[PFS1, Outpost03] 6-02 The Silver Mount Collection (GM Watery Soup) (Inactive)

Game Master Watery Soup

Maps


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Grand Lodge

female human swashbuckler(rondelero) 3 HP 28/28, AC 22, T 16, FF 16, F +3, R +8, W +4, Init +6(+8), Perc +7

Let's look around here, first...might be something we can use to help us. Shayna says, looking about.

perception: 1d20 + 7 ⇒ (18) + 7 = 25

Any idea how many assailants there were? Anything noticable? she asks Gerva

The Exchange

M Half-Orc Rouge - 5 HP 34 /34 AC 20 ( Touch 15 Flat 16) / Fort +4 | Ref +9 | Will +5 / CMB +5 | CMD 19 / Init +3 / Perception +15 Trap Spotter +17

"I agree Shayna, if electricity is what harms them then that is what we need to find."
And he starts to look around for something to aid the group in fighting the monsters.
Perception: 1d20 + 15 ⇒ (15) + 15 = 30


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

The four fallen Technic League comrades each carried an adamantine amulet (worth 100 gp each) to identify one another while disguised, as well as a single tracker chip (but no chipfinder is found).

Shayna and Gru'Gar discover a secret door! It's behind an exhibit shelf but seems to lead into a secret corridor just behind it. (magenta arrow)

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

I do not know if you saw my question to Nigel earlier but Taariik returns to him.
Taariik stomps back to Nigel after hearing this story.

“You did not answer any of our questions earlier Nigel! We have returned with more information and know that you have something in common with a young boy that is now obviously in danger! Tell us why you fled and left him alone and who this person is ... and what the gooey silvery stuff was that obviously escaped!“

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

Sindelle will also stay with Gerva, asking if she has any ideas on dealing with the silver goo or if any other "robots" are around or if the museum had any other equipment her teammates could make use of? She's also curious what a tracker chip is.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺
Taariik wrote:

I do not know if you saw my question to Nigel earlier but Taariik returns to him.

Taariik stomps back to Nigel after hearing this story.

“You did not answer any of our questions earlier Nigel! We have returned with more information and know that you have something in common with a young boy that is now obviously in danger! Tell us why you fled and left him alone and who this person is ... and what the gooey silvery stuff was that obviously escaped!“

Sorry about that. The answers aren't straightforward because it's not clear when Nigel fled. Based on his personality, I've decided he fled early in the fight.

"Pendleton is my nephew—my wife’s sister’s middle son. Nice enough lad. Head in the clouds. Dhrami thought a season or two working in the museum might teach him a bit about foreign
cultures before they actually let him roam the world and embarrass us all abroad. Please save him!

Nigel doesn't know about the silver goo - that came out mid-fight, after Nigel fled.

We were attacked, out of the blue. I believe they are called the Technic League, some secret society out of Numeria. Clearly they did not like my acquisition of their artifacts. I assure you, almost no one told me how fanatically devoted they were to keeping their technology a secret.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺
Sindelle Lifewater wrote:
Sindelle will also stay with Gerva, asking if she has any ideas on dealing with the silver goo or if any other "robots" are around or if the museum had any other equipment her teammates could make use of? She's also curious what a tracker chip is.

Gerva doesn't know what the silver goo is either.

She explains that the tracker chip can be implanted under someone's skin so they can be tracked with the chipfinder.

She doesn't know about what else is in the museum, but she offers to let you use her +1 shock arrows (10) and timeworn laser pistol (4 charges).

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

"Oh... a secret door. Those are interesting."

Grand Lodge

female human swashbuckler(rondelero) 3 HP 28/28, AC 22, T 16, FF 16, F +3, R +8, W +4, Init +6(+8), Perc +7

Let's see where this door leads to, shall we? Shayna says, leading off.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

The secret door leads to a service passage with a set of stairs leading upstairs. There is a second door (secret from the other side, obvious from the corridor side) which leads into the orange area.

Two terrified researchers cower in the corner. Vencen Quil and Zenel Karvoos, two of Aldain’s staff, took cover in the passageway once the hazard crate exploded. Both watched some of the disaster unfold through a hidden slit, but have been too afraid to venture out.

"You guys are good guys, right? Did you find the stash?"

They tell you about a secret panel in the Arodan statue’s base in the main foyer. Inside a secret compartment is a healer’s kit, three doses of bloodblock, two doses of antitoxin, two doses of antiplague, a potion of cure moderate wounds, and a wand of remove disease (14 charges).

I'll just assume one of you goes to retrieve it, but decide amongst yourselves who's carrying what (including the shock arrows and pew pew laser gun) before moving on.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

“I am truly glad that you are alive! Can you tell us anything else that could be of use when we investigate this place?“

diplo : 0 + 1d20 + 8 ⇒ 0 + (6) + 8 = 14


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

They tell you about the rest of the layout of the first floor - there's a restoration room and a staircase. You can go to the second floor via the secret staircase (northeast) or the public staircase (northwest).

Silver Crusade

”Fifi” Female LG Ifrit Sacred Servant of Sarenrae 6 | HP 52/52 | AC 22 T 12 FF 20 | CMB +9, CMD 21 | F +12, R +9, W +12 | Init +2 | darkvision 60ft; Perc +0 | Speed 30ft (20ft in armor) | Character Portrait

Fifi thanks the Everlight Sindelle was able to resolve the encounter peacefully. She assures Gerva they will do their best to contain the goo.

Fifi does not take any of the items, but suggests-"Let's go to the second floor via the secret staircase. That sounds fun, and might catch any aggressors unawares."-she says approaching the secret door.

Grand Lodge

female human swashbuckler(rondelero) 3 HP 28/28, AC 22, T 16, FF 16, F +3, R +8, W +4, Init +6(+8), Perc +7

Agreed...catching them unaware might be a huge advantage. I'll just grab this... Shayna grabs a dose of bloodblock.i'm good for anything else...


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Moving you onto Slide 3. I'll represent the group with a smiley face until you get someplace where individual placement matters.

To the south side of the corridor is a long, narrow presentation space for visiting academics, adventurers, and pathfinders to share their knowledge. The stage at the east end is raised 2 feet higher than the seating area, but is otherwise unremarkable.

Another long-awaited benefit of the renovation, the offices to the north are separate staff offices that provide space for paperwork and research in relative peace. Nigel Aldain naturally set aside the largest office (in the building’s northeastern corner) for himself. All the office doors bear shiny new nameplates.

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

Sindelle will wink to Fifi and then ask Gerva to look at this "chip" while leaning down to whisper into her ear privately with a grin on her face...

GM:
Sindelle will ask how the chip can be "placed" properly, wondering in her head if Zarta could use this, and also if Gerva knows where this "chipfinder" is? Up to you on anyone in the party overhearing this ;)
She'll also try to seduce Gerva as well as recruit her to the dark archive if I can find my faction card...

If I'm way off here let me know. Sindelle is thinking maybe "kissing" Nigel's "wounds" better and using her tongue to slip the chip into his mouth or something since she doesn't have sleight of hand...

When the issue of the gear comes up, Sindelle will offer to take the wand since it is something she can easily use if needed. She can also get the most mileage out of the potion or someone can force-feed it to her if she is knocked unconscious in combat perhaps?


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Sindelle:
Gerva has not descended from the metal bird. You'll need to climb up if you want her to look at anything, including yourself if you're trying to seduce her.

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

Sindelle will sigh a bit and ask if Gerva will be willing to come down to talk to her more and maybe see if they can help each other?

Diplomacy: 1d20 + 16 ⇒ (13) + 16 = 29

"Pretty please?"


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Gerva starts hyperventilating.

"I can't ... I can't come down until they're all gone."

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

She holds up a hand, hoping to calm Gerva down. "Shh it's okay...until who are gone? The museum staff?"

Sindelle will try to shoo anyone causing Gerva anxiety away from the area so the woman can safely come down. If not she'll ask for Taarik's help climbing up there to talk to Gerva more (as above)


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Gerva means the people possessed by silver goo, not you guys.

Climbing the pole will be a DC 20 Climb check. You can be aided and of course use magical means.

Grand Lodge

female human swashbuckler(rondelero) 3 HP 28/28, AC 22, T 16, FF 16, F +3, R +8, W +4, Init +6(+8), Perc +7

I can getup there with a boost.ok..question. I don't have climb, but do have acrobatics. If possible, could i get up there with a running start and a toss from the stronger types? like they assist? just asking...sounds kinda outside the box...


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

I'm fine with any sort of help, but I think Sindelle specifically wanted to talk to Gerva herself. Not 100% sure.

Grand Lodge

female human swashbuckler(rondelero) 3 HP 28/28, AC 22, T 16, FF 16, F +3, R +8, W +4, Init +6(+8), Perc +7

I meant if her talking didn't pan out...plan B if needed...should have clarified that...my bad

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

Sindelle sighs looking up knowing that even with help she's unlikely to be able to climb up. "Wait a second dear, I'm coming up on feathered wing." then to her party "...hopefully there'll be an easier way down or one of you will have to catch me."

She'll use her last remaining feather token: floating feather giving her a fly speed for 1 minute and will go up into the metal bird with Gerva (and then proceed as the spoiler from above).


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Sindelle flies up and whispers to Gerva.

Sindelle:
Gerva teaches you how to use the chip tracker.

Tracker Chip wrote:

A tracker chip appears to be a bit of metal the size of a small fingernail. Before a tracker chip activates, it must be implanted in a living creature just under the skin. This procedure takes 1 minute to perform. As part of the installation process, the installer attempts a Heal check, the result of which is the DC of noticing the implant. Once a chip is implanted, its ingenious bioelectric circuits are powered by nerve impulses in the implanted creature’s body.

Noticing an implanted tracker chip requires a full- round action to search the target creature and a successful Perception check equal to 10 + the result of the Heal check used to implant the chip. Extracting an installed tracker chip is a standard action that requires a slashing weapon or tool and deals 1 point of damage. Once installed, the tracker chip emits a signal that can be detected by any chipfinder in range. If removed from a body or its host dies, an activated tracked chip retains enough of a charge to continue to be detected by a chipfinder for 1 week.

Gerva just watched her friends get murdered. She's not in a mood to be seduced, but after the scenario is over (assuming you clear the museum) I'll let you make a free check for recruitment.

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

Hskoro moves into a position to make it easier to catch Sindelle if that is needed.

The Exchange

M Half-Orc Rouge - 5 HP 34 /34 AC 20 ( Touch 15 Flat 16) / Fort +4 | Ref +9 | Will +5 / CMB +5 | CMD 19 / Init +3 / Perception +15 Trap Spotter +17

Gru'Gar also get ready to catch Sindelle if needed.

Grand Lodge

female human swashbuckler(rondelero) 3 HP 28/28, AC 22, T 16, FF 16, F +3, R +8, W +4, Init +6(+8), Perc +7

While Sindelle is talking to Gerva, Shayna watches the party's rear, should anyone attempt to sneak up on them unawares.

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

Sindelle thanks Gerva for her help and promises to try to get her out of here safely. She exits the metal bird, sighing and muttering to Calistria that sometimes she wishes she didn't get bright ideas like this as she begins to climb back down, her new "toy" tucked safely away. "Well...here I come."

Climb: 1d20 - 3 ⇒ (15) - 3 = 12

Wheeeeeeee................ *thud*

GM:
I'll need to see about "administering" more "healing" to Nigel later maybe ;) Thank you!


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Sindelle doesn't need help coming down but she lands in Hskoro and Gru'Gar's arms anyway.

The group heads upstairs through the secret staircase.

Repeating the deacription:

To the south side of the corridor is a long, narrow presentation space for visiting academics, adventurers, and pathfinders to share their knowledge. The stage at the east end is raised 2 feet higher than the seating area, but is otherwise unremarkable.

Another long-awaited benefit of the renovation, the offices to the north are separate staff offices that provide space for paperwork and research in relative peace. Nigel Aldain naturally set aside the largest office (in the building’s northeastern corner) for himself. All the office doors bear shiny new nameplates.

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

"Should we check is room as they come along?"

Hskoro heads to the first northern door.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Taarik follows Hskoro.

”I’m right behind you!“

Can someone please move my icon. Thanks

Silver Crusade

”Fifi” Female LG Ifrit Sacred Servant of Sarenrae 6 | HP 52/52 | AC 22 T 12 FF 20 | CMB +9, CMD 21 | F +12, R +9, W +12 | Init +2 | darkvision 60ft; Perc +0 | Speed 30ft (20ft in armor) | Character Portrait

Fifi takes point and says-"Let's go one by one, yes! We might find other captives in the Museum."-she proceeds to go down the corridor, making sure to check every room along the way for any museum staff or Technic League refugees.

(Assuming nothing is on the offices or presentation room, as the descriptions have already been given to us)

Fifi will then lead the group to check the yellow room, hoping not to give her back to any ambushers.

(Moved the group token forward)


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Please post Perception checks for areas you're searching.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

perc : 0 + 1d20 + 2 ⇒ 0 + (11) + 2 = 13

Grand Lodge

female human swashbuckler(rondelero) 3 HP 28/28, AC 22, T 16, FF 16, F +3, R +8, W +4, Init +6(+8), Perc +7

Shayna looks around, blade at the ready.

perc: 1d20 + 7 ⇒ (5) + 7 = 12

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

I have some unexpected rl drama that just came up but I'll do my best to keep up with posting

Sindelle stays in the middle of the group but definitely takes an interest in checking the employee offices, especially Nigel's.

perception: 1d20 + 2 ⇒ (3) + 2 = 5


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Offices:

Peception (Fifi): 1d20 + 0 ⇒ (20) + 0 = 20
Peception (Gru'Gar): 1d20 + 15 ⇒ (11) + 15 = 26
Peception (Hskoro): 1d20 + 2 ⇒ (9) + 2 = 11
Peception (Shayna): 1d20 + 7 ⇒ (2) + 7 = 9
Peception (Sindelle): 1d20 + 2 ⇒ (10) + 2 = 12
Peception (Taarlik): 1d20 + 2 ⇒ (18) + 2 = 20

In Nigel's office, Fifi, Gru'Gar, and Taarlik find a secret drawer in his desk. It contains a collection of letters to an anonymous contact in the elven homeland of Kyonin where he is negotiating a deal to smuggle out several historical relics. Such information, if made public, could lead to the elf’s permanent exile from his homeland, and could be used as blackmail
material.

Conference room:

Peception (Fifi): 1d20 + 0 ⇒ (8) + 0 = 8
Peception (Gru'Gar): 1d20 + 15 ⇒ (14) + 15 = 29
Peception (Hskoro): 1d20 + 2 ⇒ (10) + 2 = 12
Peception (Shayna): 1d20 + 7 ⇒ (6) + 7 = 13
Peception (Sindelle): 1d20 + 2 ⇒ (12) + 2 = 14
Peception (Taarlik): 1d20 + 2 ⇒ (15) + 2 = 17

Gru'Gar finds some naughty graffiti on the underside of one of the chairs.

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone
GM Watery Soup wrote:


In Nigel's office, Fifi, Gru'Gar, and Taarlik find a secret drawer in his desk. It contains a collection of letters to an anonymous contact in the elven homeland of Kyonin where he is negotiating a deal to smuggle out several historical relics. Such information, if made public, could lead to the elf’s permanent exile from his homeland, and could be used as blackmail
material.

“This is very serious! I believe that we should keep this to us for the moment and inform the leadership of the Pathfinder society so that they can decide how to proceed with this matter!“ Taariik says.

When he is shown the graffiti he raises his eyebrow.

“I was not a big fan of Nigel before even coming up here but now I have to admit that my evaluation of his character has only gotten worse!“

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

"Both are interesting finds but not what we are searching for. Lets keep moving."

Grand Lodge

female human swashbuckler(rondelero) 3 HP 28/28, AC 22, T 16, FF 16, F +3, R +8, W +4, Init +6(+8), Perc +7

Ooh, secrets....interesting. This could be...fortuitous, I think. Shayna muses after seeing the letters. She then chuckles when she sees the graffitti. I wonder if my brother Patris wrote that during his time spent here...this seems like his sense of humour....

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

"Hm, would you mind if I took a look at that for a moment, dear?" Sindelle will ask Taariik and the others placing a gentle hand on the paladin's armored wrist. "Some of the society's archivists have been looking into keeping our contacts, like Nigel, safe from this sort of thing. I might be able to get this into the hands of people who could be great friends for him, and help our field agents out at the same time!" She says cheerfully but not too loudly.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

A gigantic reptilian beast is on display in the center of this expansive gallery, ferociously leering over the collection of taxidermied animals and monsters. Many exhibits have been smashed or torn apart, scattering limbs and sawdust across the basalt floor.

A small door at the southern end of the room is labeled “Private Events Only.”

The Exchange

M Half-Orc Rouge - 5 HP 34 /34 AC 20 ( Touch 15 Flat 16) / Fort +4 | Ref +9 | Will +5 / CMB +5 | CMD 19 / Init +3 / Perception +15 Trap Spotter +17

When finding the information
"Information like this could win many favors if used correctly. When I worked for a crime boss in Riddleport, in a life time before becoming a pathfinder, things like this was used all the time to get something out of someone."

Here and Now
"Well someone got upset in here."

And Gur'Gar picks his way through the mess to the small door.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

The small room to the northwest leads to a set of lavatories.

Peception (Fifi): 1d20 + 0 ⇒ (11) + 0 = 11
Peception (Gru'Gar): 1d20 + 15 ⇒ (14) + 15 = 29
Peception (Hskoro): 1d20 + 2 ⇒ (6) + 2 = 8
Peception (Shayna): 1d20 + 7 ⇒ (15) + 7 = 22
Peception (Sindelle): 1d20 + 2 ⇒ (18) + 2 = 20
Peception (Taarlik): 1d20 + 2 ⇒ (12) + 2 = 14

Gru'Gar, Shayna, and Sindelle determine that an elf had corn for lunch yesterday!

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

”Let’s move on!“ Taariik says looking for the kid that Nigel described.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Warm colors and skillful paintings of scenes and landscapes lend an inviting charm to this salon. A few small tables and chairs have been up-ended and scattered around the floor. Double-doors to the east are labeled “Hall of Incantation,” while an open passageway leads south.

Peception (Fifi): 1d20 + 0 ⇒ (14) + 0 = 14
Peception (Gru'Gar): 1d20 + 15 ⇒ (8) + 15 = 23
Peception (Hskoro): 1d20 + 2 ⇒ (8) + 2 = 10
Peception (Shayna): 1d20 + 7 ⇒ (6) + 7 = 13
Peception (Sindelle): 1d20 + 2 ⇒ (20) + 2 = 22
Peception (Taarlik): 1d20 + 2 ⇒ (1) + 2 = 3

Gru'Gar and Sindelle notice some of the potted plants move.

GM Screen:

Initiative (Fifi): 1d20 + 2 ⇒ (3) + 2 = 5
Initiative (Gru'Gar): 1d20 + 3 ⇒ (8) + 3 = 11
Initiative (Hskoro): 1d20 + 2 ⇒ (10) + 2 = 12
Initiative (Shayna): 1d20 + 6 ⇒ (8) + 6 = 14
Initiative (Sindelle): 1d20 + 2 ⇒ (19) + 2 = 21
Initiative (Taarlik): 1d20 + 2 ⇒ (8) + 2 = 10
Initiative (Green): 1d20 + 7 ⇒ (19) + 7 = 26
Initiative (Blue): 1d20 + 7 ⇒ (1) + 7 = 8

Surprise Round!

Green Plant
Sindelle
Gru'Gar

The plant whips out a tentacle at Taarlik.

Tentacle vs FF: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 ⇒ 3 plus DC 12 Fort save

Round 1!

Green Plant
Sindelle
Shayna
Hskoro
Gru'Gar
Taarlik
Fifi
Blue Plant

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)
Gru'Gar wrote:

When finding the information

"Information like this could win many favors if used correctly. When I worked for a crime boss in Riddleport, in a life time before becoming a pathfinder, things like this was used all the time to get something out of someone."

Sindelle puts a hand on the hollow of her throat just beneath the choker that wraps around it. "I can promise you I'd only be bringing this to archivists inside the society. We'd never blackmail friends or allies like Nigel!"

She'll speak with each of you privately about the issue if you'd prefer.

(present)

Glad she walks around with a wand in hand, Sindelle casts Bless on the party!

+1 morale bonus to attack and saves vs. fear (10 rounds)!

The Exchange

M Half-Orc Rouge - 5 HP 34 /34 AC 20 ( Touch 15 Flat 16) / Fort +4 | Ref +9 | Will +5 / CMB +5 | CMD 19 / Init +3 / Perception +15 Trap Spotter +17

"Dame salad is seeking revenge."
As Gru'Gar swing his ax it it to chop the plant down
Cold iron Greataxe attackw/ bless: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
But did not what to swing too close to Taarlik.

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