Asmodeus Stats


Lost Omens Campaign Setting General Discussion

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Sczarni

i need stats for asmodeus is there a actual stat block for him? if not what would it potentially look like?


He is a god. Gods do not have stats?


Helikon wrote:
He is a god. Gods do not have stats?

I wouldn't mind seeing avatars or aspects of them though ;)


He has whole hell to govern. There are [Countless]devils he can send.


Lawful Evil, Deity, Infinity Stats.


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crocell wrote:
i need stats for asmodeus is there a actual stat block for him? if not what would it potentially look like?

Paizo writers do not want PCs to be able to participate in standard high fantasy plots, because that might actually involve changing the status quo and making the adventure meaningful, and we cannot have that. So anyone with actual importance to the multiverse gets no stats, and anyone with token importance gets stats clearly telling that the writers do not want you to be able to win.

However, you can use the 3.5 stats for his aspect from the Fiendish Codex II. He's CR 27, and that is theoretically just about right for a greater god - the real deal, not an aspect, of course - almost out of reach of max level PCs, but defeatable if he ever leaves himself open.

Of course, in practice CRs mean next to nothing past level 12-15 and you'll need to seriously tinker with his spell list to avoid him being effectively taken out for good by a Dazing Chain Lightning or something on the first round. Possibly give some Mythic Powers to compensate for overall powerlevel growth in Pathfinder.


Why do you need stats?
What is the situation? It's a role-play encounter, a boss battle or a what if scenario?

Sovereign Court

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FatR wrote:
Paizo writers do not want PCs to be able to participate in standard high fantasy plots, because that might actually involve changing the status quo and making the adventure meaningful, and we cannot have that. So anyone with actual importance to the multiverse gets no stats, and anyone with token importance gets stats clearly telling that the writers do not want you to be able to win.

To put a different spin on this:

It's well-known among gamers that "if you give it stats, people will figure out a way to kill it". If Paizo published stats for gods, people would find a rules-legal way to kill them.

That doesn't mean Paizo doesn't want you to do meaningful things, but they want to leave that to the GM. If they published stats for gods, that would reduce the GM's freedom to decide just how all-powerful he wants gods to be. Because you'd always have players talking about "yeah, but you made them more/less powerful than the RAW".


You could seek out the Deities and Demigods 3.5 book. If you use that as a baseline for a god, could work.
My issue is as state above however; stat it, watch it die.


Perhaps the DM intended to make Asmodeus killable?

Not everyone has to follow Golarion's canon to make a good game.


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Of course there are stats. Have fun!

Asmodeus Stats.


If he had a CR, as a greater god, he would be around CR35-40 ^^


They statted out C'thulu in Bestiary 4 and he's only a CR 30, there's got to be stats for Asmodeus somewhere.

He however comes with the Immortality (Ex) Feature which makes him go back to his tomb so you can never really kill him.

The other Great Old Ones all have it actually, their conditions for return are all different to coincide with their insanity.

Sovereign Court

Ah well guess if you wanted to make Asmodeus killable somehow, CR 32-35 sounds about right.

Roughly 900-940 hp guess might as well give him 1000 hp, AC 52, +50 attack bonus, roughly 330 dmg per round,
DC of his abilities 42-45, Good save everywhere so +33-36 for each. Of course toss in regeneration, damage reduction, immunity to most status effects and at least Immune to fire, energy resistance to all energies.

-Of course he is a spellcaster for our purposes, might as well say he knows and can cast every single spells. Feel free to give him all contingencies in the world. Would recommend to simply tweak his spell list to fight your party, after all Asmodeus would have studied them or know about them.

-Magic and artifacts, it is stated that Asmodeus has every items ever made or even items that are going to be made in his vault for our purposes, you can equip Asmodeus with whatever you want.

-As the head honcho of the Nine Hells, Asmodeus can summon any devils, including Archdevils to his side at will. It might give a lot of extra work to stat out archdevils as well, so frankly would stick to summon Duke of Hell at most (Advanced Pit Fiends).

-Asmodeus is also a great smooth talker and has been known to make very tempting offer, that would eventually doom his victim. Even if something is beneficial for the moment,including centuries, remember Asmodeus has no concept of time , being able to live forever, he can just wait it out. Reminder basically that Asmodeus is a trickster god at the core.


Hrm.

If you're going to stat out a god, the stats need to be such that no character less than Lvl20/Mythic10 has a chance to kill him (ie., it would take a character who is virtually a god himself).

Would need massive DR, massive resistances, immunity to virtually all status effects, massive fast healing/regen, no stat lower than 40, combat bonuses that made hitting virtually guaranteed for all attacks, DPR in the multiple hundreds with basic attacks, etc.

I mean, heck, it's a god, not just some monster. If you make it killable by regular means, then why aren't the gods all being replaced on a regular basis by upstart mortals?


Some suggestions to start with --

1) Look at Nocticula's numbers.

2) Double everything - hit dice, stats, etc. Start customizing skills.

3) Spells/SLAs - Asmodeus should be able to cast anything that isn't a [chaos] or [good] subtype spell as a standard action, with no range limitation, without regard to components. Can apply metamagics on the fly (up to you as what to cap it at), and treats any cast spells as the mythic version.

4) Treat any feats as the mythic version where applicable.

5) Expand Nocticula's laundry list of immunities. Give him evasion & stalwart, and if targetted by an effect that doesn't allow a save, that effect is now (Asmodeus's best save) Negates.

6) Give him serious dickery on top of that. Stuff like - he's a god of magic. Any spell uses against him that fails immediately rebounds on the caster. He's a god of fire - he simply ignores fire resistance; immunity halves damage instead. He's a good of deception - perhaps his illusions have a grace period where divination can't pierce them and there's no save allowed to disbelieve. He's a god of slavery - any [charm] or [compulsion] effect he casts ignores immunities (requiring a save as normal), and has a duration of instantaneous (Dismissable).

(Yes, if he hit someone with Irresistable Dance, they would dance for the rest of their life - or until he tells them to stop.)

There's certainly precedent for gods being vanquished (such as Lamashtu slaying and consuming Curchanus and becoming a goddess herself, or Savith - an Azlanti fighter 20/champion 6 - beheading Ydersius) - but it should be a completely daunting task.

Scarab Sages

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Gods do not die from mortals, they die from plot. Stats are unimportant.


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They are when the plot involves putting a god in a position where a group of bad-ass mortals can kill it =P


Most importantly he'd need an ability similar to

"Shape reality: Aspects of reality related to or controlled by the Lord Of Hell are able to be shaped to his will. As a standard action any creature, or 100 mile stretch of land under his control will be subtlety altered as per the wish spell. The Lord of hell may use this ability 3 times per day."

Also they'd need to be mythic tier 10 to actually kill him

"True Immortality: If slain by any creature without 10 mythic ranks The Lord of Hell returns to life 1d10 rounds later. If a creature with 10 mythic ranks slays the Lord of Hell he is imprisoned within the soul of that immortal creature. He can take no actions and is not conscious of his imprisonment. If the mythic creature is slain the Lord of Hell returns to life in 1d10 rounds."


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Zhangar wrote:
They are when the plot involves putting a god in a position where a group of bad-ass mortals can kill it =P

Well, normally the plot also involves some special way -- typically involving the help of other gods -- that the god can be killed by mortals, and not by straight-up hit point attrition. If you want to kill Balder, first get yourself some arrows of mistletoe. If you wan to kill the Eight Immortals, first find where they've hidden their hearts.

Somewhere there's a magical bowling ball that, if dropped on Asmodeus' toe, will kill him. Other stats are irrelevant.


If you are going to do something like this, I recommend giving him an ability that is off the wall, so he isn't just an extra super pit fiend. I recommend something like:

Tyrant's Will (Su): As an action, Asmodeus can dominate one non-deity creature he can see (within 120 feet) that is shaken, frightened, or panicked for 1 minute. NO SAVING THROW IS ALLOWED, although a wish spell has a 50% chance of ending the domination early.

Fear Smells Delicious (Su): Asmodeus is aware of all creatures with the shaken, frightened, or panicked condition within 1 mile of himself.


I also recommend not stating Asmodeus, but take a look at paizo's infernal duke or Pazuzu stat block or for something even greater there is Lucifer from FGG.

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
FatR wrote:
crocell wrote:
i need stats for asmodeus is there a actual stat block for him? if not what would it potentially look like?

Paizo writers do not want PCs to be able to participate in standard high fantasy plots, because that might actually involve changing the status quo and making the adventure meaningful, and we cannot have that. So anyone with actual importance to the multiverse gets no stats, and anyone with token importance gets stats clearly telling that the writers do not want you to be able to win.

However, you can use the 3.5 stats for his aspect from the Fiendish Codex II. He's CR 27, and that is theoretically just about right for a greater god - the real deal, not an aspect, of course - almost out of reach of max level PCs, but defeatable if he ever leaves himself open.

Of course, in practice CRs mean next to nothing past level 12-15 and you'll need to seriously tinker with his spell list to avoid him being effectively taken out for good by a Dazing Chain Lightning or something on the first round. Possibly give some Mythic Powers to compensate for overall powerlevel growth in Pathfinder.

So what you're basically saying that adventures aren't meaningful unless you're duking it out with the gods mano a mano? It's really a shame that you have such a limited viewpoint.

Duking out with a god is hardly a "standard high fantasy" plot. In Golarion, Gods aren't just some high powered NPC to be taken out by the next Johnny Lucky, they embody essential parts of the universe itself. The ground literally does tremble at their approach, which is why they never intervene personally. (and those that do typically pay a heavy price for it, such as the gods of Androffa, or the two that attempted to block Earthfall)


Zhangar wrote:


3) Spells/SLAs - Asmodeus should be able to cast anything that isn't a [chaos] or [good] subtype spell as a standard action, with no range limitation, without regard to components. Can apply metamagics on the fly (up to you as what to cap it at), and treats any cast spells as the mythic version.

When they started statting out things that grant spells, I was floored by the whole "as a standard action" thing. That doesn't make any sense to me.

After all, they're powering any number of mortal spell casters continuously. Asmodeous would be granting literally thousands of spells a minute, every minute of every day, just on Golarion. Yet he has to spend a standard action (and lose action economy) just to cast a spell? Sheesh, he's better off having a pet Cleric beside him asking him to cast a spell than doing it himself. If he doesn't have to wait for his own initiative count to provide a Create Water for Jim-Bob the village adept-in-training, why should he have to wait to Blasphemy that Paladin who's trying to smite his face?

Any full deity in my game would have access to cast any spell on the Cleric list (alignment restrictions apply) plus all their domain spells, plus all the domain abilities from all their domains, at will, as free actions, that are unlimited per round, and able to be taken outside their turn. A deity's DCs should also probably be the highest theoretical DC you can get, plus a couple. After all, no matter how skilled a Cleric is, is he ever going to get better at wielding a god's power than the god himself?

Cpt. Caboodle wrote:

Of course there are stats. Have fun!

Asmodeus Stats.

Heh, and he wasn't even a god back then. 199 HP and 2d6+2 damage, which put him in the "OMG there's like no way to kill this guy" territory.


Here's an interesting idea for a god-like ability.

They take a normal initiative roll. However, instead of only going at their value of their roll, they get an additional normal round's worth of actions at every multiple of 5 below their initial roll until reaching initiative value 0, whereupon the round ends.

So, a god rolling a 30 for initiative would activate at 30, 25, 20, 15, 10, and 5 before the rounds ends.

Call it "God-like speed" or something like that, and modify the rate of the additional activations relative to the power of the god in question.


Dicefreaks stating the unstatable.... Not sure if there site still exists (web filter blocks me at work) but should be able to find the stats somewhere.

Think they had Asmodeous at CR 81.

I'd start there.


Ascalaphus wrote:
FatR wrote:
Paizo writers do not want PCs to be able to participate in standard high fantasy plots, because that might actually involve changing the status quo and making the adventure meaningful, and we cannot have that. So anyone with actual importance to the multiverse gets no stats, and anyone with token importance gets stats clearly telling that the writers do not want you to be able to win.

To put a different spin on this:

It's well-known among gamers that "if you give it stats, people will figure out a way to kill it". If Paizo published stats for gods, people would find a rules-legal way to kill them.

That doesn't mean Paizo doesn't want you to do meaningful things, but they want to leave that to the GM. If they published stats for gods, that would reduce the GM's freedom to decide just how all-powerful he wants gods to be. Because you'd always have players talking about "yeah, but you made them more/less powerful than the RAW".

Icyshadow wrote:

Perhaps the DM intended to make Asmodeus killable?

Not everyone has to follow Golarion's canon to make a good game.

Both are correct: Paizo doesn't want to put stats out that will stomp on individual campaigns' approaches, but individual GMs are certainly empowered by Paizo's intentions to make the gods have whatever stats work for that GM. (Personifying "Paizo" as the general comments on this issue I have seen from the staff).

FatR, you've got a huge chip on your shoulder, haven't you? I dunno, I think it is wise for them not to reveal god stats. People can do whatever they want in home games, I don't think Paizo people are hostile to that notion -- rather they encourage it.


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@ Saldiven - that's basically how Tiamat works in 4E. Each head gets its own action. Other statted up Gods in 4E had other goofy things going on; my personal favorite being Vecna's ability to take an immediate bonus action when a PC spends a hero point.

@ Akerlof - While Golarionverse Gods are crushingly powerful, they aren't actually omnipotent. Granting spells has only a small impact on a creature's personal power (or often has none at all) - look at the Divine Source mythic ability or the various quasi-deities and demigods that have been statted out.

Being able to grant spells is a perk that makes it much easier to get followers and servants, rather than something that actually helps in combat. (Though I house rule demigods to get all of their domain spells as 1/day SLAs, myself; I think Paizo lowballed the capabilities of demigods.)

Also, if the party's managed to force a God into battle (and thus already done something to escape being plot-smote), have the fight just be "it casts infinite spells until you die, the end" is really boring. =P

Bonus domain spell SLAs at the end of each PC's turn could be interesting, though. I do agree that the domains should matter.

Hmmm. (Also, taking my "double Nocticula's numbers" thing, you'd be looking at caster level 60 as a base for every generated effect.)

@ Evil Lincoln - absolutely agreed that Paizo shouldn't stat actual gods. They're far more useful to GMs as relatively undefined forces for the GM to use as he or she pleases.


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I think people often miss the point of godhood. The encounter would actually go something like:

PCs: We've prepared all our lives to remove you from your seat of power, you wretched being!
Godly Creature: *wills PCs out of existence*

Feel free to change that last bit to whatever other horrific consequence you feel may be appropriate.


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Since there are no stats for him, that would be up to you as to how powerful he is.

As for mortals battling gods, what difference does it make if the PCs are mortal or not? It's how powerful you are (CR) that counts, not if you're mortal or not.

There are many immortal creatures in this game in the CR 20 - 30 range with plenty of godlike powers that can easily be used as replacements for deities. Especially creatures with Wish and/or Miracle spell-like abilities. Since Wish and Miracle requires GM discretion to use the greater and open ended portion of them, that means those spells can pretty much accomplish anything regardless of how powerful and crazy it is. With this being the case, personally I would have no need for stats for deities (but I would still like to see them).


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fretgod99 wrote:

I think people often miss the point of godhood. The encounter would actually go something like:

PCs: We've prepared all our lives to remove you from your seat of power, you wretched being!
Godly Creature: *wills PCs out of existence*

Feel free to change that last bit to whatever other horrific consequence you feel may be appropriate.

Some people want to tell a story like God of War, and there's nothing wrong with that.

Some people DON'T want to tell that story, but think gods should be truly omnipotent.

We only run into problems when one group tells the other what to do.


Zhangar wrote:
@ Evil Lincoln - absolutely agreed that Paizo shouldn't stat actual gods. They're far more useful to GMs as relatively undefined forces for the GM to use as he or she pleases.

Sigh. And once again, there are reasons I shall never see one of the things I long to. Alas.

EDIT: to be a bit more clear - I am sorry that this comes off as a negative toward the poster. That's probably just the phrasing+tone-deafness of the internet. It is not intended in that way. This is a comment on the fact that there are reasons that I don't get what I want, and, like anyone who wants something that they don't get, I'm sad I don't get it. This is not a commentary on the value of the reasons that I don't get it. The fact that people don't like things that I like is fine. It is instead an expression of emotion and recognition, not disparagement or judgement. Communicating through text is haaaaaaaaarrrrrrrrrrd.

Sauce987654321 wrote:

Since there are no stats for him, that would be up to you as to how powerful he is.

As for mortals battling gods, what difference does it make if the PCs are mortal or not? It's how powerful you are (CR) that counts, not if you're mortal or not.

There are many immortal creatures in this game in the CR 20 - 30 range with plenty of godlike powers that can easily be used as replacements for deities. Especially creatures with Wish and/or Miracle spell-like abilities. Since Wish and Miracle requires GM discretion to use the greater and open ended portion of them, that means those spells can pretty much accomplish anything regardless of how powerful and crazy it is. With this being the case, personally I would have no need for stats for deities (but I would still like to see them).

Gods are roughly ~ CR 36, per James Jacobs, actually. Just for the record.


Tacticslion wrote:
Zhangar wrote:
@ Evil Lincoln - absolutely agreed that Paizo shouldn't stat actual gods. They're far more useful to GMs as relatively undefined forces for the GM to use as he or she pleases.
Sigh. And once again, there are reasons I shall never see one of the things I long to. Alas.

Yes. It's a pity that Intergalactic copyright law prevents you from statting up Asmodeus with whatever numbers you like. Your lifelong ambitions and dreams have been shattered....

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Orfamay Quest wrote:
Tacticslion wrote:
Zhangar wrote:
@ Evil Lincoln - absolutely agreed that Paizo shouldn't stat actual gods. They're far more useful to GMs as relatively undefined forces for the GM to use as he or she pleases.
Sigh. And once again, there are reasons I shall never see one of the things I long to. Alas.

Yes. It's a pity that Intergalactic copyright law prevents you from statting up Asmodeus with whatever numbers you like. Your lifelong ambitions and dreams have been shattered....

Even when they were stated in the DDG, GM's were ecouraged to alter those stats if their players were really powerful.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Zhangar wrote:


There's certainly precedent for gods being vanquished (such as Lamashtu slaying and consuming Curchanus and becoming a goddess herself, or Savith - an Azlanti fighter 20/champion 6 - beheading Ydersius) - but it should be a completely daunting task.

Those however are background story events, not wargame mechanical ones. I can guarantee that not a single dice was rolled in any of them.


Mythic Evil Lincoln wrote:
fretgod99 wrote:

I think people often miss the point of godhood. The encounter would actually go something like:

PCs: We've prepared all our lives to remove you from your seat of power, you wretched being!
Godly Creature: *wills PCs out of existence*

Feel free to change that last bit to whatever other horrific consequence you feel may be appropriate.

Some people want to tell a story like God of War, and there's nothing wrong with that.

Some people DON'T want to tell that story, but think gods should be truly omnipotent.

We only run into problems when one group tells the other what to do.

I'm not telling anyone what to do. Write your stories however you want. That type of quest arc could certainly be intriguing. I did read the Dragonlance Legends trilogy, after all.

It just seems to me that there is often a disconnect between how people view the powers of gods and how they view those powers once they want to start fighting them.


Orfamay Quest wrote:
Tacticslion wrote:
Zhangar wrote:
@ Evil Lincoln - absolutely agreed that Paizo shouldn't stat actual gods. They're far more useful to GMs as relatively undefined forces for the GM to use as he or she pleases.
Sigh. And once again, there are reasons I shall never see one of the things I long to. Alas.
Yes. It's a pity that Intergalactic copyright law prevents you from statting up Asmodeus with whatever numbers you like. Your lifelong ambitions and dreams have been shattered....

Sarcasm toned down, it is a pity for me and those like me - however minor - that I shan't have what I like.

But I am not against anyone making stats for gods - myself or anyone else. What I was indicating, which was ignored in what feels like the haste to scold, was that I want to see Paizo's take on it. This is what I really would like. They have mentioned the rough CR. They have mentioned that they're able to be defeated. They have statted the creatures that can (under certain circumstances) defeat them. I would like to see them go the whole way. I always have.

Incidentally, I did hope the careful phrasing of the post was such that few would feel the need to point out that I could make my own - "there are reasons" do not equate to "these are bad reasons", after all - but the internet is tone-deaf enough that it probably wasn't as obvious as I was hoping. This is why my posts get so obnoxiously large - any time they're shorter, people consistently misunderstand or misconstrue what I'm actually trying to say. EDIT: to be a bit more clear - I am sorry that it comes off as a negative toward the poster. That's probably just the phrasing+tone-deafness of the internet. It is not intended in that way.

EDIT:

fretgod99 wrote:
I'm not telling anyone what to do.

Actually, intentionally or not, you did, right here:

fretgod99 wrote:

I think people often miss the point of godhood. The encounter would actually go something like:

PCs: We've prepared all our lives to remove you from your seat of power, you wretched being!
Godly Creature: *wills PCs out of existence*

Feel free to change that last bit to whatever other horrific consequence you feel may be appropriate.

By using non-variable language, you indicated that there was only one way for the event to ever play out, hence, indicating that anything else was just incorrect.

Again, it might not be your intent, but that's why it came off that way.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Tacticslion wrote:


But I am not against anyone making stats for gods - myself or anyone else. What I was indicating, which was ignored in what feels like the haste to scold, was that I want to see Paizo's take on it. This is what I really would like. They have mentioned the rough CR. They have mentioned that they're able to be defeated. They have statted the creatures that can (under certain circumstances) defeat them. I would like to see them go the whole way. I always have.

[

No "they" mentioned the CR. Jacobs tossed out a number because he was pressed and wanted to end the question. Paizo's "take" is exactly what it has been. Gods are creatures beyond mortal ken, so they can't be measured the way mortals are. Gods have risen, endured, and fallen by means that simply aren't reducible down to wargame mechanics.


It's a good thing we're not playing a wargame, then.


I was hoping the overdone bits would indicate a bit of humor on my part. *shrug*

Inartful drafting, but not telling you how to run your game.

And that's basically how the fight would go, until people want to start particpating in that fight themselves. Which is the point I was getting at.

Gods are insurmountable powers, not to be trifled with and beyond our mortal comprehension. Well, until I reach 20th level. Then I want to be able to poke them with my stick.

My apologies if I came off as judging one's desire to assault Mt. Olympus. As I said, it's an intriguing storyline. I just find humor in how people view these plot devices and how that changes from time to time.


No prob: I did myself, like, two posts up, as you can see!


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Ascalaphus wrote:


To put a different spin on this:

It's well-known among gamers that "if you give it stats, people will figure out a way to kill it". If Paizo published stats for gods, people would find a rules-legal way to kill them.

Well, right, that's the exact point. Why whould people be unable to kill gods?

To take a non-DnD example, Galactic Emperor Palpatine is a waaaaay better-known and setting-important character than any Golarion god. Killing him ahead of schedule will derail the whole storyline that draws people to Star Wars RPGs in the first place. Yet both WEG Star Wars and Star Wars d20 included statblocks for him.

Now, there might be a valid argument about having transcedent divinity in the setting, where gods simply operate on an entirely different level of ability and cognition than mortals, and cannot even be understood unless they deliberately reveal as much about them as a mortal mind can handle.

Golarionverse (or most of the old DnDverses) is not based on this concept. We have a pretty exact description of its metaphysics. The only difference between gods and your common outsiders, sometimes your common mortals, thanks the Mythic rules, is the quantity of power. Qualitatively they are the same. Golarion gods are not transcedent ineffable beings. They are not even living incarnations of concepts, like DnDverse gods sometimes were - in 4E Tiamat WAS greed itself in the draconic shape, and you could erase the whole idea of greed from the multiverse by stabbing her in the face, and there was an adventure path about that - but in PF Asmodeus is not the very idea of tyranny, he's just the most successful tyrant in the world. Golarion gods are not even the type of gods who regardless of their all-too-human fallibility are so absurdly powerful and important that even if they are somehow wrong, they snap their fingers and the multiverse bends backwards to make them right anyway. They are just planar bigshots, they are big and they are bad, but the difference is, again, quantitative. There is no reason why they can be treated like they were in OD&D, where you stabbed Lolth in the face and ransaked her Demonweb Pits.

Ascalaphus wrote:
That doesn't mean Paizo doesn't want you to do meaningful things, but they want to leave that to the GM. If they published stats for gods, that would reduce the GM's freedom to decide just how all-powerful he wants gods to be.

Again, you're missing the fact that Golarion metaphysics are well-defined. Beneath all flashy superpowers and heroic deeds, it is a Lovecraftian atheist multiverse where gods are definitely not above the world's rules. Gods can be made by intent (the Iron Gods' big bad) or lucky accident (Cayden Cailean, Norgorber), gods can be imprisoned (Rovagug), tortured into insanity (Zon-Kuthon) or horribly crippled (Ydersius), and gods can be destroyed (Aroden). I don't see any good reasons why doing any of that should be forever beyond PCs reach. And adjusting a god's charlist so it is more powerful, or less powerful, is far too easier than writing a charlist from scratch. I can do the latter, but I'd much prefer if the game writers saved me some work, that's the whole reason I'm using their products, after all.

Sovereign Court

@FatR:

I'm not saying gods can't be killed. I've played in a campaign where we crashed Heaven down from its volcano mountaintop onto the capital city of the gods' empire, and scorched the place thoroughly with the thrusters of their own starship. That was a fun campaign. So please don't take me to be some kind of purist who thinks divinity should be the same in every campaign.

However, part of why gods work as a plot device is that there is a certain air of mystery surrounding them. They aren't nearly as impressive (to me, and to quite a few other people) if you knew their stats.

That doesn't mean you can't handle viewing them; but I'd be disappointed. Some people don't mind finding out Santa isn't real, others do.

Or compare it to a magic trick; for most people it just isn't as magical if you know how it's really done.

So I support Paizo's choice; for me it'd be a letdown to see those stats.


Ascalaphus wrote:
So I support Paizo's choice; for me it'd be a letdown to see those stats.

Aye, that's the rub. I totally respect how you feel - for me, however, the opposite is true. And that's what I was (poorly) alluding to above - I want their stats published, but I submit that there is a reason why it's not - a valid one, i.e. other people have different preferences.

(Not that I mind people having different preferences - it's awesome that our game is so diverse! - but mine is currently not catered to in this regard, and I get that, though, due to being my preferences, I'd prefer differently. I... guess that's tautological, though. :D)


Google dicefreaks. They have a 3.5 netbook Named Gates of Hell. In their Forums there is probably a PF conversion for Asmodeus.


Thanael wrote:
Google dicefreaks. They have a 3.5 netbook Named Gates of Hell. In their Forums there is probably a PF conversion for Asmodeus.

I remember their old site being deleted and replaced with a new one, but it had no where near the old content it did.

I never really liked their conversions, to be honest. The bloated stat blocks were beyond ridiculous.

Silver Crusade

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/sarcasm
What, Asmodeus CR 36? That's two rounds of combat from a moderately optimized mid-level party, and when I say "moderately optimized" I mean that even chimpanzees could do that, let alone human beings who actually comprehend what 'math' and 'balance' mean.
/sarcasm


/hugs my FC2. Heaps scorn elsewhere/


Sauce987654321 wrote:
Thanael wrote:
Google dicefreaks. They have a 3.5 netbook Named Gates of Hell. In their Forums there is probably a PF conversion for Asmodeus.

I remember their old site being deleted and replaced with a new one, but it had no where near the old content it did.

I never really liked their conversions, to be honest. The bloated stat blocks were beyond ridiculous.

Yes unfortunately they moved several time. The netbook should still be findable at least though.

You'll have to see their high CRs in context though. They started from DDG builds and integrated ELH rules. Unlike PF, 3.5 had no ceiling. Dicefreaks ceiling i.e. highest level attainable for a mortal was 50 iirc.

I too prefer a lower ceiling (20 or 30) but I applaud Dicefreaks for integrating and fixing up deity rules with epic rules, their god stats, the statting the unstattable manifesto and a great flavorful netbook and setting.


Huh, think I had a post swallowed?

Serpent's Skull Final Boss:
The final foe of Serpent's Skull is the resurrected god Ydersius.

A freshly revived god (as in, the party is right there when it happens) is CR 20.

Defeating him at that fight returns him to dormancy; killing him permanently is a bonus objective for Continuing the Campaign.

So you could conceivable use his CR 20 stat block as a base and start scaling it upwards.

@ Gorbacz - you forgot the harem of deity simulacrums. =P

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