Homebrew Race - Succubus / Incubus (Feedback Wanted)


Homebrew and House Rules


1 person marked this as a favorite.

Story:

Tales have risen through the centuries, of creatures known as Succubus and Incubus. They are known for luring men/women of many races out of lust and desire, or even to enslave and kill.

Through time, the races of all worlds believed that Succubi could not reproduce with other races, as the Incubus themselves were infertile.

They could not have been more wrong.

Succubi were able to reproduce with humans, and only by their choice. Hidden, these children were raised by the Succubi and thought to be pure of blood themselves. Secretly, many of them were half-blooded and raised to believe otherwise.

The decision came that they could cut back on their races population of half-bloods, and many pure blooded Succubi started abandoning their children in other planes and mortal realms, assuming they would die.. only they were found by mortals, where they charmed them without the intent of harm.

Whole villages watched them grow from childhood to adulthood, charmed their whole lives by them, even as they watched them grow wings, and in most cases horns. Since they grew as humans, they do not have the same evil nature as most Succubi or Incubi, but they are still Chaotic by nature and tend to lean toward using their charm to obtain what they desire.

What will become of the planes of the world, as this new danger spreads?

Physical Description:

Succubi and Incubi tend to be very attractive to the other races.

They always grow a pair of wings as they age, usually having them fully developed by the age of 13. Many tend to grow horns, and very few grow tails.They tend to live as long as 155 years, though the average lifespan is around 95.

Otherwise, they appear human and unnaturally attractive.

Society:

They don't have their own society, as they are abandoned and raised in whatever human society they are found in. Because of this, their individual natures vary slightly by location.

Relations:

They tend to get along well with other races, though many fear that they will fall under their charm. As such, some places and races may fear them more than others.

Alignment:

By nature, all Succubi and Incubi are Chaotic.

Ability Score Racial Trait: They are both Nimble and Attractive, but their lust can effect their decisions. They gain +2 Dexterity, +2 Charisma, and -2 Wisdom.
Size: They are Medium creatures, and receive no bonuses or penalties due to size.
Type: They are Outsiders with the Native subtype.
Speed: They have a base speed of 30.
Vision: They have Darkvision (60 feet)
Language: They begin play speaking Common and Abyssal. Succubi/Incubi with high intelligence may choose from the following: Draconic, Dwarven, Elven, Gnome, Halfling, Infernal, or Celestial.

Racial Traits:

Fiendish Resistance (3RP) - They have cold resistance 5, electricity resistance 5, and fire resistance 5.
Vestigal Wings (2RP) - Members of this race have wings that do not provide the lift required for actual flight, but do have enough power to aid flight attained by some other method, and grant a +4 racial bonus on Fly checks.
Spell-Like Ability (6RP) - Succubi/Incubi may use Charm Monster at-will. The caster level of the spell is equal to the user's character level.
Elemental Vulnerability (-4RP) - Members of this race are vulnerable to acid and sonic damage, and take an extra 50% damage regardless of whether a saving throw is allowed or if the save is a success or failure.

Total Racial Point Cost: 10RP


2 people marked this as a favorite.

Charm monster at will seems exceptionally powerful. I think it would be better to make a 1/day thing. You could then add some more stuff, like skill bonuses. A diplomacy bonus seems obvious. Maybe a bonus to the DCs of enchantment spells. Really anything to flesh them out a bit.

What's the logic behind sonic and acid vulnerability?

How do you feel about a race feat that turns the vestigial wings into gliding wings or a fly speed?

RPG Superstar Season 9 Top 16

An at-will charm person is completely broken. I don't understand the logic behind the vulnerability either. I don't understand why they're always chaotic when they aren't true succubi. For that matter, I don't understand why they're called succubi when they aren't true succubi. They're basically just a special type of tiefling

Liberty's Edge

1 person marked this as a favorite.

To me, there is a minor difference. In the case of tiefling, they are the product of usually several years of fiendish blood running through their ancestors veins. Where as this seems more like the lesser child of a succubus, a weakling left on the surface to die. There is a big problem with this race though(and its pretty evident). Tieflings are stronger than this race, and they are the half-breed cousins of this race. Buff them up a little, but not to much, maybe some more strength, a homebrew drain power, whatever seems to click with you. Limit it to 15 points max for the race generation.


Hmm, i like the idea about a Race Feat that turns Vestigial Wings into gliding or actual wings that allow flight (maybe two feats, that scale into it, starting with gliding, then moving too actual flight?).

The only reason at-will charm monster isn't fully broken is it DOES have a will save DC of 10 + caster level (which is character level in this case) + CHA Mod.

Early game it will be very powerful, yes, but it also has a decent risk to it. If, for example, the creature makes the save DC, it would be even more difficult to successfully charm it. On top of that, the DM could easily take into account that Succubi are in his world, and make it so creatures have higher will saves against charm effects when someone knows your character is a Succubi.

My logic behind the vulnerabilities was that they needed something to curb their strength. I debated on sunlight vulnerability, but it didn't seem to make any sense. I'm currently thinking of a homebrew vulnerability that would both make sense for the race, as well as be decent as a true vulnerability.

Also, i like the idea behind a homebrew drain power, something as a side ability but not inherently strong by itself.


Also, the reason they are Chaotic by nature is because true Succubi are actually evil by nature.

As a balance, i felt that the "lesser" succubi were more Chaotic. Raised in a world where they aren't inherently evil (usually), but they are still forces of chaos just naturally.

RPG Superstar Season 9 Top 16

1 person marked this as a favorite.

It still strikes me as just a tiefling with a few bizarre design decisions. If it's not a creature with the chaotic subtype, then it shouldn't have an alignment restriction. Even evil races don't have alignment restrictions.

Kharzai wrote:
The only reason at-will charm monster isn't fully broken is it DOES have a will save DC of 10 + caster level (which is character level in this case) + CHA Mod.

You're giving a player race an at-will 1st level spell. That alone makes it broken. This is why the race builder lists it as a monstrous trait. On top of it, it's a powerful spell designed to trivialize social encounters.


I think it also might be more balanced to change the spell from "Charm Monster" to "Charm Person" the idea being that the halfsy-ness of the race causes the ability to work on people but not say: Animals, Demons, etc.

In folklore there was (originally) a belief that Succubi/Incubi are one creature that changes its gender based on the seduction needed. The Succubi stole the seed of man and then using Incubi form implanted that seed- now tainted with demonic essence- into women. The resulting child was called a Cambion or half-demon. Their main "power" was a silver tongue and it was thought that a Cambion could make you do anything they asked.

I think you are on the right track with the flavor of the class. I like the @will nature of the Charm (assuming it is Person and not Monster). I DO think it is powerful, but also within the nature of what you would expect a child of Lilith to be like.


Kharzai wrote:
The only reason at-will charm monster isn't fully broken is it DOES have a will save DC of 10 + caster level (which is character level in this case) + CHA Mod.

10 + spell level + charisma. Caster level would get crazy.

Quote:
Early game it will be very powerful, yes, but it also has a decent risk to it. If, for example, the creature makes the save DC, it would be even more difficult to successfully charm it. On top of that, the DM could easily take into account that Succubi are in his world, and make it so creatures have higher will saves against charm effects when someone knows your character is a Succubi.

It's an at will fourth level spell-like ability that let's you turn anyone you touch into an ally (even powerful monsters) and potentially give them commands to do your bidding. This is how plans for world domination start.

I say give them a bonus to spellcasting of some kind, plus maybe feats to unlock SLAs, and even then, only a limited number of times per day for stuff like this.

RPG Superstar Season 9 Top 16

Whoa whoa whoa. Charm monster? It's an at-will charm monster and not charm person? I apologize. My brain seemed so incapable registering the idea of giving a 1st level character an at-will charm monster that it changed it to charm person in order to maintain my sanity. Never mind the fact you can charm any creature -- charm monster has a duration of 1 day per level. A 1st level character of this race could literally take over an entire town overnight. If anyone saves against it, she could simply use charm monster again on them until they eventually fail the save. She could keep them as her allies perpetually until she forgets to renew the spell one day. And there's a sincere argument that this isn't gamebreaking?

Dark Archive

This is a personal write up I had for a succubus/incubus parented race
------------------------
Allurin
Size: Medium
Type: Humanoid (planetouched)
Ability Modifiers: +2 Dex, +2 Cha, -2 Str
Change Shape, Greater (6 RP): A member of this race can assume the appearance of a Small or Medium humanoid as the alter self spell, save that it does not adjust its ability scores.
Fiendish Resistance (3RP): They have electricity resistance 5, fire resistance 5, and +4 bonus on all saving throws against poison (this is directly parallel to succubus immunities).
Beguiling Liar (2 RP): Members of this race gain a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie.
Vestigal Wings (2 RP): Members of this race have wings that do not provide the lift required for actual flight, but do have enough power to aid flight attained by some other method, and grant a +4 racial bonus on Fly checks.
Seducer (2 RP): Members of this race add +1 to the saving throw DCs for their spells and spell-like abilities of the enchantment school. In addition, members of this race with a Charisma score of 15 or higher may use charm person once per day as a spell-like ability (caster level is equal to the user's character level).


Should the Seducer ability be CHA based? Why is it WIS?

Dark Archive

What's in the box? wrote:
Should the Seducer ability be CHA based? Why is it WIS?

Good point, I believe it was wisdom because of the race it was taken from.


JonathonWilder wrote:
Fiendish Resistance (3RP): They have electricity resistance 5, fire resistance 5, and poison resistance 5 (this is directly parallel to succubus immunities).

What exactly is poison resistance 5? Poison isn't an energy type. Shouldn't it be either a bonus to saves against poisons, or an immunity?

Dark Archive

Makeitstop wrote:
What exactly is poison resistance 5? Poison isn't an energy type. Shouldn't it be either a bonus to saves against poisons, or an immunity?

Fixed

RPG Superstar Season 9 Top 16

JonathonWilder wrote:
This is a personal write up I had for a succubus/incubus parented race

It has some technical problems ("Planetouched" isn't a subtype in PF. Such a race should be an outsider with the native subtype). However, that's fairly close to what I envisioned for a race related to succubi/incubi. To me, the fantasy of playing a succubus/incubus comes from being a badarse demon with the ability to disguise themselves as beautiful humanoids to seduce people. If you have an at-will charm ability, then it kind of takes that away. I always imagined that such creatures prefer to use their own allure to seduce people and reserve charm magic for enemies or high priority targets.

Dark Archive

#Cyrad
Thanks for pointing that out, it seems I made a couple of 'technical problems'. I am glad you like this write up and I am even willing to come up with a few feats, such as perhaps giving the race full flight and a prehensile tail that can grab items.


Since they have vestigial wings, I would give them a gliding wings feat rather than a full flight feat, with a fly speed maybe being allowed by a subsequent feat.

But yeah, I like this design.


Kharzai wrote:

Story:

Tales have risen through the centuries, of creatures known as Succubus and Incubus. They are known for luring men/women of many races out of lust and desire, or even to enslave and kill.

Through time, the races of all worlds believed that Succubi could not reproduce with other races, as the Incubus themselves were infertile.

They could not have been more wrong.

Succubi were able to reproduce with humans, and only by their choice. Hidden, these children were raised by the Succubi and thought to be pure of blood themselves. Secretly, many of them were half-blooded and raised to believe otherwise.

The decision came that they could cut back on their races population of half-bloods, and many pure blooded Succubi started abandoning their children in other planes and mortal realms, assuming they would die.. only they were found by mortals, where they charmed them without the intent of harm.

Whole villages watched them grow from childhood to adulthood, charmed their whole lives by them, even as they watched them grow wings, and in most cases horns. Since they grew as humans, they do not have the same evil nature as most Succubi or Incubi, but they are still Chaotic by nature and tend to lean toward using their charm to obtain what they desire.

What will become of the planes of the world, as this new danger spreads?

Physical Description:

Succubi and Incubi tend to be very attractive to the other races.

They always grow a pair of wings as they age, usually having them fully developed by the age of 13. Many tend to grow horns, and very few grow tails.They tend to live as long as 155 years, though the average lifespan is around 95.

Otherwise, they appear human and unnaturally attractive.

Society:

They don't have their own society, as they are abandoned and raised in whatever human society they are found in. Because of this, their individual natures vary slightly by location.

Relations:

They tend to get along...

Interesting. I would say take the charm and make it a number of times equal to your cha mod a day. Also maybe take the energy vulnerability and make them either have a greater negative from the charm if it fails or have them be weak to demonic magics.


That's some kind of tiefling, it's not a succubus. A succubus in Pathfinder usually starts after level 7. If you start from level 1, you need a monster class up to level 7 (in DnD 3.5 it was up to level 12, in Savage Species Book). After level 7 you can use any other class, including prestige classes.

Succubi are not native to the material plane. They usually are born and grow in the Abyss.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Homebrew Race - Succubus / Incubus (Feedback Wanted) All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules