How to Build Mounted Combat for PFS?


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The Exchange

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Hello,

I'm thinking of making a Gnome or Halfling character focused on mounted combat. Can someone advise which classes work best for this? I know Rangers can get access to some mounted combat feats early and I know Cavaliers get some helpful abilities for mounted combat. I'm not sure which class is better or if there's any other good class options for mounted combat.

If someone could give advice on what feats to take and in what order I'd greatly appreciate it also.


I wouldn't do it.

A) pfs headquarters is on an island, and you're on a boat a lot. Not always good for mounts.

B) pfs is a lot about archaeology, and twisty dungeon passages are not good for mounted charges.

C) aside from the one adventure a year you get to charge someone for a zillion points of damage, you'll basically be a sub par fighter most of the time, and your mount will be 'in the stable' while you crawl through a sewer or something.

My best advice is to save this character for Kingmaker.

The Exchange

Anonymous Visitor 163 576 wrote:

I wouldn't do it.

A) pfs headquarters is on an island, and you're on a boat a lot. Not always good for mounts.

B) pfs is a lot about archaeology, and twisty dungeon passages are not good for mounted charges.

C) aside from the one adventure a year you get to charge someone for a zillion points of damage, you'll basically be a sub par fighter most of the time, and your mount will be 'in the stable' while you crawl through a sewer or something.

My best advice is to save this character for Kingmaker.

I'm looking to play a small sized race so in theory I should be able to charge as often as any tiger/lion that pounces or any barbarian that pounces/charges. My mount will be medium sized so I'm looking at it taking up the same size/space as my small character.

Liberty's Edge

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First, don't listen to Anonymous Visitor, small sized mounted characters are entirely doable. Medium sized mounts don't weigh a lot, most high strength characters could carry it around when necessary, and technically all you need to lift one up a hill is enough strength to lift the mount off the ground and enough rope. The hardest part is dealing with GMs who arbitrarily decide your mount can't come along for whatever reason that has nothing to do with the rules or the scenario as written.

So, first thing take Power Attack, so that even without the mount you can still do something effective. After that, I would focus quite heavily on your mounted charge, as that's the number one reason to make a mounted character.

I've actually been working on my Gnome, Mad Dog Barbarian 1/Dragoon Fighter 1/ Beast Rider Cavalier X most of the night, and one of the biggest things I've started to notice is how good the combination of certain teamwork feats are when your mount also has these feats. Escape Route, Lookout, Shake It Off are all good choices, escape route especially so, since if you and your companion have it you never provoke attacks of opportunity for moving.

I would suggest taking a halfing or a wayang if you're focusing on a melee build, since they're easier to deal damage with than a gnome, either through risky striker feat, or just not having a strength penalty.

Straight cavalier will get you the biggest bonuses to your charge. A one level dip in Dragoon gets you mounted combat and skill focus ride for a one level delay in AC abilities. Inquisitor with an AC doesn't need his companion to have the teamwork feats to get the bonuses, Hunter gets a lot of the same, plus both get spells. Ranger would probably be my last choice, even with the mounted combat fighting style, they have limited choices for animal companions, won't get one til 4th level, and need Boon companion to make it capable in combat, 4th level casting won't make up for it. Personally I'd just choose whichever fits the character you want to make, since all of them can work.

I would probably take the following feats in the following order; Power Attack, Mounted Combat, Ride By Attack, Spirited Charge, Wheeling Charge, Indomitable Mount. The last two are from Cities of Golarion, and it's worth getting just for those two feats. Depending on whether you take a class with bonus feats, that might be everything you get, if not skill focus:ride is nice to boost the mounted combat/indomitable mount checks. Also, fit risky striker in there if you're a halfling.

Then if you choose a class that gets bonus teamwork feats, escape route, lookout, and shake it off.

The Exchange

Deighton Thrane wrote:

I would suggest taking a halfing or a wayang if you're focusing on a melee build, since they're easier to deal damage with than a gnome, either through risky striker feat, or just not having a strength penalty.

Straight cavalier will get you the biggest bonuses to your charge. A one level dip in Dragoon gets you mounted combat and skill focus ride for a one level delay in AC abilities. Inquisitor with an AC doesn't need his companion to have the teamwork feats to get the bonuses, Hunter gets a lot of the same, plus both get spells. Ranger would probably be my last choice, even with the mounted combat fighting style, they have limited choices for animal companions, won't get one til 4th level, and need Boon companion to make it capable in combat, 4th level casting won't make up for it. Personally I'd just choose whichever fits the character you...

Really appreciate your input! I was thinking Gnome due to their ability to grab Darkvision via ARG and their Spell-Like Abilities qualifying for Arcane Strike. Is there anything that I'd be regularly using my Swift actions for as a mounted character? I know Risky Striker is great but it requires my enemy to be Large size or bigger (2 sizes bigger than me or more).

The 1 level dip in Dragoon does sound really useful. I don't think I'm interested in the Inquisitor's 3/4 BAB, same with Hunter. I was thinking Ranger would be a strong choice though as I can use wands of Ranger spells without a UMD check (Longstrider on mount via "Shared Spells", Gravity Bow, and Lead Blades all look good).

I'm not sure how great some of the Mounted Style feats are for Ranger that they get early and if it's worth spending a feat for Boon Companion to make up the difference when compared to a Cavalier. I know I would not be able to grab Trick Riding till about the end of my PFS career and Mounted Skirmisher would be out of the question for PFS. Is the Cavalier that much better that I wouldn't really miss these feats or the Ranger spells/wands? Also, both are full BAB and 1d10HD per level but Ranger gets +2 skill points per level, not sure how Skill point starved a Cavalier normally is.

EDIT: Also, if I remember correctly a Ranger would have a bigger selection for a mount than Cavalier.
Cavalier - A small Cavalier has a choice of "pony or wolf, but can also select a boar or a dog if he is at least 4th level"
Ranger - A ranger can choose from "badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake (viper or constrictor), or wolf."

I believe the "Undersized Mount" feat would also increase the choices of the mounts available from the above Ranger list. I believe I'm missing out from choosing a Boar though.

Would love to hear some thoughts about this. :)

Liberty's Edge

Well, since you're small and you want to use either a lance or shortbow while mounted, lead blades and gravity bow change damage from d6 to d8, or d4 to d6, which is okay, but not great. Longstrider is better, but most mounts should have a decent move speed anyway.

As for mounted skirmisher, you need 14 ranks of ride, so unless you're going to play into seeker level, it's not going to come into play, and you should have enough ride to not fail ride checks anyway, especially if you're a cavalier, since you don't take an ACP while on your mount, although the extra evasion of an attack is nice, you also have to choose between avoiding an attack or a will save.

If you did go Ranger, you could go with instant enemy for a ridiculous bonus to damage on a charge. And being able to heal your animal companion, to keep it from dying can be pretty handy. But most of the feats you get from Mounted Combat style, you want to get before you get them as bonus feats. Although the ranger would probably make a better mounted archer if that's what you wanted to build.

Also, forgot to mention, it's worth taking beast rider archetype for the cavalier, gives you a lot more choice on which animal companion you want. At level 7 you can take a Deinonychus that while your performing a ride by attack gets to pounce with 5 attacks as well. First few levels you are stuck with a pony or wolf though.

Liberty's Edge

So, I've been trying to put a mounted ranger build together quickly, and while I'm probably missing something, you could probably go Mad Dog Barbarian first level, get you D12 hit die, a BAB, Fast Movement and more importantly any Animal Companion you want. After that go beastmaster ranger with the mounted combat style. Level 3 you should probably take boon companion, but after that you can get back on the mounted combat feats. You also lose your 6th level combat style feat though. So you'll get your mounted combat feats a little later, but you can choose any animal companion, including the Roc, if you want a flying companion, plus you get spells and favored enemy. I'd still probably go with a cavalier for the bonuses on the charge and the extra teamwork feats (seriously, escape route is broken levels of powerful) but the ranger build doesn't look as bad as I first thought. Just take a little longer to get going is all.

EDIT - Also, just remembered, rangers get feather step, which is a huge plus for them, being able to charge in difficult terrain is usually a 2 feat investment or more (for the animal companion), although if you're flying around on a Roc, that doesn't really affect you.

The Exchange

Deighton Thrane wrote:

Well, since you're small and you want to use either a lance or shortbow while mounted, lead blades and gravity bow change damage from d6 to d8, or d4 to d6, which is okay, but not great. Longstrider is better, but most mounts should have a decent move speed anyway.

As for mounted skirmisher, you need 14 ranks of ride, so unless you're going to play into seeker level, it's not going to come into play, and you should have enough ride to not fail ride checks anyway, especially if you're a cavalier, since you don't take an ACP while on your mount, although the extra evasion of an attack is nice, you also have to choose between avoiding an attack or a will save.

If you did go Ranger, you could go with instant enemy for a ridiculous bonus to damage on a charge. And being able to heal your animal companion, to keep it from dying can be pretty handy. But most of the feats you get from Mounted Combat style, you want to get before you get them as bonus feats. Although the ranger would probably make a better mounted archer if that's what you wanted to build.

Also, forgot to mention, it's worth taking beast rider archetype for the cavalier, gives you a lot more choice on which animal companion you want. At level 7 you can take a Deinonychus that while your performing a ride by attack gets to pounce with 5 attacks as well. First few levels you are stuck with a pony or wolf though.

Ah, very helpful info. Just to throw out another option here, what do you think of the Dungeon Rover, Ranger archetype? I'd need to find a trait that makes Ride a class skill (Beast Bond trait, Horse Lord (Qadira) trait, Militia Veteran trait, or Savanna Child trait).

Taking Dungeon Rover I could ride either a Giant Centipede, Giant Scorpion, or Giant Slug. Not sure how much enemies like to trip PC mounts or if any of these mounts seem to be worth it.

Giant Centipede - can't be tripped, 60ft darkvision, and 20ft climb speed, and can poison enemies
Giant Scorpion - +12 vs trip, 60ft tremorsense, 30ft darkvision, 2 grabs via claws, and can poison enemies
Giant Slug - 30ft ranged acid spit, blindsense 30 ft, DR 5/slashing or piercing, can't be tripped, blindsight 30ft

The Exchange

Deighton Thrane wrote:
So, I've been trying to put a mounted ranger build together quickly, and while I'm probably missing something, you could probably go Mad Dog Barbarian first level, get you D12 hit die, a BAB, Fast Movement and more importantly any Animal Companion you want. After that go beastmaster ranger with the mounted combat style. Level 3 you should probably take boon companion, but after that you can get back on the mounted combat feats. You also lose your 6th level combat style feat though. So you'll get your mounted combat feats a little later, but you can choose any animal companion, including the Roc, if you want a flying companion, plus you get spells and favored enemy. I'd still probably go with a cavalier for the bonuses on the charge and the extra teamwork feats (seriously, escape route is broken levels of powerful) but the ranger build doesn't look as bad as I first thought. Just take a little longer to get going is all.

Mad Dog Barbarian would be a good choice. I would need to take Skilled Rager to use Handle Animal while raging but it seems like a good choice. I could select a Moose or Panda from Animal Archive this way.

Shadow Lodge

Summoners or paladins work for pfs mounted warriors as they can get around nitpicky traveling arrangements by summoning their mounts. Otherwise invest in hostling armor.

Liberty's Edge

I have to admit, that wasn't even on my radar. Dungeoneer's Handbook is one of the Player Companions I don't have. I have to say the scorpion looks pretty good up until lvl 7 when he becomes large. Slug and Centipede are too slow for a mount, since the point of ride by attack is to be far enough away after the charge to not have it's victim 5 foot step and full attack. Also, I'm kind of leery of animal companions with no intelligence, as I believe they only get the Bonus tricks, and none of their own, which in turn means that you can't train them to be combat trained, and they're technically not mounts, so they don't get automatic combat training. So you could end up every round trying to push the animal companion to carry you into battle. I don't think I would try this unless I could get an intelligence of 2 on one of these.

Liberty's Edge

River Shadowhand wrote:
Mad Dog Barbarian would be a good choice. I would need to take Skilled Rager to use Handle Animal while raging but it seems like a good choice. I could select a Moose or Panda from Animal Archive this way.

Mad Dog Barbarian doesn't get rage til level 4, so unless you want to stick with it for a while, you don't have to worry about it. Also, I've always thought the best use for the mad dog was to send your dog out to drag your enemies to you so you could full round attack them, but I suppose rage works just as well on a mounted charge as full attacking with a greatsword.

The Exchange

Deighton Thrane wrote:
River Shadowhand wrote:
Mad Dog Barbarian would be a good choice. I would need to take Skilled Rager to use Handle Animal while raging but it seems like a good choice. I could select a Moose or Panda from Animal Archive this way.
Mad Dog Barbarian doesn't get rage til level 4, so unless you want to stick with it for a while, you don't have to worry about it. Also, I've always thought the best use for the mad dog was to send your dog out to drag your enemies to you so you could full round attack them, but I suppose rage works just as well on a mounted charge as full attacking with a greatsword.

I believe according to the PFS FAQ that you can't use another class to gain access to an animal companion on a different class. I believe if I take an AC from Mad Dog that is outside of the Cavalier list then the AC's levels don't stack. Including the link concerning AC's levels from Druid & Cavalier not stacking if the AC isn't on both lists.

PFS FAQ


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Summoner is probably the best. You can get a eidolon mount with 3 attacks and pounce, and you have a 3/4 BAB 6 level caster for the rider. The eidolon will be better than an animal companion, but the Summoner will be weaker than a Druid or Cavalier. In a full 1-20 campaign nothing beats a Druid, but for PFS Summoner is good.

Most full BAB or 3/4 BAB classes can be made awesome at mounted combat. Are you looking for the most DPR, the coolest or a list of viable options?

The Exchange

Gregory Connolly wrote:

Summoner is probably the best. You can get a eidolon mount with 3 attacks and pounce, and you have a 3/4 BAB 6 level caster for the rider. The eidolon will be better than an animal companion, but the Summoner will be weaker than a Druid or Cavalier. In a full 1-20 campaign nothing beats a Druid, but for PFS Summoner is good.

Most full BAB or 3/4 BAB classes can be made awesome at mounted combat. Are you looking for the most DPR, the coolest or a list of viable options?

I'm just looking for fun and flavor, with some decent'ness to it. I was thinking Mad Dog barbarian with a Panda mount for interesting'ness but I guess Summoner would have a lot of fun choices to make things interesting.

I'm not sure whether to go with a Gnome or a Halfling though.


Yep, gnomes and halflings are small size. I STILL don't think this is a great idea, and i think we disagree about how often you'll actually be able to charge in practice.

That said, seeing that i haven't changed your mind, i would go with summoner. It bypassess two of the problems you'll see, you can summon your mount when needed, and your mount can use magic items. get something that overcomes difficult terrain as soon as you can afford it.

Aside from that, mounted combat is like archery. Take the correct feats, and it doesn't matter too much what class you are. Just choose between lance and bow, and you're all set.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I'd recommend Wayang, because they are the only small race that doesn't have a penalty to Strength. They also get darkvision, and can get a SLA to qualify for Arcane Strike.

Grand Lodge

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Check my avatar. I played a mounted halfling that rides a giant gecko.

Spider climb by level 1 just. Made some DMs sigh.

At level 3 I had spirited charge. I 1 hit everything till level 6. After 6 they started living by a few HP.

I was forced off my mount due to story 1 time in 8 levels. It was for a single fight. The fight was against my best favored enemy and I had power attack on a halfling slingstaff. I still tore it up.

All in all I really like the ranger because of all the skills and bonuses for favored.

Also i recommend either halfling or wayang. Either works...I didnt have wayang as a choice back then. But I really love h alflings for Role play. I love thier upbeat additude.


Anonymous Visitor 163 576 wrote:
Yep, gnomes and halflings are small size. I STILL don't think this is a great idea, and i think we disagree about how often you'll actually be able to charge in practice.

I'm curious why you think this character build would be able to execute a charge any less often than any other character. In my experience, melee characters get to charge, on average, at least once per combat. Ride by Attack would allow a mounted character to be able to do it even more often since they don't have to end their charge move next to the target of the attack.


I would also like to point out the new feat from ACG, Undersized mount, which allows you to ride a mount your size which opens up medium sized characters.
If you want to get the most opportunities to charge you should consider being a Hunter/Druid /Beast Master Ranger and pick up a Roc, giant wasp, or bat. This allows you to be performing flying charges from level one as a medium character. I have a character who did this to great success in PFS as the normal obstacles to block charge lanes rarely exist in the air.

Scarab Sages

Also consider at least a one level Dip into Sohei. It will stunt your AC advancement unless you take Boon Companion, but will allow you to take Mounted Skirmisher, which is an awesome feat.


One I've seen occasionally in our local shop is riding a lizard that can cling to walls and ceiling. (I don't remember which lizard it is.) So he gets to charge past the font line for a lance attack while on the wall or ceiling over their heads.

If that is legal for PFS that would get you more charges per day.

Grand Lodge

@Ago

Giant gecko I posted about earlier.

I did the exact thing....works freaking wonders and makes DMs mad when environment challenges are just bypassed by a gecko rider.

If you play in SW Ohio it was prolly me. I did it through season 5.

Click avatar for more info.


Fruian Thistlefoot wrote:

...

If you play in SW Ohio it was prolly me. I did it through season 5.
...

Dayton Epic? If yes, then I'm sure that was you.

Someone told me that lizard is no longer legal. But he gets stuff wrong a lot and I haven't bothered to check myself.

Scarab Sages

ElterAgo wrote:
Fruian Thistlefoot wrote:

...

If you play in SW Ohio it was prolly me. I did it through season 5.
...

Dayton Epic? If yes, then I'm sure that was you.

Someone told me that lizard is no longer legal. But he gets stuff wrong a lot and I haven't bothered to check myself.

As of right now, Giant Gecko is legal in Additional Resources

Additional Resources wrote:

Pathfinder Roleplaying Game: Bestiary 3

Animal Companions (p. 311): antelope, axe beak, dimetrodon, elk, giant chameleon, giant gecko, giant vulture, kangaroo, pachycephalosaurus, thylacine; Familiars: all familiars listed on pages 112-113 and the carbuncle and sprite; Feats: none of the feats are legal for play for PCs, animal companions, or familiars unless specifically granted by another legal source; Other: all creatures in this book are legal for polymorph effects (including a druid's wild shape ability) within the boundaries of each spell or ability's parameters.


I'm currently playing a Gnome Gendarme Cavalier. I'm 5th and have only managed to get the mount in on half of the adventures with only a couple charges. That is mostly due to being limited to wolf (now Boar) as my mount. A giant gecko is a very strongly suggested mount because with the climb speed it is much more reasonable to navigate the tight corridors, ladders, ruins, etc that make playing a normal mounted character. I also strongly encourage them based on the 3 dimensional charging lanes that are available then. I think it's important for a mounted character to have some other way to contribute to combat. A full martial mounted character can easily do that via Power Attack and/or Arcane Strike.

Grand Lodge

Quote:
Dayton Epic? If yes, then I'm sure that was you.

Yup that was me.

And giant gecko is still legal. It just takes certian archetypes to get it as an animal companion. Or 150g for a war trained one.

Liberty's Edge

So, Fruian, did you just purchase a gecko for the first few levels then? Cause I thought about doing that with a mounted character but wasn't sure how it'd hold up in combat. I have a character who rides bison (for convenience, not for mounted charging) and he loses a bison every adventure now.


Where would I find the AC stats for a Roc or Wasp? I am interested in putting together a Human Hunter with a flying mount.

Sovereign Court

My girlfriend and I play, in PFS, the "pint-sized mounted chargers of doom" - My character is a halfling shining knight archetype paladin, and she plays a fighter 1/druid x. Both have mounted combat, ride-by attack, spirited charge, wheeling charge, and power attack. He rides a dog, she rides a medium tiger (using the druid animal companion "stay medium" rules). The paladin has use magic device maxed out and carries a wand of spider climb for times when narrow passages might restrict movements. Now that we're higher level the druid keeps a few air walk spells on hand.

We haven't had a scenario yet where having a mount is a problem - in all but 1 combat out of many dozens (they're both 9th level now) we've been able to charge. In quite a few of those combats the bad guys died after 1 pass (once my paladin dealt 140+ points of damage to a demon with a smited/power-attacked/litany of righteousnessed spirited charge).

All-in-all, I recommend small characters on medium mounts, and there's plenty of ways to accomplish it (paladin, druid, ranger, cavalier)

Grand Lodge

Quote:


So, Fruian, did you just purchase a gecko for the first few levels then? Cause I thought about doing that with a mounted character but wasn't sure how it'd hold up in combat. I have a character who rides bison (for convenience, not for mounted charging) and he loses a bison every adventure now.

Yes I bought him after first session. Then at level 4 I took him as my animal companion.

Like I said in earlier posts...I've only had to dismount due to story 1 time to enter a bath house who would not let the gecko in. I was good and generous with my beat down of the Half-elf owner who thought the group was weak enough being peace tied atm to ambush us....funny thing is you can't peace tie a Halfling Sling-staff.

Honestly its a decent build...tho by level 7 you start to not 1 hit everything...its best to have an archer do clean up. I was lucky enough to always be playing the same game as a Zen archer at the time...so I did a LOT of steam rolling at the tables.

The Exchange

So how does one get a Giant Gecko for a mount? I know the Bestiary 3 says they are legal but if I'm not mistaken that's for Druids as the Ranger, Cavalier, and Paladin AC lists are limited to a smaller list of acceptable mounts. Can someone clarify where it says that these AC's in the Bestiary are open to all classes with an AC?

Liberty's Edge

They're open to classes without a specific list. So you would need to take the beastmaster ranger to get one, or another druid style Animal Companion class.

Also wanted to mention, since I forgot to earlier, Arcane Strike shouldn't necessarily be a high priority for a mounted character. Arcane Strike uses a swift action to use, Mounted Combat and Indomitable Mount use an immediate action. So any turn you use Mounted Combat or Indomitable Mount you can't use Arcane Strike. Then if you go cavalier, it's also your challenge and greater tactician action. So it'll be nice when you can use it, but you won't always be able to.

The Exchange

Deighton Thrane wrote:

They're open to classes without a specific list. So you would need to take the beastmaster ranger to get one, or another druid style Animal Companion class.

Also wanted to mention, since I forgot to earlier, Arcane Strike shouldn't necessarily be a high priority for a mounted character. Arcane Strike uses a swift action to use, Mounted Combat and Indomitable Mount use an immediate action. So any turn you use Mounted Combat or Indomitable Mount you can't use Arcane Strike. Then if you go cavalier, it's also your challenge and greater tactician action. So it'll be nice when you can use it, but you won't always be able to.

Great catch on the swift action uses. Thanks.


Saldiven wrote:
Anonymous Visitor 163 576 wrote:
Yep, gnomes and halflings are small size. I STILL don't think this is a great idea, and i think we disagree about how often you'll actually be able to charge in practice.
I'm curious why you think this character build would be able to execute a charge any less often than any other character. In my experience, melee characters get to charge, on average, at least once per combat. Ride by Attack would allow a mounted character to be able to do it even more often since they don't have to end their charge move next to the target of the attack.

Maybe this is the result of the people I play with, but i expect to hear 'no, you may not bring your freaky giant lizard into my city/home/ship/place of business' often enough.

That's rarely true concerning a person's feet.

For example, i can't imagine the curators of the Blakros Museum would allow animals inside, just to name one.

Shadow Lodge

Anonymous Visitor 163 576 wrote:
Saldiven wrote:
Anonymous Visitor 163 576 wrote:
Yep, gnomes and halflings are small size. I STILL don't think this is a great idea, and i think we disagree about how often you'll actually be able to charge in practice.
I'm curious why you think this character build would be able to execute a charge any less often than any other character. In my experience, melee characters get to charge, on average, at least once per combat. Ride by Attack would allow a mounted character to be able to do it even more often since they don't have to end their charge move next to the target of the attack.

Maybe this is the result of the people I play with, but i expect to hear 'no, you may not bring your freaky giant lizard into my city/home/ship/place of business' often enough.

That's rarely true concerning a person's feet.

For example, i can't imagine the curators of the Blakros Museum would allow animals inside, just to name one.

There are ways around that though. Play a paladin, just a full round action to summon it. Or purchase hosting armor for 7,500. Or invest in high diplomacy and convince whoever's telling you to leave your animal outside to let it in. (I know at least one mod that has a DC listed for doing just that). Or have a high bluff and pretend you're blind and you need it to get around, etc. Besides, they let in the giant talking bird man, the snake man, and the freaky little wayang whatever the @&$! That thing is,so what's the matter with a dog?

Sovereign Court

gnoams wrote:


There are ways around that though. Play a paladin, just a full round action to summon it. Or purchase hosting armor for 7,500. Or invest in high diplomacy and convince whoever's telling you to leave your animal outside to let it in. (I know at least one mod that has a DC listed for doing just that). Or have a high bluff and pretend you're blind and you need it to get around, etc. Besides, they let in the giant talking bird man, the snake man, and the freaky little wayang whatever the @&$! That thing is,so what's the matter with a dog?

My 9th level paladin's mount has an Int of 8 and speaks common. Pretty sure she's smarter than some PCs.

Grand Lodge

Like I said I had that issue 1 time in 8 levels of them wanting me off the mount.

Most the time I just bluffed said I was a cripple or used an Intimidate of "you want the Societies help...you accept my gecko or you can do this alone."

But giant lizard is medium and weights like 30 lbs...its not like your bringing a large horse into the house.


gnoams wrote:
Anonymous Visitor 163 576 wrote:
Saldiven wrote:
Anonymous Visitor 163 576 wrote:
Yep, gnomes and halflings are small size. I STILL don't think this is a great idea, and i think we disagree about how often you'll actually be able to charge in practice.
I'm curious why you think this character build would be able to execute a charge any less often than any other character. In my experience, melee characters get to charge, on average, at least once per combat. Ride by Attack would allow a mounted character to be able to do it even more often since they don't have to end their charge move next to the target of the attack.

Maybe this is the result of the people I play with, but i expect to hear 'no, you may not bring your freaky giant lizard into my city/home/ship/place of business' often enough.

That's rarely true concerning a person's feet.

For example, i can't imagine the curators of the Blakros Museum would allow animals inside, just to name one.

There are ways around that though. Play a paladin, just a full round action to summon it. Or purchase hosting armor for 7,500. Or invest in high diplomacy and convince whoever's telling you to leave your animal outside to let it in. (I know at least one mod that has a DC listed for doing just that). Or have a high bluff and pretend you're blind and you need it to get around, etc. Besides, they let in the giant talking bird man, the snake man, and the freaky little wayang whatever the @&$! That thing is,so what's the matter with a dog?

Seriously, this.

@Anonymous:

If that location is letting in half-demons, half-angels, goblins, bird-men, cat-people, half-orcs, turtle-people, half-vampires, and a host of other weirdness in, why would they have any problem with any beast of burden horse sized or smaller?

I think it might be a good idea to have a discussion with your play group around the thought process going into throwing this type of roadblock in front of a specific legal option for a small number of character types.

Scarab Sages

Saldiven wrote:


If that location is letting in half-demons, half-angels, goblins, bird-men, cat-people, half-orcs, turtle-people, half-vampires, and a host of other weirdness in, why would they have any problem with any beast of burden horse sized or smaller?

Because all those things won't poop on the floor. Well a goblin might.


Imbicatus wrote:
Saldiven wrote:


If that location is letting in half-demons, half-angels, goblins, bird-men, cat-people, half-orcs, turtle-people, half-vampires, and a host of other weirdness in, why would they have any problem with any beast of burden horse sized or smaller?
Because all those things won't poop on the floor. Well a goblin might.

Then carry a pooper scooper.

Scarab Sages

River Shadowhand wrote:

Hello,

I'm thinking of making a Gnome or Halfling character focused on mounted combat. Can someone advise which classes work best for this? I know Rangers can get access to some mounted combat feats early and I know Cavaliers get some helpful abilities for mounted combat. I'm not sure which class is better or if there's any other good class options for mounted combat.

If someone could give advice on what feats to take and in what order I'd greatly appreciate it also.

Cavalier, Sohei Monk, Paladin and Summoner can all make good mounted combatants depending on what you are looking for.

Sohei Monk also makes a good 1 level dip for early access to Mounted Skirmisher.

Dark Archive

How do you "Purchase" a gecko for society play? what does one cost and such since i would like to do this sometime?


All that is required to purchase a riding gecko for PFS is 400 gold and a copy of ultimate equipment.

Silver Crusade

@OP: There are quite a few different ***approaches*** to mounted pathfinder combat. Some of them are:

* Charging with a lance
* Battlefield control
* Mounted Archery

All the above approaches work well in PFS.

For the lance-charge approach, like people are saying, nothing beats the riding gecko. GMs will cry as you go places the adventure never expects you to go. Your charge lane will often be on the ceiling. I've not played one, but I've GMd for several. Note that, absent a riding gecko, your worst foe will often be your own allies blocking your charge lane.

The Battlefield Control approach requires fewer feats than most mounted builds and works especially well for casters. Rider and mount basically function like a Pike Square. If you have effective missile power (or spells) you are more like a Pike-and-Shot square. Highly effective if you like tactical play.

Mounted archery is a strong approach, whether above or below ground. In a wide open space the mounted archer can easily defeat most foes. In the crowded dungeon it's great, because your mount moves you to optimal position before you full attack.

Grand Lodge

War trained giant gecko is 150. Animal archive + beast 3
Exotic military saddle- 60gp
MW studded leather for gecko- 150gp
Training harness- 10gp
370gp for the gecko of awesomeness package.


Flying mounts are better than a gecko.
Ranger has a roc or giant vulture
Other can feat into a griffon.


Have a small sized Magus or Bloodrager with a mauler familiar. Familiar usually rides on your shoulder, then it grows to medium and you can ride it into battle.

If it's a draconic bloodline familiar, it can even fly.


I AM currently playing a Halfling Cavalier(beastmaster, wolf then anklyosaurus) in my PFS group. I often stand out dramatically in combat. 5 Levels of cavalier and no regret. I have survived one on one-ing with end bosses, one shot some even, and my mount has only once ever been a hindrance. Learn allabout the ride skill, use tactics, it will not let you down. My favorite trick is to charge into combat and attack, on the following town if an enemy is still near me, my mount full retreats, i quick dismount, and recharge on foot. Not much survives. All you need is a lance,a mount with 30+ move, grab rhino hide when available and you are a force to be reckoned with.

Trying to avoid spoilers, my biggest claim to fame was when my group messed up a mission bad, setting off an alarm, causing all 4 encounters to basically happen at once. My cavalier fought off 2 of the encounters by himself, while the group struggled with the others (there were 6 players total), after finishing mine, i went in and cleaned up 3 of their enemies as well.

We have fought from behind barricades... well, the party did, i climbed them,and me and my trusty steed went out and waged battle. I have fought on several boats, but the only one that hurt me had an alchemist of higher tier in a crows nest.. he kinda wrecked my day and killed my mount, but every other time we stood, nay, shined, covered only in the gore of my foes. Long live Lord Rotenda the Impaler.

Grand Lodge

Ranger cant get a flying mount without a special archetype till 4+. Most classes are limited other than hunter and druid who gets the full AC list.

2nd flying mounts are not cheap early levels.

The gecko rules lower levels and places flyers cant really spread thier wings.

But beyond that flyers are superior in every way. But that's the fun of mounted types...you canchoose so many different types.

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