What character do you regret making?


Pathfinder Society

101 to 150 of 167 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Sovereign Court

My regret is my paladin. Jumped 1 level into fighter for Tower Shield Prof and then went for a straight AC build. Unfortunately his AC didnt scale to enemies hit bonus, and his damage was WAY too low for his level. Got super boring to play, but was fun to play at low levels with close to 30 AC in a 4-5 tier.

Local GM's made it a goal to get him naked in scenario's, and with 7 wisdom, it was not too difficult!

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

GM Derek W wrote:
And I took Dangerously Curious. Any way outside Skill Focus or Headband to help boost that? Don't you need a +20 to auto-succeed on 1st level wands?

You actually only need a 19 since the DC to activate a wand is a flat 20 regardless of the level of the spell or caster level. And don't forget that if you have ever successfully activated the wand before, you get a +2 bonus on all subsequent attempts.

4/5 ****

trollbill wrote:
if you have ever successfully activated the wand before, you get a +2 bonus on all subsequent attempts.

I believe that's only on the activate blindly roll which has a DC of 25.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

Lord Deacon The Diplomat wrote:

My regret is my paladin. Jumped 1 level into fighter for Tower Shield Prof and then went for a straight AC build. Unfortunately his AC didnt scale to enemies hit bonus, and his damage was WAY too low for his level. Got super boring to play, but was fun to play at low levels with close to 30 AC in a 4-5 tier.

Local GM's made it a goal to get him naked in scenario's, and with 7 wisdom, it was not too difficult!

My Tiefling Paladin is very similar to that, having a 30 AC at 3rd level. I do foresee needing to do something eventually to make my damage more relevant. After all, if I can't make it painful for the monsters to walk away from me, once they figure out they can't hurt me, they will just go after the squishies and I can only use Suicidal once per day.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

Robert Hetherington wrote:
trollbill wrote:
if you have ever successfully activated the wand before, you get a +2 bonus on all subsequent attempts.
I believe that's only on the activate blindly roll which has a DC of 25.

Hmmm...you might be correct on that.

4/5 ** RPG Superstar 2015 Top 16

GM Derek W wrote:

[-snip-]

My 4th level Lore Warden fighter who wields a rapier. He currently uses a darkwood shield to keep his AC somewhat decent, but I was planning to go duelist after 6th level. [-snip-]

Speaking as someone with a retired Lore Warden 11/Duelist 3, rapier fighter and disarmer... she is my most fun character, and I miss her a lot.

I never really dealt a ton of damage with her even when I picked up an agile weapon and improved critical, but I didn't care. I had a base CMD of 47, a solid base AC (35) (solid, given that I was wearing a light chain shirt and not using a shield), and I could run around the battlefield clearing out attacks of opportunity (since my AC was 8 higher against those...) and letting the rest of the party do things like 'damage.'

High acrobatics and solid investment in face skills let me always feel like I had something either cinematic or fun to do. She definitely would have been more powerful if the swashbuckler class had existed when I built her, but I have no regrets about how she actually turned out.

Also, Lore Warden's innate bonuses to CMD will help keep you competitive for your combat maneuvers. The only disarm feat I ever took for Miranda was Improved Disarm, and she still wound up having... a +32 to disarm, I believe? Something like that. My main issue was not having foes I could disarm, because they were casters or natural-attackers instead.

*shrug*

Regrets, actually on-topic

Hmnn, I wouldn't say I really regret any of them. My bard-barian/DDI feels underpowered compared to most tables I seat him at, but he's a hell of a lot of fun to roleplay, and so far he hasn't died.

I do have an aasimar monk/paladin I was trying to work towards Champion of Irori with. He's a grappler, more or less, but... is overall also mechanically less than effective. Champion of Irori is a ridiculously MAD prestige class. I don't play him often, though I do like his personality/RP self as well.

Grand Lodge 4/5

As mentioned, only a+19. Along with skill focus and a headband of Charisma, the Circlet of Persuasion would help, since it adds a flat +3 Competence bonus to all Charisma-based checks, which would include UMD.

Liberty's Edge 2/5 *

My Dual Cursed Oracle. I was aiming for a Baldric level of disgustingness and duplicitous. I find I rarely can roleplay to that level and my Bones Oracle (who has a Con of 9) Generally has been receiving DM credit to get him to level 5. Hes level 5 and has 24hp.

I originally created him because I kinda liked the oracle another play had been playing, and had recently read the Pahmet Dwarf information in a Paizo product.

Whilst he is a Pahmet Dwarf his career is also with the transport of the dead/an embalmer which generally makes his disposition and antics unpalatble to most people he meets.

Strangely he often ends up being the party spokesman (which is strange considering he has both the wasting and lame curses) and I generally describe him as a rather sickly looking Dwarf whos hair has mostly fallen out and his beard seems to dimish each day as clumps of skin and hair fall off.

I think my biggest regret is more I thnk I dont have the rp skill to play him as he should be played.


A kobold rogue alchemist with a 7 strength .... mechanical nightmare

Liberty's Edge 2/5 *

There is a Kobold Boon? Awesome!

I guess I may live to regret building my Spiritualist before the actual main book gets released. Im still not convince I contribute all that much in each game he is in, and Ive been berated several times for taking the 'weakest' Anger type of Phantom.

I just like the class, but Ive got no real grasp on what their role is.

Sovereign Court

My mountain ghost dwarf Morgan Slickbeard, my second character for Age of Worms.

Started out as a rogue but had him gain levels in cleric and wormhunter as the adventure progressed, did a poor job managing his levels and equipment so mechanically he was a bit of a wreck. Moreover he was pretty useless in combat until I got him a heavy crossbow with alchemical bolts. About the only thing he had going for him were a few magic utility items that ended up being more useful than anticipated.

Could have been a much better character if I had put a little more thought into him.

Silver Crusade 5/5

Matthew Pittard wrote:

There is a Kobold Boon? Awesome!

I guess I may live to regret building my Spiritualist before the actual main book gets released. Im still not convince I contribute all that much in each game he is in, and Ive been berated several times for taking the 'weakest' Anger type of Phantom.

I just like the class, but Ive got no real grasp on what their role is.

I am about 99.9% sure that there is not currently a kobold boon, I assume the dude is talking about a home game.

As for characters I regret, I used my first ifrit boon to make a Thassilonian evoker, I didn't really care for it, and then it died after someone convinced me to play up with it during In Wrath's Shadow. I didn't bother getting it raised. I got another ifrit boon that I'm thinking about using to make my original concept, an ifrit Winter Witch. But, I don't like arcane casters, so I'm not sure yet.

Sovereign Court 4/5

I see someone else also made a cleric of Nethys... I have a dwarf cleric of Nethys which I loathed for quite some time, until I brought him (reluctantly) to Library of the Lion... it was then the character got a spark and I found playing the character enjoyable.

The problem initially was how bland basic clerics are. Like, REALLY bland. He didn't even have any archetypes, and so low charisma he could channel only once per day. Fortunately with the Knowledge domain and Breadth of Experience he can challenge a wizard in knowledge checks.

Grand Lodge 3/5

I'm kinda regretting my wizard character, but not really. Intensified Burst of Radiance with Magical Lineage is pretty good at mid levels. When it's backed up by Spell specialization Fireball on an admixture wizard, I can kick out more damage than most level appropriate scenarios can handle, and the blinding debuff from Burst of Radiance is possibly even better than the damage.

It's pretty much driven home the idea that metamagic spell level reducers are overpowered and are not going to be allowed in my home game the next time I re-start.


No regrets about the character build itself - at the time, it was optimized and would have been powerful when it came online - but I kind of regret my first (and to date, only) Organized Play character. He was a Human Sorceror with Arcane Bloodline, and I came up with a really good backstory for him as to where he came from, why he joined the Pathfinder Society, what he was hoping to get out of it. I was invested in the character, but I was new as a player - so new, in fact, that I didn't know that Goblins are Always Chaotic Evil by design. Perhaps you see where this is going.

Long story short, we played Rise of the Goblin Guild, where I proceeded to be of absolutely no use to the team due to failed roll after failed roll, my only successes being Natural 20s on Stealth and Initiative in the sewers... but being completely out of position to do anything with them. The boss got tag-teamed in one round by the party Ninja and Zen Archer before Ekki could move, I readied in case she attacked me... and she flipped me the bird and ran off into the sewers. And that's not even getting into the fiasco that was the Chase and the Interrogation (we may as well have been the Stooges, our GM offered no suggestions for alternative routes when we all botched our rolls and the game ground to a halt).

It was more than just having a "bad game". Part of it was having an inflexible GM and a table full of frustrated, inexperienced players, sure. To me though, a lot of it simply came down to having a character who failed almost utterly to contribute anything to the team's efforts, except to look like High-Fantasy Magical Egyptian Gilligan. He's been in unofficial retirement ever since, and that was almost three years ago.

Maybe next time I'll just make a Ranger, I hear those guys do pretty well. If there's to be a next time, that is. I don't have so much free time these days. :/

EDIT: Sorry about the Thread Necromancy, grabbed the wrong scroll out of the case!

2/5

3 people marked this as a favorite.

The only character I regret making is one I only got to play once because of an errata.

It was regrettable because I spent many days excitedly planning a character after discovering an archetype for a class I hardly ever play. Over the course of a week I refined the RP and crunch of the character into just the perfect style for it, down to all the feats I'd take across levels and how I'd react to many situations.

I played it the following monday at PFS, and then in the next week the archetype was destroyed in an errata change.

So while the class itself was good fun, I regret making it because the disappointment that immediately followed nearly turned me off from PFS.


Back when we heard that tieflings were going to be banned, we had time to create & play them so they would be grandfathered in. At the same time, I had a home game in which I was going to GM a bunch of gunslingers as bad guys, but I had never once played that class. So to kill two birds with one stone, I created a tiefling gunslinger. In particular I selected the musket master archetype, so that I could get free action reloads and fire at my full BAB (meaning, iterative attacks as I leveled up).

So, he's built well and I now know how to play a gunslinger. Yay. However, he's also boring. All he does is shoot, and it's too easy to hit and he wins everything solo if needed. I could add flavor text or backstory to improve his characterization, but honestly the character just doesn't interest me. So here I am in October 2015 with one of the only legal and legit 2nd or 3rd level tieflings in PFS, and I can't muster the interest to play him even one more time.

Honestly, probably his only use is that his character sheet has branched into 5 different types of gunslingers for my home game. He was just a tool to create NPC bad guys. In PFS he's mostly just boring. So I regret making him, at least for PFS.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

outshyn wrote:

Back when we heard that tieflings were going to be banned, we had time to create & play them so they would be grandfathered in. At the same time, I had a home game in which I was going to GM a bunch of gunslingers as bad guys, but I had never once played that class. So to kill two birds with one stone, I created a tiefling gunslinger. In particular I selected the musket master archetype, so that I could get free action reloads and fire at my full BAB (meaning, iterative attacks as I leveled up).

So, he's built well and I now know how to play a gunslinger. Yay. However, he's also boring. All he does is shoot, and it's too easy to hit and he wins everything solo if needed. I could add flavor text or backstory to improve his characterization, but honestly the character just doesn't interest me. So here I am in October 2015 with one of the only legal and legit 2nd or 3rd level tieflings in PFS, and I can't muster the interest to play him even one more time.

Honestly, probably his only use is that his character sheet has branched into 5 different types of gunslingers for my home game. He was just a tool to create NPC bad guys. In PFS he's mostly just boring. So I regret making him, at least for PFS.

And THAT is the real problem with gunslingers. If you don't multiclass them or find some other peculiarity, they are incredibly boring to play. Try mixing them with something else though, and they become amazing (I have 4 of them)

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

I've seen someone do great things with a gunslinger 5/inquisitor of Gorum X. As he remarked "after level 5 you don't get to do anything new anymore, just shoot more".

So now there's this Strength 10 dude that on occasion pulls out a greatsword...

Silver Crusade

I have 15 PFS characters, and while I don't really regret making any of them, I certainly don't enjoy playing some of them.

El Hydra - Nagaji grappler. Extremely one dimensional. He deals an absurd amount of damage though with being able to maintain a grapple three times a round (constricting each time). Not someone I have any interest in playing seeker levels with.

Freya - Whip Magus. Did crazy amounts of non-lethal damage, build took forever to get online with everything I needed. She was fun to RP being super sarcastic. The thing I didn't like was continually having to explain the relatively simple Spell Combat/Spell strike mechanics to everyone, all the time. Also too lazy to do the minor rebuilds needed to play her as a seeker due to the recent rule changes to slashing grace.

Scarab Sages

The Redcap, my playtest gnome vigilante stalker. Thanks to an insanely high acrobatics score, Up close and personal, and leave an opening, it is ridiculously easy to get three attacks per round at full BAB, at least one of which will do full hidden strike damage.

I won't play him again until UI releases and I can do a full rebuild.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

I kind of regret my magus. More and more he just gets GM credits, and I have little interest in playing him due to his personality being rather one-note and his effectiveness being middling due to not focusing on crit-fishing spell strikes.

4/5 ****

Skyler Malik wrote:

El Hydra - Nagaji grappler. Extremely one dimensional. He deals an absurd amount of damage though with being able to maintain a grapple three times a round (constricting each time). Not someone I have any interest in playing seeker levels with.

Even when you make multiple grapple checks a round though things like greater grapple and rapid grapple you still only maintain once per round.

Silver Crusade 2/5

1 person marked this as a favorite.

All of them.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Steven Schopmeyer wrote:
I kind of regret my magus. More and more he just gets GM credits, and I have little interest in playing him due to his personality being rather one-note and his effectiveness being middling due to not focusing on crit-fishing spell strikes.

I understand. 7th level and my hunter is still kind of blah, personality wise. I play him, but don't have the 'love for him'

Silver Crusade

Robert Hetherington wrote:
Skyler Malik wrote:

El Hydra - Nagaji grappler. Extremely one dimensional. He deals an absurd amount of damage though with being able to maintain a grapple three times a round (constricting each time). Not someone I have any interest in playing seeker levels with.

Even when you make multiple grapple checks a round though things like greater grapple and rapid grapple you still only maintain once per round.

indeed, still not a fan the character.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
UndeadMitch wrote:
Matthew Pittard wrote:

There is a Kobold Boon? Awesome!

I guess I may live to regret building my Spiritualist before the actual main book gets released. Im still not convince I contribute all that much in each game he is in, and Ive been berated several times for taking the 'weakest' Anger type of Phantom.

I just like the class, but Ive got no real grasp on what their role is.

I am about 99.9% sure that there is not currently a kobold boon, I assume the dude is talking about a home game.

If I recall correctly there were a couple of kobold boons ONLY available at charity auctions at the two super cons.... they raised a ton of money each.

5/5 RPG Superstar 2014 Top 32

One or two boons have options for Kobold characters, but outside of the True Dragon pregens. There has never been actual Kobold race boons available in PFS.

3/5

1 person marked this as a favorite.

I hate making a character and the rules change on them.

I have a level 2 I played once so I can change him but his motivating display where his bragging can give a slight buff to his allies was removed from him. I bought blood of the moon specifically for a mechanical reason to support his roleplay as the greatest braggart ever.

So i regret buying that book too!

That is not something a business that publishes books should have their customers say.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

I take my stance from the Great Graf Povalavski of Arduin's personal motto.

Numquam excusare , quam explicetis Never apologise, never explain.

My only regret was never getting to play Arduin or Synnibarr back in the day when I didn't know so much.


Pathfinder Lost Omens, Rulebook Subscriber

A Ocean Druid that focused on wildshape melee for Skull and Shackles. I let myself fall into the trap of reading min-maxing druid guides, and when that character, who I really loved roleplaying, died... I was so invested in the concept I made another person just like him except different in personality. Due to unluckiness, repeat a few more times.

I feel like I dishonored that original characters memory. I've never done that with any other character.

2/5

1 person marked this as a favorite.

My summoner. Couldn't settle on a good theme for her and only got her to 2XP before the switch over to unchained, which I despise (not that I don't agree with the balancing of the class, I just feel like it takes a chunk of the creativity out of the eidolon).

I'll probably use lvl1 rebuild rules to completely remake her as a different class entirely if I ever play PFS again...

4/5 5/5 Venture-Lieutenant, Finland—Tampere

Ascalaphus wrote:

I've seen someone do great things with a gunslinger 5/inquisitor of Gorum X. As he remarked "after level 5 you don't get to do anything new anymore, just shoot more".

So now there's this Strength 10 dude that on occasion pulls out a greatsword...

I also have a Strength 10 dude who occasionally whips out a bastard sword. He's far worse in the class department, though - we joked about making a character who can shoot bane and smite at touch AC, so he's a gunslinger 1/paladin 2/inquisitor 4 at the moment. Waiting to get that next inquisitor level so he can really bring the vengeance of Ragathiel.

Shadow Lodge 1/5

Lord Twitchiopolis wrote:

My summoner. Couldn't settle on a good theme for her and only got her to 2XP before the switch over to unchained, which I despise (not that I don't agree with the balancing of the class, I just feel like it takes a chunk of the creativity out of the eidolon).

I'll probably use lvl1 rebuild rules to completely remake her as a different class entirely if I ever play PFS again...

Please come back.

I'm completely with you with the dislike of the unsummoner.

But what I see is a person who has put in the time to become a 2 star gm and in doing so probably gave a lot of others joy and entertainment. That should be valued. Don't let one thing rob you of the good times you've had in the past and can have in the future.

Spontanous suggestion:In the future, let gm stars count toward meeting grandfathering requirements. In case above, two stars and 2 games played would be enough to grandfather in a Summoner. This would be a good (and rare) benefit to give gms.

Silver Crusade 2/5

Kerney wrote:
Lord Twitchiopolis wrote:

My summoner. Couldn't settle on a good theme for her and only got her to 2XP before the switch over to unchained, which I despise (not that I don't agree with the balancing of the class, I just feel like it takes a chunk of the creativity out of the eidolon).

I'll probably use lvl1 rebuild rules to completely remake her as a different class entirely if I ever play PFS again...

Please come back.

I'm completely with you with the dislike of the unsummoner.

But what I see is a person who has put in the time to become a 2 star gm and in doing so probably gave a lot of others joy and entertainment. That should be valued. Don't let one thing rob you of the good times you've had in the past and can have in the future.

Spontanous suggestion:In the future, let gm stars count toward meeting grandfathering requirements. In case above, two stars and 2 games played would be enough to grandfather in a Summoner. This would be a good (and rare) benefit to give gms.

The real kicker was they gutted the summoner but left the druid unchanged. I'd have quit, too.

5/5 *****

David Bowles wrote:
The real kicker was they gutted the summoner but left the druid unchanged. I'd have quit, too.

Acadamae Graduate is still a thing too.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
David Bowles wrote:

The real kicker was they gutted the summoner but left the druid unchanged. I'd have quit, too.

Pathfinder Druid is a far cry from 3.5 Druid... unless you've got a player who's been using the old rules by mistake. I've never heard any of the complaints about the Pathfinder Druid that I got from his original 3.5 incarnation, or of the APG Summoner. And I know the APG Summoner's complaints were deserved, because I played one to retirement.

Shadow Lodge 5/5

My cannibal gnome. Fun concept (Gnome who's out to experience all the flavors of the world!), but I learned through that character how much 1) I hate clerics, and 2) how much I hate "dumb" characters (those that have limited skill points).

Lucky for me I tabled playing him at 3XP, and then they came out with the first level rebuild rules.

Grand Lodge 5/5

I dont expect my characters to be OP, nor do I go out of my way to make sure they are (most of the time, anyway). Flavor is more important to me than that.

That said, I want to make sure all of my characters are both 1) interesting to play with/as, and 2) effective enough in and out of combat that they are not just dead weight at the table.

With that in mind, I regret making my Aasimar Oracle of Nature 1/Paladin or Erastil 4, at least currently.

My intention with the character was to make the character angel-like, so I was going to take the Aasimar feats to get wings and such, but I already have another Paladin (Tiefling 4 Ninja/4 Paladin currently, and a lot of fun to play), so I dont necessarily want to progress him as a Paladin, but Oracle of Nature doesnt feel like it will leave me in a good spot either. I feel like he would wind up being a subpar caster and a subpar melee combatant.

So without retraining, he might not see anymore play.

3/5

LazarX wrote:
David Bowles wrote:

The real kicker was they gutted the summoner but left the druid unchanged. I'd have quit, too.

Pathfinder Druid is a far cry from 3.5 Druid... unless you've got a player who's been using the old rules by mistake. I've never heard any of the complaints about the Pathfinder Druid that I got from his original 3.5 incarnation, or of the APG Summoner. And I know the APG Summoner's complaints were deserved, because I played one to retirement.

His issue with Druids is actually an issue with animal companions, an issue he has expressed in many threads. In fact, it's been so prevalent that I mentally associated him with the gripe, which is impressive given how little attention I pay to who people online are.

On topic: I regret my bloodrager and brawler. They're fun personality wise, but by the hammer do I hate the mechanics behind them. Just a pair of wind up large katana wielding bashers. Rocket tag. Boring and not much fun for everyone else at the table. Haven't played them in a year and a half.


I made a Gunslinger with the Buccaneer archetype.

Bought an Immovable Rod with a rope tied to it. My parrot would fly around with the rod and rope, then would activate the rod during combat. Then my character could swing around combat without provoking attacks of opportunity. Coupled with confusing the hell out of all the monsters with the Pirate's Jargon, it was a great RP character... but that was it.

It was really fun for a while, until everyone else at the table was getting frustrated with my character. I had several people ask me to leave the table thinking I was purposefully being disruptive when my level 8 character did 12 points of damage on 5 attacks.

It wasn't on purpose, I just didn't realize until after re-reading the archetype that Buccaneer doesn't get Gun Training until... wait for it: level 13.

Yea. Doing 1d6 damage the entire life of the character.

Tell you the truth, I'm surprised the character even got that far.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

4 people marked this as a favorite.

I would like to report a "happily ever after". My OP lineage/spellhunter persistent glitterdust occultist-arcanist qualified for full rebuild because of the Consume Spells thing happening.

So I rebuilt him as Illusionist Wizard with focus on buffing, distraction, improving our positioning, instead of the previous tendency towards lockdown.

During The Lost Legacy I was able to save the party's bacon with much more positive spell usage and there was much rejoicing.

Silver Crusade 5/5

Ascalaphus wrote:

I would like to report a "happily ever after". My OP lineage/spellhunter persistent glitterdust occultist-arcanist qualified for full rebuild because of the Consume Spells thing happening.

So I rebuilt him as Illusionist Wizard with focus on buffing, distraction, improving our positioning, instead of the previous tendency towards lockdown.

During The Lost Legacy I was able to save the party's bacon with much more positive spell usage and there was much rejoicing.

Yay!

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

olePigeon wrote:
I made a Gunslinger with the Buccaneer archetype.

The Buccaneer gunslinger archetype from the Advanced Race Guide is not allowed according to Additional Resources. There is a Buccaneer bard archetype from Pirates of the Inner Sea which is allowed.

Grand Lodge 2/5

Pathfinder Rulebook Subscriber

My least favorite character is my -1. I made a dwarven trapper ranger an hour before a roll20 game my roommate was playing in figuring that someone needed to pickup trapfinding.

She's a very dwarfy dwarf -- quickdraw shield and waraxe and the whole bit. Just not very interesting mechanically. As I played her some more she got a bit of personality, but it's not quite as compelling as my other character options. (She's racist against humans. "I mean when was the last time you've heard of a dwarven necromancer? That's right, never. Tar Bauphon? Geb? the runelords? all HUMAN. They are like rats or goblins, popping out progeny like sex is going out of style..." )

I haven't played her since the end of season 4. One of these days I might retrain her to something more interesting... we'll see.

Silver Crusade 2/5

Ryzoken wrote:
LazarX wrote:
David Bowles wrote:

The real kicker was they gutted the summoner but left the druid unchanged. I'd have quit, too.

Pathfinder Druid is a far cry from 3.5 Druid... unless you've got a player who's been using the old rules by mistake. I've never heard any of the complaints about the Pathfinder Druid that I got from his original 3.5 incarnation, or of the APG Summoner. And I know the APG Summoner's complaints were deserved, because I played one to retirement.

His issue with Druids is actually an issue with animal companions, an issue he has expressed in many threads. In fact, it's been so prevalent that I mentally associated him with the gripe, which is impressive given how little attention I pay to who people online are.

On topic: I regret my bloodrager and brawler. They're fun personality wise, but by the hammer do I hate the mechanics behind them. Just a pair of wind up large katana wielding bashers. Rocket tag. Boring and not much fun for everyone else at the table. Haven't played them in a year and a half.

I'll take that as a compliment. And, yes, animal companions are now completely more broken than Eidolons, assuming they weren't before.

Silver Crusade 2/5

LazarX wrote:
David Bowles wrote:

The real kicker was they gutted the summoner but left the druid unchanged. I'd have quit, too.

Pathfinder Druid is a far cry from 3.5 Druid... unless you've got a player who's been using the old rules by mistake. I've never heard any of the complaints about the Pathfinder Druid that I got from his original 3.5 incarnation, or of the APG Summoner. And I know the APG Summoner's complaints were deserved, because I played one to retirement.

Not a cry far enough, though. I saw many more scenarios broken by animal companions than eidolons. Maybe it's a statistics thing, or maybe the summoners aren't putting a lot of effort into the eidolons.

Grand Lodge 4/5

David Bowles wrote:
LazarX wrote:
David Bowles wrote:

The real kicker was they gutted the summoner but left the druid unchanged. I'd have quit, too.

Pathfinder Druid is a far cry from 3.5 Druid... unless you've got a player who's been using the old rules by mistake. I've never heard any of the complaints about the Pathfinder Druid that I got from his original 3.5 incarnation, or of the APG Summoner. And I know the APG Summoner's complaints were deserved, because I played one to retirement.
Not a cry far enough, though. I saw many more scenarios broken by animal companions than eidolons. Maybe it's a statistics thing, or maybe the summoners aren't putting a lot of effort into the eidolons.

Or maybe you are dealing with players who don't understand the Animal Companion rules.

I seldom see ACs around here breaking things, other than "Flutter's Rules", and trying, desperately, to get killed.

Shadow Lodge 4/5

3 people marked this as a favorite.

Hey, there's prolly a perfectly fine pet-bashing thread active somewhere, but it's not this one. Shoo.

2/5 ****

3 people marked this as a favorite.

I have a -1 build pre APG. Negative channel battle cleric of Gorum. Fun, but low AC and few prospects for the AC getting better without major expenditure.

Two neg-channel clerics with selective channel in the same party can be horribly unpleasant for GMs.

My seeker fighter was a straight up falcata-and-shield fighter; by the time he was level 8 or 9, the running joke was he'd spend a double move to get adjacent to the big baddy, and the party with three gunslingers and a Zen Archer would have swept the room. He played Riven Sky as his "get to 12th" adventure and was in a party with a Dragon Style velociraptor and an Eidolon wielding two greatswords, both with Pounce.

I've seen enough truly optimized archers that I never want to play one. ("I 5' step and fire 5 arrows.")

My Sorcerer who picked up the Staff of the Master can now throw Dazing Wall of Fire 3x per day, which is roughly three times per day too many. Or Dazing Fireball. His personality is fun, but Dazing Spell is seriously broken.

Even without the Staff, he can throw a Dazing Heightened Toppling Magic Missile to knock five foes prone and have them dazed for two rounds while the rest of the party stabs them.

Since then, I now judge my character concepts not on how effective they'll be, but how much fun they'll make the game for other players.

101 to 150 of 167 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Organized Play / Pathfinder Society / What character do you regret making? All Messageboards

Want to post a reply? Sign in.