Occult Adventures: Post-Playtest Feedback


Product Discussion


I missed the playtest window on what looks to be the most amazing damn book in years... Is there still an outlet to provide feedback before it hits the shelves?

If not, it's still fun to discuss. I personally, could go on forever with what I hope this book brings to the game, but I'll start with a single thought and see if anyone else cares to join me in post- playtest talk.

One of the gems that stuck out to me in the playtest PDF, was the Mesmerist- the glorious bastards of the occult physic genre.
I have high hopes for this class, but one of their features, their "Mesmerist Tricks" felt off. The problem being, the options were mostly strictly combat abilities. I get that a PC needs to stay alive, but the completely battle-natured feel of it does not match the feel of the class... If their Tricks are a major class feature, and we compare them to another atmosphere heavy class like the Witch and Hexes, it does not hold the same archetypal integrity.
You'd think a class like the Mesmerist, would have a huge variety of head-F*%k ways to manifest, in or out of combat; but there is no real variety here. If you take the Witch example, their Hexes range from very direct combative power, to utilities such as changing appearance (in or out of direct combat), flying, or mixing brews... The Mesmerist, being an equally diverse class in concept, should have as many option to reflect different routes a member of the class could develop.

Anyway as I said at the beginning, I could go on forever about this book, but I'll start the discussion with the Mesmerist.
Apologies if this thread is redundant, and specifics like this are already being discussed- I searched for a bit, and found nothing recent, and post-playtest.


The playtest forums aren't locked and folks have still been making comments on some of the new classes (well mostly the kineticist) but you might find some useful info/updates to the Mesmerist there.


Protoman wrote:
The playtest forums aren't locked and folks have still been making comments on some of the new classes (well mostly the kineticist) but you might find some useful info/updates to the Mesmerist there.

Sorry it's taken me over a month to reply, but thanks for the link- I'm a "newbie" on the forums.

The linked-forums have a lot of older discussions, which are cool, but they seem dead as a door nail, for further discussion. (Unless all you're into is the Kinericist).


Yea all discussion on non-kineticists died out. You're not likely gonna get much of a bigger/more lively response outside of the playtest forums until the book comes out.

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