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Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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I'm Hiding In Your Closet wrote:
Is Chris Lambertz's presence ever not foreboding?

Given that "foreboding" refers to a fear of what's going to happen in the future, and Chris' posts always show up after something has happened, her presence is actually never foreboding.

Scarab Sages

The fear of the future comes from someone else seeing her name and going "uh-oh, what will I see if I click on that thread?"


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I'm Hiding In Your Closet wrote:
Is Chris Lambertz's presence ever not ominous?

Well considering I thought we had caused an "ask" thread to be locked kinda.

Scarab Sages

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You'd think she'd have some nicer hobbies too, right? Like growing flowers and raising koi...and then chastising them.

Community & Digital Content Director

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Spoiler:
Actually, I like to lift weights, run, and craft :)

But we might want to not derail Mark's thread. Sorry Mark!

Contributor

If I wanted to make a kitsune telekineticist, do you think I'm better off going standard kineticist or taking the Charisma-based archetype and why?

Silver Crusade

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Chris Lambertz wrote:
** spoiler omitted **

Nice!


Pyrokinetecist question: is it possible to use 'sculpt flames' to put a fire out? I noticed that technically the ability doesn't require that the area you move a fire into have any flamable materials. If you move the fire into a non-flamable area, will it simply go out?

Building upon that: if you have a bonfire that takes up a 5-ft square, can you put it out just by using Sculpt Flames to lift the fire into the air above it?

Designer

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Since it answers at least two people's questions above, I'm crossposting this here from another thread, about a special edition FAQ Monday:

Mark Seifter wrote:
Chess Pwn wrote:
Mark Seifter wrote:
Chess Pwn wrote:
Chris Mortika wrote:


The week before Gen Con. What a good time for this kind of sorting out.
well they did say they wanted it out before gen con so that they could sort it out some before the con. so hopefully they will spend a few days at the start of next week answering some of these questions maybe?
I've been spending part of my weekend gathering them, anyway; I'm hoping we of the PDT can discuss them before Gencon (no promises, we are uber-swamped as you might expect, but I'll try). Honestly, I'm just glad it wasn't right before Gencon because it gives at least a little time.
yeah, I've been super impressed by how much you've done already. and I totally understand that you guys are busy for the con, we have the errata, that's good for sure, anything more is super bonus
I just want to do more, even though I know I might not be able to. I've been in the situation of waiting for errata, or for clarifications, as a player, and I know how it feels. Thank you for your patience, and I'll see what I can stir up!

In response to myself here: Thanks to all the great people here at the office who put up with the frenzied whirlwind of activity I needed to cause in order to get all this ready with awesomeness and grace, despite having their own frenzied whirlwind of pre-Gencon activity to handle, somehow I did manage to get a series of four clarifications up on the FAQ, quickly enough to be ready before Gencon. I am seriously surprised that we managed to do this (though my weekend searches through the forum helped). Anyways, here's a link (it goes to the first alphabetically, and you can scroll down and look for red ones).

Silver Crusade

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Yay! Bloodrager Dragon Disciples!

*hugs Eidolon*


Huh... there goes a long standing tradition of "Text Trumps Table" that was assumed to be part of the rules.

Silver Crusade

Tels wrote:
Huh... there goes a long standing tradition of "Text Trumps Table" that was assumed to be part of the rules.

?

Designer

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Tels wrote:
Huh... there goes a long standing tradition of "Text Trumps Table" that was assumed to be part of the rules.

I'm with Rysky. Huh? The FAQ doesn't change the fact that generally the text is more reliable than the table, but that doesn't mean that the text can't be wrong sometimes, and the table correct.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Mark Seifter wrote:

Since it answers at least two people's questions above, I'm crossposting this here from another thread, about a special edition FAQ Monday:

Mark Seifter wrote:
Chess Pwn wrote:
Mark Seifter wrote:
Chess Pwn wrote:
Chris Mortika wrote:


The week before Gen Con. What a good time for this kind of sorting out.
well they did say they wanted it out before gen con so that they could sort it out some before the con. so hopefully they will spend a few days at the start of next week answering some of these questions maybe?
I've been spending part of my weekend gathering them, anyway; I'm hoping we of the PDT can discuss them before Gencon (no promises, we are uber-swamped as you might expect, but I'll try). Honestly, I'm just glad it wasn't right before Gencon because it gives at least a little time.
yeah, I've been super impressed by how much you've done already. and I totally understand that you guys are busy for the con, we have the errata, that's good for sure, anything more is super bonus
I just want to do more, even though I know I might not be able to. I've been in the situation of waiting for errata, or for clarifications, as a player, and I know how it feels. Thank you for your patience, and I'll see what I can stir up!
In response to myself here: Thanks to all the great people here at the office who put up with the frenzied whirlwind of activity I needed to cause in order to get all this ready with awesomeness and grace, despite having their own frenzied whirlwind of pre-Gencon activity to handle, somehow I did manage to get a series of four clarifications up on the FAQ, quickly enough to be ready before Gencon. I am seriously surprised that we managed to do this (though my weekend searches through the forum helped). Anyways, here's a link (it goes to the first alphabetically, and you can scroll down and look for red ones).

You guys are a bunch of awesome people. Awesome people that I don't always agree with, but cool guys and gals nonetheless.

Designer

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Xethik wrote:
Mark Seifter wrote:

Since it answers at least two people's questions above, I'm crossposting this here from another thread, about a special edition FAQ Monday:

Mark Seifter wrote:
Chess Pwn wrote:
Mark Seifter wrote:
Chess Pwn wrote:
Chris Mortika wrote:


The week before Gen Con. What a good time for this kind of sorting out.
well they did say they wanted it out before gen con so that they could sort it out some before the con. so hopefully they will spend a few days at the start of next week answering some of these questions maybe?
I've been spending part of my weekend gathering them, anyway; I'm hoping we of the PDT can discuss them before Gencon (no promises, we are uber-swamped as you might expect, but I'll try). Honestly, I'm just glad it wasn't right before Gencon because it gives at least a little time.
yeah, I've been super impressed by how much you've done already. and I totally understand that you guys are busy for the con, we have the errata, that's good for sure, anything more is super bonus
I just want to do more, even though I know I might not be able to. I've been in the situation of waiting for errata, or for clarifications, as a player, and I know how it feels. Thank you for your patience, and I'll see what I can stir up!
In response to myself here: Thanks to all the great people here at the office who put up with the frenzied whirlwind of activity I needed to cause in order to get all this ready with awesomeness and grace, despite having their own frenzied whirlwind of pre-Gencon activity to handle, somehow I did manage to get a series of four clarifications up on the FAQ, quickly enough to be ready before Gencon. I am seriously surprised that we managed to do this (though my weekend searches through the forum helped). Anyways, here's a link (it goes to the first alphabetically, and you can scroll down and look for red ones).
You...

I think we just can't always agree in a game like ours, and ultimately, only you know what's best for your own game, likely much better than we do! We do our best to clarify what we can, but, when possible, you can and should optimize for the fun of your own group, and whatever we said be damned!


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Well put, Mr. Seifter-Eidolon. Well put.


Mark Seifter wrote:
Tels wrote:
Huh... there goes a long standing tradition of "Text Trumps Table" that was assumed to be part of the rules.
I'm with Rysky. Huh? The FAQ doesn't change the fact that generally the text is more reliable than the table, but that doesn't mean that the text can't be wrong sometimes, and the table correct.

Oh, it's just every time I've ever heard of a conflict between Text and Table, the Text has always been in the right. This is just the first time I've ever heard of the Table being correct for once.

[Edi]t Damn, didn't get to sneak it in before it was respnded to :P

Previous to this ruling, it was just assumed that in 100% of the cases where the Table and Text differed, that you should assume the Text is correct as the Table often has a truncated set of information.

Designer

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Tels wrote:
Mark Seifter wrote:
Tels wrote:
Huh... there goes a long standing tradition of "Text Trumps Table" that was assumed to be part of the rules.
I'm with Rysky. Huh? The FAQ doesn't change the fact that generally the text is more reliable than the table, but that doesn't mean that the text can't be wrong sometimes, and the table correct.
Oh, it's just every time I've ever heard of a conflict between Text and Table, the Text has always been in the right. This is just the first time I've ever heard of the Table being correct for once.

Gotcha! Yeah, it's pretty rare because prodcedurally usually a conflict happens when something gets changed in the feat and then the developer forgets to update the chart accordingly.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

New FAQ wrote:

Dragon Disciple and Bloodrager: The dragon disciple’s blood of dragons ability increases draconic sorcerer bloodline powers. What about draconic bloodragers?

Yes, dragon disciple's blood of dragons ability should also increase draconic bloodragers’ bloodline powers.

"Also"? In addition to what? In addition to initiating/advancing the sorcerer abilities? Meaning that a Bloodrager5/DragonDiscipleX is advancing his bloodrager abilities while also gaining the (delayed) abilities of the sorcerer bloodline?


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I'd assume that it's "in addition to" advancing sorcerer bloodlines, Dragon Disciple could advance a bloodrager bloodline.


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So mark, have you considered using your coding skills to write a messageboard post classifier to detect Asian spambots?

Silver Crusade

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Mark: that's awesome. Thank you so much.

Designer

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ZanThrax wrote:
I'd assume that it's "in addition to" advancing sorcerer bloodlines, Dragon Disciple could advance a bloodrager bloodline.

Correct.

Designer

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137ben wrote:
So mark, have you considered using your coding skills to write a messageboard post classifier to detect Asian spambots?

We have our own awesome codemonkeys, but the new Korean spammers aren't actually bots, but human beings employed for the job of spamming us, so coding a classifier would just mean that they would find a way around it.


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Mark Seifter wrote:
137ben wrote:
So mark, have you considered using your coding skills to write a messageboard post classifier to detect Asian spambots?
We have our own awesome codemonkeys, but the new Korean spammers aren't actually bots, but human beings employed for the job of spamming us, so coding a classifier would just mean that they would find a way around it.

That.... would have to be the oddest Job advertisement in the world.


Mark Seifter wrote:
ZanThrax wrote:
I'd assume that it's "in addition to" advancing sorcerer bloodlines, Dragon Disciple could advance a bloodrager bloodline.
Correct.

It's really nice to finally have that FAQ. Showing up with the Slashing Grace FAQ, it didn't get a lot of attention today. I would assume that Dragon Disciple would also advance the bloodline for an Eldritch Scion's Bloodrager Bloodline.

Now I have to figure out how your bloodline powers advance if you try something like Bloodrager 4/Sorcerer 1/Dragon Disciple 10. :)


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Tels wrote:
Mark Seifter wrote:
137ben wrote:
So mark, have you considered using your coding skills to write a messageboard post classifier to detect Asian spambots?
We have our own awesome codemonkeys, but the new Korean spammers aren't actually bots, but human beings employed for the job of spamming us, so coding a classifier would just mean that they would find a way around it.
That.... would have to be the oddest Job advertisement in the world.

Something tells me you've never even looked at Craigslist.


Rynjin wrote:
Tels wrote:
Mark Seifter wrote:
137ben wrote:
So mark, have you considered using your coding skills to write a messageboard post classifier to detect Asian spambots?
We have our own awesome codemonkeys, but the new Korean spammers aren't actually bots, but human beings employed for the job of spamming us, so coding a classifier would just mean that they would find a way around it.
That.... would have to be the oddest Job advertisement in the world.
Something tells me you've never even looked at Craigslist.

I only look at craigslist when my father asks me to post something for him as he's technologically illiterate.


wraithstrike wrote:
Quote:
Dimensional Slide (Su): The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.

Now I am 99% sure the intent is for the target to actual move as in "use movement", but the ability only calls out a move action.

Would I be correct?

Yeah I know the ACG errata was just released, but I will still start an FAQ if you say I am correct so we can get this officially fixed.

PS: If I somehow missed this despite checking the errata several times someone just let me know.

bump in case Mark accidentally missed it. <last bump for this question>

:)


Lets see, what are the fringe cases that doesn't cover... 5' step, spring attack (+variants), movement as part of a spell-trap-or enemy combat maneuver, or a charge?

Seems perfectly valid.

Later on "She does not provoke attacks of opportunity when moving in this way but any other movement she attempts as part of her move action provokes as normal." Should similarly read 'move or withdraw action.'

Shadow Lodge

Mr. Seifter, question on roleplaying. As a player and/or GM, when you roleplay your character/NPC, how do you roleplay a high(16+) mental ability score? What are some of the ways you've seen it potrayed?

Also how do you roleplay mental ability scores below 10? Say only a couple points like a score of 9 or 8. What about lower?

What was one of your favorite characters that you played?

I'm looking for more ideas for roleplaying various ability scores.

Thank you. I appreciate being able to talk to you.


Can the kineticist use their element to create things with it? For example, a hydrokineticist being able to create small statues of ice (as in replicating prestidigitation) similar to Bobby Drake or Grey Fullbuster? I could see them creating little tokens out of earth, or metal or ice, and at higher levels, being able to make statues.

I was just curious as to whether or not kineticists are able to do this in Occult Adventures. If not, it seems like a missed opportunity.


Hi Mark, I'm sure you are busy at GenCon right now, but I thought I should draw your attention to this issue since we discussed the topic earlier.

Spoiler:
Mark Seifter wrote:
Gisher wrote:
Sajuuk, Turtle of Creation wrote:
Finalized version of Occultist looks nice, but I'm sad to see the Implement resonant powers get simplified down (especially since the one that gave you a familiar got nerfed hard).
Oh, no! What did they do to Soulbound Puppet? That was one of my favorite Occultist powers.
I wrote the original version of soulbound puppet and Jason wrote the new version, and honestly, I disagree with our turtle friend; Jason's changes are cool, and the new version seems more powerful to me (in that it is now a focus power that gives full abilities for 1 point, and while it doesn't last indefinitely, it has a long duration, and if it dies, you can just spend another point and make a new one [the implement does not become the familiar any more], so it's much more expendable than before and far less risky).

Not having your implement turn into the puppet made a lot of sense to me, but then I got the book and read this.

Occult Adventures page 57 wrote:
If the implement is a doll, the doll comes to life.

I'm can't be sure whether that was intended to be there, but I suspect it got left in by mistake. If it is an error, then it might need a corrective FAQ.

If it is deliberate, then I'd love to know how this ability works for a Battle Host Occultist. Does his armor, shield or weapon morph into a cat or perhaps a toad? And if his one and only implement is running around on its own, is he left powerless? None of that sounds very workable, so I'm guessing this was an editing mistake.


So I realize I've posted this thing in like, three places already but what the heck.

Advanced Race Guide Errata wrote:

Page 149—In the mask of stony demeanor spell, change

“Price 500 gp” to “Price 8,000 gp” and “Cost 250 gp” to
“Cost 4,000 gp”.

(Emphasis mine)

In the Advanced Race Guide, at least if the PRD is accurate, the Mask of Stoney Demeanor is a magic item, not a spell.

Time to errata the errata? :)


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137ben wrote:

Time to errata the errata? :)

Or is this 'mistake' really proof that PAIZO HATES OREADS!

Did you get beat up by an Oread when you were little or something? Huh? 'cause that's like, the only possible explanation for a typo in the errata PDF!


Jeff Merola wrote:
Joe M. wrote:

Hi Mark!

Can Investigators use spell-trigger items? The Alchemist language specifically allowing the use of spell-trigger items didn't make it into the first edition of the ACG and it wasn't added back in in errata, so wondering whether the omission is an intentional limit.

Mark answered this in another thread just a little while ago. They intentionally cannot use them.

Wow, that sucks. This really nerfs the class.


Hi Mark,

I know you must be extremely busy at Gencon but I wondered if you could offer a little insight on the Psychic spell list. In general it seems to lack a bit of offensive punch outside of mind affecting spells and while you can get around undead immunity a few times per day it looks like you will really struggle against oozes, constructs and plants with not much you can do unless you are extremely careful with spell selection and even then you are probably a bit stuck.

However, that isn't really my main query. I noticed that they get Overwhelming Presence as a level 4 spell. This is normally 9th, 6th for Bards and I wondered if that was intentional or a misprint. A multi target helplessness inflicting, staggering and wisdom draining spell is pretty potent to get at 8th level. Even if everything passes the save auto staggering every target is crazily good.

I also wondered why Psychics get Planar Binding/Ally but not Thaumaturgic Circle which they need to take advantage of those spells.


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DrDeth wrote:
Jeff Merola wrote:
Joe M. wrote:

Hi Mark!

Can Investigators use spell-trigger items? The Alchemist language specifically allowing the use of spell-trigger items didn't make it into the first edition of the ACG and it wasn't added back in in errata, so wondering whether the omission is an intentional limit.

Mark answered this in another thread just a little while ago. They intentionally cannot use them.
Wow, that sucks. This really nerfs the class.

It was also FAQ'd on Monday. Investigators can get really high UMD fairly easily, though, so this isn't a terribly damaging clarification.


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Gisher wrote:
DrDeth wrote:
Jeff Merola wrote:
Joe M. wrote:

Hi Mark!

Can Investigators use spell-trigger items? The Alchemist language specifically allowing the use of spell-trigger items didn't make it into the first edition of the ACG and it wasn't added back in in errata, so wondering whether the omission is an intentional limit.

Mark answered this in another thread just a little while ago. They intentionally cannot use them.
Wow, that sucks. This really nerfs the class.
It was also FAQ'd on Monday. Investigators can get really high UMD fairly easily, though, so this isn't a terribly damaging clarification.

Well, since CHA can be a dump stat, not as easy as you think (there is a cool Archetype, but then you can't take any other archetypes). It also opens a can of worms. If you say Investigators use their magic exactly like Alchemist, you dont need separate FAQ or entries.


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While I don't think it's a huge nerf for the Investigator, I think it would be nice to keep alchemy as consistent as possible. It's already disobeying a number of general magic rules in that you can't use extracts on others, can hand out self-only buffs as infusions, and all multiple-target extracts only work on the drinker. Having the details of alchemy casting differ between the two alchemy casters as well seems needlessly complicated.


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DrDeth wrote:
Gisher wrote:
It was also FAQ'd on Monday. Investigators can get really high UMD fairly easily, though, so this isn't a terribly damaging clarification.
Well, since CHA can be a dump stat, not as easy as you think (there is a cool Archetype, but then you can't take any other archetypes).
  • UMD is a class skill so you get +3 already.

  • You can use Inspiration on UMD so that is another +1d6 (or 1d8 if you end up getting Amazing Inspiration). Device Talent will even let you use Inspiration at no cost.

  • And if you want to use INT for UMD without being and Empiricist, you can always pick up the Pragmatic Activator Trait.

So while I would have liked to be able to use wands without using UMD, I don't think this is a severe blow to the class. And now we have the Psychic Detective archetype who is actually a caster.

Silver Crusade

Mark, does a kineticist with snake need to have precise shot to aviod the penalty for firing into melee?

Contributor

Update on my Telekineticist, which we chatted about briefly at GenCon.

It took some time to fully process the consequences for talking the archetype, but I ultimately chose to take the overwhelming soul archetype. I played enough PFS to get to Level 3, and I picked pushing infusion, the utility talent that creates cover (telekinetic cover?), and one currently undecided infusion.

My battle plan is to eventually grab skilled kineticist and greater skilled kineticist (Diplomacy), as well as telekinetic finesse. I also want to pick up air as my expanded element because aetheric lightening is conceptually awesome. I'm a little disappointed that I could only pick greater skilled kineticist once and that I couldn't ever pick Disable Device, but I guess that's to help make sure that the rogue doesn't tread too much on the rogue's turd.

Featwise, I'm going with Point-Blank Shot and Precise Shot and will likely grab Weapon Focus too. I'm not too worried about spell resistance for now since my current blast is a physical blast, but I recognize that it's something that I will likely need, as is Combat Casting. I think I'm ultimately going to need to grab Extra Wild Talent too, assuming I can pick utility talents with it; there are so many awesome utility talents that I want!

Question about infusion specialization: infusion specialization says that it cannot reduce a talent's burn to 0, but can gather power combined with infusion specialization do so?

Designer

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Luthorne wrote:

Yeah, I was initially confused looking at Supercharge myself since it skipped 'blast', but I presumed it was still under the normal Gather Power restrictions and that was not an attempt to lift them after examining the wording.

Moving away from the kineticist, as much as I like it, I have a question about the Medium; specifically, how important is the whole Favored Location aspect? It seems...a bit difficult for the typical traveling adventurer. I'll wager most urban ones wouldn't have any trouble, but for someone trudging through the wilderness, it seems like you'd have to keep hunting for a sacred grove or a place somewhere violent happened to get a spirit. Do you think it would break anything if a medium could continue to bind the same spirit repeatedly without having to keep heading to similar locations, or even just remove the need for a favored location altogether? Or am I missing something?

(I mean, I guess you could just go relic channeler, but still, it seems like an issue.)

Back from Gencon everybody! Woo, so much fun, and so much love for Occult!

OK, question time: Favored locations are just those spirits' "favoritist places." As the rules say, they are merely examples, so you can usually just find another location that matches their theme. If you want absolute certainty that you can channel the spirits without even looking and finding a metaphorical connection, there's also the relic channeler.

Designer

Yiroep wrote:
Bones Oracle "Raise the Dead" revelation...how does it work? Is it always a 1 HD human skeleton/zombie that gets more HD, or can you choose monsters from the Bestiary (for example), give them the skeleton/zombie template, and just pick monsters of appropriate HD?

Seems like it's a standard skeleton or zombie with more HD, but I totally see what you mean about it not being clear.

Designer

Seannoss wrote:
Another druish question as I couldn't see if its been answered in a FAQ. Do druids qualify for imp natural attack/natural armor feats via the wild shape ability? Seems like they should be able to after gaining wild shape.

I believe that they don't qualify for those feats, as they have only temporarily gained those abilities, and wild shape doesn't have a clause where it starts counting as like a "permanent bonus" or something like that.

Designer

Lab_Rat wrote:

I would really love to be able to make a mysterious stranger gunslinger who focuses on deadshot, since the archetype seems to be built for it. However, there are a lot of unanswered questions as to how the deadshot ability works with other feats and equipment.

How does the Gunslingers deadshot ability work in regards to feats / abilities that give you extra attacks (rapid shot, haste, etc)? Is the number of attacks for deadshot based solely on base BAB attacks or do these abilities grant extra attacks for deadshot?

How do double weapons work with deadshot? Since you are actually shooting 2 bullets, are you rolling up two sets of deadshots that could independently crit or do all attacks get rolled into one effective damage pool?

Yeah, the deed is really quiet on that. It seems to me that it only mentions getting attacks from BAB, but it's not really a super-powerful deed anyway, compared to the other shenanigans a gunslinger can get up to, so I'd be likely to allow it, even if my read of the rules is in the other direction.

Designer

Joe M. wrote:

Hi Mark!

Question about <circle of death>.

Circle of Death wrote:
The spell slays 1d4 HD worth of living creatures per caster level (maximum 20d4). Creatures with the fewest HD are affected first; among creatures with equal HD, those who are closest to the burst's point of origin are affected first. No creature of 9 or more HD can be affected, and HD that are not sufficient to affect a creature are wasted.

Let's assume I cast the spell at CL 10. Is it the case:

(1) that all living creatures in the area roll a saving throw, but the spell can only kill up to 10d4 HD worth of creatures; or,

(2) that only 10d4 HD worth of creatures have to save-or-die?

For example. Imagine the spell's area encompasses 3 creatures with 8 HD each, and I roll up 20 HD on my 10d4. Is it the case (1) that all 3 of the creatures must save, but I can only kill up to 2 of them; or, (2) that only 2 of the creatures have to save?

It looks like (2) to me, like the sleep spell.

Designer

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Shadowborn wrote:

Mark,

At the risk of being repetitive, as I don't want to wade through 2,600+ posts...

How is your last name pronounced? I know I heard it said at Paizocon this year, but it didn't stick. Thanks to my high school German, I want to pronounce it with a long "i" sound.

You're right! It's a long "i" just like "eidolon."

Designer

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Lukas Stariha wrote:
The Trickster spirit bonus in OA says it applies to "skill checks," however Erasmus's statblock says that he gets a bonus to "Dexterity-based skill checks". Which is correct?

All skill checks!

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