Ring of Hex Vulnerability


Advice


Pathfinder Rulebook Subscriber

Hey all, was running through an idea in my head and wanted to bounce it off some fellow Pathfinders.

I've been playing a shaman in our most recent home game, and our group has been making very good use out of the Heavens Leap Hex. In one of our more recent encounters I actually Heavens Leaped our paladin into a fight and then cast Hex Vulnerability on him next round so that i could Heavens Leap him back out if things got dicey. Things ended up going south pretty fast in that fight for a number of reasons, and that second Heavens Leap saved the paladin from a certain death.

Having seen the usefulness of Hex Vulnerability on friendly targets, i'm starting to look at ways to keep it up more often. Look at item creation i think i can make a Ring of Hex Vulnerability for like 8k gold. I think this would fit the bill nicely in a few levels. My thought is that as long as my shaman was the one to craft the ring, anyone that wears it could be repeatedly targeted by just my shaman's hexes.

My questions for this thread:

1.) Am i missing anything that would prevent such a ring form being crafted?
2.) Since Hex Vulnerability only applies to the casters Hexes, i'm guessing the wearer is not opened up to additional hexes from other casters. Does this sound right?
3.) Because of my assumption in #2 i'm assuming that my shaman has to be the crafter of such a ring as well?
4.) Since Hex Vulnerability has the [curse] descriptor on the spell, would this make the crafted ring cursed by default?
5.) Anything else to look out for that anyone else can think of with this approach?
6.) What are peoples feelings on allowing such a ring at all? Bypassing the 24 hour restriction seems pretty powerful in my mind at least.

Thanks in advance for any feedback!


I'm not aware of any precedent for a continual effect that is tied to the caster. Pretty much all such effects on rings are personal/target buffs that are pretty obvious in their function. You should ask your DM how they think this should work.

Also, be aware that Hex Vulnerability can be used to reapply the healing hexes, so a continuous Hex Vulnerability would allow unlimited healing. The devs have said they go out of their way to avoid infinite healing, so this puts you on pretty shaky ground.


Definitely talk to your DM. In a home game setting, I would not allow this item because of how powerful it would be. At-will Fortune, Healing, etc. is overpowered, IMO.


Pathfinder Rulebook Subscriber
Serisan wrote:
Definitely talk to your DM. In a home game setting, I would not allow this item because of how powerful it would be. At-will Fortune, Healing, etc. is overpowered, IMO.

I agree with you on the overpowered point. Hex Vulnerability itself seems pretty darn powerful when paired with friendly Hexes. I think the spell could probably benefit from having its targets limited to enemies only. The second paragraph adding the save bonuses seems to hint at this intention anyway.


Decorpsed wrote:
Serisan wrote:
Definitely talk to your DM. In a home game setting, I would not allow this item because of how powerful it would be. At-will Fortune, Healing, etc. is overpowered, IMO.
I agree with you on the overpowered point. Hex Vulnerability itself seems pretty darn powerful when paired with friendly Hexes. I think the spell could probably benefit from having its targets limited to enemies only. The second paragraph adding the save bonuses seems to hint at this intention anyway.

I suspect that's what they were thinking. Sloppy, though.

For the item, I would definitely have it work for everyone, not just the crafter's hexes. Wouldn't come up very often, because how would the enemies know? Still make a nice little drawback.


Depending on your GM, you might be able to swing this as a bestow curse effect. And yeah, it ought to work for all hexes from any caster.


Decorpsed wrote:

Hey all, was running through an idea in my head and wanted to bounce it off some fellow Pathfinders.

I've been playing a shaman in our most recent home game, and our group has been making very good use out of the Heavens Leap Hex. In one of our more recent encounters I actually Heavens Leaped our paladin into a fight and then cast Hex Vulnerability on him next round so that i could Heavens Leap him back out if things got dicey. Things ended up going south pretty fast in that fight for a number of reasons, and that second Heavens Leap saved the paladin from a certain death.

Having seen the usefulness of Hex Vulnerability on friendly targets, i'm starting to look at ways to keep it up more often. Look at item creation i think i can make a Ring of Hex Vulnerability for like 8k gold. I think this would fit the bill nicely in a few levels. My thought is that as long as my shaman was the one to craft the ring, anyone that wears it could be repeatedly targeted by just my shaman's hexes.

My questions for this thread:

1.) Am i missing anything that would prevent such a ring form being crafted?

Probably.

Decorpsed wrote:
2.) Since Hex Vulnerability only applies to the casters Hexes, i'm guessing the wearer is not opened up to additional hexes from other casters. Does this sound right?

No. The ring would more likely treat the wearer as the 'caster', and thus 'the wearer's' hexes are covered. If you 'design' it to make the wearer the target, then it makes it usable by any hexer.

Decorpsed wrote:
3.) Because of my assumption in #2 i'm assuming that my shaman has to be the crafter of such a ring as well?

No. But being involved in the crafting by supplying some special material to key it to you. Material = blood, skin, hair, whatever.

Decorpsed wrote:
4.) Since Hex Vulnerability has the [curse] descriptor on the spell, would this make the crafted ring cursed by default?

No. It just makes it vulnerable to things that remove or protect against curses.

Decorpsed wrote:
5.) Anything else to look out for that anyone else can think of with this approach?

Better to make the ring into a matched pair. One worn by the hexer, and one worn by the hexed. Solves the targeting problem.

Decorpsed wrote:
6.) What are peoples feelings on allowing such a ring at all? Bypassing the 24 hour restriction seems pretty powerful in my mind at least.

Might be better to allow a X rounds per day, usable in 1 round increments. Larger X = Higher CL = more cash.

/cevah

Liberty's Edge

Some ways I could see this working:
A) The item makes you vulnerable to ALL hexes from ALL witches. Probably has a special limitation for healing hex (and major) that prevents you from being put above half-HP, otherwise it's still too OP even with the drawback.
B) The item comes in a matched set so it only helps one specific witch that is wearing the other ring, and the subject's ring is considered a cursed item (must use Remove Curse to take it off). Still has the "half-HP" maximum from above. Also acts as a "scar" hex on the subject.
C) Makes wearer vulnerable to all hexes from all witches, but only functions a number of times per day equal to its caster level. (It doesn't use up a usage unless the witch would not have otherwise been allowed to use the hex on that target due to the once/24h limitation.) I would set the default caster level to something low, like 3-5, but increasing it would be linear (so 10 uses costs twice as much as 5, for example).
D) A matched set like B, but otherwise functions like C.


The Scar hex as a construction requirement for a matched set is quite appropriate. Lets you also limit the range you can use it at. Does not count against your Scar limit.

I don't think there should be a curse involved like in the prisoner's ring. Getting it on a friend is easy. Getting it on an enemy is not. Curses are usually on your friends, and have a negative benefit. This ring is not a negative. If you want a drawback, then how about each use makes the target (hexer?) fatigued/staggered/sickened/whatever for a round. Limited usability in combat, but out of combat you don't care. Especially since a Wand of the spell is 750gp.

/cevah

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