[PFS / DMK] DMK's Water Tower - General Discussion Thread


Play-by-Post Discussion

151 to 200 of 475 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

I already posted when we started but here's the post for convenience.

Fronar wrote:

table 2 -

Character name: Fronar Gossamar
PFS number: 8570-6
Day job: sleight of hand: 3 card monte
day job: 3 card monte: 1d20 + 8 ⇒ (17) + 8 = 25

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Derek Lane 127 / Mareck Bolthune
1676-2
Liberty's Edge
No Day Job

Grand Lodge

Human Brawler 5 / Blood Conduit Bloodrager 1

table 2 -
Character name: Olga the Unmarried
PFS number: 126960-7
Day job: Profession(cook): 1d20 + 7 ⇒ (2) + 7 = 9

Liberty's Edge

Female Ifrit Bard (Arcane Duelist) 3, HP 24/24, AC 17, T 13, FF 13, F +2, R +6, W +2 (5 vs Charm, Comp), I +7, P -1, SM -1

Penumbral Accords Table 2
Capricornus
Character Name: Ajah Denawi
PFS#: 61161-13
Day Job: Perform Sing 1d20 + 8 ⇒ (16) + 8 = 24

Dark Archive

.:
HP18/21 |AC 19/Touch10/Flat19 CMD16| Fort:+5;Ref:+2;Will:+7|Percept+8 |SM+3|Init+0

Ben for Kraang!
Dark Archives
15767-5
No Day Job.

BTW, Fronar, sneak attack die (1d8) doesn't get added into critical damage roll.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq and Husarq's puppet master will be traveling tomorrow and Wednesday. I will have limited Web access, but should be able to post at least once in the evening.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Chronicles for Table II

Here's the chronicles for Table II of the Penumbral Accords. Let me know if everything is alright on them, while we wrap up the last scene of the scenario.

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

Looks good to me

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Pandora is ready for 5-07 Port Godless.

She is a woman of the north, born to the ice. She has a natural charming and quite resourceful as she has had to survive to extreme circumstances.

An archery bard build with certain spell capabilities.

Scarab Sages

HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

Port Godless: I will be out of country until next week Friday, May 1 with most likely no chance for posting. Bot me if necessary

Silver Crusade

Male Gnome Cleric (Merciful Healer of Sarenrae) 3 HP 21/21 | AC 20 22 underground T 12 14 underground FF 19 21 underground | Fort +4 Ref +1 Will +5 | Init +1 | Per +3 | Darkvision 60 ft | SPD 20 ft | CMD +12
Channel:
0/7 (2d6) (Sickened)
Rebuke Death:
6/6 (1d4+1)
wands:
CLW 25/50 : Bless 44/50

Not going to really be around during the weekend. Some family issues came up, so if botting is needed to run the game, please do so. I should be back within 48 hours.

Liberty's Edge

Female CG Elf Ranger 7 / Wizard 1 | HP: 63/63 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8, R: +11, W: +8 | Init: +6 | Perc: +22, SM: +5 | Speed 30ft | Color Spray 1/1; Reduce Person 1/1 | Active conditions:

Convention weekend, posting will be delayed. Please bot me if necessary.

Grand Lodge

Tracked Spells:
Detect Magic 1/1, Detect Poison 1/1, Read Magic 1/1, Dancing Lights 1/1,|| Mage Armor 1/1, True Strike 1/1
Female Half-Elf Wizard 1| HP 7/7 | AC 12, T 12, FF 10 | F: +0, R: +0, W: +3 | CMD 12 | Perc. +4 | Init. +8
Tracked Campaign Stuff:
+1 luck bonus on AC, during surprise round; scroll of gust of wind, scroll of identify, scroll of obscuring mist, (vial of acid), wand of burning hands (CL 3rd, 4 charges), scroll of mage armor (CL 6),

Kendra is here and ready to play, though all stats not up on profile. Still learning all the stat details.

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

I don't like this at all.

I don't want to fight those Pure Legionaries. Yet, there is no way out without going over them, and I fear we might be overwhelmed later if we don't go really offensive and knock them down now that we have an advantage.

I have no idea where everything started to go this bad, but I don't like the idea of having all the guards looking for us around :/

Any idea on how to avoid the combat?

Sovereign Court

M Wayang
Shadow:
58/58 HP | AC: 21, T:13, FF:19 | F:+7, R:+4, W:+1 (+2 vs Fear) | CMB:+9, CMD:21 | Init:+2 | Percep:+6
Apples:
51/51 | AC:21 T:11 FF:20 | F:+8 R:+6 W:+3 | CMB:+8 CMD:+19 | Percep:+5 |

Port Godless:
After the exposing Maroc, the glitterdust and colorspray the only way out now is through. To many hostile actions have been taken to try and talk our way out now.

Added a spoiler as this is a shared discussion thread.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | life bubble 18hrs

For the Confirmation
-Player Matt
-PFS# 139009 - 1
-Faction Silver Crusade
-Day job N/A

Silver Crusade

Male Gnome Cleric (Merciful Healer of Sarenrae) 3 HP 21/21 | AC 20 22 underground T 12 14 underground FF 19 21 underground | Fort +4 Ref +1 Will +5 | Init +1 | Per +3 | Darkvision 60 ft | SPD 20 ft | CMD +12
Channel:
0/7 (2d6) (Sickened)
Rebuke Death:
6/6 (1d4+1)
wands:
CLW 25/50 : Bless 44/50

For The Confirmation

-PlayerMichael Hopkins
-PFS# 97978-11
-Faction Silver Crusade
-Dayjob N/A


1 person marked this as a favorite.
Nigh-Deific Green Dragon * Note: The Great Green God doesn't go for any of that "stat" stuff. Consider him "unstatted" in the White Wolf/World of Darkness sense of the word.
Olga the Unmarried wrote:

Olga seems flusterer by Nantas' suggestion and declines the offer with a wave of her hand:

"Well that's allright, I don' s'pose we'll find any handsome strangers in a seaside cave, would we? We best be focusing on the mission at hand, would we?"

As a side note, in 'ye olden days' of D&D you could almost guarantee finding a some barely dressed, nubile nymph imprisoned in the most godforsaken dungeons. Sure they were always evil magic-users, werewolves or succubi but hey! Girls!

In this party, given female to male ratio I would expect you could find a studly, shirtless mate chained to a wall somewhere, albeit temporarily until such time as he turned on us and and we would have to kill him and take his stuff. Then again given the more open minded times we live in, it could still be a succubus chained to the wall. I know I wouldn't mind. ;P

GGG

Silver Crusade

Male Gnome Cleric (Merciful Healer of Sarenrae) 3 HP 21/21 | AC 20 22 underground T 12 14 underground FF 19 21 underground | Fort +4 Ref +1 Will +5 | Init +1 | Per +3 | Darkvision 60 ft | SPD 20 ft | CMD +12
Channel:
0/7 (2d6) (Sickened)
Rebuke Death:
6/6 (1d4+1)
wands:
CLW 25/50 : Bless 44/50

I've heard about some research of a Paladin grappling with a Succubus...

I wonder how it's going!

Grand Lodge

Tracked Spells:
Detect Magic 1/1, Detect Poison 1/1, Read Magic 1/1, Dancing Lights 1/1,|| Mage Armor 1/1, True Strike 1/1
Female Half-Elf Wizard 1| HP 7/7 | AC 12, T 12, FF 10 | F: +0, R: +0, W: +3 | CMD 12 | Perc. +4 | Init. +8
Tracked Campaign Stuff:
+1 luck bonus on AC, during surprise round; scroll of gust of wind, scroll of identify, scroll of obscuring mist, (vial of acid), wand of burning hands (CL 3rd, 4 charges), scroll of mage armor (CL 6),

Following suit for those in the Confirmation game:

-Player: Dawn Del Guercio
-PFS#: 171013
-Faction: Grand Lodge
-Dayjob: N/A


Nigh-Deific Green Dragon * Note: The Great Green God doesn't go for any of that "stat" stuff. Consider him "unstatted" in the White Wolf/World of Darkness sense of the word.
Nantas Slickskin wrote:
hmm yeah, I guess that is probably a female picture ... was the only Nagaji ... wasn't what I intended, but I'll go with that ... she's female!

Sorry, you just look like someone from my other Confirmation as the daring Sword of Katapesh! Note: Spoilers! Best read post-game.

So, yes I have played through this before, though not with Shonne (show-knee) nor with our DM Kludde. Though I have heard that this particular adventure is very variable, I will of course try to maintain the player/character knowledge boundary.

-G3

PS Thanks to DM Kludde for his most excellent comedic timing in giving me the set up for Shonne's complicated backstory.

Scarab Sages

Female Human Class 2 animal lover

I understand from a conversation during my very first PFS session, that there is a type of bag that is waterproof. I only have the core book and strategy guide, and I haven't found this type of item. Can anyone tell me what this is, and if I need the appropriate guide to purchase it?

Thanks.

Grand Lodge

Male Human Sales Person (7) / Product Manufacturer (7) / Transport Specialist (2) / Security (1)

You need the appropriate guide to use any of the items you want. As for the waterproof bag, Ultimate Equipment is a great resource to have!

Scarab Sages

Female Human Class 2 animal lover
Michael_Hopkins wrote:
You need the appropriate guide to use any of the items you want. As for the waterproof bag, Ultimate Equipment is a great resource to have!

Thanks much for the answer.. though I don't know if I'm ready to fork over more $$ just to get the waterproof bag :)

Scarab Sages

Female Human Class 2 animal lover

I'm trying to find a way to easily record my PFS currency via google sheets. I've used a regular check register template for human american currency, but can one translate that easily to gold, silver and copper pieces?
If not, how do others keep track?


Nigh-Deific Green Dragon * Note: The Great Green God doesn't go for any of that "stat" stuff. Consider him "unstatted" in the White Wolf/World of Darkness sense of the word.

If you haven't grabbed the online pathfinder society aids one is a inventory sheet (editable pdf).

Scarab Sages

Female Human Class 2 animal lover

Hmm. I have a hard copy of that, but hadn't even looked at that until now.
I'll do a bit of searching for a google template... Don't know how you would calculate gp/sp/cp on an item by item basis though.. I'm math challenged!


1 person marked this as a favorite.
Nigh-Deific Green Dragon * Note: The Great Green God doesn't go for any of that "stat" stuff. Consider him "unstatted" in the White Wolf/World of Darkness sense of the word.

1.00=gp .10=sp .01=cp
So $98.56 = 98gp, 5sp, 6cp.
-GGG

Grand Lodge

Male Human Sales Person (7) / Product Manufacturer (7) / Transport Specialist (2) / Security (1)
Great Green God wrote:

1.00=gp .10=sp .01=cp

So $98.56 = 98gp, 5sp, 6cp.
-GGG

Pretty much how I do it until I start spending thousands per scenario.....

Scarab Sages

Female Human Class 2 animal lover
Michael_Hopkins wrote:
Great Green God wrote:

1.00=gp .10=sp .01=cp

So $98.56 = 98gp, 5sp, 6cp.
-GGG
Pretty much how I do it until I start spending thousands per scenario.....

Ahh.. I think that might just work.. Seems a simple, workable solution!

Grand Lodge

Tracked Spells:
Detect Magic 1/1, Detect Poison 1/1, Read Magic 1/1, Dancing Lights 1/1,|| Mage Armor 1/1, True Strike 1/1
Female Half-Elf Wizard 1| HP 7/7 | AC 12, T 12, FF 10 | F: +0, R: +0, W: +3 | CMD 12 | Perc. +4 | Init. +8
Tracked Campaign Stuff:
+1 luck bonus on AC, during surprise round; scroll of gust of wind, scroll of identify, scroll of obscuring mist, (vial of acid), wand of burning hands (CL 3rd, 4 charges), scroll of mage armor (CL 6),

Kendra now has a day job: Librarian.
She wanted a job as "mediator", but that's definitely in core rulebook (if any!) :P

I'd appreciate a quick review from anyone willing to take a look at my stat block in my profile. I just finished it, but it may be too wordy... I am big on proving the sources for every number I have, but perhaps it's overkill?

Personally, I'd much rather just save a link to my character sheet on google sheets. I hate having to duplicate information- way too easy to introduce consistency errors that way...

Thanks Michael Hopkins and GGG - the translation for money worked just fine on my check register template with just a couple tweaks.


Nigh-Deific Green Dragon * Note: The Great Green God doesn't go for any of that "stat" stuff. Consider him "unstatted" in the White Wolf/World of Darkness sense of the word.

You might want to just summarize your perception modifier, don't see a total on Spellcraft, and maybe just list your feats without the description (most people know what Improved Initiative does and if they don't it's easy enough to look up). Personally I think it just makes the block look cleaner and easier to read (especially with the number of feats you will eventually have). Oh and you have an extra "wizard 1" at the end of your grey-text stat bar and an extra "female" at the start. You might want to squeeze a "half-elf" in there somewhere.

As far as I know (and while I know the game passing well - I'm a recent Pathfinder Society member and then only online - I don't ever remember seeing anything that said you can't be a mediator. It would basically be the business end of Diplomacy, Intimidate and Sense Motive allowing you to make money from personal interaction and dispute settlement. As an alternative you might take Barrister, Diplomat, Guru, Sage, or Wandering Wise Woman as Professions. I've got a character who has Profession (That Wise, Old Guy Who Is So Exceedingly Wise He Has Nothing Better To Do Than Hang Out At The Edge Of Town Dispensing Advice) +8. So there you go.

See ya game-side,
G3

Oh and PS. You can just link it all as well, See Shonne's character page and look up near the top. Its just easier to view for some by just having it typed out on the page.

Grand Lodge

Tracked Spells:
Detect Magic 1/1, Detect Poison 1/1, Read Magic 1/1, Dancing Lights 1/1,|| Mage Armor 1/1, True Strike 1/1
Female Half-Elf Wizard 1| HP 7/7 | AC 12, T 12, FF 10 | F: +0, R: +0, W: +3 | CMD 12 | Perc. +4 | Init. +8
Tracked Campaign Stuff:
+1 luck bonus on AC, during surprise round; scroll of gust of wind, scroll of identify, scroll of obscuring mist, (vial of acid), wand of burning hands (CL 3rd, 4 charges), scroll of mage armor (CL 6),
Great Green God wrote:

You might want to just summarize your perception modifier, don't see a total on Spellcraft, and maybe just list your feats without the description (most people know what Improved Initiative does and if they don't it's easy enough to look up). Personally I think it just makes the block look cleaner and easier to read (especially with the number of feats you will eventually have). Oh and you have an extra "wizard 1" at the end of your grey-text stat bar and an extra "female" at the start. You might want to squeeze a "half-elf" in there somewhere.

As far as I know (and while I know the game passing well - I'm a recent Pathfinder Society member and then only online - I don't ever remember seeing anything that said you can't be a mediator. It would basically be the business end of Diplomacy, Intimidate and Sense Motive allowing you to make money from personal interaction and dispute settlement. As an alternative you might take Barrister, Diplomat, Guru, Sage, or Wandering Wise Woman as Professions. I've got a character who has Profession (That Wise, Old Guy Who Is So Exceedingly Wise He Has Nothing Better To Do Than Hang Out At The Edge Of Town Dispensing Advice) +8. So there you go.

See ya game-side,
G3

Oh and PS. You can just link it all as well, See Shonne's character page and look up near the top. Its just easier to view for some by just having it typed out on the page.

AWESOME response GGG.. Thanks sooo much! I'll review all and edit accordingly.. and thanks for the advice on profession :)

Grand Lodge

@Kendra: You're a great candidate for the strategy guide! Just came out, clearly explains character building, actions, etc

Strategy Guide

Grand Lodge

Male Human Sales Person (7) / Product Manufacturer (7) / Transport Specialist (2) / Security (1)

I'm planning on getting the PDF for that one this week, since I can print it out for the local game days, to help with any of the newer players. I do have to say, at least our group doesn't have too many shenanigans going on, concerning fun power creep stuff.

Grand Lodge

Tracked Spells:
Detect Magic 1/1, Detect Poison 1/1, Read Magic 1/1, Dancing Lights 1/1,|| Mage Armor 1/1, True Strike 1/1
Female Half-Elf Wizard 1| HP 7/7 | AC 12, T 12, FF 10 | F: +0, R: +0, W: +3 | CMD 12 | Perc. +4 | Init. +8
Tracked Campaign Stuff:
+1 luck bonus on AC, during surprise round; scroll of gust of wind, scroll of identify, scroll of obscuring mist, (vial of acid), wand of burning hands (CL 3rd, 4 charges), scroll of mage armor (CL 6),
RyanH wrote:

@Kendra: You're a great candidate for the strategy guide! Just came out, clearly explains character building, actions, etc

Strategy Guide

Thanks Ryan- I have it in PDF! :) It's been great for character creation tips so far :) I'll have to read the REST of it, for game play rules :o I've been so darned busy putting together my character(s) (I have another for real life play), and since in real life, they kinda "move ya along" with quick advice, answers (sometimes before you ask!) and of course the players are collaborating verbally - that I haven't put much time into reading general gameplay rules.. and there is my next task!!

Grand Lodge

Tracked Spells:
Detect Magic 1/1, Detect Poison 1/1, Read Magic 1/1, Dancing Lights 1/1,|| Mage Armor 1/1, True Strike 1/1
Female Half-Elf Wizard 1| HP 7/7 | AC 12, T 12, FF 10 | F: +0, R: +0, W: +3 | CMD 12 | Perc. +4 | Init. +8
Tracked Campaign Stuff:
+1 luck bonus on AC, during surprise round; scroll of gust of wind, scroll of identify, scroll of obscuring mist, (vial of acid), wand of burning hands (CL 3rd, 4 charges), scroll of mage armor (CL 6),
Quote:
I've got a character who has Profession (That Wise, Old Guy Who Is So Exceedingly Wise He Has Nothing Better To Do Than Hang Out At The Edge Of Town Dispensing Advice) +8. So there you go.

HA!! I love it ! :)

Grand Lodge

People often refer to character building as the Pathfinder mini-game.

If you have any questions ask.

You were asking about actions ... pretty much you can ...

1. Move and move (30' per move, so six squares every other diaganol is 10')
2. Or move and Attack/Spell cast (in either order)
3. OR five foot step (not a "move") and attack

If you move out of a square that is next to an enemy (a threatened square) they get a free attack on you. Unless you make a five foot step.

I don't think the mosquitoes can get a free attack though ... they're too dumb.

That's the basics.

Grand Lodge

Tracked Spells:
Detect Magic 1/1, Detect Poison 1/1, Read Magic 1/1, Dancing Lights 1/1,|| Mage Armor 1/1, True Strike 1/1
Female Half-Elf Wizard 1| HP 7/7 | AC 12, T 12, FF 10 | F: +0, R: +0, W: +3 | CMD 12 | Perc. +4 | Init. +8
Tracked Campaign Stuff:
+1 luck bonus on AC, during surprise round; scroll of gust of wind, scroll of identify, scroll of obscuring mist, (vial of acid), wand of burning hands (CL 3rd, 4 charges), scroll of mage armor (CL 6),
RyanH wrote:


You were asking about actions ... pretty much you can ...
That's the basics.

Thanks so much Ryan :) Looks Like picked a great place to begin my PbP adventures :) All of you on here have been a great help to me :)

Scarab Sages

Female Human Class 2 animal lover
RyanH wrote:

People often refer to character building as the Pathfinder mini-game.

Yes. Definitely!

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

I think it is better if the GM selects the action, or you can just jump them and give them 2 actions on next round.

If told to advice about next actions, I guess summon monsters for one and facing the enemies with the quarterstaff for the other might be ok.

Grand Lodge

Tracked Spells:
Detect Magic 1/1, Detect Poison 1/1, Read Magic 1/1, Dancing Lights 1/1,|| Mage Armor 1/1, True Strike 1/1
Female Half-Elf Wizard 1| HP 7/7 | AC 12, T 12, FF 10 | F: +0, R: +0, W: +3 | CMD 12 | Perc. +4 | Init. +8
Tracked Campaign Stuff:
+1 luck bonus on AC, during surprise round; scroll of gust of wind, scroll of identify, scroll of obscuring mist, (vial of acid), wand of burning hands (CL 3rd, 4 charges), scroll of mage armor (CL 6),
Michael_Hopkins wrote:
I'm planning on getting the PDF for that one this week, since I can print it out for the local game days, to help with any of the newer players. I do have to say, at least our group doesn't have too many shenanigans going on, concerning fun power creep stuff.

Good idea. I've heard other experienced players say the same thing. I have a local PFS game, but it's on Sunday afternoons, and I've only gotten to 2 of them since beginning of March. I would like to do more, but too many other priorities. I'm loving the PbP though, as I'm on the computer most of the day anyway, and can take a few minutes here and there to respond to game actions any time :)

Grand Lodge

Tracked Spells:
Detect Magic 1/1, Detect Poison 1/1, Read Magic 1/1, Dancing Lights 1/1,|| Mage Armor 1/1, True Strike 1/1
Female Half-Elf Wizard 1| HP 7/7 | AC 12, T 12, FF 10 | F: +0, R: +0, W: +3 | CMD 12 | Perc. +4 | Init. +8
Tracked Campaign Stuff:
+1 luck bonus on AC, during surprise round; scroll of gust of wind, scroll of identify, scroll of obscuring mist, (vial of acid), wand of burning hands (CL 3rd, 4 charges), scroll of mage armor (CL 6),

For Confirmation players:

..ohhh.. hmm.. am I the only newbie in this group then? I like the fact that our benevolent DM has cautioned us (or maybe only I am feeling the benefit?) a couple times.. In this case, I guess I was thinking we should keep doing stuff.. and didn't know what else to try..and maybe wanting to practice using stuff...maybe I need to go ahead and slow down so DM can respond to each player action...I will say I'm having a lot of fun with this and already can't wait to sign up for another ;)

Sovereign Court

#36007-12 - Nagaji oracle 1 | 12/12 HP | Spells 1st 3/4 | Fort: +0 (+2 vs Poison) Refex: +0 Will: +3 (+2 vs Mind) | Initiative: +0 | Perception: +5 | AC: 16/10/16

Oh ... and I mean everyone else in general, not necessarily here. And yes, many people are typically more friendly. My son always tries to make friends with everyone ... often works.

@Kendra: play-by-post has some advantages over face to face. Role play is much easier in pbp a you have the time to formulate what your going to say for instance.

Sovereign Court

#36007-12 - Nagaji oracle 1 | 12/12 HP | Spells 1st 3/4 | Fort: +0 (+2 vs Poison) Refex: +0 Will: +3 (+2 vs Mind) | Initiative: +0 | Perception: +5 | AC: 16/10/16

@confirmation: This is play four for me and I actually don't know what happens if this goes bad come to think of it.

Grand Lodge

Human Brawler 5 / Blood Conduit Bloodrager 1

@Nantas play four for me as well and I DO know what happens, it isnt pretty. Do you guys think I handled this correctly? Olga Isn't very skilled, as you might have noticed : /

Silver Crusade

Male Gnome Cleric (Merciful Healer of Sarenrae) 3 HP 21/21 | AC 20 22 underground T 12 14 underground FF 19 21 underground | Fort +4 Ref +1 Will +5 | Init +1 | Per +3 | Darkvision 60 ft | SPD 20 ft | CMD +12
Channel:
0/7 (2d6) (Sickened)
Rebuke Death:
6/6 (1d4+1)
wands:
CLW 25/50 : Bless 44/50

Oh, I think it's going quite well Miss Olga. We just need better people skills, and maybe some taste of culture that isn't from the wilds.

Grand Lodge

Male Wayang Samurai 1 / Wizard 4 | HP 40/40 | AC: 18 T: 14 FF: 15 CMD: 18 | F+6 R+5 W+5 (+2 vs shadow spells) | Init +3 | Perception +10

@Confirmation: Sorry if it looks like I'm taking a back seat, but I'm doing so for two reasons: first, work keeps me very busy these days, and second, I've GMed/played that scenarios more times than I can remember.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Can I have rolls and PFS#s for 5-06 You have what you hold, while we await the final confrontation?

- Player name
- PFS#
- Day job
- Faction
- Any items you want to tick on your faction sheet
(If you've already rolled it, can you quote it for me? Saves me a lot of searching...)

Grand Lodge

Tracked Spells:
Detect Magic 1/1, Detect Poison 1/1, Read Magic 1/1, Dancing Lights 1/1,|| Mage Armor 1/1, True Strike 1/1
Female Half-Elf Wizard 1| HP 7/7 | AC 12, T 12, FF 10 | F: +0, R: +0, W: +3 | CMD 12 | Perc. +4 | Init. +8
Tracked Campaign Stuff:
+1 luck bonus on AC, during surprise round; scroll of gust of wind, scroll of identify, scroll of obscuring mist, (vial of acid), wand of burning hands (CL 3rd, 4 charges), scroll of mage armor (CL 6),

@Hikage - I'm glad you're with us but I am curious as a new player.. What's the strategy and/or fun of playing the same scenario over and over? I would guess new players add some element of randomness, but is it because of the character level? Can your newer characters not survive other, perhaps more interesting scenarios? Or is it that there are not enough GMs doing a variety of scenarios (and shout out of thanks to Kludde for his amazing committment to doing just that-esp. for us newcomers!)

1 to 50 of 475 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [PFS / DMK] DMK's Water Tower - General Discussion Thread All Messageboards

Want to post a reply? Sign in.