Items NOT found on chronicles


Pathfinder Society

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Sovereign Court 5/5 *

Pathfinder Rulebook Subscriber
Jayson MF Kip wrote:


In the meantime, the old chronicles are what they are. If you want an agile weapon, I hope you play [redacted] and have [redacted] proficiency.

Yeah, no problem there. They are what they are, something was asked and a ruling given, we haven't had any problems with it.

Jayson MF Kip wrote:


As an aside, is it even possible to get proficiency in a weapon you pick up? Sawtooth Sabres aren't listed as Exotic Weapons in the CRB, so Exotic Weapon Proficiency(Sawtooth Sabre) wouldn't be a viable feat choice, right?

Well, it blog says that one gains access to things on chronicle sheets. I would assume that since Exotic Weapon Proficiency is core, that if you have access to a non-core exotic weapon from a chronicle sheet you can then take the proper feat (but not before you have access, though retraining seems to be available according to the blog).

Liberty's Edge

Actually, I'm not convinced that having an exotic weapon available on a chronicle sheet opens up the relevent proficiency. It might, but that hasn't been answered. Can items open up non- core options? If so, what items open what options? Do weapons open up their proficiency? Does a deity specific item, like Besmara's Tricorn, make the deity an available patron? I'm guessing the answer is no, but I wouldn't mind being wrong.

Silver Crusade 5/5

Kigvan wrote:
The main problem for Core martials, in order to play with something like a sawtooth sabre, the need to find a +2 or better one, if they find a mwk or +1 sawtooth sabre, those will not be on a chronicle sheet as for the normal play mode those are always available items (assuming one has the proper additional resources, which would still be required if one gets the item on a chronicle sheet in Core).

Was ths supposed to be an answer to my previous post? I'm confused, because you ran with my example but your post really didn't have anything to do wth my post. I was answering a previous posters concerns whether non-core items found on certs would be upgradeable, which I believe would be, as they are non-unique, and they are not named items.

The Exchange 5/5

So here's a strange corner case ... sort of.

I have a new player pick up Sajan (the Iconic Monk) to play in a Core game.

She then says she wants a PC with the same build and everything (maybe a different trait)... but we can't build her a PC with the Temple Sword right? It's not Core... even if she can run it on the Iconic...

Silver Crusade 3/5

nosig wrote:

So here's a strange corner case ... sort of.

I have a new player pick up Sajan (the Iconic Monk) to play in a Core game.

She then says she wants a PC with the same build and everything (maybe a different trait)... but we can't build her a PC with the Temple Sword right? It's not Core... even if she can run it on the Iconic...

That's right. Just suggest she use a Kama. On average it does 1 point less damage per hit and doesn't threaten a critical as often as a temple sword, but she can still flurry with it, and it still has the trip quality.

3/5

I'm not sure I see why non-core spells are allowed, let alone weapons. If a big part of the reason for Core is reducing the quantity of stuff for new GMs to master, then allowing non-core items/spells/feats etc... undercuts that.

If Bob is a brand spanking new player who has read his Core Rulebook from cover to cover, it seems odd to have him then run a game and have to adjudicate firearms all of a sudden.

The Exchange 5/5

Ring_of_Gyges wrote:

I'm not sure I see why non-core spells are allowed, let alone weapons. If a big part of the reason for Core is reducing the quantity of stuff for new GMs to master, then allowing non-core items/spells/feats etc... undercuts that.

If Bob is a brand spanking new player who has read his Core Rulebook from cover to cover, it seems odd to have him then run a game and have to adjudicate firearms all of a sudden.

I do not recall Firearms on any chronicle.... Laser pistol yes, but no gun powder weapons.

There is at least one scenario where the players will face a Gunslinger NPC, so the Judge may have to adjudicate firearms in it, but she'll be the one running the guy with the gun.

3/5

There is a season six scenario which gives a musket or black powder pistol to a PC who impresses the right NPCs as a boon.

There is another season six scenario which contains a gunslinger opponent (which is relevant if the rules were expanded to include looting non-core equipment off the fallen).

I expect there are a handful of others.

Non-core stuff on PCs is a different kettle of fish than non-core on NPCs. If Ned the Newbie is running a scenario with a Magus in it he can look up Magus before the game. If one of Ned's players has an item/spell Ned's never heard of he won't know until the player pulls it out.

1/5 *

PeteZero wrote:

I think this whole approach can we can get this or that in core is wrong. The whole Core campaign is IMHO already going downhill, just as it starts. Esp., long time players know which spell they can get in which mod and some will make use of it. For a newcomer or non-regular player this is not really something they want to see, and over time will just be driven away.

The announcement of the core campaign made me want to get back into PFS, this drives me away. All the talk about where can I get which non-core item. IMHO a wrong decision from the campaign staff, but this is IMHO.

If you want your goodies play the regular campaign.

I would suggest, if a non-core spell is on the chronicle, and on the chronicle only - you can scribe it into your spellbook or a spellcaster can learn it, in case of those who do not use a spellbook. And that's it. Still open to abuse, but leaves some ambiguity out.
If a non-core ioun stone is on the chronicle, you can buy it. But resonance powers should not work, unless the whole blurb and rules are printed on the chronicle.
If you find a non-core weapon, they should be allowed, and allowed to upgrade.
Just allow the chronicle, and with the new adventures coming out, you can add goodies to the chronicle.

I agree. This allows for a few special goodies that actually feel like rewards because you can't get them any other way. I only glance at the loot lists on normal PFS chronicles and never really give them further thought. There are very few rewards that are only available on a chronicle sheet. Most of the stuff listed is pretty much always available stuff (given the right amount of fame, which isn't particularly difficult to obtain).

This approach also keeps the game close to what Core is supposed to be. The more goodies that seep in from outside the Core rule book, the further it gets away from a true Core experience.

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