A Mythic / WotR concern.


Rules Questions


I won't dig up the exact quote (unless asked) but in the "Continuing the Campaign" for Wrath of the Righteous a point made early on was that the players would be topped out at 20 levels/ 10 tiers, and I was REALLY torn.

On a game mechanic level I totally get it, controlling power levels and all.

BUT

On a game mechanic/ gamer experience level rules aren't as much the problem as people.

I mean a good player could be told you're running a god campaign and they will be charting out things like rites, aphorisms, holidays and temples.

A bad player could be told to make an office worker, and the office worker would totally be a bouncer on weekends, and have a black belt in Tae Kwon Do, and etc, etc, etc.

The biggest problem for me however is the simple idea of you having learned all you ever could learn, that just... offends me. I like to think that even at the end of LOTR Gandalf would be off to learn new things. (In a new campaign, to meta-game.)

It's one thing to say "Let's make new characters, and assume the old ones are off doing cool stuff." I think a good GM would even let the player say what they wanted, and try to reflect it in game world if it's on that level.

Of course the "It's your game, do what you want." will always apply, but I figured I would see what others thought.


This was likely done because there are no rules--only guidelines--for progression past 20th level and 10th tier. Nothing's stopping you from continuing progression, and there are published guidelines for doing so. Alternately, you could run E20/10 and simply get feats as the game continues to progress.

That said, at 20/10 there are already plenty of ways to increase a character's power. Items. Spell research. Less mechanical but no less tangible benefits, such as gathering more followers (worshipers?) and achieving greater influence (political or otherwise) in the world.

It's your game, do what you want. ; D


"Published" are we talking the 3.5 Epic Level Handbook? Because that I have, and was ready to use.

Are there also rules for Tiers over 10?


As in first-party. I don't own Mythic Adventures, so I don't know if there are rules for tiers higher than 10, but it would be trivial to extrapolate.


There aren't rules for tiers above 10. Presumably you could keep on gaining them and picking up new mythic abilities, but 10th tier is already described as the height of mythic power, and baseline boosts stop there (you could extrapolate surge, new abilities, ability score and new mythic feats, but would have to invent new powers).


That'd be more than enough for me, but then juggling a 20th level character by itself should qualify as a real-life feat.


yes teir 10 is you are basicly a demi god. the game number meachanics start to fall apart at level 15/16 so once you are past 20 the d20 rolls have almost no meaning expect the auto fail on 1 or auto hit on 20. Mythic just throws all of it out water and become a game of rocket tag.

Scarab Sages

KainPen wrote:
yes teir 10 is you are basicly a demi god. the game number meachanics start to fall apart at level 15/16 so once you are past 20 the d20 rolls have almost no meaning expect the auto fail on 1 or auto hit on 20. Mythic just throws all of it out water and become a game of rocket tag.

Given that 20/10 characters can hit on a 1 and deal thousands of points of damage.

Yes, the game becomes an initiative test. The loser dies.


I know, I get all of it.

I just hold to the idea there is always room to grow. So I think that you should always be able to grow until you decide to retire the character is more the point for me here.


you may want to check out What's O.L.D. is N.E.W Kickstarter. They seem to be setting up a 2 RPGs made for just that reason. It looks like it going to be combine to two systems also, which will allow GMs to make Final Fantasy style worlds, Even Time travel based content or even a Thor in modern world kind of thing possible. I have this huge campaign in my head with tons of npc and dealing with all this kind of stuff from different times in the world all diverging at one single point on that world that mainly set in a Fantasy magic world. It seem just too hard to combine, time travel, other realities in pathfinder rule set, without a lot of imbalance. It sounds like What’s O.L.D is N.E.W. is the system I am looking for might be what you want to even if you just use O.L.D.


I don't understand where you are coming up with the idea there is no room to grow? I figure the characters will go off on their own epic adventures the same way any character that I stop playing would.


The point I'm making Rylar is that in the "Continuing the Campaign" for WotR it says you can keep playing, but you can't level anymore. If you decided to stop playing then of course it doesn't matter, but I'm saying that's not "Continuing the Campaign".

I've been thinking about it since I've been too busy to log on, and the conculsion I keep reaching is that the point for me in pen and paper gaming is that it goes beyond points.

It keep coming back to what kind of players you have. A quality one would be able to play Gandalf or the Doctor and not abuse it while a bad one will abuse whatever options you've given them.

Mythic tiers/15+ level themselves are an exmaple as some have pointed out.

The optioons don't exist. So if I find myself with players past 20/10 then I'll just have to break out some combo platter of Epic 3.5/Pathfinder Players Guide/ and my own GMing experience.

Though I will try to track down that Kickstarter.

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