Plunder and Peril map problems (spoilers inside)


Adventures

Scarab Sages

I kept the title free of spoilers, but I am having trouble with the final map, Ghoral-Ray.

This map has 10 feet squares... This will make the map enormous! Even when you cut it into pieces. Just the first part, before the secret door will be 21 inches, or 108cm, wide!

I am planning on cutting it into three parts:
L1 to L6
L7 to L13
L14 to L19

This will give me three separate maps to work with, but it will still be quite large.

I have not run thornkeep yet, but I know the first map also has 10 feet squares.
Can people give me some tips to manage this?

Scarab Sages

Halp?

Liberty's Edge

Assuming you are talking about scale maps for miniatures use. When they are 5 foot scale I usually blow up and print out the maps, yes. When they go to the 10 foot scale I either need to use dungeon tiles and try to get close, or sometimes if there are not a lot of features or props to give it away, just print it out and call it 5 feet per square to the players if it doesn't make a difference. Otherwise, I suggest the dungeon tiles idea.

Contributor, RPG Superstar 2010

1 person marked this as a favorite.

Spoiler:
Remember the complex was designed for cyclopes, which are Large creatures, so there is a reason for the scale of the map. Fortunately the largest area (L17) doesn't have a combat encounter so you could 'minimap' it.

Scarab Sages

Matt Goodall wrote:
** spoiler omitted **

Hm. That would work. I will run it for PFS so no adjusting the whole map. But leaving that normal sized could work out.


Woran wrote:
Halp?

There are no interactive maps for this. How are you pulling the maps to print?

Do they blow up without loss or fuzziness from the pdf module?

Scarab Sages

Fuzzyness is to be expected. You can select the image in the PFD. I copy that into photoshop. Clean it up a bit. Then I scale it to size in Photoshop (it has a much better algorithm for this!)

Then I use Posterazor to cut it into pieces. Print pieces. Lots of cutting and taping things together.

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