8 (+2 vs. fear, Boon vs. Gaze) | Speed 20ft | Init: +6 (Forewarned) | 2 Star Reroll 1/1, Diviner's Fortune 7/7, Spells/Abilities tracked on Profile | Perc: +2, SM: +0

Kaya slips the sack off her shoulder, letting it drop to the ground and moves up to see around the defaced alter. Noticing a kobold attacking Gruk she fires her crossbow.

Crossbow + I.C. + PBS - No Precise: 1d20 + 4 + 1 + 1 - 4 ⇒ (4) + 4 + 1 + 1 - 4 = 6
Damage + I.C. + PBS: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Free to Drop, Move 20 ft, Standard to Fire

GM - Prior Move Adjustment:
The move I had prior was fine, except I forgot I was still carrying extra weight that would have slowed me down by 5 feet so I reduced my prior move by that amount and then corrected the weight issue this round by dropping the sack.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Ahmande continues to inspire his allies as he takes aim at the kobold that his him with its sling.

Actions:

Free: continue Inspire Courage (2/7 rounds remaining)
Standard: Attack orange

Shortbow, PBS, IC: 1d20 + 3 + 1 + 1 ⇒ (17) + 3 + 1 + 1 = 22
Damage, P, PBS, IC: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

PRD wrote:
Inspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Liberty's Edge

{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:

Ren continues to advance, looking for an enemy to shoot.

Seeing the kobold in front of Kord, he shoots, but his shot goes wide.

Crossbow-melee+IC: 1d20 - 4 + 1 ⇒ (9) - 4 + 1 = 6

"That's it! I am done with this cautious behavior!" he says in frustration as he drops his crossbow to the ground and takes out his heavy mace.

added in a second move action instead of a readied action for last round so he could get closer, then this round he fires(stnd), drops(free), and draws his melee weapon(move)

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

The paladin grins as two more victims approach.

Bringing the justice: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14 for Making room in kobold hell: 1d10 + 7 ⇒ (5) + 7 = 12

Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

Eyeing the closest Kobold, Gruk smiles as he steps sideways. Closing his eyes for but a moment, the blade of his weapon begins to glow again and he swings it for the creatures skull.

Falchion w/Flank and IC: 1d20 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11
Arcane Strike Falchion w/IC: 2d4 + 4 + 1 + 1 ⇒ (3, 3) + 4 + 1 + 1 = 12
Swift Arcane Strike, 5 ft step, standard attack

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Nize slashes out instinctively with the scimitar in hand as the kobold moves up in front of her.

Attack + I.C. + Racial Bonus: 1d20 + 2 + 1 + 1 ⇒ (19) + 2 + 1 + 1 = 23
Damage + I.C.: 1d4 + 1 ⇒ (4) + 1 = 5
(Crit Confirmation) Same Mods: 1d20 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5
(Crit) Damage + I.C.: 1d4 + 1 ⇒ (3) + 1 = 4

Blood on her blade, she hops back and points at the wounded reptilian creature. "Get him Albis."

Attack Command DC 10: 1d20 + 8 ⇒ (10) + 8 = 18

Albis steps up into her vacated spot, jaws snapping at the creature.

Bite + I.C.: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Damage + I.C.: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Maps and slides

Naya misses. Ahmande wings one of the kobolds in the stairwell and Rens shot is horribly wide. Kord with the advantage of height sends another kobold into the afterlife. Gruk misses but Niva's new blade cuts deep into kobold who falls. Albis finishes the kobold offThe front one in the stairway switches his sling attack to Kord and strikes his armour. The one hit by Ahmande tries to return fire but the stone drops out of his sling. A nimbler meaner kobold appears along side them and snarls at Kord in common "You have woken the dragon. Prepare to burn!" and with that breathes out a burst of flame towards Kord

You hear one of the miners mutter. "Should we make a run for it Bert"

dice rolls:

sling attack Kord: 1d20 + 3 ⇒ (9) + 3 = 12
sling attack Ahmande: 1d20 + 3 ⇒ (1) + 3 = 4
burn damage dc 13 reflex for half: 2d6 ⇒ (3, 4) = 7

Initiative (bold to act)
Niza
Yridhrendir
Albis
Ahmande (-3)
Kaya
Gruk
Kord (-7 or -3 with dc13 reflex save. all damge taken is fire damage)

Kobolds (full, full, -3)

Gruk can each the nimble one but he has cover

Dark Archive

NG Gnome Wizard 5 & Rogue 2 | Perc: +14 (+1 vs. traps), Low-Light, SM: +2 | HP: 72 (-0) (+X Temp HP) | AC/Tch/FF 20/15/17 (+4 Dodge vs. Giants) | F/R/W +7/+8/+6 (Evasion, +4 vs. illusions) | CMD 17 | Init: +2 Active conditions: False Life? | Speed 20ft | Spells in Profile, Telekinetic Fist 6/6, Shirt ReRoll 1/1

Niza watches Albis tear a bloody chunk out of the fallen kobold, speaks an unintelligible word and her hand glows green briefly before touching Albis. She pulls a small stick out of her pocket.

Standard: Cast Magic Fang on Albis
Move: Draw Wand of CLW

With a taste of fresh blood, Albis bursts down the stairs seeking more delicious flesh.

Move: 10 feet
Standard: Bite Attack vs. ‘nimbler and meaner kobold’

Bite + High Ground + I.C. + Magic Fang: 1d20 + 2 + 1 + 1 + 1 ⇒ (2) + 2 + 1 + 1 + 1 = 7
Damage + I.C. + Magic Fang: 1d6 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8
Trip if Bite hits + H.G. + I.C. + M.F.: 1d20 + 2 + 1 + 1 + 1 ⇒ (15) + 2 + 1 + 1 + 1 = 20

Magic Fang:
Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. The spell does not change an unarmed strike's damage from nonlethal damage to lethal damage.

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

Reflex: 1d20 + 2 ⇒ (13) + 2 = 15

"If that's the best yer 'dragon' has, I have nothing more to fear from him than a warm blanket in winter."

Flail of DOOM!! vs orange: 1d20 + 4 ⇒ (16) + 4 = 20 for Mocking you with laughter: 1d10 + 7 ⇒ (3) + 7 = 10

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Ahmandé pantomimes the death of a weak and ineffectual dragon before firing another arrow at the only kobold not yet involved in melee. He then takes a step back, where he draws his longsword.

Actions:

Free: continue Inspire Courage (1/7 rounds remaining)
Standard: attack black
5' step
Move: draw longsword

Shortbow, PBS, IC: 1d20 + 3 + 1 + 1 ⇒ (17) + 3 + 1 + 1 = 22
Damage, P, PBS, IC: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

PRD wrote:
Inspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.


Maps and slides

Albis is infused with magic but the scent of burning seems to put him off. Ahmande drops the kobold at the back as Kord dispatches the one he shot last time. "You killed my brood mates. Prepare to DIE" snarls the remaining kobold

Initiative (bold to act)
Niza
Kord (-3)
Albis
Ahmande (-3)
Kaya
Gruk
Yridhrendir

Kobold (full)
Gruk can each the nimble one but he has cover

Sovereign Court

CN Half-Orc Bard (Core) | HP: 15/17 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +1, R: +5, W: +1; +1 vs Fear | Init: +4 | Perc: +2, SM: -2 | Speed 30ft | Perform 7/9 | Spells 1st: 2/3 | Active conditions: Disguise Self (28-Beat up Aspis), Bless.

Spying the sole dragon-kin remaining, Gruk summons up his magical skills to light his blade again. Smiling brightly, he offers "Seems ya should have stayed home today!" before plunging his weapon down.

Nearly slicing his own leg, he chuckles nervously..."I uh...meant to do that. Count that as a warning!"

'I hope they bought it...wow, that's embarrassing. Need to practice with this thing some more.' considers the green skinned bard.

Falchion Attack w/IC: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Arcane Strike Falchion w/IC: 2d4 + 4 + 1 + 1 ⇒ (3, 2) + 4 + 1 + 1 = 11

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