Thank you, everybody!


PaizoCon General Discussion

Scarab Sages

I just left PaizoCon, and now I'm on a train. Thank you all for a great weekend, whether you were the people who helped organize it, or if you ran games, or just made the games better by having fun playing them.

This was the first year I was there that I didn’t run anything – not even in open gaming. Not because I wasn’t interested, I just never got around to it because my schedule was so full! I think next year I’m gonna try to get back into the lottery.

Quick summary of my weekend:
Played Fiasco for the first time ever. First character (16th century England) ended up spending 20 years sentenced to Australia before escaping and plotting his revenge. Second character, after living through the apocalypse and trying and failing to rebuild civilization ended up getting crippled and crawling into the desert to die. What fun stories!

Also played Pathfinder Society with my own character for the first time. I made a Fighter for it. It was an investigation scenario, and I had no investigation skills (My highest was Diplomacy, at +0. Actually, that’s not true. That character also has a +9 Intimidation skill. I did make one Intimidate skill check. I rolled a 1 (the lowest possible), for a total of 10. I needed a 12. That was the skill check I came closest to making in that game. Finally, at the end, there’s a big fight scene. Evil cleric has an evil familiar that casts a Cloak of Fear over the battleground. My fighter is the only one who fails his saving throw, and spends the rest of the fight running away.
That was actually a very fun game!

Then there was Firefly. Half the crew was missing, but their replacements were all excellent. It’s got its own thread, so more about that there.

Frank Mentzer ran a 1974-style D&D game. I played a Cleric (name of rehtulp, to fit the style). Got hit by an Ogre, then kicked by an animated banquet table, which killed me. That was a fun game. There’s a lot to be said about the games before the term “balance” was introduced.

Continuity was great. Character there ended up by getting locked outside of a space station outside the orbit of Pluto. She turned off the com, turned on some Mozart, and kicked off in the direction of the Sun, with about four hours of air supply left.

Managed to get my entire Family killed in Gloom, the card game, on Sunday. So, you know, continued the theme.

I’m missing a couple of other deaths, I think. Maybe it’ll come to me later.

At any rate, it was a great con, played in a lot of very fun games, so thank you everybody for making it happen!

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