[PDG] Paladins, Monasteries, and Unnamed Lands


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Recently we have released a series of products across different systems.

1) Paladins of Porphyra [PFRPG]

"By the Right of Law and Good and this blessed sword!"

In a world sharply divided by religious and elemental belief, where the origin of entire nations can be another world, who can be counted on, every time, to do what is right? Paladins. Shining examples of goodness and law, they can be depended upon to stand fast in the face of darkness and evil. And on the Patchwork Planet of Porphyra, they are needed more than anywhere. But are they all created equal, armored hulks with longswords and naive dispositions? Not by a long shot... and what of those who oppose Law and Goodness, favorites of the Chaotic Evil Elemental Lords... the antipaladins!

Paladins of Porphyra is packed with playable power with the following:
- 5 paladin archetypes, for lawful neutral and neutral good, as well as lawful good Gods of Porphyra, including Codionic Knights, Gyrfalcons, and Darksiege paladins
- 3 Oaths for oathbound paladins, such as oaths against anarchy, deforestation, and darkness
- 5 antipaladin oaths, pertaining to the New Gods and the foul Elemental Lords, including oaths of submersion and subterfuge, and the malborn and deathdancer antipaladin, 2 brand-new archetypes!

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2) SW 1: The Monastery of Inexorable Truth [Swords and Wizardry]

The Truth Can Be Deadly!

It is said that the truth will set you free... but is that, itself, the truth? The monks of the Order of Veracity built an amazing monastery complex in the frozen mountains, using the heat of natural magma flows, in order to contemplate the truths of their stern god, Ket the Unbroken. When they were given a wondrous tome, the Codex of Inexorable Truth, they thought that all of the truths in the world would be theirs to behold... and it would be a lie to say that their bones rest easily because of it. But the truth can be a valuable thing, and your party of intrepid adventurers has been tasked with obtaining the truth borne in the pages of the Codex, and must journey to the dark halls of frost and fire- to learn the Truth.

"The Monastery of Inexorable Truth" is a Swords and Wizardry adventure for player characters of the 3rd and 4th level, including the map and key to the Monastery, five new monsters, and rules for administration of the Codex of Inexorable Truth, a powerful artifact held within the Monastery. Challenge your players to explore the domain of Ket the Unbroken, where to be tested is to find the truth of one's inner self- if you survive!
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3) X1 - The Unnamed Land [Labyrinth Lord]

In a Land of Mystery...

The charismatic wizard convinced you all that in the new land you could get a fresh start, that money and high birth couldn't dictate what you could do. You burned the ship, built a town, and, with a few hundred intrepid colonists began to make a new life! The purple vegetation, eyeless animals and furtive crystalline inhabitants presented challenges, to be sure- and then the wizard disappeared...

The Unnamed Land is a wilderness adventure for 4-6 level 4 or 5 players using the Labyrinth Lord system. It includes a hex map, encounter tables, new, strange monsters and mysterious encounters, and a detailed description of the colonists' town of Felton.

Perhaps you can give a name to - The Unnamed Land!

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We may get another Prestige Archetype out next week if thing go well in the Purple Duck Mine.

Take care.

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